2019-03-22 04:15:28 +01:00
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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import { CodingContractTypes } from "./CodingContracts";
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import { generateContract,
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generateRandomContract,
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generateRandomContractOnHome } from "./CodingContractGenerator";
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import { Companies } from "./Company/Companies";
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import { Company } from "./Company/Company";
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import { Programs } from "./Programs/Programs";
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import { Factions } from "./Faction/Factions";
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import { Player } from "./Player";
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import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
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import { AllServers } from "./Server/AllServers";
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import { GetServerByHostname } from "./Server/ServerHelpers";
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import { hackWorldDaemon } from "./RedPill";
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import { StockMarket,
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SymbolToStockMap } from "./StockMarket/StockMarket";
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import { Stock } from "./StockMarket/Stock";
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import { Terminal } from "./Terminal";
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import { numeralWrapper } from "./ui/numeralFormat";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { createElement } from "../utils/uiHelpers/createElement";
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import { createOptionElement } from "../utils/uiHelpers/createOptionElement";
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import { getSelectText } from "../utils/uiHelpers/getSelectData";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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import React from "react";
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import ReactDOM from "react-dom";
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const Component = React.Component;
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const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12];
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class DevMenuComponent extends Component {
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constructor(props) {
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super(props);
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this.setSF = this.setSF.bind(this);
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this.setAllSF = this.setAllSF.bind(this);
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this.processStocks = this.processStocks.bind(this);
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this.setStockPrice = this.setStockPrice.bind(this);
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this.viewStockCaps = this.viewStockCaps.bind(this);
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}
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addMoney(n) {
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return function() {
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Player.gainMoney(n);
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}
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}
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upgradeRam() {
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Player.getHomeComputer().maxRam *= 2;
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}
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b1tflum3() {
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hackWorldDaemon(Player.bitNodeN, true);
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}
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hackW0r1dD43m0n() {
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hackWorldDaemon(Player.bitNodeN);
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}
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modifyExp(stat, modifier) {
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return function() {
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let field = null;
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let exp = 0;
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switch(stat) {
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case "hacking":
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field = document.getElementById('dev-hacking-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainHackingExp(exp*modifier);
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}
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break;
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case "strength":
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field = document.getElementById('dev-strength-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainStrengthExp(exp*modifier);
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}
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break;
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case "defense":
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field = document.getElementById('dev-defense-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainDefenseExp(exp*modifier);
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}
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break;
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case "dexterity":
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field = document.getElementById('dev-dexterity-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainDexterityExp(exp*modifier);
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}
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break;
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case "agility":
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field = document.getElementById('dev-agility-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainAgilityExp(exp*modifier);
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}
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break;
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case "charisma":
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field = document.getElementById('dev-charisma-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainCharismaExp(exp*modifier);
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}
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break;
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case "intelligence":
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field = document.getElementById('dev-intelligence-exp');
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exp = parseInt(field.value);
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if(exp) {
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Player.gainIntelligenceExp(exp*modifier);
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}
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break;
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}
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Player.updateSkillLevels();
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}
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}
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tonsOfExp() {
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Player.gainHackingExp(1e27);
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Player.gainStrengthExp(1e27);
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Player.gainDefenseExp(1e27);
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Player.gainDexterityExp(1e27);
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Player.gainAgilityExp(1e27);
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Player.gainCharismaExp(1e27);
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Player.gainIntelligenceExp(1e27);
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Player.updateSkillLevels();
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}
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resetAllExp() {
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Player.hacking_exp = 0;
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Player.strength_exp = 0;
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Player.defense_exp = 0;
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Player.dexterity_exp = 0;
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Player.agility_exp = 0;
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Player.charisma_exp = 0;
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Player.intelligence_exp = 0;
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Player.updateSkillLevels();
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}
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resetExperience(stat) {
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return function() {
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switch(stat) {
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case "hacking":
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Player.hacking_exp = 0;
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break;
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case "strength":
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Player.strength_exp = 0;
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break;
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case "defense":
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Player.defense_exp = 0;
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break;
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case "dexterity":
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Player.dexterity_exp = 0;
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break;
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case "agility":
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Player.agility_exp = 0;
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break;
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case "charisma":
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Player.charisma_exp = 0;
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break;
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case "intelligence":
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Player.intelligence_exp = 0;
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break;
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}
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Player.updateSkillLevels();
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}
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}
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enableIntelligence() {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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disableIntelligence() {
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Player.intelligence_exp = 0;
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Player.intelligence = 0;
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Player.updateSkillLevels();
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}
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factionNames() {
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for (const i in Factions) {
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factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name);
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}
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return
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}
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receiveInvite() {
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const factionsDropdown = document.getElementById('factions-dropdown');
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const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
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Player.receiveInvite(facName);
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}
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receiveAllInvites() {
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for (const i in Factions) {
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Player.receiveInvite(Factions[i].name);
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}
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}
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modifyRep(modifier) {
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return function() {
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const field = document.getElementById('dev-faction-rep');
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const factionsDropdown = document.getElementById('factions-dropdown');
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const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
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const fac = Factions[facName];
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const rep = parseFloat(field.value);
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if (fac != null && !isNaN(rep)) {
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fac.playerReputation += rep*modifier;
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}
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}
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}
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resetRep() {
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const factionsDropdown = document.getElementById('factions-dropdown');
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const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
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const fac = Factions[facName];
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if (fac != null) {
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fac.playerReputation = 0;
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}
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}
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modifyFactionFavor(modifier) {
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return function() {
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const field = document.getElementById('dev-faction-favor');
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const factionsDropdown = document.getElementById('factions-dropdown');
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const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
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const fac = Factions[facName];
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const rep = parseFloat(field.value);
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if (fac != null && !isNaN(rep)) {
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fac.favor += rep*modifier;
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}
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}
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}
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resetFactionFavor() {
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const factionsDropdown = document.getElementById('factions-dropdown');
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const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
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const fac = Factions[facName];
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if (fac != null) {
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fac.favor = 0;
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}
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}
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tonsOfRep() {
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for (const i in Factions) {
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Factions[i].playerReputation = 1e27;
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}
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}
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resetAllRep() {
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for (const i in Factions) {
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Factions[i].playerReputation = 0;
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}
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}
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tonsOfFactionFavor() {
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for (const i in Factions) {
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Factions[i].favor = 1e27;
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}
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}
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resetAllFactionFavor() {
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for (const i in Factions) {
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Factions[i].favor = 0;
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}
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}
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queueAug() {
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const augsDropdown = document.getElementById('dev-augs-dropdown');
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const augName = augsDropdown.options[augsDropdown.selectedIndex].value;
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Player.queueAugmentation(augName);
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}
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queueAllAugs() {
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for (const i in AugmentationNames) {
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const augName = AugmentationNames[i];
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Player.queueAugmentation(augName);
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}
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}
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setSF(sfN, sfLvl) {
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return function() {
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if (sfLvl === 0) {
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Player.sourceFiles = Player.sourceFiles.filter((sf) => sf.n !== sfN);
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return;
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}
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if(!Player.sourceFiles.some((sf) => sf.n === sfN)) {
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Player.sourceFiles.push(new PlayerOwnedSourceFile(sfN, sfLvl));
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return;
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}
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for(let i = 0; i < Player.sourceFiles.length; i++) {
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if (Player.sourceFiles[i].n === sfN) {
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Player.sourceFiles[i].lvl = sfLvl;
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}
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}
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}
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}
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setAllSF(sfLvl) {
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const component = this;
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return function(){
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for (let i = 0; i < validSFN.length; i++) {
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component.setSF(validSFN[i], sfLvl)();
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}
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}
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}
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addProgram() {
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const programDropdown = document.getElementById('dev-programs-dropdown');
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const program = programDropdown.options[programDropdown.selectedIndex].value;
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if(!Player.hasProgram(program)) {
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Player.getHomeComputer().programs.push(program);
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}
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}
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addAllPrograms() {
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for (const i in Programs) {
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if(!Player.hasProgram(Programs[i].name)) {
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Player.getHomeComputer().programs.push(Programs[i].name);
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}
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}
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}
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rootServer() {
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const serverDropdown = document.getElementById('dev-servers-dropdown');
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const serverName = serverDropdown.options[serverDropdown.selectedIndex].value;
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const server = GetServerByHostname(serverName);
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server.hasAdminRights = true;
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server.sshPortOpen = true;
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server.ftpPortOpen = true;
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server.smtpPortOpen = true;
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server.httpPortOpen = true;
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server.sqlPortOpen = true;
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server.openPortCount = 5;
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}
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rootAllServers() {
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for (const i in AllServers) {
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AllServers[i].hasAdminRights = true;
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AllServers[i].sshPortOpen = true;
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AllServers[i].ftpPortOpen = true;
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AllServers[i].smtpPortOpen = true;
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AllServers[i].httpPortOpen = true;
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AllServers[i].sqlPortOpen = true;
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AllServers[i].openPortCount = 5;
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}
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}
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minSecurity() {
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const serverDropdown = document.getElementById('dev-servers-dropdown');
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const serverName = serverDropdown.options[serverDropdown.selectedIndex].value;
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const server = GetServerByHostname(serverName);
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server.hackDifficulty = server.minDifficulty;
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}
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minAllSecurity() {
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for (const i in AllServers) {
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AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
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}
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}
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maxMoney() {
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const serverDropdown = document.getElementById('dev-servers-dropdown');
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const serverName = serverDropdown.options[serverDropdown.selectedIndex].value;
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const server = GetServerByHostname(serverName);
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server.moneyAvailable = server.moneyMax;
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}
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maxAllMoney() {
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for (const i in AllServers) {
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AllServers[i].moneyAvailable = AllServers[i].moneyMax;
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}
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}
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modifyCompanyRep(modifier) {
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return function() {
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const field = document.getElementById('dev-company-rep');
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const companyDropdown = document.getElementById('dev-companies-dropdown');
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const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
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const company = Companies[companyName];
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const rep = parseFloat(field.value);
|
|
|
|
if (company != null && !isNaN(rep)) {
|
|
|
|
company.playerReputation += rep*modifier;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetCompanyRep() {
|
|
|
|
const companyDropdown = document.getElementById('dev-companies-dropdown');
|
|
|
|
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
|
|
|
|
const company = Companies[companyName];
|
|
|
|
company.playerReputation = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
modifyCompanyFavor(modifier) {
|
|
|
|
return function() {
|
|
|
|
const field = document.getElementById('dev-company-favor');
|
|
|
|
const companyDropdown = document.getElementById('dev-companies-dropdown');
|
|
|
|
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
|
|
|
|
const company = Companies[companyName];
|
|
|
|
const rep = parseFloat(field.value);
|
|
|
|
if (company != null && !isNaN(rep)) {
|
|
|
|
company.favor += rep*modifier;
|
|
|
|
console.log(company.favor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetCompanyFavor() {
|
|
|
|
const companyDropdown = document.getElementById('dev-companies-dropdown');
|
|
|
|
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
|
|
|
|
const company = Companies[companyName];
|
|
|
|
company.favor = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
tonsOfRepCompanies() {
|
|
|
|
for (const c in Companies) {
|
|
|
|
Companies[c].playerReputation = 1e12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetAllRepCompanies() {
|
|
|
|
for (const c in Companies) {
|
|
|
|
Companies[c].playerReputation = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
tonsOfFavorCompanies() {
|
|
|
|
for (const c in Companies) {
|
|
|
|
Companies[c].favor = 1e12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetAllFavorCompanies() {
|
|
|
|
for (const c in Companies) {
|
|
|
|
Companies[c].favor = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
modifyBladeburnerRank(modify) {
|
|
|
|
return function() {
|
|
|
|
const field = document.getElementById('dev-bladeburner-rank');
|
|
|
|
const rank = parseInt(field.value);
|
|
|
|
if (!!Player.bladeburner) {
|
|
|
|
Player.bladeburner.changeRank(rank*modify);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetBladeburnerRank() {
|
|
|
|
Player.bladeburner.rank = 0;
|
|
|
|
Player.bladeburner.maxRank = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
addTonsBladeburnerRank() {
|
|
|
|
if (!!Player.bladeburner) {
|
|
|
|
Player.bladeburner.changeRank(1e12);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
modifyBladeburnerCycles(modify) {
|
|
|
|
return function() {
|
|
|
|
if (!!Player.bladeburner) {
|
|
|
|
const field = document.getElementById('dev-bladeburner-cycles');
|
|
|
|
const cycles = parseInt(field.value);
|
|
|
|
Player.bladeburner.storedCycles += cycles*modify;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetBladeburnerCycles() {
|
|
|
|
if (!!Player.bladeburner) {
|
|
|
|
Player.bladeburner.storedCycles = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
addTonsBladeburnerCycles() {
|
|
|
|
if (!!Player.bladeburner) {
|
|
|
|
Player.bladeburner.storedCycles += 1e12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
addTonsGangCycles() {
|
|
|
|
if (!!Player.gang) {
|
|
|
|
Player.gang.storedCycles = 1e12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
modifyGangCycles(modify) {
|
|
|
|
return function() {
|
|
|
|
if (!!Player.gang) {
|
|
|
|
const field = document.getElementById('dev-gang-cycles');
|
|
|
|
const cycles = parseInt(field.value);
|
|
|
|
Player.gang.storedCycles += cycles*modify;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetGangCycles() {
|
|
|
|
if (!!Player.gang) {
|
|
|
|
Player.gang.storedCycles = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
addTonsCorporationCycles() {
|
|
|
|
if (!!Player.corporation) {
|
|
|
|
Player.corporation.storedCycles = 1e12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
modifyCorporationCycles(modify) {
|
|
|
|
return function() {
|
|
|
|
if (!!Player.corporation) {
|
|
|
|
const field = document.getElementById('dev-corporation-cycles');
|
|
|
|
const cycles = parseInt(field.value);
|
|
|
|
Player.corporation.storedCycles += cycles*modify;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
resetCorporationCycles() {
|
|
|
|
if (!!Player.corporation) {
|
|
|
|
Player.corporation.storedCycles = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
specificContract() {
|
|
|
|
const contractDropdown = document.getElementById('contract-types-dropdown');
|
|
|
|
const contractType = contractDropdown.options[contractDropdown.selectedIndex].value;
|
|
|
|
generateContract({
|
|
|
|
problemType: contractType,
|
|
|
|
server: "home",
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
processStocks(cb) {
|
|
|
|
const inputSymbols = document.getElementById('dev-stock-symbol').value.toString().replace(/\s/g, '');
|
|
|
|
|
|
|
|
let match = function(symbol) { return true; }
|
|
|
|
|
|
|
|
if (inputSymbols !== '' && inputSymbols !== 'all') {
|
|
|
|
match = function(symbol) {
|
|
|
|
return inputSymbols.split(',').includes(symbol);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const name in StockMarket) {
|
|
|
|
if (StockMarket.hasOwnProperty(name)) {
|
|
|
|
const stock = StockMarket[name];
|
|
|
|
if (stock instanceof Stock && match(stock.symbol)) {
|
|
|
|
cb(stock);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
setStockPrice() {
|
|
|
|
const price = parseFloat(document.getElementById('dev-stock-price').value);
|
|
|
|
|
|
|
|
if (!isNaN(price)) {
|
|
|
|
this.processStocks((stock) => {
|
|
|
|
stock.price = price;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
viewStockCaps() {
|
|
|
|
let text = "";
|
|
|
|
this.processStocks((stock) => {
|
|
|
|
text += `${stock.symbol}: ${numeralWrapper.format(stock.cap, '$0.000a')}<br>`;
|
|
|
|
});
|
|
|
|
dialogBoxCreate(text);
|
|
|
|
}
|
|
|
|
|
|
|
|
sleeveMaxAllShock() {
|
|
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
|
|
Player.sleeves[i].shock = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sleeveClearAllShock() {
|
|
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
|
|
Player.sleeves[i].shock = 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sleeveMaxAllSync() {
|
|
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
|
|
Player.sleeves[i].sync = 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sleeveClearAllSync() {
|
|
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
|
|
Player.sleeves[i].sync = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
render() {
|
|
|
|
let factions = [];
|
|
|
|
for (const i in Factions) {
|
|
|
|
factions.push(<option key={Factions[i].name} value={Factions[i].name}>{Factions[i].name}</option>);
|
|
|
|
}
|
|
|
|
|
|
|
|
let augs = [];
|
|
|
|
for (const i in AugmentationNames) {
|
|
|
|
augs.push(<option key={AugmentationNames[i]} value={AugmentationNames[i]}>{AugmentationNames[i]}</option>);
|
|
|
|
}
|
|
|
|
|
|
|
|
let programs = [];
|
|
|
|
for (const i in Programs) {
|
|
|
|
programs.push(<option key={Programs[i].name} value={Programs[i].name}>{Programs[i].name}</option>);
|
|
|
|
}
|
|
|
|
|
|
|
|
let sourceFiles = [];
|
|
|
|
validSFN.forEach( i => sourceFiles.push(
|
|
|
|
<tr key={'sf-'+i}>
|
|
|
|
<td><span className="text">SF-{i}:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button touch-right" onClick={this.setSF(i, 0)}>0</button>
|
|
|
|
<button className="std-button touch-sides" onClick={this.setSF(i, 1)}>1</button>
|
|
|
|
<button className="std-button touch-sides" onClick={this.setSF(i, 2)}>2</button>
|
|
|
|
<button className="std-button touch-left" onClick={this.setSF(i, 3)}>3</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let servers = [];
|
|
|
|
for (const i in AllServers) {
|
|
|
|
const hn = AllServers[i].hostname;
|
|
|
|
servers.push(<option key={hn} value={hn}>{hn}</option>);
|
|
|
|
}
|
|
|
|
|
|
|
|
let companies = [];
|
|
|
|
for (const c in Companies) {
|
|
|
|
const name = Companies[c].name;
|
|
|
|
companies.push(<option key={name} value={name}>{name}</option>);
|
|
|
|
}
|
|
|
|
|
|
|
|
const contractTypes = [];
|
|
|
|
const contractTypeNames = Object.keys(CodingContractTypes)
|
|
|
|
for (let i = 0; i < contractTypeNames.length; i++) {
|
|
|
|
const name = contractTypeNames[i];
|
|
|
|
contractTypes.push(<option key={name} value={name}>{name}</option>);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return (
|
|
|
|
<div className="col">
|
2019-03-22 04:43:42 +01:00
|
|
|
<div className="row">
|
|
|
|
<h1>Development Menu - Only meant to be used for testing/debugging</h1>
|
|
|
|
</div>
|
2019-03-22 04:15:28 +01:00
|
|
|
<div className="row">
|
|
|
|
<h2>Generic</h2>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<button className="std-button" onClick={this.addMoney(1e12)}>Add $1t</button>
|
|
|
|
<button className="std-button" onClick={this.addMoney(1e15)}>Add $1000t</button>
|
|
|
|
<button className="std-button" onClick={this.upgradeRam}>Upgrade Home Computer's RAM</button>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<button className="std-button" onClick={this.b1tflum3}>Run bit_flum3.exe</button>
|
|
|
|
<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Experience / Stats</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text text-center">All:</span></td>
|
|
|
|
<td><button className="std-button tooltip" onClick={this.tonsOfExp}>Tons of exp<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button></td>
|
|
|
|
<td><button className="std-button tooltip" onClick={this.resetAllExp}>Reset<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Hacking:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('hacking', 1)}>+</button>
|
|
|
|
<input id="dev-hacking-exp" className="text-input exp-input" type="number" placeholder="+/- hacking exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('hacking', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('hacking')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Strength:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('strength', 1)}>+</button>
|
|
|
|
<input id="dev-strength-exp" className="text-input exp-input" type="number" placeholder="+/- strength exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('strength', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('strength')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Defense:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('defense', 1)}>+</button>
|
|
|
|
<input id="dev-defense-exp" className="text-input exp-input" type="number" placeholder="+/- defense exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('defense', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('defense')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Dexterity:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('dexterity', 1)}>+</button>
|
|
|
|
<input id="dev-dexterity-exp" className="text-input exp-input" type="number" placeholder="+/- dexterity exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('dexterity', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('dexterity')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Agility:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('agility', 1)}>+</button>
|
|
|
|
<input id="dev-agility-exp" className="text-input exp-input" type="number" placeholder="+/- agility exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('agility', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('agility')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Charisma:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('charisma', 1)}>+</button>
|
|
|
|
<input id="dev-charisma-exp" className="text-input exp-input" type="number" placeholder="+/- charisma exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('charisma', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('charisma')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text text-center">Intelligence:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyExp('intelligence', 1)}>+</button>
|
|
|
|
<input id="dev-intelligence-exp" className="text-input exp-input" type="number" placeholder="+/- intelligence exp" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyExp('intelligence', -1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.resetExperience('intelligence')}>Reset</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.enableIntelligence}>Enable</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.disableIntelligence}>Disable</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Factions</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Faction:</span></td>
|
|
|
|
<td><select id="factions-dropdown" className="dropdown exp-input">
|
|
|
|
{factions}
|
|
|
|
</select></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Invites:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.receiveInvite}>Receive invite from faction</button></td>
|
|
|
|
<td><button className="std-button" onClick={this.receiveAllInvites}>Receive all Invites</button></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text">Reputation:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyRep(1)}>+</button>
|
|
|
|
<input id="dev-faction-rep" className="text-input exp-input" type="number" placeholder="+/- reputation" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyRep(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.resetRep}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<span className="text">Favor:</span>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyFactionFavor(1)}>+</button>
|
|
|
|
<input id="dev-faction-favor" className="text-input exp-input" type="number" placeholder="+/- favor" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyFactionFavor(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.resetFactionFavor}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">All Reputation:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.tonsOfRep}>Tons</button>
|
|
|
|
<button className="std-button" onClick={this.resetAllRep}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">All Favor:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.tonsOfFactionFavor}>Tons</button>
|
|
|
|
<button className="std-button" onClick={this.resetAllFactionFavor}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Augmentations</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Aug:</span></td>
|
|
|
|
<td><select id="dev-augs-dropdown" className="dropdown">{augs}</select></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Queue:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.queueAug}>One</button>
|
|
|
|
<button className="std-button" onClick={this.queueAllAugs}>All</button></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Source-Files</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr key={'sf-all'}>
|
|
|
|
<td><span className="text">All:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button touch-right" onClick={this.setAllSF(0)}>0</button>
|
|
|
|
<button className="std-button touch-sides" onClick={this.setAllSF(1)}>1</button>
|
|
|
|
<button className="std-button touch-sides" onClick={this.setAllSF(2)}>2</button>
|
|
|
|
<button className="std-button touch-left" onClick={this.setAllSF(3)}>3</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
{sourceFiles}
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Programs</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Program:</span></td>
|
|
|
|
<td><select id="dev-programs-dropdown" className="dropdown">{programs}</select></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Add:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.addProgram}>One</button>
|
|
|
|
<button className="std-button" onClick={this.addAllPrograms}>All</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Servers</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Server:</span></td>
|
|
|
|
<td colSpan="2"><select id="dev-servers-dropdown" className="dropdown">{servers}</select></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Root:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.rootServer}>Root one</button></td>
|
|
|
|
<td><button className="std-button" onClick={this.rootAllServers}>Root all</button></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Security:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.minSecurity}>Min one</button></td>
|
|
|
|
<td><button className="std-button" onClick={this.minAllSecurity}>Min all</button></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Money:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.maxMoney}>Max one</button></td>
|
|
|
|
<td><button className="std-button" onClick={this.maxAllMoney}>Max all</button></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Companies</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Company:</span></td>
|
|
|
|
<td colSpan="3"><select id="dev-companies-dropdown" className="dropdown">{companies}</select></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Reputation:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyCompanyRep(1)}>+</button>
|
|
|
|
<input id="dev-company-rep" className="text-input exp-input" type="number" placeholder="+/- reputation" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyCompanyRep(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.resetCompanyRep}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Favor:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyCompanyFavor(1)}>+</button>
|
|
|
|
<input id="dev-company-favor" className="text-input exp-input" type="number" placeholder="+/- favor" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyCompanyFavor(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.resetCompanyFavor}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">All Reputation:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.tonsOfRepCompanies}>Tons</button>
|
|
|
|
<button className="std-button" onClick={this.resetAllRepCompanies}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">All Favor:</span></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={this.tonsOfFavorCompanies}>Tons</button>
|
|
|
|
<button className="std-button" onClick={this.resetAllFavorCompanies}>Reset</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Bladeburner</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Rank:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.addTonsBladeburnerRank}>Tons</button></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyBladeburnerRank(1)}>+</button>
|
|
|
|
<input id="dev-bladeburner-rank" className="text-input exp-input" type="number" placeholder="+/- rank" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyBladeburnerRank(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td><button className="std-button" onClick={this.resetBladeburnerRank}>Reset</button></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Cycles:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.addTonsBladeburnerCycles}>Tons</button></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyBladeburnerCycles(1)}>+</button>
|
|
|
|
<input id="dev-bladeburner-cycles" className="text-input exp-input" type="number" placeholder="+/- cycles" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyBladeburnerCycles(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td><button className="std-button" onClick={this.resetBladeburnerCycles}>Reset</button></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Gang</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Cycles:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.addTonsGangCycles}>Tons</button></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyGangCycles(1)}>+</button>
|
|
|
|
<input id="dev-gang-cycles" className="text-input exp-input" type="number" placeholder="+/- cycles" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyGangCycles(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td><button className="std-button" onClick={this.resetGangCycles}>Reset</button></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Corporation</h2>
|
|
|
|
</div>
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><span className="text">Cycles:</span></td>
|
|
|
|
<td><button className="std-button" onClick={this.addTonsCorporationCycles}>Tons</button></td>
|
|
|
|
<td>
|
|
|
|
<button className="std-button add-exp-button" onClick={this.modifyCorporationCycles(1)}>+</button>
|
|
|
|
<input id="dev-corporation-cycles" className="text-input exp-input" type="number" placeholder="+/- cycles" />
|
|
|
|
<button className="std-button remove-exp-button" onClick={this.modifyCorporationCycles(-1)}>-</button>
|
|
|
|
</td>
|
|
|
|
<td><button className="std-button" onClick={this.resetCorporationCycles}>Reset</button></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Coding Contracts</h2>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<button className="std-button" onClick={generateRandomContract}>Generate Random Contract</button>
|
|
|
|
<button className="std-button" onClick={generateRandomContractOnHome}>Generate Random Contract on Home Comp</button>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<select id="contract-types-dropdown" className="dropdown">
|
|
|
|
{contractTypes}
|
|
|
|
</select>
|
|
|
|
<button className="std-button" onClick={this.specificContract}>Generate Specified Contract Type on Home Comp</button>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div className="row">
|
|
|
|
<div className="col">
|
|
|
|
<div className="row">
|
|
|
|
<h2>Stock Market</h2>
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</div>
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<table>
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<tbody>
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<tr>
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<td><span className="text">Symbol:</span></td>
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<td><input id="dev-stock-symbol" className="text-input" type="text" placeholder="symbol/'all'" /></td>
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</tr>
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<tr>
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<td><span className="text">Price:</span></td>
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<td>
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<input id="dev-stock-price" className="text-input" type="number" placeholder="$$$" />
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<button className="std-button" onClick={this.setStockPrice}>Set</button>
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</td>
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</tr>
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<tr>
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<td><span className="text">Caps:</span></td>
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<td><button className="std-button" onClick={this.viewStockCaps}>View stock caps</button></td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<div className="row">
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<div className="col">
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<div className="row">
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<h2>Sleeves</h2>
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</div>
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<table>
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<tbody>
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<tr>
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<td><span className="text">Shock:</span></td>
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<td><button className="std-button" onClick={this.sleeveMaxAllShock}>Max all</button></td>
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<td><button className="std-button" onClick={this.sleeveClearAllShock}>Clear all</button></td>
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</tr>
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<tr>
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<td><span className="text">Sync:</span></td>
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<td><button className="std-button" onClick={this.sleeveMaxAllSync}>Max all</button></td>
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<td><button className="std-button" onClick={this.sleeveClearAllSync}>Clear all</button></td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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</div>
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);
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|
}
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|
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}
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|
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const devMenuContainerId = "dev-menu-container";
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|
|
export function createDevMenu() {
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|
|
if (process.env.NODE_ENV !== "development") {
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|
|
throw new Error("Cannot create Dev Menu because you are not in a dev build");
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|
|
}
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|
|
|
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|
|
// Add everything to container, then append to main menu
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|
|
|
const devMenuContainer = createElement("div", {
|
|
|
|
class: "generic-menupage-container",
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|
|
id: devMenuContainerId,
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|
|
});
|
|
|
|
|
|
|
|
const entireGameContainer = document.getElementById("entire-game-container");
|
|
|
|
if (entireGameContainer == null) {
|
|
|
|
throw new Error("Could not find entire-game-container DOM element");
|
|
|
|
}
|
|
|
|
entireGameContainer.appendChild(devMenuContainer);
|
|
|
|
|
2019-03-22 04:43:42 +01:00
|
|
|
ReactDOM.render(<DevMenuComponent />, devMenuContainer);
|
2019-03-22 04:15:28 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function closeDevMenu() {
|
|
|
|
removeElementById(devMenuContainerId);
|
|
|
|
}
|