bitburner-src/src/PersonObjects/Resleeving/Resleeve.ts

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/**
* Implements the Resleeve class, which defines a new body
* that the player can "re-sleeve" into.
*/
import { Person } from "../Person";
import { Augmentation } from "../../Augmentation/Augmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../../utils/JSONReviver";
export class Resleeve extends Person {
/**
* Initiatizes a Resleeve object from a JSON save state.
*/
static fromJSON(value: any): Resleeve {
return Generic_fromJSON(Resleeve, value.data);
}
constructor() {
super();
}
getCost(): number {
// Each experience point adds this to the cost
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const CostPerExp = 25e3;
// Final cost is multiplied by this constant ^ # Augs
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const NumAugsExponent = 1.2;
// Get total exp in this re-sleeve
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const totalExp: number = this.hacking_exp +
this.strength_exp +
this.defense_exp +
this.dexterity_exp +
this.agility_exp +
this.charisma_exp;
// Get total base Augmentation cost for this re-sleeve
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let totalAugmentationCost = 0;
for (let i = 0; i < this.augmentations.length; ++i) {
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const aug: Augmentation | null = Augmentations[this.augmentations[i].name];
if (aug == null) {
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console.error(`Could not find Augmentation ${this.augmentations[i].name}`);
continue;
}
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totalAugmentationCost += aug!.startingCost;
}
return (totalExp * CostPerExp) + (totalAugmentationCost * Math.pow(NumAugsExponent, this.augmentations.length));
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Resleeve", this);
}
}
Reviver.constructors.Resleeve = Resleeve;