2021-10-07 07:36:59 +02:00
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import { Fragment } from "./Fragment";
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2021-09-25 23:21:50 +02:00
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import { ActiveFragment } from "./ActiveFragment";
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import { FragmentType } from "./FragmentType";
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import { IStaneksGift } from "./IStaneksGift";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Factions } from "../Faction/Factions";
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import { CalculateEffect } from "./formulas/effect";
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import { CalculateCharge } from "./formulas/charge";
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2021-10-08 09:16:51 +02:00
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import { StaneksGiftEvents } from "./StaneksGiftEvents";
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2021-09-25 23:21:50 +02:00
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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2021-10-08 09:16:51 +02:00
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import { CONSTANTS } from "../Constants";
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import { StanekConstants } from "./data/Constants";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { Player } from "../Player";
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2021-10-17 03:38:03 +02:00
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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
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export class StaneksGift implements IStaneksGift {
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storedCycles = 0;
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fragments: ActiveFragment[] = [];
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2021-10-08 09:16:51 +02:00
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baseSize(): number {
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return StanekConstants.BaseSize + BitNodeMultipliers.StaneksGiftExtraSize + Player.sourceFileLvl(13);
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}
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width(): number {
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return Math.floor(this.baseSize() / 2 + 1);
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}
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height(): number {
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return Math.floor(this.baseSize() / 2 + 0.6);
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}
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charge(worldX: number, worldY: number, ram: number): number {
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const af = this.fragmentAt(worldX, worldY);
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if (af === null) return 0;
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2021-10-07 07:36:59 +02:00
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const charge = CalculateCharge(ram);
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af.charge += charge;
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Factions["Church of the Machine God"].playerReputation += Math.log(ram) / Math.log(2);
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return ram;
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}
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inBonus(): boolean {
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return (this.storedCycles * CONSTANTS._idleSpeed) / 1000 > 1;
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}
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process(p: IPlayer, numCycles = 1): void {
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if (!p.hasAugmentation(AugmentationNames.StaneksGift1)) return;
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this.storedCycles += numCycles;
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this.storedCycles -= 5;
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this.storedCycles = Math.max(0, this.storedCycles);
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this.updateMults(p);
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StaneksGiftEvents.emit();
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}
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effect(fragment: ActiveFragment): number {
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// Find all the neighbooring cells
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const cells = fragment.neighboors();
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// find the neighbooring active fragments.
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const maybeFragments = cells.map((n) => this.fragmentAt(n[0], n[1]));
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// Filter out nulls with typescript "Type guard". Whatever
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let neighboors = maybeFragments.filter((v: ActiveFragment | null): v is ActiveFragment => !!v);
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neighboors = neighboors.filter((fragment) => fragment.fragment().type === FragmentType.Booster);
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let boost = 1;
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for (const neighboor of neighboors) {
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boost *= neighboor.fragment().power;
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}
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return CalculateEffect(fragment.charge, fragment.fragment().power, boost);
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}
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2021-10-16 23:27:35 +02:00
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canPlace(worldX: number, worldY: number, rotation: number, fragment: Fragment): boolean {
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if (worldX < 0 || worldY < 0) return false;
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if (worldX + fragment.width(rotation) > this.width()) return false;
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if (worldY + fragment.height(rotation) > this.height()) return false;
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if (this.count(fragment) >= fragment.limit) return false;
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const newFrag = new ActiveFragment({ x: worldX, y: worldY, rotation: rotation, fragment: fragment });
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for (const aFrag of this.fragments) {
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if (aFrag.collide(newFrag)) return false;
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}
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return true;
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}
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place(worldX: number, worldY: number, rotation: number, fragment: Fragment): boolean {
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if (!this.canPlace(worldX, worldY, rotation, fragment)) return false;
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this.fragments.push(new ActiveFragment({ x: worldX, y: worldY, rotation: rotation, fragment: fragment }));
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return true;
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}
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fragmentAt(worldX: number, worldY: number): ActiveFragment | null {
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for (const aFrag of this.fragments) {
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if (aFrag.fullAt(worldX, worldY)) {
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return aFrag;
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}
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}
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return null;
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}
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count(fragment: Fragment): number {
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let amt = 0;
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for (const aFrag of this.fragments) {
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if (aFrag.fragment().id === fragment.id) amt++;
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}
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return amt;
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}
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deleteAt(worldX: number, worldY: number): boolean {
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for (let i = 0; i < this.fragments.length; i++) {
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if (this.fragments[i].fullAt(worldX, worldY)) {
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this.fragments.splice(i, 1);
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return true;
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}
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}
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return false;
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}
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clear(): void {
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this.fragments = [];
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}
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2021-10-17 03:38:03 +02:00
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clearCharge(): void {
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this.fragments.forEach((f) => (f.charge = 0));
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}
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updateMults(p: IPlayer): void {
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p.reapplyAllAugmentations(true);
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p.reapplyAllSourceFiles();
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for (const aFrag of this.fragments) {
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const fragment = aFrag.fragment();
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const power = this.effect(aFrag);
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switch (fragment.type) {
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case FragmentType.HackingChance:
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p.hacking_chance_mult *= power;
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break;
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case FragmentType.HackingSpeed:
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p.hacking_speed_mult *= power;
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break;
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case FragmentType.HackingMoney:
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p.hacking_money_mult *= power;
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break;
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case FragmentType.HackingGrow:
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p.hacking_grow_mult *= power;
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break;
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case FragmentType.Hacking:
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p.hacking_mult *= power;
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p.hacking_exp_mult *= power;
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break;
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case FragmentType.Strength:
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p.strength_mult *= power;
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p.strength_exp_mult *= power;
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break;
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case FragmentType.Defense:
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p.defense_mult *= power;
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p.defense_exp_mult *= power;
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break;
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case FragmentType.Dexterity:
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p.dexterity_mult *= power;
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p.dexterity_exp_mult *= power;
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break;
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case FragmentType.Agility:
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p.agility_mult *= power;
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p.agility_exp_mult *= power;
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break;
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case FragmentType.Charisma:
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p.charisma_mult *= power;
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p.charisma_exp_mult *= power;
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break;
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case FragmentType.HacknetMoney:
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p.hacknet_node_money_mult *= power;
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break;
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case FragmentType.HacknetCost:
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p.hacknet_node_purchase_cost_mult *= power;
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p.hacknet_node_ram_cost_mult *= power;
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p.hacknet_node_core_cost_mult *= power;
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p.hacknet_node_level_cost_mult *= power;
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break;
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case FragmentType.Rep:
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p.company_rep_mult *= power;
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p.faction_rep_mult *= power;
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break;
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case FragmentType.WorkMoney:
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p.work_money_mult *= power;
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break;
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case FragmentType.Crime:
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p.crime_success_mult *= power;
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p.crime_money_mult *= power;
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break;
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case FragmentType.Bladeburner:
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p.bladeburner_max_stamina_mult *= power;
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p.bladeburner_stamina_gain_mult *= power;
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p.bladeburner_analysis_mult *= power;
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p.bladeburner_success_chance_mult *= power;
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break;
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}
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}
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2021-10-13 07:24:30 +02:00
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p.updateSkillLevels();
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}
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prestigeAugmentation(): void {
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this.clearCharge();
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}
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prestigeSourceFile(): void {
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this.clear();
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this.storedCycles = 0;
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}
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/**
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* Serialize Staneks Gift to a JSON save state.
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*/
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toJSON(): any {
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return Generic_toJSON("StaneksGift", this);
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}
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/**
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* Initializes Staneks Gift from a JSON save state
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*/
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// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
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static fromJSON(value: any): StaneksGift {
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return Generic_fromJSON(StaneksGift, value.data);
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}
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}
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Reviver.constructors.StaneksGift = StaneksGift;
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