bitburner-src/src/ui/CharacterInfo.tsx

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import React, { useState, useEffect } from "react";
import { numeralWrapper } from "../ui/numeralFormat";
import { BitNodes } from "../BitNode/BitNode";
import { IPlayer } from "../PersonObjects/IPlayer";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
import { HacknetServerConstants } from "../Hacknet/data/Constants";
import { StatsTable } from "./React/StatsTable";
import { Money } from "./React/Money";
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interface IProps {
player: IPlayer;
}
export function CharacterInfo(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
const [divisionName, setDivisionName] = useState("Overview");
useEffect(() => {
const id = setInterval(rerender, 20);
return () => clearInterval(id);
}, []);
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function LastEmployer(): React.ReactElement {
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if (props.player.companyName) {
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return (
<>
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<span>Employer at which you last worked: {props.player.companyName}</span>
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<br />
</>
);
}
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return <></>;
}
function LastJob(): React.ReactElement {
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if (props.player.companyName !== "") {
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return (
<>
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<span>Job you last worked: {props.player.jobs[props.player.companyName]}</span>
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<br />
</>
);
}
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return <></>;
}
function Employers(): React.ReactElement {
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if (props.player.jobs && Object.keys(props.player.jobs).length !== 0)
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return (
<>
<span>All Employers:</span>
<br />
<ul>
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{Object.keys(props.player.jobs).map((j) => (
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<li key={j}> * {j}</li>
))}
</ul>
<br />
<br />
</>
);
return <></>;
}
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function Hacknet(): React.ReactElement {
// Can't import HacknetHelpers for some reason.
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if (!(props.player.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
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return (
<>
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<span>{`Hacknet Nodes owned: ${props.player.hacknetNodes.length}`}</span>
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<br />
</>
);
} else {
return (
<>
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<span>{`Hacknet Servers owned: ${props.player.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</span>
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<br />
</>
);
}
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}
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function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
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const parts: any[][] = [[`Total:`, <Money money={src.total} />]];
if (src.bladeburner) {
parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]);
}
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if (src.codingcontract) {
parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]);
}
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if (src.work) {
parts.push([`Company Work:`, <Money money={src.work} />]);
}
if (src.class) {
parts.push([`Class:`, <Money money={src.class} />]);
}
if (src.corporation) {
parts.push([`Corporation:`, <Money money={src.corporation} />]);
}
if (src.crime) {
parts.push([`Crimes:`, <Money money={src.crime} />]);
}
if (src.gang) {
parts.push([`Gang:`, <Money money={src.gang} />]);
}
if (src.hacking) {
parts.push([`Hacking:`, <Money money={src.hacking} />]);
}
if (src.hacknetnode) {
parts.push([`Hacknet Nodes:`, <Money money={src.hacknetnode} />]);
}
if (src.hospitalization) {
parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]);
}
if (src.infiltration) {
parts.push([`Infiltration:`, <Money money={src.infiltration} />]);
}
if (src.stock) {
parts.push([`Stock Market:`, <Money money={src.stock} />]);
}
if (src.casino) {
parts.push([`Casino:`, <Money money={src.casino} />]);
}
if (src.sleeves) {
parts.push([`Sleeves:`, <Money money={src.sleeves} />]);
}
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return StatsTable(parts);
}
function openMoneyModal(): void {
let content = (
<>
<u>Money earned since you last installed Augmentations:</u>
<br />
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{convertMoneySourceTrackerToString(props.player.moneySourceA)}
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</>
);
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if (props.player.sourceFiles.length !== 0) {
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content = (
<>
{content}
<br />
<br />
<u>Money earned in this BitNode:</u>
<br />
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{convertMoneySourceTrackerToString(props.player.moneySourceB)}
</>
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);
}
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dialogBoxCreate(content, false);
}
function Intelligence(): React.ReactElement {
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if (props.player.intelligence > 0 && (props.player.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
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return (
<tr key="5">
<td>Intelligence:</td>
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<td style={{ textAlign: "right" }}>{numeralWrapper.formatSkill(props.player.intelligence)}</td>
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</tr>
);
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}
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return <></>;
}
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function MultiplierTable(props: any): React.ReactElement {
function bn5Stat(r: any): JSX.Element {
if (SourceFileFlags[5] > 0 && r.length > 2 && r[1] != r[2]) {
return (
<td key="2" style={{ textAlign: "right" }}>
{" "}
({numeralWrapper.formatPercentage(r[2])})
</td>
);
}
return <></>;
}
return (
<>
<table>
<tbody>
{props.rows.map((r: any) => (
<tr key={r[0]}>
<td key="0">{`${r[0]} multiplier:`}</td>
<td key="1" style={{ textAlign: "right", paddingLeft: "5px" }}>
{numeralWrapper.formatPercentage(r[1])}
</td>
{bn5Stat(r)}
</tr>
))}
</tbody>
</table>
</>
);
}
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function BladeburnerMults(): React.ReactElement {
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if (!props.player.canAccessBladeburner()) return <></>;
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return (
<>
<MultiplierTable
rows={[
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["Bladeburner Success Chance", props.player.bladeburner_max_stamina_mult],
["Bladeburner Max Stamina", props.player.bladeburner_stamina_gain_mult],
["Bladeburner Stamina Gain", props.player.bladeburner_analysis_mult],
["Bladeburner Field Analysis", props.player.bladeburner_success_chance_mult],
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]}
/>
<br />
</>
);
}
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function CurrentBitNode(): React.ReactElement {
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if (props.player.sourceFiles.length > 0) {
const index = "BitNode" + props.player.bitNodeN;
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return (
<>
<span>
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Current BitNode: {props.player.bitNodeN} ({BitNodes[index].name})
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</span>
<br />
<br />
<div style={{ width: "60%", fontSize: "13px", marginLeft: "4%" }}>
{BitNodes[index].info.split("<br>").map((t, i) => (
<div key={i}>
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<span style={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>{t}</span>
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<br />
</div>
))}
</div>
</>
);
}
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return <></>;
}
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const timeRows = [
["Time played since last Augmentation:", convertTimeMsToTimeElapsedString(props.player.playtimeSinceLastAug)],
];
if (props.player.sourceFiles.length > 0) {
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timeRows.push([
"Time played since last Bitnode destroyed:",
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convertTimeMsToTimeElapsedString(props.player.playtimeSinceLastBitnode),
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]);
}
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timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(props.player.totalPlaytime)]);
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return (
<pre>
<b>General</b>
<br />
<br />
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<span>Current City: {props.player.city}</span>
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<br />
<LastEmployer />
<LastJob />
<Employers />
<span>
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Money: <Money money={props.player.money.toNumber()} />
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</span>
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<button className="popup-box-button" style={{ display: "inline-block", float: "none" }} onClick={openMoneyModal}>
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Money Statistics & Breakdown
</button>
<br />
<br />
<b>Stats</b>
<table>
<tbody>
<tr key="0">
<td key="0">Hacking:</td>
<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(props.player.hacking_skill)}
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</td>
<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(props.player.hacking_exp)} exp)
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</td>
</tr>
<tr key="1">
<td key="0">Strength:</td>
<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(props.player.strength)}
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</td>
<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(props.player.strength_exp)} exp)
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</td>
</tr>
<tr key="2">
<td key="0">Defense:</td>
<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(props.player.defense)}
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</td>
<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(props.player.defense_exp)} exp)
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</td>
</tr>
<tr key="3">
<td key="0">Dexterity:</td>
<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(props.player.dexterity)}
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</td>
<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(props.player.dexterity_exp)} exp)
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</td>
</tr>
<tr key="4">
<td key="0">Agility:</td>
<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(props.player.agility)}
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</td>
<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(props.player.agility_exp)} exp)
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</td>
</tr>
<tr key="5">
<td key="0">Charisma:</td>
<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatSkill(props.player.charisma)}
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</td>
<td key="2" style={{ textAlign: "right" }}>
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({numeralWrapper.formatExp(props.player.charisma_exp)} exp)
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</td>
</tr>
<Intelligence />
</tbody>
</table>
<br />
<MultiplierTable
rows={[
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["Hacking Chance", props.player.hacking_chance_mult],
["Hacking Speed", props.player.hacking_speed_mult],
[
"Hacking Money",
props.player.hacking_money_mult,
props.player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
],
[
"Hacking Growth",
props.player.hacking_grow_mult,
props.player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
],
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]}
/>
<br />
<MultiplierTable
rows={[
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[
"Hacking Level",
props.player.hacking_mult,
props.player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier,
],
[
"Hacking Experience",
props.player.hacking_exp_mult,
props.player.hacking_exp_mult * BitNodeMultipliers.HackExpGain,
],
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]}
/>
<br />
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<MultiplierTable
rows={[
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[
"Strength Level",
props.player.strength_mult,
props.player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience", props.player.strength_exp_mult],
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]}
/>
<br />
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<MultiplierTable
rows={[
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[
"Defense Level",
props.player.defense_mult,
props.player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience", props.player.defense_exp_mult],
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]}
/>
<br />
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<MultiplierTable
rows={[
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[
"Dexterity Level",
props.player.dexterity_mult,
props.player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
],
["Dexterity Experience", props.player.dexterity_exp_mult],
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]}
/>
<br />
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<MultiplierTable
rows={[
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[
"Agility Level",
props.player.agility_mult,
props.player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience", props.player.agility_exp_mult],
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]}
/>
<br />
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<MultiplierTable
rows={[
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[
"Charisma Level",
props.player.charisma_mult,
props.player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
],
["Charisma Experience", props.player.charisma_exp_mult],
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]}
/>
<br />
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<MultiplierTable
rows={[
[
"Hacknet Node production",
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props.player.hacknet_node_money_mult,
props.player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
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],
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["Hacknet Node purchase cost", props.player.hacknet_node_purchase_cost_mult],
["Hacknet Node RAM upgrade cost", props.player.hacknet_node_ram_cost_mult],
["Hacknet Node Core purchase cost", props.player.hacknet_node_core_cost_mult],
["Hacknet Node level upgrade cost", props.player.hacknet_node_level_cost_mult],
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]}
/>
<br />
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<MultiplierTable
rows={[
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["Company reputation gain", props.player.company_rep_mult],
[
"Faction reputation gain",
props.player.faction_rep_mult,
props.player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
],
["Salary", props.player.work_money_mult, props.player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
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]}
/>
<br />
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<MultiplierTable
rows={[
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["Crime success", props.player.crime_success_mult],
["Crime money", props.player.crime_money_mult, props.player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
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]}
/>
<br />
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<BladeburnerMults />
<br />
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<b>Misc.</b>
<br />
<br />
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<span>{`Servers owned: ${props.player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span>
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<br />
<Hacknet />
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<span>{`Augmentations installed: ${props.player.augmentations.length}`}</span>
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<br />
<br />
{StatsTable(timeRows)}
<br />
<CurrentBitNode />
</pre>
);
}