bitburner-src/src/Script/Script.ts

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/**
* Class representing a script file.
*
* This does NOT represent a script that is actively running and
* being evaluated. See RunningScript for that
*/
import { calculateRamUsage } from "./RamCalculations";
import { Page, routing } from "../ui/navigationTracking";
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import { setTimeoutRef } from "../utils/SetTimeoutRef";
import {
Generic_fromJSON,
Generic_toJSON,
Reviver
} from "../../utils/JSONReviver";
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import { roundToTwo } from "../../utils/helpers/roundToTwo";
export class Script {
// Initializes a Script Object from a JSON save state
static fromJSON(value: any): Script {
return Generic_fromJSON(Script, value.data);
}
// Code for this script
code: string = "";
// Filename for the script file
filename: string = "";
// The dynamic module generated for this script when it is run.
// This is only applicable for NetscriptJS
module: any = "";
// The timestamp when when the script was last updated.
updateTimestamp: number = 0;
// Only used with NS2 scripts; the list of dependency script filenames. This is constructed
// whenever the script is first evaluated, and therefore may be out of date if the script
// has been updated since it was last run.
dependencies: string[] = [];
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// Amount of RAM this Script requres to run
ramUsage: number = 0;
// IP of server that this script is on.
server: string = "";
constructor(fn: string="", code: string="", server: string="", otherScripts: Script[]=[]) {
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this.filename = fn;
this.code = code;
this.ramUsage = 0;
this.server = server; // IP of server this script is on
this.module = "";
if (this.code !== "") { this.updateRamUsage(otherScripts); }
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};
/**
* Download the script as a file
*/
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download(): void {
const filename = this.filename + ".js";
const file = new Blob([this.code], {type: 'text/plain'});
if (window.navigator.msSaveOrOpenBlob) {// IE10+
window.navigator.msSaveOrOpenBlob(file, filename);
} else { // Others
var a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeoutRef(function() {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
}
}
/**
* Save a script from the script editor
* @param {string} code - The new contents of the script
* @param {Script[]} otherScripts - Other scripts on the server. Used to process imports
*/
saveScript(code: string, serverIp: string, otherScripts: Script[]): void {
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if (routing.isOn(Page.ScriptEditor)) {
// Update code and filename
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this.code = code.replace(/^\s+|\s+$/g, '');
const filenameElem: HTMLInputElement | null = document.getElementById("script-editor-filename") as HTMLInputElement;
if (filenameElem == null) {
console.error(`Failed to get Script filename DOM element`);
return;
}
this.filename = filenameElem!.value;
this.server = serverIp;
this.updateRamUsage(otherScripts);
this.markUpdated();
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}
}
// Marks that this script has been updated. Causes recompilation of NS2 modules.
markUpdated() {
this.module = "";
this.updateTimestamp = Date.now();
}
/**
* Calculates and updates the script's RAM usage based on its code
* @param {Script[]} otherScripts - Other scripts on the server. Used to process imports
*/
async updateRamUsage(otherScripts: Script[]) {
var res = await calculateRamUsage(this.code, otherScripts);
if (res > 0) {
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this.ramUsage = roundToTwo(res);
}
}
// Serialize the current object to a JSON save state
toJSON(): any {
return Generic_toJSON("Script", this);
}
}
Reviver.constructors.Script = Script;