bitburner-src/src/Hacknet/HacknetNode.ts

134 lines
4.3 KiB
TypeScript
Raw Normal View History

2019-03-25 04:03:24 +01:00
/**
* Hacknet Node Class
*
* Hacknet Nodes are specialized machines that passively earn the player money over time.
* They can be upgraded to increase their production
*/
import { IHacknetNode } from "./IHacknetNode";
import { CONSTANTS } from "../Constants";
import {
calculateMoneyGainRate,
calculateLevelUpgradeCost,
calculateCoreUpgradeCost,
calculateRamUpgradeCost,
} from "./formulas/HacknetNodes";
import { HacknetNodeConstants } from "./data/Constants";
2019-03-25 04:03:24 +01:00
import { dialogBoxCreate } from "../../utils/DialogBox";
import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
export class HacknetNode implements IHacknetNode {
// Node's number of cores
2021-04-30 05:52:56 +02:00
cores = 1;
2019-03-25 04:03:24 +01:00
// Node's Level
2021-04-30 05:52:56 +02:00
level = 1;
2019-03-25 04:03:24 +01:00
// Node's production per second
2021-04-30 05:52:56 +02:00
moneyGainRatePerSecond = 0;
2019-03-25 04:03:24 +01:00
// Identifier for Node. Includes the full "name" (hacknet-node-N)
name: string;
// How long this Node has existed, in seconds
2021-04-30 05:52:56 +02:00
onlineTimeSeconds = 0;
2019-03-25 04:03:24 +01:00
// Node's RAM (GB)
2021-04-30 05:52:56 +02:00
ram = 1;
2019-03-25 04:03:24 +01:00
// Total money earned by this Node
2021-04-30 05:52:56 +02:00
totalMoneyGenerated = 0;
2019-03-25 04:03:24 +01:00
2021-04-30 05:52:56 +02:00
constructor(name="", prodMult=1) {
2019-03-25 04:03:24 +01:00
this.name = name;
this.updateMoneyGainRate(prodMult);
2019-03-25 04:03:24 +01:00
}
// Get the cost to upgrade this Node's number of cores
2021-04-30 05:52:56 +02:00
calculateCoreUpgradeCost(levels=1, costMult: number): number {
return calculateCoreUpgradeCost(this.cores, levels, costMult);
2019-03-25 04:03:24 +01:00
}
// Get the cost to upgrade this Node's level
2021-04-30 05:52:56 +02:00
calculateLevelUpgradeCost(levels=1, costMult: number): number {
return calculateLevelUpgradeCost(this.level, levels, costMult);
2019-03-25 04:03:24 +01:00
}
// Get the cost to upgrade this Node's RAM
2021-04-30 05:52:56 +02:00
calculateRamUpgradeCost(levels=1, costMult: number): number {
return calculateRamUpgradeCost(this.ram, levels, costMult);
2019-03-25 04:03:24 +01:00
}
// Process this Hacknet Node in the game loop.
// Returns the amount of money generated
2021-04-30 05:52:56 +02:00
process(numCycles=1): number {
2019-03-25 04:03:24 +01:00
const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
let gain = this.moneyGainRatePerSecond * seconds;
if (isNaN(gain)) {
console.error(`Hacknet Node ${this.name} calculated earnings of NaN`);
gain = 0;
}
this.totalMoneyGenerated += gain;
this.onlineTimeSeconds += seconds;
return gain;
}
// Upgrade this Node's number of cores, if possible
// Returns a boolean indicating whether new cores were successfully bought
2021-04-30 05:52:56 +02:00
upgradeCore(levels=1, prodMult: number): void {
this.cores = Math.min(HacknetNodeConstants.MaxCores, Math.round(this.cores + levels));
this.updateMoneyGainRate(prodMult);
2019-03-25 04:03:24 +01:00
}
// Upgrade this Node's level, if possible
// Returns a boolean indicating whether the level was successfully updated
2021-04-30 05:52:56 +02:00
upgradeLevel(levels=1, prodMult: number): void {
this.level = Math.min(HacknetNodeConstants.MaxLevel, Math.round(this.level + levels));
this.updateMoneyGainRate(prodMult);
2019-03-25 04:03:24 +01:00
}
// Upgrade this Node's RAM, if possible
// Returns a boolean indicating whether the RAM was successfully upgraded
2021-04-30 05:52:56 +02:00
upgradeRam(levels=1, prodMult: number): void {
for (let i = 0; i < levels; ++i) {
2019-03-25 04:03:24 +01:00
this.ram *= 2; // Ram is always doubled
}
this.ram = Math.round(this.ram); // Handle any floating point precision issues
this.updateMoneyGainRate(prodMult);
2019-03-25 04:03:24 +01:00
}
// Re-calculate this Node's production and update the moneyGainRatePerSecond prop
updateMoneyGainRate(prodMult: number): void {
this.moneyGainRatePerSecond = calculateMoneyGainRate(this.level, this.ram, this.cores, prodMult);
2019-03-25 04:03:24 +01:00
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer", false);
}
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("HacknetNode", this);
}
2021-05-01 09:17:31 +02:00
/**
* Initiatizes a HacknetNode object from a JSON save state.
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): HacknetNode {
return Generic_fromJSON(HacknetNode, value.data);
}
2019-03-25 04:03:24 +01:00
}
Reviver.constructors.HacknetNode = HacknetNode;