bitburner-src/src/Bladeburner/Skill.ts

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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
interface ISkillParams {
name: string;
desc: string;
baseCost?: number;
costInc?: number;
maxLvl?: number;
successChanceAll?: number;
successChanceStealth?: number;
successChanceKill?: number;
successChanceContract?: number;
successChanceOperation?: number;
successChanceEstimate?: number;
actionTime?: number;
effHack?: number;
effStr?: number;
effDef?: number;
effDex?: number;
effAgi?: number;
effCha?: number;
stamina?: number;
money?: number;
expGain?: number;
}
export class Skill {
name: string;
desc: string;
// Cost is in Skill Points
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baseCost = 1;
// Additive cost increase per level
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costInc = 1;
maxLvl = 0;
/**
* These benefits are additive. So total multiplier will be level (handled externally) times the
* effects below
*/
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successChanceAll = 0;
successChanceStealth = 0;
successChanceKill = 0;
successChanceContract = 0;
successChanceOperation = 0;
/**
* This multiplier affects everything that increases synthoid population/community estimate
* e.g. Field analysis, Investigation Op, Undercover Op
*/
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successChanceEstimate = 0;
actionTime = 0;
effHack = 0;
effStr = 0;
effDef = 0;
effDex = 0;
effAgi = 0;
effCha = 0;
stamina = 0;
money = 0;
expGain = 0;
constructor(params: ISkillParams={name:"foo", desc:"foo"}) {
if (!params.name) {
throw new Error("Failed to initialize Bladeburner Skill. No name was specified in ctor");
}
if (!params.desc) {
throw new Error("Failed to initialize Bladeburner Skills. No desc was specified in ctor");
}
this.name = params.name;
this.desc = params.desc;
this.baseCost = params.baseCost ? params.baseCost : 1;
this.costInc = params.costInc ? params.costInc : 1;
if (params.maxLvl) {this.maxLvl = params.maxLvl;}
if (params.successChanceAll) {this.successChanceAll = params.successChanceAll;}
if (params.successChanceStealth) {this.successChanceStealth = params.successChanceStealth;}
if (params.successChanceKill) {this.successChanceKill = params.successChanceKill;}
if (params.successChanceContract) {this.successChanceContract = params.successChanceContract;}
if (params.successChanceOperation) {this.successChanceOperation = params.successChanceOperation;}
if (params.successChanceEstimate) {this.successChanceEstimate = params.successChanceEstimate;}
if (params.actionTime) {this.actionTime = params.actionTime;}
if (params.effHack) {this.effHack = params.effHack;}
if (params.effStr) {this.effStr = params.effStr;}
if (params.effDef) {this.effDef = params.effDef;}
if (params.effDex) {this.effDex = params.effDex;}
if (params.effAgi) {this.effAgi = params.effAgi;}
if (params.effCha) {this.effCha = params.effCha;}
if (params.stamina) {this.stamina = params.stamina;}
if (params.money) {this.money = params.money;}
if (params.expGain) {this.expGain = params.expGain;}
}
calculateCost(currentLevel: number): number {
return Math.floor((this.baseCost + (currentLevel * this.costInc)) * BitNodeMultipliers.BladeburnerSkillCost);
}
}