bitburner-src/src/DevMenu/ui/Bladeburner.tsx

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import React, { useState } from "react";
import {
Tooltip,
Typography,
IconButton,
InputLabel,
MenuItem,
FormControl,
Accordion,
AccordionSummary,
AccordionDetails,
} from "@mui/material";
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import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import DeleteIcon from "@mui/icons-material/Delete";
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import { Adjuster } from "./Adjuster";
import { Player } from "@player";
import { CityName } from "../../Enums";
import { Skills as AllSkills } from "../../Bladeburner/Skills";
import { SkillNames } from "../../Bladeburner/data/SkillNames";
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const bigNumber = 1e27;
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export function Bladeburner(): React.ReactElement {
if (!Player.bladeburner) return <></>;
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const bladeburner = Player.bladeburner;
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// Rank functions
const modifyBladeburnerRank = (modify: number) => (rank: number) => bladeburner.changeRank(Player, rank * modify);
const resetBladeburnerRank = () => {
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bladeburner.rank = 0;
bladeburner.maxRank = 0;
};
const addTonsBladeburnerRank = () => bladeburner.changeRank(Player, bigNumber);
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// Skill point functions
const modifyBladeburnerSP = (modify: number) => (skillPoints: number) => {
bladeburner.skillPoints += skillPoints * modify;
};
const resetBladeburnerSP = () => {
bladeburner.skillPoints = 0;
bladeburner.totalSkillPoints = 0;
};
const addTonsBladeburnerSP = () => (bladeburner.skillPoints = bigNumber);
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// Cycles functions
const modifyBladeburnerCycles = (modify: number) => (cycles: number) => (bladeburner.storedCycles += cycles * modify);
const resetBladeburnerCycles = () => (bladeburner.storedCycles = 0);
const addTonsBladeburnerCycles = () => (bladeburner.storedCycles += bigNumber);
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// Chaos functions
const wipeAllChaos = () => Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos = 0));
const wipeActiveCityChaos = () => (bladeburner.cities[bladeburner.city].chaos = 0);
const addAllChaos = (modify: number) => (chaos: number) => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += chaos * modify));
};
const addTonsAllChaos = () => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
};
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// Skill functions
const [skill, setSkill] = useState(SkillNames.BladesIntuition);
function setSkillDropdown(event: SelectChangeEvent): void {
setSkill(event.target.value);
}
const modifySkill = (modifier: number) => (levelchange: number) => {
if (bladeburner.skills[AllSkills[skill].name] == null) resetSkill();
if (!isNaN(levelchange)) {
bladeburner.skills[AllSkills[skill].name] += levelchange * modifier;
bladeburner.updateSkillMultipliers();
}
};
const addTonsOfSkill = () => {
if (bladeburner.skills[AllSkills[skill].name] == null) resetSkill();
bladeburner.skills[AllSkills[skill].name] += bigNumber;
bladeburner.updateSkillMultipliers();
};
const resetSkill = () => {
bladeburner.skills[AllSkills[skill].name] = 0;
bladeburner.updateSkillMultipliers();
};
// Contract functions
const AllContracts = bladeburner.contracts;
const [contractTarget, setContract] = useState(AllContracts.Tracking.name);
function setContractDropdown(event: SelectChangeEvent): void {
setContract(event.target.value);
}
const modifyContractLevel = (modifier: number) => (levelchange: number) => {
if (!isNaN(levelchange)) {
bladeburner.contracts[AllContracts[contractTarget].name].level += levelchange * modifier;
const level = bladeburner.contracts[AllContracts[contractTarget].name].level;
bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = level;
}
};
const modifyContractCount = (modifier: number) => (countchange: number) => {
if (!isNaN(countchange)) bladeburner.contracts[AllContracts[contractTarget].name].count += countchange * modifier;
};
const modifyContractSuccesses = (modifier: number) => (successeschange: number) => {
if (!isNaN(successeschange))
bladeburner.contracts[AllContracts[contractTarget].name].successes += successeschange * modifier;
};
const addTonsOfContractLevel = () => {
bladeburner.contracts[AllContracts[contractTarget].name].level += bigNumber;
const level = bladeburner.contracts[AllContracts[contractTarget].name].level;
bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = level;
};
const addTonsOfContractCount = () => (bladeburner.contracts[AllContracts[contractTarget].name].count += bigNumber);
const addTonsOfContractSuccesses = () =>
(bladeburner.contracts[AllContracts[contractTarget].name].successes += bigNumber);
const resetContractLevel = () => {
bladeburner.contracts[AllContracts[contractTarget].name].level = 1;
bladeburner.contracts[AllContracts[contractTarget].name].maxLevel = 1;
};
const resetContractCount = () => (bladeburner.contracts[AllContracts[contractTarget].name].count = 0);
const resetContractSuccesses = () => (bladeburner.contracts[AllContracts[contractTarget].name].successes = 0);
// Operation functions
const AllOperations = bladeburner.operations;
const [operationTarget, setOperation] = useState(AllOperations.Investigation.name);
function setOperationDropdown(event: SelectChangeEvent): void {
setOperation(event.target.value);
}
const modifyOperationLevel = (modifier: number) => (levelchange: number) => {
if (!isNaN(levelchange)) {
bladeburner.operations[AllOperations[operationTarget].name].level += levelchange * modifier;
const level = bladeburner.operations[AllOperations[operationTarget].name].level;
bladeburner.operations[AllOperations[operationTarget].name].maxLevel = level;
}
};
const modifyOperationCount = (modifier: number) => (countchange: number) => {
if (!isNaN(countchange))
bladeburner.operations[AllOperations[operationTarget].name].count += countchange * modifier;
};
const modifyOperationSuccesses = (modifier: number) => (successeschange: number) => {
if (!isNaN(successeschange))
bladeburner.operations[AllOperations[operationTarget].name].successes += successeschange * modifier;
};
const addTonsOfOperationLevel = () => {
bladeburner.operations[AllOperations[operationTarget].name].level += bigNumber;
const level = bladeburner.operations[AllOperations[operationTarget].name].level;
bladeburner.operations[AllOperations[operationTarget].name].maxLevel = level;
};
const addTonsOfOperationCount = () =>
(bladeburner.operations[AllOperations[operationTarget].name].count += bigNumber);
const addTonsOfOperationSuccesses = () =>
(bladeburner.operations[AllOperations[operationTarget].name].successes += bigNumber);
const resetOperationLevel = () => {
bladeburner.operations[AllOperations[operationTarget].name].level = 1;
bladeburner.operations[AllOperations[operationTarget].name].maxLevel = 1;
};
const resetOperationCount = () => (bladeburner.operations[AllOperations[operationTarget].name].count = 0);
const resetOperationSuccesses = () => (bladeburner.operations[AllOperations[operationTarget].name].successes = 0);
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return (
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<Typography>Bladeburner</Typography>
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</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
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<Typography>Rank:</Typography>
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</td>
<td>
<Adjuster
label="rank"
placeholder="amt"
tons={addTonsBladeburnerRank}
add={modifyBladeburnerRank(1)}
subtract={modifyBladeburnerRank(-1)}
reset={resetBladeburnerRank}
/>
</td>
</tr>
<tr>
<td>
<Typography>SP:</Typography>
</td>
<td>
<Adjuster
label="skill points"
placeholder="amt"
tons={addTonsBladeburnerSP}
add={modifyBladeburnerSP(1)}
subtract={modifyBladeburnerSP(-1)}
reset={resetBladeburnerSP}
/>
</td>
</tr>
<tr>
<td>
<Typography>Cycles: </Typography>
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</td>
<td>
<Adjuster
label="cycles"
placeholder="amt"
tons={addTonsBladeburnerCycles}
add={modifyBladeburnerCycles(1)}
subtract={modifyBladeburnerCycles(-1)}
reset={resetBladeburnerCycles}
/>
</td>
</tr>
<tr>
<td>
<Typography>Chaos:</Typography>
</td>
<td>
<Adjuster
label="chaos in all cities"
placeholder="amt"
tons={addTonsAllChaos}
add={addAllChaos(1)}
subtract={addAllChaos(-1)}
reset={wipeAllChaos}
/>
</td>
<Tooltip title="Wipe Active City Chaos">
<IconButton
onClick={wipeActiveCityChaos}
size="large"
arial-label="clear-active-city-chaos"
title="Clear Only Active City Chaos"
>
<DeleteIcon sx={{ fontSize: 40 }} />
</IconButton>
</Tooltip>
</tr>
<tr>
<td>
<Typography>Skills: </Typography>
</td>
<td align="center">
<FormControl>
<InputLabel id="skills-select"></InputLabel>
<Select labelId="skills-select" id="skills-dropdown" onChange={setSkillDropdown} value={skill}>
{Object.values(AllSkills).map((skill) => (
<MenuItem key={skill.name} value={skill.name}>
{skill.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Level:</Typography>
</td>
<td>
<Adjuster
label="Level"
placeholder="amt"
tons={addTonsOfSkill}
add={modifySkill(1)}
subtract={modifySkill(-1)}
reset={resetSkill}
/>
</td>
</tr>
<tr>
<td>
<Typography>Contracts: </Typography>
</td>
<td align="center">
<FormControl>
<InputLabel id="contracts-select"></InputLabel>
<Select
labelId="contracts-select"
id="contracts-dropdown"
onChange={setContractDropdown}
value={contractTarget}
>
{Object.values(AllContracts).map((contract) => (
<MenuItem key={contract.name} value={contract.name}>
{contract.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Level:</Typography>
</td>
<td>
<Adjuster
label="Level"
placeholder="amt"
tons={addTonsOfContractLevel}
add={modifyContractLevel(1)}
subtract={modifyContractLevel(-1)}
reset={resetContractLevel}
/>
</td>
</tr>
<tr>
<td>
<Typography>Successes:</Typography>
</td>
<td>
<Adjuster
label="Successes"
placeholder="amt"
tons={addTonsOfContractSuccesses}
add={modifyContractSuccesses(1)}
subtract={modifyContractSuccesses(-1)}
reset={resetContractSuccesses}
/>
</td>
</tr>
<tr>
<td>
<Typography>Count:</Typography>
</td>
<td>
<Adjuster
label="Count"
placeholder="amt"
tons={addTonsOfContractCount}
add={modifyContractCount(1)}
subtract={modifyContractCount(-1)}
reset={resetContractCount}
/>
</td>
</tr>
<tr>
<td>
<Typography>Operations: </Typography>
</td>
<td align="center">
<FormControl>
<InputLabel id="Operations-select"></InputLabel>
<Select
labelId="Operations-select"
id="Operations-dropdown"
onChange={setOperationDropdown}
value={operationTarget}
>
{Object.values(AllOperations).map((Operation) => (
<MenuItem key={Operation.name} value={Operation.name}>
{Operation.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Level:</Typography>
</td>
<td>
<Adjuster
label="Level"
placeholder="amt"
tons={addTonsOfOperationLevel}
add={modifyOperationLevel(1)}
subtract={modifyOperationLevel(-1)}
reset={resetOperationLevel}
/>
</td>
</tr>
<tr>
<td>
<Typography>Successes:</Typography>
</td>
<td>
<Adjuster
label="Successes"
placeholder="amt"
tons={addTonsOfOperationSuccesses}
add={modifyOperationSuccesses(1)}
subtract={modifyOperationSuccesses(-1)}
reset={resetOperationSuccesses}
/>
</td>
</tr>
<tr>
<td>
<Typography>Count:</Typography>
</td>
<td>
<Adjuster
label="Count"
placeholder="amt"
tons={addTonsOfOperationCount}
add={modifyOperationCount(1)}
subtract={modifyOperationCount(-1)}
reset={resetOperationCount}
/>
</td>
</tr>
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</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}