Bitburner source code.
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Steven Evans 8b98321b9c [refactor] Moved getRandombyte to its own TS file
Also made use of `getRandomInt`
2018-07-08 20:17:49 -04:00
css unify dropdown and text input accross the app 2018-06-13 16:20:27 -04:00
dist Initial commit for new Netscript 1 Intepreter 2018-07-08 18:53:24 -05:00
doc Updated version to v0.39.1. Production Build. Updated documentation 2018-07-04 23:52:54 -05:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
src [refactor] Moved 'getRandomInt' to its own TS file 2018-07-08 20:17:49 -04:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils [refactor] Moved getRandombyte to its own TS file 2018-07-08 20:17:49 -04:00
.eslintignore [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.eslintrc.js [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
CONTRIBUTING.md Updating CONTRIBUTING.md 2018-06-26 16:43:26 -05:00
favicon.ico [feature] Adding favicon and related. 2018-06-19 22:42:51 -04:00
index.html Initial commit for new Netscript 1 Intepreter 2018-07-08 18:53:24 -05:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
netscript.js [style] Fixing semicolon placement 2018-06-26 22:10:00 -04:00
package-lock.json Merge branch 'dev' into eslint 2018-06-26 22:04:45 -04:00
package.json [chore] Chaining all the lint scripts to one easier to run command 2018-06-26 22:20:26 -04:00
README.md [doc] Completed a previous incomplete sentence. 2018-06-21 10:18:08 -04:00
stylelint.config.js [chore] Adding Stylelint 2018-06-22 23:02:12 -04:00
tsconfig.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
tslint.json [chore] Disable "no-inferrable-types" lint rule 2018-06-24 21:49:07 -04:00
webpack.config.js [chore] Introduce TypeScript; Tested out with HelpText. 2018-06-13 23:38:35 -04:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played at https://danielyxie.github.io/bitburner.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.

Wiki

The game's wiki can be found on Wikia. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.