2017-02-03 00:33:47 +01:00
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/* Functions that handle applying for different jobs/positions in a Company */
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2017-02-03 05:02:27 +01:00
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//Determines the job that the Player should get (if any) at the current
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//company
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PlayerObject.prototype.applyForJob = function(entryPosType) {
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2017-02-03 23:05:59 +01:00
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if (Engine.Debug) {
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console.log("Player.applyForJob() called");
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}
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var currCompany = "";
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if (this.companyName != "") {
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currCompany = Companies[this.companyName];
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}
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var currPositionName = "";
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if (this.companyPosition != "") {
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currPositionName = this.companyPosition.positionName;
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}
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2017-02-03 00:33:47 +01:00
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var company = Companies[this.location]; //Company being applied to
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2017-02-03 05:02:27 +01:00
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var pos = entryPosType;
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2017-02-03 23:05:59 +01:00
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if (!this.isQualified(company, pos)) {
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2017-04-24 17:35:10 +02:00
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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2017-02-03 23:05:59 +01:00
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return;
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}
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2017-02-03 00:33:47 +01:00
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while (true) {
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2017-02-03 05:02:27 +01:00
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if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
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2017-02-03 00:33:47 +01:00
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var newPos = getNextCompanyPosition(pos);
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2017-02-03 05:02:27 +01:00
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2017-02-03 23:05:59 +01:00
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if (newPos == null) {
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if (Engine.Debug) {
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console.log("Player already at highest position, cannot go any higher");
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}
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break;
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}
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2017-02-03 05:02:27 +01:00
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//Check if this company has this position
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if (company.hasPosition(newPos)) {
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if (!this.isQualified(company, newPos)) {
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//If player not qualified for next job, break loop so player will be given current job
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break;
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}
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pos = newPos;
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} else {
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2017-02-03 23:05:59 +01:00
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break;
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2017-02-03 00:33:47 +01:00
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}
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}
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//Check if the determined job is the same as the player's current job
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2017-02-03 23:05:59 +01:00
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if (currCompany != "") {
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if (currCompany.companyName == company.companyName &&
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pos.positionName == currPositionName) {
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dialogBoxCreate("Unfortunately, you do not qualify for a promotion");
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return; //Same job, do nothing
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}
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 23:05:59 +01:00
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2017-02-03 00:33:47 +01:00
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2017-02-03 05:02:27 +01:00
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//Lose reputation from a Company if you are leaving it for another job
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2017-04-24 17:35:10 +02:00
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var leaveCompany = false;
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var oldCompanyName = "";
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2017-02-03 23:05:59 +01:00
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if (currCompany != "") {
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if (currCompany.companyName != company.companyName) {
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2017-04-24 17:35:10 +02:00
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leaveCompany = true;
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oldCompanyName = currCompany.companyName;
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2017-02-03 23:05:59 +01:00
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company.playerReputation -= 1000;
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2017-04-18 06:32:17 +02:00
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if (company.playerReputation < 0) {company.playerReputation = 0;}
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if (Engine.debug) {
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console.log("Lost reputation for " + company.companyName + ". It is now " + company.playerReputation);
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}
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2017-02-03 23:05:59 +01:00
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}
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 23:05:59 +01:00
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2017-02-03 05:02:27 +01:00
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this.companyName = company.companyName;
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this.companyPosition = pos;
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2017-04-24 17:35:10 +02:00
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if (leaveCompany) {
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2017-04-24 21:10:35 +02:00
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dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.positionName + "!",
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2017-04-24 17:35:10 +02:00
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"You lost 1000 reputatation at your old company " + oldCompanyName + " because you left.");
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} else {
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2017-04-24 21:10:35 +02:00
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dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.positionName + "!");
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2017-04-24 17:35:10 +02:00
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}
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2017-02-08 05:48:50 +01:00
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Engine.loadLocationContent();
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2017-02-03 05:02:27 +01:00
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}
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PlayerObject.prototype.applyForSoftwareJob = function() {
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2017-02-03 23:05:59 +01:00
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this.applyForJob(CompanyPositions.SoftwareIntern);
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForItJob = function() {
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2017-02-03 23:05:59 +01:00
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this.applyForJob(CompanyPositions.ITIntern);
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForSecurityEngineerJob = function() {
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2017-02-03 05:02:27 +01:00
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.SecurityEngineer;
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Congratulations, you were offered a position at ", this.companyName, " as a Security Engineer!" , "");
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2017-02-08 05:48:50 +01:00
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Engine.loadLocationContent();
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2017-02-03 05:02:27 +01:00
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} else {
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForNetworkEngineerJob = function() {
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2017-02-03 05:02:27 +01:00
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.NetworkEngineer)) {
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2017-02-03 23:05:59 +01:00
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this.applyForJob(CompanyPositions.NetworkEngineer);
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2017-02-03 05:02:27 +01:00
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} else {
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 00:33:47 +01:00
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}
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2017-02-03 05:02:27 +01:00
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PlayerObject.prototype.applyForBusinessJob = function() {
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2017-02-03 23:05:59 +01:00
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this.applyForJob(CompanyPositions.BusinessIntern);
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForSecurityJob = function() {
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2017-02-03 05:02:27 +01:00
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//TODO If case for POlice departments
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2017-02-03 23:05:59 +01:00
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this.applyForJob(CompanyPositions.SecurityGuard);
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForAgentJob = function() {
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2017-02-03 05:02:27 +01:00
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.FieldAgent)) {
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2017-02-03 23:05:59 +01:00
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this.applyForJob(CompanyPositions.FieldAgent);
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2017-02-03 05:02:27 +01:00
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} else {
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForEmployeeJob = function() {
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2017-02-03 05:02:27 +01:00
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var company = Companies[this.location]; //Company being applied to
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2017-02-03 23:05:59 +01:00
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if (this.isQualified(company, CompanyPositions.Employee)) {
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2017-02-03 05:02:27 +01:00
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.Employee;
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Congratulations, you are now employed at ", this.companyName, "", "");
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2017-02-08 05:48:50 +01:00
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Engine.loadLocationContent();
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2017-02-03 05:02:27 +01:00
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} else {
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 00:33:47 +01:00
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}
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PlayerObject.prototype.applyForWaiterJob = function() {
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2017-02-03 05:02:27 +01:00
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var company = Companies[this.location]; //Company being applied to
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2017-02-03 23:05:59 +01:00
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if (this.isQualified(company, CompanyPositions.Waiter)) {
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2017-02-03 05:02:27 +01:00
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.Waiter;
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Congratulations, you are now employed as a waiter at ", this.companyName, "", "");
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2017-02-08 05:48:50 +01:00
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Engine.loadLocationContent();
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2017-02-03 05:02:27 +01:00
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} else {
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2017-02-03 23:05:59 +01:00
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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2017-02-03 05:02:27 +01:00
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}
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2017-02-03 00:33:47 +01:00
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}
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//Checks if the Player is qualified for a certain position
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PlayerObject.prototype.isQualified = function(company, position) {
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var offset = company.jobStatReqOffset;
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2017-04-24 03:43:41 +02:00
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var reqHacking = position.requiredHacking > 0 ? position.requiredHacking+offset : 0;
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var reqStrength = position.requiredStrength > 0 ? position.requiredStrength+offset : 0;
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var reqDefense = position.requiredDefense > 0 ? position.requiredDefense+offset : 0;
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var reqDexterity = position.requiredDexterity > 0 ? position.requiredDexterity+offset : 0;
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var reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity+offset : 0;
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var reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma+offset : 0;
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2017-04-23 04:32:51 +02:00
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if (this.hacking_skill >= reqHacking &&
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this.strength >= reqStrength &&
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this.defense >= reqDefense &&
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this.dexterity >= reqDexterity &&
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this.agility >= reqAgility &&
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this.charisma >= reqCharisma &&
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2017-02-03 00:33:47 +01:00
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company.playerReputation >= position.requiredReputation) {
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return true;
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}
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return false;
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}
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