2021-06-13 17:05:40 +02:00
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import React, { useState } from 'react';
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import Grid from '@material-ui/core/Grid';
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import { IMinigameProps } from "./IMinigameProps";
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import { KeyHandler } from "./KeyHandler";
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import { GameTimer } from "./GameTimer";
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import { random, getArrow } from "../utils";
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import { interpolate } from "./Difficulty";
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interface Difficulty {
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[key: string]: number;
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timer: number;
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min: number;
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max: number;
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}
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const difficulties: {
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Trivial: Difficulty;
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Normal: Difficulty;
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Hard: Difficulty;
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Impossible: Difficulty;
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} = {
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Trivial: {timer: 13000, min: 6, max: 8},
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Normal: {timer: 7000, min: 7, max: 8},
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Hard: {timer: 5000, min: 8, max: 9},
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Impossible: {timer: 3000, min: 9, max: 9},
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}
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export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = {timer: 0, min: 0, max: 0};
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interpolate(difficulties, props.difficulty, difficulty);
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const timer = difficulty.timer;
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const [code] = useState(generateCode(difficulty));
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const [index, setIndex] = useState(0);
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function press(event: React.KeyboardEvent<HTMLElement>): void {
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event.preventDefault();
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if(code[index] !== getArrow(event)) {
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props.onFailure();
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return;
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}
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setIndex(index+1);
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if(index+1 >= code.length) props.onSuccess();
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}
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return (<Grid container spacing={3}>
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<GameTimer millis={timer} onExpire={props.onFailure} />
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<Grid item xs={12}>
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<h1 className={"noselect"}>Enter the Code!</h1>
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<p style={{fontSize: '5em'}}>{code[index]}</p>
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2021-08-22 00:00:00 +02:00
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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2021-06-13 17:05:40 +02:00
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</Grid>
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</Grid>)
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}
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function generateCode(difficulty: Difficulty): string {
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const arrows = ['←', '→', '↑', '↓'];
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let code = '';
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for(let i = 0; i < random(difficulty.min, difficulty.max); i++) {
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let arrow = arrows[Math.floor(4*Math.random())];
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while(arrow === code[code.length-1]) arrow = arrows[Math.floor(4*Math.random())];
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code += arrow;
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}
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return code;
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}
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