bitburner-src/utils/IPAddress.js

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import {AllServers} from "../src/Server";
import {getRandomByte} from "./helpers/getRandomByte";
/* Functions to deal with manipulating IP addresses*/
//Generate a random IP address
//Will not return an IP address that already exists in the AllServers array
function createRandomIp() {
var ip = getRandomByte(99) + '.' +
getRandomByte(9) + '.' +
getRandomByte(9) + '.' +
getRandomByte(9);
//If the Ip already exists, recurse to create a new one
if (ipExists(ip)) {
return createRandomIp();
}
return ip;
}
//Returns true if the IP already exists in one of the game's servers
function ipExists(ip) {
for (var property in AllServers) {
if (AllServers.hasOwnProperty(property)) {
if (property == ip) {
return true;
}
}
}
return false;
}
export {createRandomIp, ipExists};