bitburner-src/src/Faction.js

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//Netburner Faction class
function Faction(name) {
this.name = name;
this.augmentations = [];
//Player-related properties for faction
this.isMember = false; //Whether player is member
this.playerReputation = 0; //"Reputation" within faction
};
//TODO
Faction.prototype.init() {
}
Faction.prototype.setAugmentations(augs) {
for (var i = 0; i < augs.length; i++) {
this.augmentations.push(augs[i]);
}
}
Factions = {
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//TODO Saving this for later, IShima is a kinda cool name maybe use it for something
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//Endgame
Illuminati: new Faction("Illuminati");
Daedalus: new Faction("Daedalus");
Covenant: new Faction("The Covenant");
//Megacorporations, each forms its own faction
ECorp: new Faction("ECorp");
MegaCorp: new Faction("MegaCorp");
BachmanAndAssociates: new Faction("Bachman & Associates");
BladeIndustries: new Faction("Blade Industries");
NWO: new Faction("NWO");
ClarkeIncorporated: new Faction("Clarke Incorporated");
OmniTekIncorporated: new Faction("OmniTek Incorporated");
FourSigma: new Faction("Four Sigma");
KuaiGongInternational: new Faction("KuaiGong International");
//Hacker groups
BitRunners: new Faction("BitRunners");
BlackHand: new Faction("The Black Hand");
NiteSec: new Faction("NiteSec");
//City factions, essentially governments
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Chongqing: new Faction("Chongqing");
Sector12: new Faction("Sector-12");
HongKong: new Faction("New Tokyo");
Aevum: new Faction("Aevum");
Ishima: new Faction("Ishima");
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Volhaven: new Faction("Volhaven");
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//Criminal Organizations/Gangs
//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
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}