2017-04-13 19:33:34 +02:00
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/* Worker code, contains Netscript scripts that are actually running */
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2016-11-28 23:02:06 +01:00
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2016-11-30 23:08:21 +01:00
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//TODO Tested For and while and generic call statements. Have not tested if statements
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2016-11-28 23:02:06 +01:00
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/* Actual Worker Code */
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2017-06-17 04:53:57 +02:00
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function WorkerScript(runningScriptObj) {
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this.name = runningScriptObj.filename;
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2016-11-30 00:38:50 +01:00
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this.running = false;
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2016-12-02 22:57:20 +01:00
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this.serverIp = null;
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2017-06-17 04:53:57 +02:00
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this.code = runningScriptObj.scriptRef.code;
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2016-11-30 00:38:50 +01:00
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this.env = new Environment();
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2016-12-02 22:57:20 +01:00
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this.output = "";
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2016-12-19 19:20:19 +01:00
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this.ramUsage = 0;
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2017-06-17 04:53:57 +02:00
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this.scriptRef = runningScriptObj;
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2017-05-01 07:39:48 +02:00
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this.errorMessage = "";
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2017-06-17 04:53:57 +02:00
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this.args = runningScriptObj.args;
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2016-12-19 19:20:19 +01:00
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}
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//Returns the server on which the workerScript is running
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WorkerScript.prototype.getServer = function() {
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return AllServers[this.serverIp];
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2016-11-28 23:02:06 +01:00
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}
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2016-11-30 00:07:24 +01:00
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//Array containing all scripts that are running across all servers, to easily run them all
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2016-11-28 23:02:06 +01:00
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var workerScripts = [];
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//Loop through workerScripts and run every script that is not currently running
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function runScriptsLoop() {
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2016-12-05 23:31:46 +01:00
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//Run any scripts that haven't been started
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2016-11-28 23:02:06 +01:00
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for (var i = 0; i < workerScripts.length; i++) {
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2016-12-05 23:31:46 +01:00
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//If it isn't running, start the script
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2016-12-06 17:59:20 +01:00
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
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2016-12-15 23:22:42 +01:00
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try {
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var ast = Parser(Tokenizer(InputStream(workerScripts[i].code)));
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2017-06-17 04:53:57 +02:00
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//console.log(ast);
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2016-12-15 23:22:42 +01:00
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} catch (e) {
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2017-06-02 21:46:14 +02:00
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console.log("Error parsing script: " + workerScripts[i].name);
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2017-06-01 15:36:49 +02:00
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dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
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2017-04-13 21:36:03 +02:00
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workerScripts[i].env.stopFlag = true;
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2016-12-19 19:20:19 +01:00
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continue;
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2016-12-15 23:22:42 +01:00
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}
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2017-04-23 04:32:51 +02:00
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2016-11-28 23:02:06 +01:00
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workerScripts[i].running = true;
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2016-12-05 23:31:46 +01:00
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var p = evaluate(ast, workerScripts[i]);
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//Once the code finishes (either resolved or rejected, doesnt matter), set its
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//running status to false
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2016-12-06 17:59:20 +01:00
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p.then(function(w) {
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2016-12-14 21:29:40 +01:00
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console.log("Stopping script " + w.name + " because it finished running naturally");
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2016-12-06 17:59:20 +01:00
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w.running = false;
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w.env.stopFlag = true;
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2017-06-17 04:53:57 +02:00
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w.scriptRef.log("Script finished running");
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2016-12-06 17:59:20 +01:00
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}, function(w) {
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2016-12-15 23:22:42 +01:00
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if (w instanceof Error) {
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2017-06-17 04:53:57 +02:00
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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console.log("ERROR: Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN");
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return;
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2017-05-01 07:39:48 +02:00
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} else if (w instanceof WorkerScript) {
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if (isScriptErrorMessage(w.errorMessage)) {
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var errorTextArray = w.errorMessage.split("|");
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if (errorTextArray.length != 4) {
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console.log("ERROR: Something wrong with Error text in evaluator...");
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console.log("Error text: " + errorText);
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2017-05-31 02:00:24 +02:00
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return;
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2017-05-01 07:39:48 +02:00
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}
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var serverIp = errorTextArray[1];
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var scriptName = errorTextArray[2];
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var errorMsg = errorTextArray[3];
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2016-12-19 19:20:19 +01:00
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2017-06-17 04:53:57 +02:00
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dialogBoxCreate("Script runtime error: <br>Server Ip: " + serverIp +
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"<br>Script name: " + scriptName +
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"<br>Args:" + printArray(w.args) + "<br>" + errorMsg);
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w.scriptRef.log("Script crashed with runtime error");
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} else {
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w.scriptRef.log("Script killed");
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2017-05-01 07:39:48 +02:00
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}
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2016-12-15 23:22:42 +01:00
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w.running = false;
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w.env.stopFlag = true;
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2017-06-17 04:53:57 +02:00
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2017-05-31 02:00:24 +02:00
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} else if (isScriptErrorMessage(w)) {
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2017-06-17 04:53:57 +02:00
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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console.log("ERROR: Evaluating workerscript returns only error message rather than WorkerScript object. THIS SHOULDN'T HAPPEN");
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return;
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2017-06-07 06:09:53 +02:00
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} else {
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dialogBoxCreate("An unknown script died for an unknown reason. This is a bug please contact game dev");
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2017-05-31 02:00:24 +02:00
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}
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2016-12-05 23:31:46 +01:00
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});
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}
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}
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//Delete any scripts that finished or have been killed. Loop backwards bc removing
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//items fucks up the indexing
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for (var i = workerScripts.length - 1; i >= 0; i--) {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == true) {
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2016-12-14 00:52:32 +01:00
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console.log("Deleting script: " + workerScripts[i].name);
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2016-12-19 19:20:19 +01:00
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//Delete script from the runningScripts array on its host serverIp
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2016-12-05 23:31:46 +01:00
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var ip = workerScripts[i].serverIp;
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var name = workerScripts[i].name;
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for (var j = 0; j < AllServers[ip].runningScripts.length; j++) {
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2017-06-17 04:53:57 +02:00
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if (AllServers[ip].runningScripts[j].filename == name &&
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compareArrays(AllServers[ip].runningScripts[j].args, workerScripts[i].args)) {
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2016-12-06 17:59:20 +01:00
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AllServers[ip].runningScripts.splice(j, 1);
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2016-12-05 23:31:46 +01:00
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break;
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}
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}
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2017-06-13 07:34:45 +02:00
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2016-12-19 19:20:19 +01:00
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//Free RAM
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AllServers[ip].ramUsed -= workerScripts[i].ramUsage;
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2017-06-06 23:22:57 +02:00
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//Delete script from Active Scripts
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deleteActiveScriptsItem(workerScripts[i]);
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2016-12-05 23:31:46 +01:00
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//Delete script from workerScripts
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workerScripts.splice(i, 1);
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2016-11-28 23:02:06 +01:00
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}
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}
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setTimeout(runScriptsLoop, 10000);
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}
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2016-12-06 19:09:23 +01:00
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//Queues a script to be killed by settings its stop flag to true. Then, the code will reject
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//all of its promises recursively, and when it does so it will no longer be running.
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//The runScriptsLoop() will then delete the script from worker scripts
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2017-06-17 04:53:57 +02:00
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function killWorkerScript(runningScriptObj, serverIp) {
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2016-12-06 19:09:23 +01:00
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for (var i = 0; i < workerScripts.length; i++) {
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2017-06-17 04:53:57 +02:00
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if (workerScripts[i].name == runningScriptObj.filename && workerScripts[i].serverIp == serverIp &&
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compareArrays(workerScripts[i].args, runningScriptObj.args)) {
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2016-12-06 19:09:23 +01:00
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workerScripts[i].env.stopFlag = true;
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2017-06-07 06:09:53 +02:00
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return true;
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2016-12-06 19:09:23 +01:00
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}
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}
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2017-06-07 06:09:53 +02:00
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return false;
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2016-12-06 19:09:23 +01:00
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}
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2016-12-14 21:29:40 +01:00
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//Queues a script to be run
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2017-06-17 04:53:57 +02:00
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function addWorkerScript(runningScriptObj, server) {
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var filename = runningScriptObj.filename;
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2016-12-14 21:29:40 +01:00
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//Update server's ram usage
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2017-06-11 23:07:38 +02:00
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var threads = 1;
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2017-06-17 04:53:57 +02:00
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if (runningScriptObj.threads && !isNaN(runningScriptObj.threads)) {
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threads = runningScriptObj.threads;
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2017-06-11 23:07:38 +02:00
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} else {
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script.threads = 1;
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}
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2017-06-17 04:53:57 +02:00
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var ramUsage = runningScriptObj.scriptRef.ramUsage * threads * Math.pow(1.02, threads-1);
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2017-06-11 03:46:02 +02:00
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server.ramUsed += ramUsage;
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2016-12-14 21:29:40 +01:00
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2016-12-19 19:20:19 +01:00
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//Create the WorkerScript
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2017-06-17 04:53:57 +02:00
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var s = new WorkerScript(runningScriptObj);
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2016-12-14 21:29:40 +01:00
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s.serverIp = server.ip;
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2017-06-11 03:46:02 +02:00
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s.ramUsage = ramUsage;
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2016-12-19 19:20:19 +01:00
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//Add the WorkerScript to the Active Scripts list
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2017-06-06 23:22:57 +02:00
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addActiveScriptsItem(s);
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2016-12-19 19:20:19 +01:00
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//Add the WorkerScript
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2016-12-14 21:29:40 +01:00
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workerScripts.push(s);
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2016-12-15 18:51:23 +01:00
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return;
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2016-12-14 21:29:40 +01:00
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}
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2016-12-19 19:20:19 +01:00
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//Updates the online running time stat of all running scripts
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function updateOnlineScriptTimes(numCycles = 1) {
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var time = (numCycles * Engine._idleSpeed) / 1000; //seconds
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for (var i = 0; i < workerScripts.length; ++i) {
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workerScripts[i].scriptRef.onlineRunningTime += time;
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}
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}
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2016-11-28 23:02:06 +01:00
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runScriptsLoop();
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