mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-09-22 22:00:57 +02:00
105 lines
3.3 KiB
TypeScript
105 lines
3.3 KiB
TypeScript
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// Class representing a script file
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// This does NOT represent a script that is actively running and
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// being evaluated. See RunningScript for that
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import { Page,
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routing } from "../ui/navigationTracking";
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import { setTimeoutRef } from "../utils/SetTimeoutRef";
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import { Generic_fromJSON,
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Generic_toJSON,
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Reviver } from "../../utils/JSONReviver";
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import { roundToTwo } from "../../utils/helpers/roundToTwo";
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export class Script {
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// Initializes a Script Object from a JSON save state
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static fromJSON(value: any): Script {
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return Generic_fromJSON(Script, value.data);
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}
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// Code for this script
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code: string = "";
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// Filename for the script file
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filename: string = "";
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// The dynamic module generated for this script when it is run.
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// This is only applicable for NetscriptJS
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module: any = "";
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// Amount of RAM this Script requres to run
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ramUsage: number = 0;
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// IP of server that this script is on.
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server: string = "";
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constructor(fn: string = "", code: string = "", server: string = "") {
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this.filename = fn;
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this.code = code;
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this.ramUsage = 0;
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this.server = server; // IP of server this script is on
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this.module = "";
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if (this.code !== "") {this.updateRamUsage();}
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};
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download(): void {
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const filename = this.filename + ".js";
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const file = new Blob([this.code], {type: 'text/plain'});
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if (window.navigator.msSaveOrOpenBlob) {// IE10+
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window.navigator.msSaveOrOpenBlob(file, filename);
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} else { // Others
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var a = document.createElement("a"),
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url = URL.createObjectURL(file);
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a.href = url;
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a.download = filename;
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document.body.appendChild(a);
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a.click();
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setTimeoutRef(function() {
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document.body.removeChild(a);
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window.URL.revokeObjectURL(url);
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}, 0);
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}
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}
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// Save a script FROM THE SCRIPT EDITOR
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saveScript(): void {
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if (routing.isOn(Page.ScriptEditor)) {
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//Update code and filename
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const code = getCurrentEditor().getCode();
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this.code = code.replace(/^\s+|\s+$/g, '');
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const filenameElem: HTMLInputElement | null = document.getElementById("script-editor-filename") as HTMLInputElement;
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if (filenameElem == null) {
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console.error(`Failed to get Script filename DOM element`);
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return;
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}
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this.filename = filenameElem!.value;
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// Server
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this.server = Player.currentServer;
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//Calculate/update ram usage, execution time, etc.
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this.updateRamUsage();
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this.module = "";
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}
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}
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// Updates the script's RAM usage based on its code
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async updateRamUsage(): void {
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// TODO Commented this out because I think its unnecessary
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// DOuble check/Test
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// var codeCopy = this.code.repeat(1);
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var res = await calculateRamUsage(this.code);
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if (res !== -1) {
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this.ramUsage = roundToTwo(res);
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}
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}
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// Serialize the current object to a JSON save state
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toJSON(): any {
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return Generic_toJSON("Script", this);
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}
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}
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Reviver.constructors.Script = Script;
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