bitburner-src/src/CotMG/ActiveFragment.ts

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import { Fragment, FragmentById } from "./Fragment";
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
export interface IActiveFragmentParams {
x: number;
y: number;
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rotation: number;
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fragment: Fragment;
}
export class ActiveFragment {
id: number;
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avgCharge: number;
numCharge: number;
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rotation: number;
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x: number;
y: number;
constructor(params?: IActiveFragmentParams) {
if (params) {
this.id = params.fragment.id;
this.x = params.x;
this.y = params.y;
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this.avgCharge = 0;
this.numCharge = 0;
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this.rotation = params.rotation;
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} else {
this.id = -1;
this.x = -1;
this.y = -1;
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this.avgCharge = -1;
this.numCharge = -1;
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this.rotation = -1;
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}
}
collide(other: ActiveFragment): boolean {
const thisFragment = this.fragment();
const otherFragment = other.fragment();
// These 2 variables converts 'this' local coordinates to world to other local.
const dx: number = other.x - this.x;
const dy: number = other.y - this.y;
for (let j = 0; j < thisFragment.shape.length; j++) {
for (let i = 0; i < thisFragment.shape[j].length; i++) {
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if (thisFragment.fullAt(i, j, this.rotation) && otherFragment.fullAt(i - dx, j - dy, other.rotation))
return true;
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}
}
return false;
}
fragment(): Fragment {
const fragment = FragmentById(this.id);
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if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment.");
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return fragment;
}
fullAt(worldX: number, worldY: number): boolean {
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return this.fragment().fullAt(worldX - this.x, worldY - this.y, this.rotation);
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}
neighboors(): number[][] {
return this.fragment()
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.neighboors(this.rotation)
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.map((cell) => [this.x + cell[0], this.y + cell[1]]);
}
copy(): ActiveFragment {
// We have to do a round trip because the constructor.
const fragment = FragmentById(this.id);
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if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment.");
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const c = new ActiveFragment({ x: this.x, y: this.y, rotation: this.rotation, fragment: fragment });
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c.avgCharge = this.avgCharge;
c.numCharge = this.numCharge;
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return c;
}
/**
* Serialize an active fragment to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("ActiveFragment", this);
}
/**
* Initializes an acive fragment from a JSON save state
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): ActiveFragment {
return Generic_fromJSON(ActiveFragment, value.data);
}
}
Reviver.constructors.ActiveFragment = ActiveFragment;