bitburner-src/src/Infiltration/ui/Cyberpunk2077Game.tsx

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import React, { useState } from "react";
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import Grid from "@mui/material/Grid";
import { IMinigameProps } from "./IMinigameProps";
import { KeyHandler } from "./KeyHandler";
import { GameTimer } from "./GameTimer";
import { interpolate } from "./Difficulty";
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
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import Typography from "@mui/material/Typography";
import { KEY } from "../../utils/helpers/keyCodes";
import { Settings } from "../../Settings/Settings";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Player } from "../../Player";
interface Difficulty {
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[key: string]: number;
timer: number;
width: number;
height: number;
symbols: number;
}
const difficulties: {
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Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
} = {
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Trivial: { timer: 12500, width: 3, height: 3, symbols: 6 },
Normal: { timer: 15000, width: 4, height: 4, symbols: 7 },
Hard: { timer: 12500, width: 5, height: 5, symbols: 8 },
Impossible: { timer: 10000, width: 6, height: 6, symbols: 9 },
};
export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { timer: 0, width: 0, height: 0, symbols: 0 };
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [grid] = useState(generatePuzzle(difficulty));
const [answers] = useState(generateAnswers(grid, difficulty));
const [currentAnswerIndex, setCurrentAnswerIndex] = useState(0);
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const [pos, setPos] = useState([0, 0]);
const hasAugment = Player.hasAugmentation(AugmentationNames.CyberDecoder, true);
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
const move = [0, 0];
const arrow = getArrow(event);
switch (arrow) {
case upArrowSymbol:
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move[1]--;
break;
case leftArrowSymbol:
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move[0]--;
break;
case downArrowSymbol:
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move[1]++;
break;
case rightArrowSymbol:
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move[0]++;
break;
}
const next = [pos[0] + move[0], pos[1] + move[1]];
next[0] = (next[0] + grid[0].length) % grid[0].length;
next[1] = (next[1] + grid.length) % grid.length;
setPos(next);
if (event.key === KEY.SPACE) {
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const selected = grid[pos[1]][pos[0]];
const expected = answers[currentAnswerIndex];
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if (selected !== expected) {
props.onFailure();
return;
}
setCurrentAnswerIndex(currentAnswerIndex + 1);
if (answers.length === currentAnswerIndex + 1) props.onSuccess();
}
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}
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const fontSize = "2em";
return (
<Grid container spacing={3}>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Grid item xs={12}>
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<Typography variant="h4">Match the symbols!</Typography>
<Typography variant="h5" color={Settings.theme.primary}>
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Targets:{" "}
{answers.map((a, i) => {
if (i == currentAnswerIndex)
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return (
<span key={`${i}`} style={{ fontSize: "1em", color: "blue" }}>
{a}&nbsp;
</span>
);
return (
<span key={`${i}`} style={{ fontSize: "1em", color: Settings.theme.primary }}>
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{a}&nbsp;
</span>
);
})}
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</Typography>
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<br />
{grid.map((line, y) => (
<div key={y}>
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<Typography>
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{line.map((cell, x) => {
const isCorrectAnswer = cell === answers[currentAnswerIndex];
if (x == pos[0] && y == pos[1]) {
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return (
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<span key={`${x}${y}`} style={{ fontSize: fontSize, color: "blue" }}>
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{cell}&nbsp;
</span>
);
}
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const optionColor = hasAugment && !isCorrectAnswer ? Settings.theme.disabled : Settings.theme.primary;
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return (
<span key={`${x}${y}`} style={{ fontSize: fontSize, color: optionColor }}>
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{cell}&nbsp;
</span>
);
})}
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</Typography>
<br />
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</div>
))}
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
</Grid>
</Grid>
);
}
function generateAnswers(grid: string[][], difficulty: Difficulty): string[] {
const answers = [];
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for (let i = 0; i < Math.round(difficulty.symbols); i++) {
answers.push(grid[Math.floor(Math.random() * grid.length)][Math.floor(Math.random() * grid[0].length)]);
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}
return answers;
}
function randChar(): string {
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return "ABCDEF0123456789"[Math.floor(Math.random() * 16)];
}
function generatePuzzle(difficulty: Difficulty): string[][] {
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const puzzle = [];
for (let i = 0; i < Math.round(difficulty.height); i++) {
const line = [];
for (let j = 0; j < Math.round(difficulty.width); j++) {
line.push(randChar() + randChar());
}
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puzzle.push(line);
}
return puzzle;
}