2016-11-03 22:36:01 +01:00
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//Netburner Faction class
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function Faction(name) {
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this.name = name;
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this.augmentations = [];
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//Player-related properties for faction
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this.isMember = false; //Whether player is member
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this.playerReputation = 0; //"Reputation" within faction
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};
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//TODO
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Faction.prototype.init() {
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}
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Faction.prototype.setAugmentations(augs) {
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for (var i = 0; i < augs.length; i++) {
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this.augmentations.push(augs[i]);
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}
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}
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Factions = {
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2016-11-17 16:31:52 +01:00
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//TODO Saving this for later, IShima is a kinda cool name maybe use it for something
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2016-11-03 22:36:01 +01:00
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//Endgame
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Illuminati: new Faction("Illuminati");
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Daedalus: new Faction("Daedalus");
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Covenant: new Faction("The Covenant");
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//Megacorporations, each forms its own faction
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ECorp: new Faction("ECorp");
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MegaCorp: new Faction("MegaCorp");
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BachmanAndAssociates: new Faction("Bachman & Associates");
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BladeIndustries: new Faction("Blade Industries");
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NWO: new Faction("NWO");
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ClarkeIncorporated: new Faction("Clarke Incorporated");
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OmniTekIncorporated: new Faction("OmniTek Incorporated");
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FourSigma: new Faction("Four Sigma");
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KuaiGongInternational: new Faction("KuaiGong International");
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//Hacker groups
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BitRunners: new Faction("BitRunners");
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BlackHand: new Faction("The Black Hand");
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NiteSec: new Faction("NiteSec");
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//City factions, essentially governments
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2016-11-17 16:31:52 +01:00
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Chongqing: new Faction("Chongqing");
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Sector12: new Faction("Sector-12");
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HongKong: new Faction("New Tokyo");
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2016-11-14 07:42:31 +01:00
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Aevum: new Faction("Aevum");
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Ishima: new Faction("Ishima");
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2016-11-17 16:34:38 +01:00
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Volhaven: new Faction("Volhaven");
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2016-11-17 16:31:52 +01:00
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//Criminal Organizations/Gangs
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//Earlygame factions - factions the player will prestige with early on that don't
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//belong in other categories
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2016-11-03 22:36:01 +01:00
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}
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