2021-12-29 14:46:56 +01:00
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/* eslint-disable @typescript-eslint/no-var-requires */
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const greenworks = require("./greenworks");
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2022-01-05 20:17:54 +01:00
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const log = require("electron-log");
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2021-12-29 14:46:56 +01:00
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function enableAchievementsInterval(window) {
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2022-01-14 12:06:59 +01:00
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// If the Steam API could not be initialized on game start, we'll abort this.
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if (global.greenworksError) return;
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2021-12-29 14:46:56 +01:00
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// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
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// here. Hey if it works it works.
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const steamAchievements = greenworks.getAchievementNames();
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const intervalID = setInterval(async () => {
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try {
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const playerAchievements = await window.webContents.executeJavaScript("document.achievements");
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for (const ach of playerAchievements) {
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if (!steamAchievements.includes(ach)) continue;
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greenworks.activateAchievement(ach, () => undefined);
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}
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} catch (error) {
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log.error(error);
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// The interval probably did not get cleared after a window kill
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log.warn('Clearing achievements timer');
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clearInterval(intervalID);
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return;
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}
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}, 1000);
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window.achievementsIntervalID = intervalID;
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}
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function disableAchievementsInterval(window) {
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if (window.achievementsIntervalID) {
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clearInterval(window.achievementsIntervalID);
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}
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}
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module.exports = {
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enableAchievementsInterval, disableAchievementsInterval
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}
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