2016-10-27 20:26:00 +02:00
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//Replaces the character at an index with a new character
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String.prototype.replaceAt=function(index, character) {
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return this.substr(0, index) + character + this.substr(index+character.length);
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}
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2016-10-17 10:24:39 +02:00
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var Engine = {
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//Clickable objects
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Clickables: {
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hackButton: null,
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//Main menu buttons
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terminalMainMenuButton: null,
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characterMainMenuButton: null,
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2016-11-24 23:30:33 +01:00
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scriptEditorMainMenuButton: null,
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2016-12-01 23:18:18 +01:00
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saveMainMenuButton: null,
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deleteMainMenuButton: null,
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2016-10-17 10:24:39 +02:00
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},
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//Display objects
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Display: {
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//Progress bar
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2016-11-24 23:30:33 +01:00
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progress: null,
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2016-10-17 10:24:39 +02:00
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//Display for status text (such as "Saved" or "Loaded")
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2016-11-24 23:30:33 +01:00
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statusText: null,
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2016-10-17 10:24:39 +02:00
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2016-11-24 23:30:33 +01:00
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hacking_skill: null,
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2016-10-17 10:24:39 +02:00
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//Main menu content
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2016-11-24 23:30:33 +01:00
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terminalContent: null,
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characterContent: null,
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scriptEditorContent: null,
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2016-10-17 10:24:39 +02:00
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//Character info
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2016-11-24 23:30:33 +01:00
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characterInfo: null,
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//Script editor text
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scriptEditorText: null,
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2016-10-17 10:24:39 +02:00
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},
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2016-11-24 23:30:33 +01:00
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//Current page status
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Page: {
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Terminal: "Terminal",
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CharacterInfo: "CharacterInfo",
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ScriptEditor: "ScriptEditor",
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},
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currentPage: null,
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2016-10-17 10:24:39 +02:00
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//Time variables (milliseconds unix epoch time)
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2016-11-21 07:11:14 +01:00
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_lastUpdate: new Date().getTime(),
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2016-10-17 10:24:39 +02:00
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_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
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//Save function
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2016-11-24 23:30:33 +01:00
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saveGame: function() {
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var PlayerSave = JSON.stringify(Player);
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2016-12-01 23:18:18 +01:00
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var AllServersSave = JSON.stringify(AllServers);
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2016-11-24 23:30:33 +01:00
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//TODO Add factions + companies here when they're done
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2016-10-17 10:24:39 +02:00
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2016-11-24 23:30:33 +01:00
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window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
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2016-12-01 23:18:18 +01:00
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window.localStorage.setItem("netburnerAllServersSave", AllServersSave);
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2016-11-24 23:44:48 +01:00
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console.log("Game saved to local storage");
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2016-10-17 10:24:39 +02:00
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},
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//Load saved game function
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loadSave: function() {
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//Check to see if file exists
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2016-11-24 23:30:33 +01:00
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if (!window.localStorage.getItem("netburnerPlayerSave")) {
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2016-11-24 23:44:48 +01:00
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console.log("No Player save to load");
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return false;
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2016-12-01 23:18:18 +01:00
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} else if (!window.localStorage.getItem("netburnerAllServersSave")) {
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console.log("No AllServers save to load");
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return false;
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2016-11-24 23:30:33 +01:00
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} else {
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var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
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2016-12-01 23:18:18 +01:00
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var AllServersSave = window.localStorage.getItem("netburnerAllServersSave");
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Player = JSON.parse(PlayerSave, Reviver);
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AllServers = JSON.parse(AllServersSave, Reviver);
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2016-11-24 23:44:48 +01:00
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return true;
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2016-10-17 10:24:39 +02:00
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}
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},
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//Delete saved game function
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deleteSave: function() {
|
2016-11-24 23:44:48 +01:00
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|
if (!window.localStorage.getItem("netburnerPlayerSave")) {
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console.log("No Player Save to delete");
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return false;
|
2016-12-01 23:18:18 +01:00
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} else if (!window.localStorage.getItem("netburnerAllServersSave")) {
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console.log("No AllServers Save to delete");
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2016-10-17 10:24:39 +02:00
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} else {
|
2016-11-24 23:44:48 +01:00
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window.localStorage.removeItem("netburnerPlayerSave");
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2016-12-01 23:18:18 +01:00
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window.localStorage.removeItem("netburnerAllServersSave");
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2016-11-24 23:44:48 +01:00
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console.log("Deleted saves")
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return true;
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2016-10-17 10:24:39 +02:00
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}
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},
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/* Load content when a main menu button is clicked */
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loadTerminalContent: function() {
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Engine.hideAllContent();
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Engine.Display.terminalContent.style.visibility = "visible";
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2016-11-24 23:30:33 +01:00
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Engine.currentPage = Engine.Page.Terminal;
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2016-10-17 10:24:39 +02:00
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},
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loadCharacterContent: function() {
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Engine.hideAllContent();
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Engine.Display.characterContent.style.visibility = "visible";
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Engine.displayCharacterInfo();
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2016-11-24 23:30:33 +01:00
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Engine.currentPage = Engine.Page.CharacterInfo;
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2016-10-17 10:24:39 +02:00
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},
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2016-11-24 23:30:33 +01:00
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loadScriptEditorContent: function(filename = "", code = "") {
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Engine.hideAllContent();
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Engine.Display.scriptEditorContent.style.visibility = "visible";
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if (filename == "") {
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document.getElementById("script-editor-filename").value = "untitled";
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} else {
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document.getElementById("script-editor-filename").value = filename;
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}
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document.getElementById("script-editor-text").value = code;
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Engine.currentPage = Engine.Page.ScriptEditor;
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},
|
2016-10-17 10:24:39 +02:00
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//Helper function that hides all content
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hideAllContent: function() {
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Engine.Display.terminalContent.style.visibility = "hidden";
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Engine.Display.characterContent.style.visibility = "hidden";
|
2016-11-24 23:30:33 +01:00
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Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
2016-10-17 10:24:39 +02:00
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},
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/* Display character info */
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displayCharacterInfo: function() {
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Engine.Display.characterInfo.innerHTML = 'Money: $' + Player.money + '<br><br>' +
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'Hacking Level: ' + Player.hacking_skill + '<br><br>' +
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'Strength: ' + Player.strength + '<br><br>' +
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'Defense: ' + Player.defense + '<br><br>' +
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'Dexterity: ' + Player.dexterity + '<br><br>' +
|
2016-10-17 23:23:23 +02:00
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'Agility: ' + Player.agility + '<br><br>' +
|
2016-11-02 22:45:10 +01:00
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'Charisma: ' + Player.charisma + '<br><br>' +
|
2016-11-01 06:30:59 +01:00
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|
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
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'Hacking Experience: ' + Player.hacking_exp + '<br><br>';
|
2016-10-17 10:24:39 +02:00
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},
|
|
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|
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|
|
/* Main Event Loop */
|
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idleTimer: function() {
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|
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//Get time difference
|
2016-11-21 07:11:14 +01:00
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|
|
var _thisUpdate = new Date().getTime();
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|
var diff = _thisUpdate - Engine._lastUpdate;
|
2016-12-02 22:57:20 +01:00
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|
|
var offset = diff % Engine._idleSpeed;
|
2016-11-28 23:02:06 +01:00
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|
|
2016-11-21 07:11:14 +01:00
|
|
|
//Divide this by cycle time to determine how many cycles have elapsed since last update
|
2016-12-01 23:39:13 +01:00
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|
|
diff = Math.floor(diff / Engine._idleSpeed);
|
2016-11-29 23:56:05 +01:00
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|
2016-11-21 07:11:14 +01:00
|
|
|
if (diff > 0) {
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|
|
//Update the game engine by the calculated number of cycles
|
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|
|
Engine.updateGame(diff);
|
2016-12-02 22:57:20 +01:00
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|
|
Engine._lastUpdate = _thisUpdate - offset;
|
2016-11-21 07:11:14 +01:00
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|
|
}
|
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|
|
window.requestAnimationFrame(Engine.idleTimer);
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|
|
},
|
|
|
|
|
2016-12-02 22:57:20 +01:00
|
|
|
//Counters for the main event loop. Represent the number of game cycles are required
|
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|
|
//for something to happen.
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|
|
Counters: {
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|
|
autoSaveCounter: 300,
|
|
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|
},
|
|
|
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|
|
decrementAllCounters: function(numCycles = 1) {
|
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|
|
for (var counter in Engine.Counters) {
|
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|
|
if (Engine.Counters.hasOwnProperty(counter)) {
|
|
|
|
Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
|
|
|
|
}
|
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|
}
|
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},
|
|
|
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|
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//Checks if any counters are 0 and if they are, executes whatever
|
|
|
|
//is necessary and then resets the counter
|
|
|
|
checkCounters: function() {
|
|
|
|
if (Engine.Counters.autoSaveCounter <= 0) {
|
|
|
|
Engine.saveGame();
|
|
|
|
Engine.Counters.autoSaveCounter = 300;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2016-11-21 07:11:14 +01:00
|
|
|
//TODO Account for numCycles in Code, hasn't been done yet
|
|
|
|
updateGame: function(numCycles = 1) {
|
|
|
|
//Manual hack
|
2016-11-01 06:30:59 +01:00
|
|
|
if (Player.startAction == true) {
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|
|
Engine._totalActionTime = Player.actionTime;
|
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|
|
Engine._actionTimeLeft = Player.actionTime;
|
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|
|
Engine._actionInProgress = true;
|
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|
|
Engine._actionProgressBarCount = 1;
|
|
|
|
Engine._actionProgressStr = "[ ]";
|
|
|
|
Engine._actionTimeStr = "Time left: ";
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|
|
Player.startAction = false;
|
2016-10-24 23:16:51 +02:00
|
|
|
}
|
2016-12-02 22:57:20 +01:00
|
|
|
Engine.decrementAllCounters(numCycles);
|
|
|
|
Engine.checkCounters();
|
|
|
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|
|
|
|
Engine.updateHackProgress(numCycles);
|
2016-11-21 07:11:14 +01:00
|
|
|
},
|
2016-10-17 10:24:39 +02:00
|
|
|
|
2016-10-24 23:16:51 +02:00
|
|
|
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
|
2016-11-01 06:30:59 +01:00
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|
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_totalActionTime: 0,
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_actionTimeLeft: 0,
|
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|
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_actionTimeStr: "Time left: ",
|
|
|
|
_actionProgressStr: "[ ]",
|
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|
|
_actionProgressBarCount: 1,
|
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|
|
_actionInProgress: false,
|
2016-12-02 22:57:20 +01:00
|
|
|
updateHackProgress: function(numCycles = 1) {
|
2016-11-01 06:30:59 +01:00
|
|
|
if (Engine._actionInProgress == true) {
|
2016-11-24 23:44:48 +01:00
|
|
|
//TODO Do this calculation based on numCycles rather than idle speed
|
2016-12-02 22:57:20 +01:00
|
|
|
var timeElapsedMilli = numCycles * Engine._idleSpeed;
|
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|
|
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
|
2016-10-24 23:16:51 +02:00
|
|
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|
|
|
|
//Calculate percent filled
|
2016-11-01 06:30:59 +01:00
|
|
|
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
|
2016-10-24 23:16:51 +02:00
|
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|
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//Update progress bar
|
2016-11-01 06:30:59 +01:00
|
|
|
while (Engine._actionProgressBarCount * 2 <= percent) {
|
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|
|
Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
|
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|
|
Engine._actionProgressBarCount += 1;
|
2016-10-24 23:16:51 +02:00
|
|
|
}
|
|
|
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|
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|
|
//Update hack time remaining
|
2016-11-01 06:30:59 +01:00
|
|
|
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
|
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|
|
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
|
2016-10-27 20:26:00 +02:00
|
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|
|
|
|
|
//Dynamically update progress bar
|
2016-11-01 06:30:59 +01:00
|
|
|
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, " " );
|
2016-10-24 23:16:51 +02:00
|
|
|
|
|
|
|
//Once percent is 100, the hack is completed
|
2016-10-27 05:34:18 +02:00
|
|
|
if (percent >= 100) {
|
2016-11-01 06:30:59 +01:00
|
|
|
Engine._actionInProgress = false;
|
|
|
|
Terminal.finishAction();
|
2016-10-24 23:16:51 +02:00
|
|
|
}
|
2016-10-27 20:26:00 +02:00
|
|
|
|
2016-10-24 23:16:51 +02:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2016-10-17 10:24:39 +02:00
|
|
|
/* Initialization */
|
|
|
|
init: function() {
|
2016-11-03 21:43:46 +01:00
|
|
|
//Initialization functions
|
2016-11-24 23:44:48 +01:00
|
|
|
if (Engine.loadSave()) {
|
|
|
|
console.log("Loaded game from save");
|
|
|
|
Companies.init();
|
|
|
|
CompanyPositions.init();
|
|
|
|
} else {
|
|
|
|
//No save found, start new game
|
|
|
|
console.log("Initializing new game");
|
|
|
|
Player.init();
|
2016-12-01 23:18:18 +01:00
|
|
|
initForeignServers();
|
2016-11-24 23:44:48 +01:00
|
|
|
Companies.init();
|
|
|
|
CompanyPositions.init();
|
|
|
|
}
|
2016-12-14 00:52:32 +01:00
|
|
|
|
2016-10-17 10:24:39 +02:00
|
|
|
//Main menu buttons and content
|
|
|
|
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
|
|
|
|
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
|
|
|
|
Engine.loadTerminalContent();
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
|
|
|
|
Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
|
|
|
|
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
|
|
|
|
Engine.loadCharacterContent();
|
|
|
|
return false;
|
|
|
|
});
|
2016-11-24 23:30:33 +01:00
|
|
|
|
|
|
|
Engine.Clickables.scriptEditorMainMenuButton = document.getElementById("create-script-menu-link");
|
|
|
|
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
|
|
|
|
Engine.loadScriptEditorContent();
|
|
|
|
return false;
|
|
|
|
});
|
2016-10-17 10:24:39 +02:00
|
|
|
|
2016-12-01 23:18:18 +01:00
|
|
|
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
|
|
|
|
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
|
|
|
|
Engine.saveGame();
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
|
|
|
|
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
|
|
|
|
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
|
|
|
|
Engine.deleteSave();
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
|
2016-10-17 10:24:39 +02:00
|
|
|
Engine.Display.terminalContent = document.getElementById("terminal-container");
|
2016-11-24 23:30:33 +01:00
|
|
|
Engine.currentPage = Engine.Page.Terminal;
|
2016-10-17 10:24:39 +02:00
|
|
|
Engine.Display.characterContent = document.getElementById("character-container");
|
2016-11-24 23:30:33 +01:00
|
|
|
Engine.Display.characterContent.style.visibility = "hidden";
|
|
|
|
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
|
|
|
|
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
2016-10-17 10:24:39 +02:00
|
|
|
|
|
|
|
//Character info
|
|
|
|
Engine.Display.characterInfo = document.getElementById("character-info");
|
2016-11-24 23:30:33 +01:00
|
|
|
//Engine.displayCharacterInfo(); - Don't think I need this
|
|
|
|
|
|
|
|
//Script editor
|
|
|
|
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
|
2016-10-17 10:24:39 +02:00
|
|
|
|
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//Message at the top of terminal
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2016-10-20 23:11:01 +02:00
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postNetburnerText();
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2016-10-17 10:24:39 +02:00
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//Run main loop
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Engine.idleTimer();
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2016-11-28 23:13:13 +01:00
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runScriptsLoop();
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2016-10-17 10:24:39 +02:00
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}
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};
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window.onload = function() {
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Engine.init();
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};
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