bitburner-src/src/DevMenu.jsx

1876 lines
70 KiB
React
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2019-03-22 04:15:28 +01:00
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { CodingContractTypes } from "./CodingContracts";
import { generateContract,
generateRandomContract,
generateRandomContractOnHome } from "./CodingContractGenerator";
import { Companies } from "./Company/Companies";
import { Company } from "./Company/Company";
import { Programs } from "./Programs/Programs";
import { Factions } from "./Faction/Factions";
import { Player } from "./Player";
import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
import { AllServers } from "./Server/AllServers";
import { GetServerByHostname } from "./Server/ServerHelpers";
import { hackWorldDaemon } from "./RedPill";
import { StockMarket,
SymbolToStockMap } from "./StockMarket/StockMarket";
import { Stock } from "./StockMarket/Stock";
import { Terminal } from "./Terminal";
import { numeralWrapper } from "./ui/numeralFormat";
import { dialogBoxCreate } from "../utils/DialogBox";
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
import { createElement } from "../utils/uiHelpers/createElement";
import { createOptionElement } from "../utils/uiHelpers/createOptionElement";
import { getSelectText } from "../utils/uiHelpers/getSelectData";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
import React from "react";
import ReactDOM from "react-dom";
const Component = React.Component;
const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12];
class DevMenuComponent extends Component {
constructor(props) {
super(props);
this.setSF = this.setSF.bind(this);
this.setAllSF = this.setAllSF.bind(this);
this.processStocks = this.processStocks.bind(this);
this.setStockPrice = this.setStockPrice.bind(this);
this.viewStockCaps = this.viewStockCaps.bind(this);
}
addMoney(n) {
return function() {
Player.gainMoney(n);
}
}
upgradeRam() {
Player.getHomeComputer().maxRam *= 2;
}
b1tflum3() {
hackWorldDaemon(Player.bitNodeN, true);
}
hackW0r1dD43m0n() {
hackWorldDaemon(Player.bitNodeN);
}
modifyExp(stat, modifier) {
return function() {
let field = null;
let exp = 0;
switch(stat) {
case "hacking":
field = document.getElementById('dev-hacking-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainHackingExp(exp*modifier);
}
break;
case "strength":
field = document.getElementById('dev-strength-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainStrengthExp(exp*modifier);
}
break;
case "defense":
field = document.getElementById('dev-defense-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainDefenseExp(exp*modifier);
}
break;
case "dexterity":
field = document.getElementById('dev-dexterity-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainDexterityExp(exp*modifier);
}
break;
case "agility":
field = document.getElementById('dev-agility-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainAgilityExp(exp*modifier);
}
break;
case "charisma":
field = document.getElementById('dev-charisma-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainCharismaExp(exp*modifier);
}
break;
case "intelligence":
field = document.getElementById('dev-intelligence-exp');
exp = parseInt(field.value);
if(exp) {
Player.gainIntelligenceExp(exp*modifier);
}
break;
}
Player.updateSkillLevels();
}
}
tonsOfExp() {
Player.gainHackingExp(1e27);
Player.gainStrengthExp(1e27);
Player.gainDefenseExp(1e27);
Player.gainDexterityExp(1e27);
Player.gainAgilityExp(1e27);
Player.gainCharismaExp(1e27);
Player.gainIntelligenceExp(1e27);
Player.updateSkillLevels();
}
resetAllExp() {
Player.hacking_exp = 0;
Player.strength_exp = 0;
Player.defense_exp = 0;
Player.dexterity_exp = 0;
Player.agility_exp = 0;
Player.charisma_exp = 0;
Player.intelligence_exp = 0;
Player.updateSkillLevels();
}
resetExperience(stat) {
return function() {
switch(stat) {
case "hacking":
Player.hacking_exp = 0;
break;
case "strength":
Player.strength_exp = 0;
break;
case "defense":
Player.defense_exp = 0;
break;
case "dexterity":
Player.dexterity_exp = 0;
break;
case "agility":
Player.agility_exp = 0;
break;
case "charisma":
Player.charisma_exp = 0;
break;
case "intelligence":
Player.intelligence_exp = 0;
break;
}
Player.updateSkillLevels();
}
}
enableIntelligence() {
if(Player.intelligence === 0) {
Player.intelligence = 1;
Player.updateSkillLevels();
}
}
disableIntelligence() {
Player.intelligence_exp = 0;
Player.intelligence = 0;
Player.updateSkillLevels();
}
factionNames() {
for (const i in Factions) {
factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name);
}
return
}
receiveInvite() {
const factionsDropdown = document.getElementById('factions-dropdown');
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
Player.receiveInvite(facName);
}
receiveAllInvites() {
for (const i in Factions) {
Player.receiveInvite(Factions[i].name);
}
}
modifyRep(modifier) {
return function() {
const field = document.getElementById('dev-faction-rep');
const factionsDropdown = document.getElementById('factions-dropdown');
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
const fac = Factions[facName];
const rep = parseFloat(field.value);
if (fac != null && !isNaN(rep)) {
fac.playerReputation += rep*modifier;
}
}
}
resetRep() {
const factionsDropdown = document.getElementById('factions-dropdown');
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
const fac = Factions[facName];
if (fac != null) {
fac.playerReputation = 0;
}
}
modifyFactionFavor(modifier) {
return function() {
const field = document.getElementById('dev-faction-favor');
const factionsDropdown = document.getElementById('factions-dropdown');
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
const fac = Factions[facName];
const rep = parseFloat(field.value);
if (fac != null && !isNaN(rep)) {
fac.favor += rep*modifier;
}
}
}
resetFactionFavor() {
const factionsDropdown = document.getElementById('factions-dropdown');
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
const fac = Factions[facName];
if (fac != null) {
fac.favor = 0;
}
}
tonsOfRep() {
for (const i in Factions) {
Factions[i].playerReputation = 1e27;
}
}
resetAllRep() {
for (const i in Factions) {
Factions[i].playerReputation = 0;
}
}
tonsOfFactionFavor() {
for (const i in Factions) {
Factions[i].favor = 1e27;
}
}
resetAllFactionFavor() {
for (const i in Factions) {
Factions[i].favor = 0;
}
}
queueAug() {
const augsDropdown = document.getElementById('dev-augs-dropdown');
const augName = augsDropdown.options[augsDropdown.selectedIndex].value;
Player.queueAugmentation(augName);
}
queueAllAugs() {
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
Player.queueAugmentation(augName);
}
}
setSF(sfN, sfLvl) {
return function() {
if (sfLvl === 0) {
Player.sourceFiles = Player.sourceFiles.filter((sf) => sf.n !== sfN);
return;
}
if(!Player.sourceFiles.some((sf) => sf.n === sfN)) {
Player.sourceFiles.push(new PlayerOwnedSourceFile(sfN, sfLvl));
return;
}
for(let i = 0; i < Player.sourceFiles.length; i++) {
if (Player.sourceFiles[i].n === sfN) {
Player.sourceFiles[i].lvl = sfLvl;
}
}
}
}
setAllSF(sfLvl) {
const component = this;
return function(){
for (let i = 0; i < validSFN.length; i++) {
component.setSF(validSFN[i], sfLvl)();
}
}
}
addProgram() {
const programDropdown = document.getElementById('dev-programs-dropdown');
const program = programDropdown.options[programDropdown.selectedIndex].value;
if(!Player.hasProgram(program)) {
Player.getHomeComputer().programs.push(program);
}
}
addAllPrograms() {
for (const i in Programs) {
if(!Player.hasProgram(Programs[i].name)) {
Player.getHomeComputer().programs.push(Programs[i].name);
}
}
}
rootServer() {
const serverDropdown = document.getElementById('dev-servers-dropdown');
const serverName = serverDropdown.options[serverDropdown.selectedIndex].value;
const server = GetServerByHostname(serverName);
server.hasAdminRights = true;
server.sshPortOpen = true;
server.ftpPortOpen = true;
server.smtpPortOpen = true;
server.httpPortOpen = true;
server.sqlPortOpen = true;
server.openPortCount = 5;
}
rootAllServers() {
for (const i in AllServers) {
AllServers[i].hasAdminRights = true;
AllServers[i].sshPortOpen = true;
AllServers[i].ftpPortOpen = true;
AllServers[i].smtpPortOpen = true;
AllServers[i].httpPortOpen = true;
AllServers[i].sqlPortOpen = true;
AllServers[i].openPortCount = 5;
}
}
minSecurity() {
const serverDropdown = document.getElementById('dev-servers-dropdown');
const serverName = serverDropdown.options[serverDropdown.selectedIndex].value;
const server = GetServerByHostname(serverName);
server.hackDifficulty = server.minDifficulty;
}
minAllSecurity() {
for (const i in AllServers) {
AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
}
}
maxMoney() {
const serverDropdown = document.getElementById('dev-servers-dropdown');
const serverName = serverDropdown.options[serverDropdown.selectedIndex].value;
const server = GetServerByHostname(serverName);
server.moneyAvailable = server.moneyMax;
}
maxAllMoney() {
for (const i in AllServers) {
AllServers[i].moneyAvailable = AllServers[i].moneyMax;
}
}
modifyCompanyRep(modifier) {
return function() {
const field = document.getElementById('dev-company-rep');
const companyDropdown = document.getElementById('dev-companies-dropdown');
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
const company = Companies[companyName];
const rep = parseFloat(field.value);
if (company != null && !isNaN(rep)) {
company.playerReputation += rep*modifier;
}
}
}
resetCompanyRep() {
const companyDropdown = document.getElementById('dev-companies-dropdown');
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
const company = Companies[companyName];
company.playerReputation = 0;
}
modifyCompanyFavor(modifier) {
return function() {
const field = document.getElementById('dev-company-favor');
const companyDropdown = document.getElementById('dev-companies-dropdown');
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
const company = Companies[companyName];
const rep = parseFloat(field.value);
if (company != null && !isNaN(rep)) {
company.favor += rep*modifier;
console.log(company.favor);
}
}
}
resetCompanyFavor() {
const companyDropdown = document.getElementById('dev-companies-dropdown');
const companyName = companyDropdown.options[companyDropdown.selectedIndex].value;
const company = Companies[companyName];
company.favor = 0;
}
tonsOfRepCompanies() {
for (const c in Companies) {
Companies[c].playerReputation = 1e12;
}
}
resetAllRepCompanies() {
for (const c in Companies) {
Companies[c].playerReputation = 0;
}
}
tonsOfFavorCompanies() {
for (const c in Companies) {
Companies[c].favor = 1e12;
}
}
resetAllFavorCompanies() {
for (const c in Companies) {
Companies[c].favor = 0;
}
}
modifyBladeburnerRank(modify) {
return function() {
const field = document.getElementById('dev-bladeburner-rank');
const rank = parseInt(field.value);
if (!!Player.bladeburner) {
Player.bladeburner.changeRank(rank*modify);
}
}
}
resetBladeburnerRank() {
Player.bladeburner.rank = 0;
Player.bladeburner.maxRank = 0;
}
addTonsBladeburnerRank() {
if (!!Player.bladeburner) {
Player.bladeburner.changeRank(1e12);
}
}
modifyBladeburnerCycles(modify) {
return function() {
if (!!Player.bladeburner) {
const field = document.getElementById('dev-bladeburner-cycles');
const cycles = parseInt(field.value);
Player.bladeburner.storedCycles += cycles*modify;
}
}
}
resetBladeburnerCycles() {
if (!!Player.bladeburner) {
Player.bladeburner.storedCycles = 0;
}
}
addTonsBladeburnerCycles() {
if (!!Player.bladeburner) {
Player.bladeburner.storedCycles += 1e12;
}
}
addTonsGangCycles() {
if (!!Player.gang) {
Player.gang.storedCycles = 1e12;
}
}
modifyGangCycles(modify) {
return function() {
if (!!Player.gang) {
const field = document.getElementById('dev-gang-cycles');
const cycles = parseInt(field.value);
Player.gang.storedCycles += cycles*modify;
}
}
}
resetGangCycles() {
if (!!Player.gang) {
Player.gang.storedCycles = 0;
}
}
addTonsCorporationCycles() {
if (!!Player.corporation) {
Player.corporation.storedCycles = 1e12;
}
}
modifyCorporationCycles(modify) {
return function() {
if (!!Player.corporation) {
const field = document.getElementById('dev-corporation-cycles');
const cycles = parseInt(field.value);
Player.corporation.storedCycles += cycles*modify;
}
}
}
resetCorporationCycles() {
if (!!Player.corporation) {
Player.corporation.storedCycles = 0;
}
}
specificContract() {
const contractDropdown = document.getElementById('contract-types-dropdown');
const contractType = contractDropdown.options[contractDropdown.selectedIndex].value;
generateContract({
problemType: contractType,
server: "home",
});
}
processStocks(cb) {
const inputSymbols = document.getElementById('dev-stock-symbol').value.toString().replace(/\s/g, '');
let match = function(symbol) { return true; }
if (inputSymbols !== '' && inputSymbols !== 'all') {
match = function(symbol) {
return inputSymbols.split(',').includes(symbol);
};
}
for (const name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
const stock = StockMarket[name];
if (stock instanceof Stock && match(stock.symbol)) {
cb(stock);
}
}
}
}
setStockPrice() {
const price = parseFloat(document.getElementById('dev-stock-price').value);
if (!isNaN(price)) {
this.processStocks((stock) => {
stock.price = price;
});
}
}
viewStockCaps() {
let text = "";
this.processStocks((stock) => {
text += `${stock.symbol}: ${numeralWrapper.format(stock.cap, '$0.000a')}<br>`;
});
dialogBoxCreate(text);
}
sleeveMaxAllShock() {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].shock = 0;
}
}
sleeveClearAllShock() {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].shock = 100;
}
}
sleeveMaxAllSync() {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].sync = 100;
}
}
sleeveClearAllSync() {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].sync = 0;
}
}
render() {
let factions = [];
for (const i in Factions) {
factions.push(<option key={Factions[i].name} value={Factions[i].name}>{Factions[i].name}</option>);
}
let augs = [];
for (const i in AugmentationNames) {
augs.push(<option key={AugmentationNames[i]} value={AugmentationNames[i]}>{AugmentationNames[i]}</option>);
}
let programs = [];
for (const i in Programs) {
programs.push(<option key={Programs[i].name} value={Programs[i].name}>{Programs[i].name}</option>);
}
let sourceFiles = [];
validSFN.forEach( i => sourceFiles.push(
<tr key={'sf-'+i}>
<td><span className="text">SF-{i}:</span></td>
<td>
<button className="std-button touch-right" onClick={this.setSF(i, 0)}>0</button>
<button className="std-button touch-sides" onClick={this.setSF(i, 1)}>1</button>
<button className="std-button touch-sides" onClick={this.setSF(i, 2)}>2</button>
<button className="std-button touch-left" onClick={this.setSF(i, 3)}>3</button>
</td>
</tr>
));
let servers = [];
for (const i in AllServers) {
const hn = AllServers[i].hostname;
servers.push(<option key={hn} value={hn}>{hn}</option>);
}
let companies = [];
for (const c in Companies) {
const name = Companies[c].name;
companies.push(<option key={name} value={name}>{name}</option>);
}
const contractTypes = [];
const contractTypeNames = Object.keys(CodingContractTypes)
for (let i = 0; i < contractTypeNames.length; i++) {
const name = contractTypeNames[i];
contractTypes.push(<option key={name} value={name}>{name}</option>);
}
return (
<div className="col">
<div className="row">
<h2>Generic</h2>
</div>
<div className="row">
<button className="std-button" onClick={this.addMoney(1e12)}>Add $1t</button>
<button className="std-button" onClick={this.addMoney(1e15)}>Add $1000t</button>
<button className="std-button" onClick={this.upgradeRam}>Upgrade Home Computer's RAM</button>
</div>
<div className="row">
<button className="std-button" onClick={this.b1tflum3}>Run bit_flum3.exe</button>
<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Experience / Stats</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text text-center">All:</span></td>
<td><button className="std-button tooltip" onClick={this.tonsOfExp}>Tons of exp<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button></td>
<td><button className="std-button tooltip" onClick={this.resetAllExp}>Reset<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button></td>
</tr>
<tr>
<td>
<span className="text text-center">Hacking:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('hacking', 1)}>+</button>
<input id="dev-hacking-exp" className="text-input exp-input" type="number" placeholder="+/- hacking exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('hacking', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('hacking')}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Strength:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('strength', 1)}>+</button>
<input id="dev-strength-exp" className="text-input exp-input" type="number" placeholder="+/- strength exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('strength', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('strength')}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Defense:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('defense', 1)}>+</button>
<input id="dev-defense-exp" className="text-input exp-input" type="number" placeholder="+/- defense exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('defense', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('defense')}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Dexterity:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('dexterity', 1)}>+</button>
<input id="dev-dexterity-exp" className="text-input exp-input" type="number" placeholder="+/- dexterity exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('dexterity', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('dexterity')}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Agility:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('agility', 1)}>+</button>
<input id="dev-agility-exp" className="text-input exp-input" type="number" placeholder="+/- agility exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('agility', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('agility')}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Charisma:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('charisma', 1)}>+</button>
<input id="dev-charisma-exp" className="text-input exp-input" type="number" placeholder="+/- charisma exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('charisma', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('charisma')}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Intelligence:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyExp('intelligence', 1)}>+</button>
<input id="dev-intelligence-exp" className="text-input exp-input" type="number" placeholder="+/- intelligence exp" />
<button className="std-button remove-exp-button" onClick={this.modifyExp('intelligence', -1)}>-</button>
</td>
<td>
<button className="std-button" onClick={this.resetExperience('intelligence')}>Reset</button>
</td>
<td>
<button className="std-button" onClick={this.enableIntelligence}>Enable</button>
</td>
<td>
<button className="std-button" onClick={this.disableIntelligence}>Disable</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Factions</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Faction:</span></td>
<td><select id="factions-dropdown" className="dropdown exp-input">
{factions}
</select></td>
</tr>
<tr>
<td><span className="text">Invites:</span></td>
<td><button className="std-button" onClick={this.receiveInvite}>Receive invite from faction</button></td>
<td><button className="std-button" onClick={this.receiveAllInvites}>Receive all Invites</button></td>
</tr>
<tr>
<td>
<span className="text">Reputation:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyRep(1)}>+</button>
<input id="dev-faction-rep" className="text-input exp-input" type="number" placeholder="+/- reputation" />
<button className="std-button remove-exp-button" onClick={this.modifyRep(-1)}>-</button>
</td>
<td>
<button className="std-button remove-exp-button" onClick={this.resetRep}>Reset</button>
</td>
</tr>
<tr>
<td>
<span className="text">Favor:</span>
</td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyFactionFavor(1)}>+</button>
<input id="dev-faction-favor" className="text-input exp-input" type="number" placeholder="+/- favor" />
<button className="std-button remove-exp-button" onClick={this.modifyFactionFavor(-1)}>-</button>
</td>
<td>
<button className="std-button remove-exp-button" onClick={this.resetFactionFavor}>Reset</button>
</td>
</tr>
<tr>
<td><span className="text">All Reputation:</span></td>
<td>
<button className="std-button" onClick={this.tonsOfRep}>Tons</button>
<button className="std-button" onClick={this.resetAllRep}>Reset</button>
</td>
</tr>
<tr>
<td><span className="text">All Favor:</span></td>
<td>
<button className="std-button" onClick={this.tonsOfFactionFavor}>Tons</button>
<button className="std-button" onClick={this.resetAllFactionFavor}>Reset</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Augmentations</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Aug:</span></td>
<td><select id="dev-augs-dropdown" className="dropdown">{augs}</select></td>
</tr>
<tr>
<td><span className="text">Queue:</span></td>
<td><button className="std-button" onClick={this.queueAug}>One</button>
<button className="std-button" onClick={this.queueAllAugs}>All</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Source-Files</h2>
</div>
<table>
<tbody>
<tr key={'sf-all'}>
<td><span className="text">All:</span></td>
<td>
<button className="std-button touch-right" onClick={this.setAllSF(0)}>0</button>
<button className="std-button touch-sides" onClick={this.setAllSF(1)}>1</button>
<button className="std-button touch-sides" onClick={this.setAllSF(2)}>2</button>
<button className="std-button touch-left" onClick={this.setAllSF(3)}>3</button>
</td>
</tr>
{sourceFiles}
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Programs</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Program:</span></td>
<td><select id="dev-programs-dropdown" className="dropdown">{programs}</select></td>
</tr>
<tr>
<td><span className="text">Add:</span></td>
<td>
<button className="std-button" onClick={this.addProgram}>One</button>
<button className="std-button" onClick={this.addAllPrograms}>All</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Servers</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Server:</span></td>
<td colSpan="2"><select id="dev-servers-dropdown" className="dropdown">{servers}</select></td>
</tr>
<tr>
<td><span className="text">Root:</span></td>
<td><button className="std-button" onClick={this.rootServer}>Root one</button></td>
<td><button className="std-button" onClick={this.rootAllServers}>Root all</button></td>
</tr>
<tr>
<td><span className="text">Security:</span></td>
<td><button className="std-button" onClick={this.minSecurity}>Min one</button></td>
<td><button className="std-button" onClick={this.minAllSecurity}>Min all</button></td>
</tr>
<tr>
<td><span className="text">Money:</span></td>
<td><button className="std-button" onClick={this.maxMoney}>Max one</button></td>
<td><button className="std-button" onClick={this.maxAllMoney}>Max all</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Companies</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Company:</span></td>
<td colSpan="3"><select id="dev-companies-dropdown" className="dropdown">{companies}</select></td>
</tr>
<tr>
<td><span className="text">Reputation:</span></td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyCompanyRep(1)}>+</button>
<input id="dev-company-rep" className="text-input exp-input" type="number" placeholder="+/- reputation" />
<button className="std-button remove-exp-button" onClick={this.modifyCompanyRep(-1)}>-</button>
</td>
<td>
<button className="std-button remove-exp-button" onClick={this.resetCompanyRep}>Reset</button>
</td>
</tr>
<tr>
<td><span className="text">Favor:</span></td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyCompanyFavor(1)}>+</button>
<input id="dev-company-favor" className="text-input exp-input" type="number" placeholder="+/- favor" />
<button className="std-button remove-exp-button" onClick={this.modifyCompanyFavor(-1)}>-</button>
</td>
<td>
<button className="std-button remove-exp-button" onClick={this.resetCompanyFavor}>Reset</button>
</td>
</tr>
<tr>
<td><span className="text">All Reputation:</span></td>
<td>
<button className="std-button" onClick={this.tonsOfRepCompanies}>Tons</button>
<button className="std-button" onClick={this.resetAllRepCompanies}>Reset</button>
</td>
</tr>
<tr>
<td><span className="text">All Favor:</span></td>
<td>
<button className="std-button" onClick={this.tonsOfFavorCompanies}>Tons</button>
<button className="std-button" onClick={this.resetAllFavorCompanies}>Reset</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Bladeburner</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Rank:</span></td>
<td><button className="std-button" onClick={this.addTonsBladeburnerRank}>Tons</button></td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyBladeburnerRank(1)}>+</button>
<input id="dev-bladeburner-rank" className="text-input exp-input" type="number" placeholder="+/- rank" />
<button className="std-button remove-exp-button" onClick={this.modifyBladeburnerRank(-1)}>-</button>
</td>
<td><button className="std-button" onClick={this.resetBladeburnerRank}>Reset</button></td>
</tr>
<tr>
<td><span className="text">Cycles:</span></td>
<td><button className="std-button" onClick={this.addTonsBladeburnerCycles}>Tons</button></td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyBladeburnerCycles(1)}>+</button>
<input id="dev-bladeburner-cycles" className="text-input exp-input" type="number" placeholder="+/- cycles" />
<button className="std-button remove-exp-button" onClick={this.modifyBladeburnerCycles(-1)}>-</button>
</td>
<td><button className="std-button" onClick={this.resetBladeburnerCycles}>Reset</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Gang</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Cycles:</span></td>
<td><button className="std-button" onClick={this.addTonsGangCycles}>Tons</button></td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyGangCycles(1)}>+</button>
<input id="dev-gang-cycles" className="text-input exp-input" type="number" placeholder="+/- cycles" />
<button className="std-button remove-exp-button" onClick={this.modifyGangCycles(-1)}>-</button>
</td>
<td><button className="std-button" onClick={this.resetGangCycles}>Reset</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Corporation</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Cycles:</span></td>
<td><button className="std-button" onClick={this.addTonsCorporationCycles}>Tons</button></td>
<td>
<button className="std-button add-exp-button" onClick={this.modifyCorporationCycles(1)}>+</button>
<input id="dev-corporation-cycles" className="text-input exp-input" type="number" placeholder="+/- cycles" />
<button className="std-button remove-exp-button" onClick={this.modifyCorporationCycles(-1)}>-</button>
</td>
<td><button className="std-button" onClick={this.resetCorporationCycles}>Reset</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Coding Contracts</h2>
</div>
<table>
<tbody>
<tr>
<td>
<button className="std-button" onClick={generateRandomContract}>Generate Random Contract</button>
<button className="std-button" onClick={generateRandomContractOnHome}>Generate Random Contract on Home Comp</button>
</td>
</tr>
<tr>
<td>
<select id="contract-types-dropdown" className="dropdown">
{contractTypes}
</select>
<button className="std-button" onClick={this.specificContract}>Generate Specified Contract Type on Home Comp</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Stock Market</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Symbol:</span></td>
<td><input id="dev-stock-symbol" className="text-input" type="text" placeholder="symbol/'all'" /></td>
</tr>
<tr>
<td><span className="text">Price:</span></td>
<td>
<input id="dev-stock-price" className="text-input" type="number" placeholder="$$$" />
<button className="std-button" onClick={this.setStockPrice}>Set</button>
</td>
</tr>
<tr>
<td><span className="text">Caps:</span></td>
<td><button className="std-button" onClick={this.viewStockCaps}>View stock caps</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="row">
<div className="col">
<div className="row">
<h2>Sleeves</h2>
</div>
<table>
<tbody>
<tr>
<td><span className="text">Shock:</span></td>
<td><button className="std-button" onClick={this.sleeveMaxAllShock}>Max all</button></td>
<td><button className="std-button" onClick={this.sleeveClearAllShock}>Clear all</button></td>
</tr>
<tr>
<td><span className="text">Sync:</span></td>
<td><button className="std-button" onClick={this.sleeveMaxAllSync}>Max all</button></td>
<td><button className="std-button" onClick={this.sleeveClearAllSync}>Clear all</button></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
);
}
}
const devMenuContainerId = "dev-menu-container";
export function createDevMenu() {
if (process.env.NODE_ENV !== "development") {
throw new Error("Cannot create Dev Menu because you are not in a dev build");
}
const devMenuText = createElement("h1", {
display: "block",
innerText: "Development Menu - Only meant to be used for testing/debugging",
});
// Generic
const genericHeader = createElement("h2", {
display: "block",
innerText: "Generic"
});
const addMoney = createElement("button", {
class: "std-button",
clickListener: () => {
Player.gainMoney(1e15);
},
display: "block",
innerText: "Add $1000t",
});
const addMoney2 = createElement("button", {
class: "std-button",
clickListener: () => {
Player.gainMoney(1e12);
},
display: "block",
innerText: "Add $1t",
})
const addRam = createElement("button", {
class: "std-button",
clickListener: () => {
Player.getHomeComputer().maxRam *= 2;
},
display: "block",
innerText: "Double Home Computer RAM",
});
const triggerBitflume = createElement("button", {
class: "std-button",
clickListener: () => {
hackWorldDaemon(Player.bitNodeN, true);
},
innerText: "Trigger BitFlume",
});
const destroyCurrentBitnode = createElement("button", {
class: "std-button",
clickListener: () => {
hackWorldDaemon(Player.bitNodeN);
},
innerText: "Destroy Current BitNode",
tooltip: "Will grant Source-File for the BitNode",
});
// Experience / stats
const statsHeader = createElement("h2", {
display: "block",
innerText: "Experience/Stats"
});
const statsHackingExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- hacking exp",
type: "number",
});
const statsHackingExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsHackingExpInput.value);
Player.gainHackingExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Hacking Exp",
});
const statsStrengthExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- strength exp",
type: "number",
});
const statsStrengthExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsStrengthExpInput.value);
Player.gainStrengthExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Strength Exp",
});
const statsDefenseExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- defense exp",
type: "number",
});
const statsDefenseExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsDefenseExpInput.value);
Player.gainDefenseExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Defense Exp",
});
const statsDexterityExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- dexterity exp",
type: "number",
});
const statsDexterityExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsDexterityExpInput.value);
Player.gainDexterityExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Dexterity Exp",
});
const statsAgilityExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- agility exp",
type: "number",
});
const statsAgilityExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsAgilityExpInput.value);
Player.gainAgilityExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Agility Exp",
});
const statsCharismaExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- charisma exp",
type: "number",
});
const statsCharismaExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsCharismaExpInput.value);
Player.gainCharismaExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Charisma Exp",
});
const statsIntelligenceExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- intelligence exp",
type: "number",
});
const statsIntelligenceExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsIntelligenceExpInput.value);
Player.gainIntelligenceExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Intelligence Exp",
});
const statsEnableIntelligenceButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.intelligence = 1;
},
innerText: "Enable Intelligence"
});
const statsDisableIntelligenceButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.intelligence = 0;
},
innerText: "Disable Intelligence"
});
// Factions
const factionsHeader = createElement("h2", {innerText: "Factions"});
const factionsDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in Factions) {
factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name);
}
const factionsAddButton = createElement("button", {
class: "std-button",
clickListener: () => {
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
Player.receiveInvite(facName);
},
innerText: "Receive Invite to Faction",
});
const factionsReputationInput = createElement("input", {
placeholder: "Rep to add to faction",
type: "number",
});
const factionsReputationButton = createElement("button", {
class: "std-button",
innerText: "Add rep to faction",
clickListener: () => {
const facName = getSelectText(factionsDropdown);
const fac = Factions[facName];
const rep = parseFloat(factionsReputationInput.value);
if (fac != null && !isNaN(rep)) {
fac.playerReputation += rep;
}
},
});
// Augmentations
const augmentationsHeader = createElement("h2", {innerText: "Augmentations"});
const augmentationsDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
augmentationsDropdown.options[augmentationsDropdown.options.length] = new Option(augName, augName);
}
const augmentationsQueueButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.queueAugmentation(augmentationsDropdown.options[augmentationsDropdown.selectedIndex].value);
},
innerText: "Queue Augmentation",
});
const giveAllAugmentationsButton = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
Player.queueAugmentation(augName);
}
},
display: "block",
innerText: "Queue All Augmentations",
});
// Source Files
const sourceFilesHeader = createElement("h2", { innerText: "Source-Files" });
const removeSourceFileDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (let i = 0; i < 24; ++i) {
removeSourceFileDropdown.add(createOptionElement(String(i)));
}
const removeSourceFileButton = createElement("button", {
class: "std-button",
clickListener: () => {
const numToRemove = parseInt(getSelectText(removeSourceFileDropdown));
for (let i = 0; i < Player.sourceFiles.length; ++i) {
if (Player.sourceFiles[i].n === numToRemove) {
Player.sourceFiles.splice(i, 1);
hackWorldDaemon(Player.bitNodeN, true);
return;
}
}
},
innerText: "Remove Source File and Trigger Bitflume",
});
// Programs
const programsHeader = createElement("h2", {innerText: "Programs"});
const programsAddDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in Programs) {
const progName = Programs[i].name;
programsAddDropdown.options[programsAddDropdown.options.length] = new Option(progName, progName);
}
const programsAddButton = createElement("button", {
class: "std-button",
clickListener: () => {
const program = programsAddDropdown.options[programsAddDropdown.selectedIndex].value;
if(!Player.hasProgram(program)) {
Player.getHomeComputer().programs.push(program);
}
},
innerText: "Add Program",
})
// Servers
const serversHeader = createElement("h2", {innerText: "Servers"});
const serversOpenAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].hasAdminRights = true;
AllServers[i].sshPortOpen = true;
AllServers[i].ftpPortOpen = true;
AllServers[i].smtpPortOpen = true;
AllServers[i].httpPortOpen = true;
AllServers[i].sqlPortOpen = true;
AllServers[i].openPortCount = 5;
}
},
display: "block",
innerText: "Get Admin Rights to all servers",
});
const serversMinSecurityAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
}
},
display: "block",
innerText: "Set all servers to min security",
});
const serversMaxMoneyAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].moneyAvailable = AllServers[i].moneyMax;
}
},
display: "block",
innerText: "Set all servers to max money",
});
const serversConnectToDropdown = createElement("select", {class: "dropdown"});
for (const i in AllServers) {
const hn = AllServers[i].hostname;
serversConnectToDropdown.options[serversConnectToDropdown.options.length] = new Option(hn, hn);
}
const serversConnectToButton = createElement("button", {
class: "std-button",
clickListener: () => {
const host = serversConnectToDropdown.options[serversConnectToDropdown.selectedIndex].value;
Terminal.connectToServer(host);
},
innerText: "Connect to server",
});
// Companies
const companiesHeader = createElement("h2", { innerText: "Companies" });
const companiesDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const c in Companies) {
companiesDropdown.add(createOptionElement(Companies[c].name));
}
const companyReputationInput = createElement("input", {
margin: "5px",
placeholder: "Rep to add to company",
type: "number",
});
const companyReputationButton = createElement("button", {
class: "std-button",
innerText: "Add rep to company",
clickListener: () => {
const compName = getSelectText(companiesDropdown);
const company = Companies[compName];
const rep = parseFloat(companyReputationInput.value);
if (company != null && !isNaN(rep)) {
company.playerReputation += rep;
} else {
console.warn(`Invalid input for Dev Menu Company Rep. Company Name: ${compName}. Rep: ${rep}`);
}
}
});
// Bladeburner
const bladeburnerHeader = createElement("h2", {innerText: "Bladeburner"});
const bladeburnerGainRankInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "Rank to gain (or negative to lose rank)",
type: "number",
});
const bladeburnerGainRankButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const rank = parseInt(bladeburnerGainRankInput.value);
Player.bladeburner.changeRank(rank);
} catch(e) {
exceptionAlert(`Failed to change Bladeburner Rank in dev menu: ${e}`);
}
},
innerText: "Gain Bladeburner Rank",
});
const bladeburnerStoredCyclesInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "# Cycles to Add",
type: "number",
});
const bladeburnerStoredCyclesButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(bladeburnerStoredCyclesInput.value);
Player.bladeburner.storedCycles += cycles;
} catch(e) {
exceptionAlert(`Failed to add cycles to Bladeburner in dev menu: ${e}`);
}
},
innerText: "Add Cycles to Bladeburner mechanic",
});
// Gang
const gangHeader = createElement("h2", {innerText: "Gang"});
const gangStoredCyclesInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "# Cycles to add",
type: "number",
});
const gangAddStoredCycles = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(gangStoredCyclesInput.value);
Player.gang.storedCycles += cycles;
} catch(e) {
exceptionAlert(`Failed to add stored cycles to gang mechanic: ${e}`);
}
},
innerText: "Add cycles to Gang mechanic",
});
// Corporation
const corpHeader = createElement("h2", { innerText: "Corporation" });
const corpStoredCyclesInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "# Cycles to Add",
type: "number",
});
const corpStoredCyclesButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(bladeburnerStoredCyclesInput.value);
Player.corporation.storeCycles(cycles);
} catch(e) {
exceptionAlert(`Failed to add cycles to Bladeburner in dev menu: ${e}`);
}
},
innerText: "Add Cycles to Corporation mechanic",
});
// Coding Contracts
const contractsHeader = createElement("h2", {innerText: "Coding Contracts"});
const generateRandomContractBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateRandomContract();
},
innerText: "Generate Random Contract",
});
const generateRandomContractOnHomeBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateRandomContractOnHome();
},
innerText: "Generate Random Contract on Home Comp",
});
const generateContractWithTypeSelector = createElement("select", { margin: "5px" });
const contractTypes = Object.keys(CodingContractTypes);
for (let i = 0; i < contractTypes.length; ++i) {
generateContractWithTypeSelector.add(createOptionElement(contractTypes[i]));
}
const generateContractWithTypeBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateContract({
problemType: getSelectText(generateContractWithTypeSelector),
server: "home",
});
},
innerText: "Generate Specified Contract Type on Home Comp",
});
// Stock Market
const stockmarketHeader = createElement("h2", {innerText: "Stock Market"});
const stockInput = createElement("input", {
class: "text-input",
display: "block",
placeholder: "Stock symbol(s), or 'all'",
});
function processStocks(cb) {
const input = stockInput.value.toString().replace(/\s/g, '');
// Empty input, or "all", will process all stocks
if (input === "" || input.toLowerCase() === "all") {
for (const name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
const stock = StockMarket[name];
if (stock instanceof Stock) {
cb(stock);
}
}
}
return;
}
const stockSymbols = input.split(",");
for (let i = 0; i < stockSymbols.length; ++i) {
const stock = SymbolToStockMap[stockSymbols];
if (stock instanceof Stock) {
cb(stock);
}
}
}
const stockPriceChangeInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "Price to change stock(s) to",
type: "number",
});
const stockPriceChangeBtn = createElement("button", {
class: "std-button",
clickListener: () => {
const price = parseInt(stockPriceChangeInput.value);
if (isNaN(price)) { return; }
processStocks((stock) => {
stock.price = price;
});
dialogBoxCreate(`Stock Prices changed to ${price}`);
},
innerText: "Change Stock Price(s)",
});
const stockViewPriceCapBtn = createElement("button", {
class: "std-button",
clickListener: () => {
let text = "";
processStocks((stock) => {
text += `${stock.symbol}: ${numeralWrapper.format(stock.cap, '$0.000a')}<br>`;
});
dialogBoxCreate(text);
},
innerText: "View Stock Price Caps",
});
// Sleeves
const sleevesHeader = createElement("h2", { innerText: "Sleeves" });
const sleevesRemoveAllShockRecovery = createElement("button", {
class: "std-button",
display: "block",
innerText: "Set Shock Recovery of All Sleeves to 0",
clickListener: () => {
for (let i = 0; i < Player.sleeves.length; ++i) {
Player.sleeves[i].shock = 100;
}
}
});
// Add everything to container, then append to main menu
const devMenuContainer = createElement("div", {
class: "generic-menupage-container",
id: devMenuContainerId,
});
devMenuContainer.appendChild(devMenuText);
/*devMenuContainer.appendChild(genericHeader);
devMenuContainer.appendChild(addMoney);
devMenuContainer.appendChild(addMoney2);
devMenuContainer.appendChild(addRam);
devMenuContainer.appendChild(triggerBitflume);
devMenuContainer.appendChild(destroyCurrentBitnode);
devMenuContainer.appendChild(statsHeader);
devMenuContainer.appendChild(statsHackingExpInput);
devMenuContainer.appendChild(statsHackingExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsStrengthExpInput);
devMenuContainer.appendChild(statsStrengthExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsDefenseExpInput);
devMenuContainer.appendChild(statsDefenseExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsDexterityExpInput);
devMenuContainer.appendChild(statsDexterityExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsAgilityExpInput);
devMenuContainer.appendChild(statsAgilityExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsCharismaExpInput);
devMenuContainer.appendChild(statsCharismaExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsIntelligenceExpInput);
devMenuContainer.appendChild(statsIntelligenceExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsEnableIntelligenceButton);
devMenuContainer.appendChild(statsDisableIntelligenceButton);
devMenuContainer.appendChild(factionsHeader);
devMenuContainer.appendChild(factionsDropdown);
devMenuContainer.appendChild(factionsAddButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(factionsReputationInput);
devMenuContainer.appendChild(factionsReputationButton);
devMenuContainer.appendChild(augmentationsHeader);
devMenuContainer.appendChild(augmentationsDropdown);
devMenuContainer.appendChild(augmentationsQueueButton);
devMenuContainer.appendChild(giveAllAugmentationsButton);
devMenuContainer.appendChild(sourceFilesHeader);
devMenuContainer.appendChild(removeSourceFileDropdown);
devMenuContainer.appendChild(removeSourceFileButton);
devMenuContainer.appendChild(programsHeader);
devMenuContainer.appendChild(programsAddDropdown);
devMenuContainer.appendChild(programsAddButton);
devMenuContainer.appendChild(serversHeader);
devMenuContainer.appendChild(serversOpenAll);
devMenuContainer.appendChild(serversMinSecurityAll);
devMenuContainer.appendChild(serversMaxMoneyAll);
devMenuContainer.appendChild(serversConnectToDropdown);
devMenuContainer.appendChild(serversConnectToButton);
devMenuContainer.appendChild(companiesHeader);
devMenuContainer.appendChild(companiesDropdown);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(companyReputationInput);
devMenuContainer.appendChild(companyReputationButton);
devMenuContainer.appendChild(bladeburnerHeader);
devMenuContainer.appendChild(bladeburnerGainRankInput);
devMenuContainer.appendChild(bladeburnerGainRankButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(bladeburnerStoredCyclesInput);
devMenuContainer.appendChild(bladeburnerStoredCyclesButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(gangHeader);
devMenuContainer.appendChild(gangStoredCyclesInput);
devMenuContainer.appendChild(gangAddStoredCycles);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(corpHeader);
devMenuContainer.appendChild(corpStoredCyclesInput);
devMenuContainer.appendChild(corpStoredCyclesButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(contractsHeader);
devMenuContainer.appendChild(generateRandomContractBtn);
devMenuContainer.appendChild(generateRandomContractOnHomeBtn);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(generateContractWithTypeSelector);
devMenuContainer.appendChild(generateContractWithTypeBtn);
devMenuContainer.appendChild(stockmarketHeader);
devMenuContainer.appendChild(stockInput);
devMenuContainer.appendChild(stockPriceChangeInput);
devMenuContainer.appendChild(stockPriceChangeBtn);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(stockViewPriceCapBtn);
devMenuContainer.appendChild(sleevesHeader);
devMenuContainer.appendChild(sleevesRemoveAllShockRecovery);*/
const entireGameContainer = document.getElementById("entire-game-container");
if (entireGameContainer == null) {
throw new Error("Could not find entire-game-container DOM element");
}
entireGameContainer.appendChild(devMenuContainer);
//react
devMenuContainer.appendChild(createElement("div", {
id: "react-dev-menu",
}));
ReactDOM.render(<DevMenuComponent />, document.getElementById('react-dev-menu'));
}
export function closeDevMenu() {
removeElementById(devMenuContainerId);
}