bitburner-src/src/NetscriptFunctions/Extra.ts

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import { IPlayer } from "../PersonObjects/IPlayer";
import { Exploit } from "../Exploits/Exploit";
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import * as bcrypt from "bcryptjs";
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import { Apr1Events as devMenu } from "../ui/Apr1";
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
export interface INetscriptExtra {
heart: {
break(): number;
};
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openDevMenu(): void;
exploit(): void;
bypass(doc: Document): void;
alterReality(): void;
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rainbow(guess: string): void;
}
export function NetscriptExtra(player: IPlayer): InternalAPI<INetscriptExtra> {
return {
heart: {
// Easter egg function
break: () => (): number => {
return player.karma;
},
},
openDevMenu: () => (): void => {
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devMenu.emit();
},
exploit: () => (): void => {
player.giveExploit(Exploit.UndocumentedFunctionCall);
},
bypass:
(ctx: NetscriptContext) =>
(doc: unknown): void => {
// reset both fields first
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type temporary = { completely_unused_field: unknown };
const d = doc as temporary;
d.completely_unused_field = undefined;
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const real_document = document as unknown as temporary;
real_document.completely_unused_field = undefined;
// set one to true and check that it affected the other.
real_document.completely_unused_field = true;
if (d.completely_unused_field && ctx.workerScript.ramUsage === 1.6) {
player.giveExploit(Exploit.Bypass);
}
d.completely_unused_field = undefined;
real_document.completely_unused_field = undefined;
},
alterReality: () => (): void => {
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// We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes)
let x = false;
const recur = function (depth: number): void {
if (depth === 0) return;
x = !x;
recur(depth - 1);
};
recur(2);
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console.warn("I am sure that this variable is false.");
if (x !== false) {
console.warn("Reality has been altered!");
player.giveExploit(Exploit.RealityAlteration);
}
},
rainbow:
(ctx: NetscriptContext) =>
(guess: unknown): boolean => {
function tryGuess(): boolean {
// eslint-disable-next-line no-sync
const verified = bcrypt.compareSync(
ctx.helper.string("guess", guess),
"$2a$10$aertxDEkgor8baVtQDZsLuMwwGYmkRM/ohcA6FjmmzIHQeTCsrCcO",
);
if (verified) {
player.giveExploit(Exploit.INeedARainbow);
return true;
}
return false;
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}
return tryGuess();
},
};
}