mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
Implement Script Editor (mostly)
This commit is contained in:
parent
1a600ad560
commit
f38fd340f4
68
css/menupages.css
Normal file
68
css/menupages.css
Normal file
@ -0,0 +1,68 @@
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/* CSS for different main menu pages, such as character info, script editor, etc (but excluding
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terminal which has its own page) */
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/* Character Info */
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#character-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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margin-left: 10%;
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width: 99%;
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}
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/* Script Editor */
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/* This temp element is used for auto adjusting filename field */
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.tmp-element {
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visibility: hidden;
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white-space: pre;
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}
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#script-editor-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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color: #66ff33;
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}
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#script-editor-filename-row-div {
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color: #66ff33;
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}
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#script-editor-filename-tag {
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float: left;
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}
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#script-editor-filename {
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float: left;
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resize: none;
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color: #66ff33;
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width: 100%;
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border: none;
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outline: none;
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-webkit-box-shadow: none;
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-moz-box-shadow: none;
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box-shadow: none;
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}
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#script-editor-status {
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float: left;
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color: #ffffff;
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}
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#script-editor-text {
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color: #66ff33;
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width: 90%;
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height: 100%;
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outline: none;
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-webkit-box-shadow: none;
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-moz-box-shadow: none;
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box-shadow: none;
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}
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@ -13,6 +13,7 @@ p {
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color: #66ff33;
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}
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.mainmenu {
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list-style-type: none;
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margin: 0;
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@ -46,14 +47,6 @@ p {
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color: white;
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}
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#character-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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margin-left: 10%;
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width: 99%;
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}
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/* Style all the buttons */
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input[type=button] {
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width: 100px;
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39
index.html
39
index.html
@ -5,6 +5,7 @@
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<title>Netburner</title>
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<link rel="stylesheet" type="text/css" href="css/styles.css" />
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<link rel="stylesheet" type="text/css" href="css/terminal.css" />
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<link rel="stylesheet" type="text/css" href="css/menupages.css" />
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<!-- We'll add in the jQuery library here - direct from
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the Google CDN (Content Delivery Network). -->
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@ -22,10 +23,10 @@
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<script src="src/Faction.js"></script>
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<script src="src/Company.js"></script>
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<script src="src/Terminal.js"></script>
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<script src="src/Script.js"></script>
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<script src="src/engine.js"></script>
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</head>
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<body>
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<div id="mainmenu-container">
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@ -39,7 +40,7 @@
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<a href="#" id="character-menu-link"> Character </a>
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</li>
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<li class="create-script-tab" style="display:none">
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<li class="create-script-tab">
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<a href="#" id="create-script-menu-link"> Create Script </a>
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</li>
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@ -57,29 +58,35 @@
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</ul>
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</div>
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<!-- Terminal page -->
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<div id="terminal-container">
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<!-- Terminal -->
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<table id="terminal">
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<tr id="terminal-input">
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<td id="terminal-input-td">$ <input type="text" class="terminal-input"/></td>
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</tr>
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</table> <!-- End terminal -->
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</div> <!-- End terminal-container -->
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</table>
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</div>
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<!-- Character Info page -->
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<div id="character-container">
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<p id="character-info"> </p>
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</div> <!-- End character-container -->
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</div>
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<!-- Script editor -->
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<div id="script-editor-container">
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<div id="script-editor-filename-row-div" >
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<p id="script-editor-filename-tag"> Script name (edit below): </p>
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<input id="script-editor-filename" type="text" maxlength="30"> </input>
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<br>
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<p id="script-editor-status"> </p>
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</div>
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<br><br>
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<textarea id="script-editor-text" style="border: none" autofocus>
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</textarea>
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</div>
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<!-- Always keep the terminal in focus -->
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<script type="text/javascript">
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$(document).ready(function() {
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$('.terminal-input').focus();
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});
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$(document).keydown(function() {
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$('.terminal-input').focus();
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})
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</script>
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</body>
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@ -1,14 +1,77 @@
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/* Script.js
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* Script object
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*/
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//Define commands in script editor (ctrl x to close, etc.)
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$(document).keydown(function(e) {
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if (Engine.currentPage == Engine.Page.ScriptEditor) {
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if (e.keyCode == 88 && e.ctrlKey) {
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var filename = document.getElementById("script-editor-filename").value;
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if (checkValidFilename(filename) == false) {
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postScriptEditorStatus("Script filename can contain only alphanumerics, hyphens, and underscores");
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return;
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}
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filename += ".script";
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//If the current script matches one thats currently running, throw an error
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for (var i = 0; i < Player.currentServer.runningScripts.length; i++) {
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if (filename == Player.currentServer.runningScripts[i].filename) {
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postScriptEditorStatus("Cannot write to script that is currently running!");
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return;
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}
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}
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//If the current script already exists on the server, overwrite it
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for (var i = 0; i < Player.currentServer.scripts.length; i++) {
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if (filename == Player.currentServer.scripts[i].filename) {
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Player.currentServer.scripts[i].saveScript();
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Engine.loadTerminalContent();
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return;
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}
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}
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//If the current script does NOT exist, create a new one
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var script = new Script();
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script.saveScript();
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Player.currentServer.scripts.push(script);
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Engine.loadTerminalContent();
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}
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}
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});
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//Checks that the string contains only valid characters for a filename, which are alphanumeric,
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// underscores and hyphens
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function checkValidFilename(filename) {
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var regex = /^[a-zA-Z0-9_-]+$/;
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if (filename.match(regex)) {
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return true;
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}
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return false;
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}
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var ScriptEditorLastStatus = null;
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function postScriptEditorStatus(text) {
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document.getElementById("script-editor-status").innerHTML = text;
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clearTimeout(ScriptEditorLastStatus);
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ScriptEditorLastStatus = setTimeout(function() {
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document.getElementById("script-editor-status").innerHTML = "";
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}, 3000);
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}
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function Script() {
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//Function queue that holds the next functions to be
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//executed in this script. A function from this queue
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//is executed every second (this may change)
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this.functionQueue = [];
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this.filename = "";
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this.code = "";
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this.ramUsage = 0;
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this.server = null; //Which server this script is on
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/* Properties to calculate offline progress. Only applies for infinitely looping scripts */
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@ -22,18 +85,31 @@ function Script() {
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//Which servers are hacked in one iteration of the script. May contain duplicates
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this.serversHacked = [];
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}
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};
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//Execute the next function in the Script's function queue
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Script.prototype.executeNext() {
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Script.prototype.executeNext = function() {
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if (this.functionQueue.length <= 0) {return;}
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//Shift the next element off ths function queue and then execute it
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(this.functionQueue.shift())();
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}
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Script.prototype.setCode(code) {
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this.code = code;
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//Get the script data from the Script Editor and save it to the object
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Script.prototype.saveScript = function() {
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if (Engine.currentPage == Engine.Page.ScriptEditor) {
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//Update code and filename
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var code = document.getElementById("script-editor-text").value;
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this.code = code;
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var filename = document.getElementById("script-editor-filename").value + ".script";
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this.filename = filename;
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//Server
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this.server = Player.currentServer;
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//TODO Calculate/update number of instructions, ram usage, execution time, etc.
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}
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}
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/* Wrapper object that wraps a function with its arguments.
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@ -51,7 +127,7 @@ Script.prototype.setCode(code) {
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* fooObj();
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*
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*/
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function functionObject = function(fn, context, params) {
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function functionObject(fn, context, params) {
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return function() {
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fn.apply(context, params);
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}
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@ -19,7 +19,6 @@ function Server() {
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this.scripts = [];
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this.runningScripts = []; //Scripts currently being run
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this.scriptEnvs = []; //The environment for all of the running scripts. Matched by index number
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this.programs = [];
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/* Hacking information (only valid for "foreign" aka non-purchased servers) */
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@ -19,20 +19,35 @@ var postNetburnerText = function() {
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post("Netburner v1.0");
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}
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//command is checked on enter key press
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//Defines what happens when enter is pressed (keycode 13)
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$(document).keyup(function(event) {
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if (event.keyCode == 13) {
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var command = $('input[class=terminal-input]').val();
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if (command.length > 0) {
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post("> " + command);
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//TODO Do i have to switch the order of these two?
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Terminal.executeCommand(command);
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$('input[class=terminal-input]').val("");
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//Terminal
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if (Engine.currentPage == Engine.Page.Terminal) {
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if (event.keyCode == 13) {
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var command = $('input[class=terminal-input]').val();
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if (command.length > 0) {
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post("> " + command);
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//TODO Do i have to switch the order of these two?
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Terminal.executeCommand(command);
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$('input[class=terminal-input]').val("");
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}
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}
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}
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});
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//Keep terminal in focus
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$(document).ready(function() {
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if (Engine.currentPage == Engine.Page.Terminal) {
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$('.terminal-input').focus();
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}
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});
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$(document).keydown(function() {
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if (Engine.currentPage == Engine.Page.Terminal) {
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$('.terminal-input').focus();
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}
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})
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var Terminal = {
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//Flags to determine whether the player is currently running a hack or an analyze
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hackFlag: false,
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@ -136,6 +151,9 @@ var Terminal = {
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switch (commandArray[0]) {
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case "analyze":
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if (commandArray.length != 1) {
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post("Incorrect usage of analyze command. Usage: analyze"); return;
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}
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//Analyze the current server for information
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console.log("analyze terminal command called");
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Terminal.analyzeFlag = true;
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@ -151,6 +169,9 @@ var Terminal = {
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break;
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case "clear":
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case "cls":
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if (commandArray.length != 1) {
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post("Incorrect usage of clear/cls command. Usage: clear/cls"); return;
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}
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console.log("cls/clear terminal command called");
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$("#terminal tr:not(:last)").remove();
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postNetburnerText();
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@ -177,12 +198,18 @@ var Terminal = {
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post("Host not found");
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break;
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case "df":
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if (commandArray.length != 1) {
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post("Incorrect usage of df command. Usage: df"); return;
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}
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console.log("df terminal command called");
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post("Total: " + Player.currentServer.maxRam.toString() + " GB");
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post("Used: " + Player.currentServer.ramUsed.toString() + " GB");
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post("Available: " + (Player.currentServer.maxRam - Player.currentServer.ramUsed).toString() + " GB");
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break;
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case "hack":
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if (commandArray.length != 1) {
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post("Incorrect usage of hack command. Usage: hack"); return;
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}
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//Hack the current PC (usually for money)
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//You can't hack your home pc or servers you purchased
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if (Player.currentServer.purchasedByPlayer) {
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@ -207,10 +234,16 @@ var Terminal = {
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//TODO
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break;
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case "hostname":
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if (commandArray.length != 1) {
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post("Incorrect usage of hostname command. Usage: hostname"); return;
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}
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//Print the hostname of current system
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post(Player.currentServer.hostname);
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break;
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case "ifconfig":
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if (commandArray.length != 1) {
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post("Incorrect usage of ifconfig command. Usage: ifconfig"); return;
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}
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//Print the IP address of the current system
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post(Player.currentServer.ip);
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break;
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@ -218,6 +251,10 @@ var Terminal = {
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//TODO
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break;
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case "ls":
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if (commandArray.length != 1) {
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post("Incorrect usage of ls command. Usage: ls"); return;
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}
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//Display all programs and scripts
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var allFiles = [];
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@ -226,7 +263,7 @@ var Terminal = {
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allFiles.push(Player.currentServer.programs[i]);
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}
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for (var i = 0; i < Player.currentServer.scripts.length; i++) {
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allFiles.push(Player.currentServer.scripts[i]);
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allFiles.push(Player.currentServer.scripts[i].filename);
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}
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//Sort the files alphabetically then print each
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@ -236,11 +273,41 @@ var Terminal = {
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post(allFiles[i]);
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}
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break;
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case "nano":
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if (commandArray.length != 2) {
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post("Incorrect usage of nano command. Usage: nano [scriptname]"); return;
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}
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var filename = commandArray[1];
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//Can only edit script files
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if (filename.endsWith(".script") == false) {
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post("Error: Only .script files are editable with nano (filename must end with .scrip)"); return;
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}
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//Script name is the filename without the .script at the end
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var scriptname = filename.substr(0, filename.indexOf(".script"));
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//Cannot edit scripts that are currently running
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for (var i = 0; i < Player.currentServer.runningScripts.length; i++) {
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if (filename == Player.currentServer.runningScripts[i].filename) {
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post("Cannot open/edit scripts that are currently running!"); return;
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}
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}
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//Check if the script already exists
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for (var i = 0; i < Player.currentServer.scripts.length; i++) {
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if (filename == Player.currentServer.scripts[i].filename) {
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Engine.loadScriptEditorContent(scriptname, Player.currentServer.scripts[i].code);
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return;
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}
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}
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Engine.loadScriptEditorContent(scriptname, "");
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break;
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case "netstat":
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case "scan":
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if (commandArray.length != 1) {
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post("Incorrect usage of netstat/scan command. Usage: netstat/scan");
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return;
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post("Incorrect usage of netstat/scan command. Usage: netstat/scan"); return;
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}
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//Displays available network connections using TCP
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console.log("netstat/scan terminal command called");
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@ -268,6 +335,7 @@ var Terminal = {
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entry += hasRoot;
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post(entry);
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}
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break;
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case "ps":
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//TODO
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break;
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@ -17,35 +17,52 @@ var Engine = {
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//Main menu buttons
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terminalMainMenuButton: null,
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characterMainMenuButton: null,
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scriptEditorMainMenuButton: null,
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},
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//Display objects
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Display: {
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//Progress bar
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progress: null,
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progress: null,
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//Display for status text (such as "Saved" or "Loaded")
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statusText: null,
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hacking_skill: null,
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statusText: null,
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hacking_skill: null,
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//Main menu content
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terminalContent: null,
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characterContent: null,
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terminalContent: null,
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characterContent: null,
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scriptEditorContent: null,
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//Character info
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characterInfo: null,
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characterInfo: null,
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//Script editor text
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scriptEditorText: null,
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},
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//Current page status
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Page: {
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Terminal: "Terminal",
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CharacterInfo: "CharacterInfo",
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ScriptEditor: "ScriptEditor",
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},
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currentPage: null,
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|
||||
//Time variables (milliseconds unix epoch time)
|
||||
_lastUpdate: new Date().getTime(),
|
||||
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
|
||||
|
||||
//Save function
|
||||
saveFile: function() {
|
||||
var tempSaveFile = JSON.stringify(Player);
|
||||
saveGame: function() {
|
||||
var PlayerSave = JSON.stringify(Player);
|
||||
var ForeignServersSave = JSON.stringify(ForeignServers);
|
||||
//TODO Add factions + companies here when they're done
|
||||
|
||||
window.localStorage.setItem("netburnerSave", tempSaveFile);
|
||||
window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
|
||||
window.localStorage.setItem("netburnerForeignServersSave", ForeignServersSave)
|
||||
|
||||
Engine.displayStatusText("Saved!");
|
||||
},
|
||||
@ -53,11 +70,16 @@ var Engine = {
|
||||
//Load saved game function
|
||||
loadSave: function() {
|
||||
//Check to see if file exists
|
||||
if (!window.localStorage.getItem("netburnerSave")) {
|
||||
Engine.displayStatusText("No save file present for load!");
|
||||
} else {
|
||||
var tempSaveFile = window.localStorage.getItem("netburnerSave");
|
||||
Player = JSON.parse(tempSaveFile);
|
||||
if (!window.localStorage.getItem("netburnerPlayerSave")) {
|
||||
//TODO Add this displayStatusText function
|
||||
Engine.displayStatusText("No Player save file present for load!");
|
||||
} else if (!window.localStorage.getItem("netburnerForeignServersSave")) {
|
||||
Engine.displayStatusText("No Foreign Serverssave file present for load!");
|
||||
} else {
|
||||
var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
|
||||
var ForeignServersSave = window.localStorage.getItem("netburnerForeignServersSave");
|
||||
Player = JSON.parse(PlayerSave);
|
||||
ForeignServers = JSON.parse(ForeignServersSave);
|
||||
Engine.displayStatusText("Loaded successfully!");
|
||||
}
|
||||
},
|
||||
@ -76,18 +98,33 @@ var Engine = {
|
||||
loadTerminalContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.terminalContent.style.visibility = "visible";
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
},
|
||||
|
||||
loadCharacterContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.characterContent.style.visibility = "visible";
|
||||
Engine.displayCharacterInfo();
|
||||
Engine.currentPage = Engine.Page.CharacterInfo;
|
||||
},
|
||||
|
||||
loadScriptEditorContent: function(filename = "", code = "") {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.scriptEditorContent.style.visibility = "visible";
|
||||
if (filename == "") {
|
||||
document.getElementById("script-editor-filename").value = "untitled";
|
||||
} else {
|
||||
document.getElementById("script-editor-filename").value = filename;
|
||||
}
|
||||
document.getElementById("script-editor-text").value = code;
|
||||
Engine.currentPage = Engine.Page.ScriptEditor;
|
||||
},
|
||||
|
||||
//Helper function that hides all content
|
||||
hideAllContent: function() {
|
||||
Engine.Display.terminalContent.style.visibility = "hidden";
|
||||
Engine.Display.characterContent.style.visibility = "hidden";
|
||||
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
||||
},
|
||||
|
||||
/* Display character info */
|
||||
@ -178,6 +215,9 @@ var Engine = {
|
||||
/* Initialization */
|
||||
init: function() {
|
||||
//Initialization functions
|
||||
//TODO Might need to move these into a new "BeginGame()" function. init() is called
|
||||
//every time the window is opened and we don't want to do these init() functions every
|
||||
//time
|
||||
Player.init();
|
||||
|
||||
ForeignServers.init();
|
||||
@ -216,14 +256,26 @@ var Engine = {
|
||||
Engine.loadCharacterContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.scriptEditorMainMenuButton = document.getElementById("create-script-menu-link");
|
||||
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadScriptEditorContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Display.terminalContent = document.getElementById("terminal-container");
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
Engine.Display.characterContent = document.getElementById("character-container");
|
||||
Engine.Display.characterContent.style.visibility = "hidden";
|
||||
Engine.Display.characterContent.style.visibility = "hidden";
|
||||
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
|
||||
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
||||
|
||||
//Character info
|
||||
Engine.Display.characterInfo = document.getElementById("character-info");
|
||||
Engine.displayCharacterInfo();
|
||||
//Engine.displayCharacterInfo(); - Don't think I need this
|
||||
|
||||
//Script editor
|
||||
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
|
||||
|
||||
//Message at the top of terminal
|
||||
postNetburnerText();
|
||||
|
Loading…
Reference in New Issue
Block a user