mirror of
https://github.com/bitburner-official/bitburner-src.git
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[refactor] Moved getRandombyte
to its own TS file
Also made use of `getRandomInt`
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@ -1,13 +1,15 @@
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import {AllServers} from "../src/Server";
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import {getRandomByte} from "./helpers/getRandomByte";
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/* Functions to deal with manipulating IP addresses*/
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//Generate a random IP address
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//Will not return an IP address that already exists in the AllServers array
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function createRandomIp() {
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var ip = createRandomByte(99) +'.' +
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createRandomByte(9) +'.' +
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createRandomByte(9) +'.' +
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createRandomByte(9);
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var ip = getRandomByte(99) + '.' +
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getRandomByte(9) + '.' +
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getRandomByte(9) + '.' +
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getRandomByte(9);
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//If the Ip already exists, recurse to create a new one
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if (ipExists(ip)) {
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@ -28,10 +30,6 @@ function ipExists(ip) {
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return false;
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}
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function createRandomByte(n=9) {
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return Math.round(Math.random()*n);
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}
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function isValidIPAddress(ipaddress) {
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if (/^(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress))
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{
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13
utils/helpers/getRandomByte.ts
Normal file
13
utils/helpers/getRandomByte.ts
Normal file
@ -0,0 +1,13 @@
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import { getRandomInt } from "./getRandomInt";
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/**
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* Gets a random value in the range of a byte (0 - 255), or up to the maximum.
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* @param max The maximum value (up to 255).
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*/
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export function getRandomByte(max: number) {
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// Technically 2^8 is 256, but the values are 0-255, not 1-256.
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const byteMaximum: number = 255;
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const upper: number = Math.max(Math.min(max, byteMaximum), 0);
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return getRandomInt(0, upper);
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}
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