bitburner-src/src/Electron.tsx

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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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import { SkillNames } from "./Bladeburner/data/SkillNames";
import { Skills } from "./Bladeburner/Skills";
import { CONSTANTS } from "./Constants";
import { Industries } from "./Corporation/IndustryData";
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import { Exploit } from "./Exploits/Exploit";
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import { Factions } from "./Faction/Factions";
import { AllGangs } from "./Gang/AllGangs";
import { GangConstants } from "./Gang/data/Constants";
import { HacknetServerConstants } from "./Hacknet/data/Constants";
import { hasHacknetServers } from "./Hacknet/HacknetHelpers";
import { HacknetServer } from "./Hacknet/HacknetServer";
import { CityName } from "./Locations/data/CityNames";
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import { Player } from "./Player";
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import { Programs } from "./Programs/Programs";
import { GetAllServers, GetServer } from "./Server/AllServers";
import { SpecialServers } from "./Server/data/SpecialServers";
import { Server } from "./Server/Server";
import { Router } from "./ui/GameRoot";
import { Page } from "./ui/Router";
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interface Achievement {
ID: string;
Condition: () => boolean;
}
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function bitNodeFinishedState(): boolean {
const wd = GetServer(SpecialServers.WorldDaemon);
if (!(wd instanceof Server)) return false;
if (wd.backdoorInstalled) return true;
return Player.bladeburner !== null && Player.bladeburner.blackops.hasOwnProperty("Operation Daedalus");
}
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function sfAchievement(): Achievement[] {
const achs: Achievement[] = [];
for (let i = 0; i <= 11; i++) {
for (let j = 1; j <= 3; j++) {
achs.push({
ID: `SF${i}.${j}`,
Condition: () => Player.sourceFileLvl(i) >= j,
});
}
}
return achs;
}
const achievements: Achievement[] = [
{
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ID: "UNACHIEVABLE",
// Hey Players! Yes, you're supposed to modify this to get the achievement!
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Condition: () => false,
},
...sfAchievement(),
{
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ID: "SF12.100",
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Condition: () => Player.sourceFileLvl(12) >= 100,
},
{ ID: "BYPASS", Condition: () => Player.exploits.includes(Exploit.Bypass) },
{ ID: "PROTOTYPETAMPERING", Condition: () => Player.exploits.includes(Exploit.PrototypeTampering) },
{ ID: "UNCLICKABLE", Condition: () => Player.exploits.includes(Exploit.Unclickable) },
{ ID: "UNDOCUMENTEDFUNCTIONCALL", Condition: () => Player.exploits.includes(Exploit.UndocumentedFunctionCall) },
{ ID: "TIMECOMPRESSION", Condition: () => Player.exploits.includes(Exploit.TimeCompression) },
{ ID: "REALITYALTERATION", Condition: () => Player.exploits.includes(Exploit.RealityAlteration) },
{ ID: "N00DLES", Condition: () => Player.exploits.includes(Exploit.N00dles) },
{ ID: "EDITSAVEFILE", Condition: () => Player.exploits.includes(Exploit.EditSaveFile) },
{
ID: "MONEY_1Q",
Condition: () => Player.money >= 1e18,
},
{
ID: "MONEY_M1B",
Condition: () => Player.money <= -1e9,
},
{
ID: "INSTALL_1",
Condition: () => Player.augmentations.length >= 1,
},
{
ID: "INSTALL_100",
Condition: () => Player.augmentations.length >= 100,
},
{
ID: "QUEUE_40",
Condition: () => Player.queuedAugmentations.length >= 40,
},
{
ID: "SLEEVE_8",
Condition: () => Player.sleeves.length === 8,
},
{
ID: "HACKING_100000",
Condition: () => Player.hacking >= 100000,
},
{
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ID: "INTELLIGENCE_255",
Condition: () => Player.intelligence >= 255,
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},
{
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ID: "COMBAT_3000",
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Condition: () =>
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Player.strength >= 3000 && Player.defense >= 3000 && Player.dexterity >= 3000 && Player.agility >= 3000,
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},
{
ID: "NEUROFLUX_255",
Condition: () => Player.augmentations.some((a) => a.name === AugmentationNames.NeuroFluxGovernor && a.level >= 255),
},
{ ID: "ILLUMINATI", Condition: () => Player.factions.includes("Illuminati") },
{ ID: "DAEDALUS", Condition: () => Player.factions.includes("Daedalus") },
{ ID: "THE_COVENANT", Condition: () => Player.factions.includes("The Covenant") },
{ ID: "ECORP", Condition: () => Player.factions.includes("ECorp") },
{ ID: "MEGACORP", Condition: () => Player.factions.includes("MegaCorp") },
{ ID: "BACHMAN_&_ASSOCIATES", Condition: () => Player.factions.includes("Bachman & Associates") },
{ ID: "BLADE_INDUSTRIES", Condition: () => Player.factions.includes("Blade Industries") },
{ ID: "NWO", Condition: () => Player.factions.includes("NWO") },
{ ID: "CLARKE_INCORPORATED", Condition: () => Player.factions.includes("Clarke Incorporated") },
{ ID: "OMNITEK_INCORPORATED", Condition: () => Player.factions.includes("OmniTek Incorporated") },
{ ID: "FOUR_SIGMA", Condition: () => Player.factions.includes("Four Sigma") },
{ ID: "KUAIGONG_INTERNATIONAL", Condition: () => Player.factions.includes("KuaiGong International") },
{ ID: "FULCRUM_SECRET_TECHNOLOGIES", Condition: () => Player.factions.includes("Fulcrum Secret Technologies") },
{ ID: "BITRUNNERS", Condition: () => Player.factions.includes("BitRunners") },
{ ID: "THE_BLACK_HAND", Condition: () => Player.factions.includes("The Black Hand") },
{ ID: "NITESEC", Condition: () => Player.factions.includes("NiteSec") },
{ ID: "AEVUM", Condition: () => Player.factions.includes("Aevum") },
{ ID: "CHONGQING", Condition: () => Player.factions.includes("Chongqing") },
{ ID: "ISHIMA", Condition: () => Player.factions.includes("Ishima") },
{ ID: "NEW_TOKYO", Condition: () => Player.factions.includes("New Tokyo") },
{ ID: "SECTOR-12", Condition: () => Player.factions.includes("Sector-12") },
{ ID: "VOLHAVEN", Condition: () => Player.factions.includes("Volhaven") },
{ ID: "SPEAKERS_FOR_THE_DEAD", Condition: () => Player.factions.includes("Speakers for the Dead") },
{ ID: "THE_DARK_ARMY", Condition: () => Player.factions.includes("The Dark Army") },
{ ID: "THE_SYNDICATE", Condition: () => Player.factions.includes("The Syndicate") },
{ ID: "SILHOUETTE", Condition: () => Player.factions.includes("Silhouette") },
{ ID: "TETRADS", Condition: () => Player.factions.includes("Tetrads") },
{ ID: "SLUM_SNAKES", Condition: () => Player.factions.includes("Slum Snakes") },
{ ID: "NETBURNERS", Condition: () => Player.factions.includes("Netburners") },
{ ID: "TIAN_DI_HUI", Condition: () => Player.factions.includes("Tian Di Hui") },
{ ID: "CYBERSEC", Condition: () => Player.factions.includes("CyberSec") },
{ ID: "BLADEBURNERS", Condition: () => Player.factions.includes("Bladeburners") },
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{ ID: "BRUTESSH.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.BruteSSHProgram.name) },
{ ID: "FTPCRACK.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.FTPCrackProgram.name) },
{ ID: "RELAYSMTP.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.RelaySMTPProgram.name) },
{ ID: "HTTPWORM.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.HTTPWormProgram.name) },
{ ID: "SQLINJECT.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.SQLInjectProgram.name) },
{ ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
{ ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
{
ID: "SERVERPROFILER.EXE",
Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
},
{ ID: "AUTOLINK.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.AutoLink.name) },
{ ID: "FORMULAS.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.Formulas.name) },
{ ID: "FLIGHT.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.Flight.name) },
{
ID: "NS2",
Condition: () =>
Player.getHomeComputer().scripts.some((s) => s.filename.endsWith(".js") || s.filename.endsWith(".ns")),
},
{ ID: "FROZE", Condition: () => location.href.includes("noScripts") },
{
ID: "RUNNING_SCRIPTS_1000",
Condition: () => {
let running = 0;
for (const s of GetAllServers()) {
running += s.runningScripts.length;
}
return running >= 1000;
},
},
{
ID: "DRAIN_SERVER",
Condition: () => {
for (const s of GetAllServers()) {
if (s instanceof Server) {
if (s.moneyMax > 0 && s.moneyAvailable === 0) return true;
}
}
return false;
},
},
{ ID: "MAX_RAM", Condition: () => Player.getHomeComputer().maxRam === CONSTANTS.HomeComputerMaxRam },
{ ID: "MAX_CORES", Condition: () => Player.getHomeComputer().cpuCores === 8 },
{ ID: "SCRIPTS_30", Condition: () => Player.getHomeComputer().scripts.length >= 30 },
{ ID: "KARMA_1000000", Condition: () => Player.karma <= -1e6 },
{ ID: "STOCK_1q", Condition: () => Player.moneySourceB.stock >= 1e15 },
{
ID: "DISCOUNT",
Condition: () => {
const p = GetServer("powerhouse-fitness");
if (!(p instanceof Server)) return false;
return p.backdoorInstalled;
},
},
{ ID: "SCRIPT_32GB", Condition: () => Player.getHomeComputer().scripts.some((s) => s.ramUsage >= 32) },
{ ID: "FIRST_HACKNET_SERVER", Condition: () => hasHacknetServers(Player) && Player.hacknetNodes.length > 0 },
{
ID: "ALL_HACKNET_SERVER",
Condition: () => hasHacknetServers(Player) && Player.hacknetNodes.length === HacknetServerConstants.MaxServers,
},
{
ID: "MAX_HACKNET_SERVER",
Condition: () => {
if (!hasHacknetServers(Player)) return false;
for (const h of Player.hacknetNodes) {
if (!(h instanceof HacknetServer)) return false;
if (
h.maxRam === HacknetServerConstants.MaxRam &&
h.cores === HacknetServerConstants.MaxCores &&
h.level === HacknetServerConstants.MaxLevel &&
h.cache === HacknetServerConstants.MaxCache
)
return true;
}
return false;
},
},
{ ID: "HACKNET_SERVER_1B", Condition: () => hasHacknetServers(Player) && Player.moneySourceB.hacknet >= 1e9 },
{
ID: "MAX_CACHE",
Condition: () => hasHacknetServers(Player) && Player.hashManager.hashes === Player.hashManager.capacity,
},
{ ID: "REPUTATION_10M", Condition: () => Object.values(Factions).some((f) => f.playerReputation >= 10e6) },
{ ID: "DONATION", Condition: () => Object.values(Factions).some((f) => f.favor >= 150) },
{ ID: "TRAVEL", Condition: () => Player.city !== CityName.Sector12 },
{
ID: "WORKOUT",
Condition: () =>
[
CONSTANTS.ClassGymStrength,
CONSTANTS.ClassGymDefense,
CONSTANTS.ClassGymDexterity,
CONSTANTS.ClassGymAgility,
].includes(Player.className),
},
{ ID: "TOR", Condition: () => Player.hasTorRouter() },
{ ID: "4S", Condition: () => Player.has4SData },
{ ID: "GANG", Condition: () => Player.gang !== null },
{
ID: "FULL_GANG",
Condition: () => Player.gang !== null && Player.gang.members.length === GangConstants.MaximumGangMembers,
},
{
ID: "GANG_TERRITORY",
Condition: () => Player.gang !== null && AllGangs[Player.gang.facName].territory === 1,
},
{
ID: "GANG_MEMBER_POWER",
Condition: () =>
Player.gang !== null &&
Player.gang.members.some(
(m) =>
m.hack >= 10000 || m.str >= 10000 || m.def >= 10000 || m.dex >= 10000 || m.agi >= 10000 || m.cha >= 10000,
),
},
{ ID: "BLADEBURNER_DIVISION", Condition: () => Player.bladeburner !== null },
{
ID: "BLADEBURNER_OVERCLOCK",
Condition: () =>
Player.bladeburner !== null && Player.bladeburner.skills[SkillNames.Overclock] === Skills[SkillNames.Overclock],
},
{
ID: "BLADEBURNER_UNSPENT_100000",
Condition: () => Player.bladeburner !== null && Player.bladeburner.skillPoints >= 100000,
},
{ ID: "CORPORATION", Condition: () => Player.corporation !== null },
{
ID: "CORPORATION_BRIBE",
Condition: () => Player.corporation !== null && Player.corporation.unlockUpgrades[6] === 1,
},
{
ID: "CORPORATION_PROD_1000",
Condition: () => Player.corporation !== null && Player.corporation.divisions.some((d) => d.prodMult >= 1000),
},
{
ID: "CORPORATION_EMPLOYEE_3000",
Condition: () => {
if (Player.corporation === null) return false;
for (const d of Player.corporation.divisions) {
for (const o of Object.values(d.offices)) {
if (o === 0) continue;
if (o.employees.length > 3000) return true;
}
}
return false;
},
},
{
ID: "CORPORATION_REAL_ESTATE",
Condition: () =>
Player.corporation !== null && Player.corporation.divisions.some((d) => d.type === Industries.RealEstate),
},
{
ID: "CHALLENGE_BN1",
Condition: () =>
Player.bitNodeN === 1 &&
bitNodeFinishedState() &&
Player.getHomeComputer().maxRam <= 32 &&
Player.getHomeComputer().cpuCores === 1,
},
{
ID: "CHALLENGE_BN2",
Condition: () => Player.bitNodeN === 2 && bitNodeFinishedState() && Player.gang === null,
},
{
ID: "CHALLENGE_BN3",
Condition: () => Player.bitNodeN === 2 && bitNodeFinishedState() && Player.corporation === null,
},
{
ID: "CHALLENGE_BN6",
Condition: () => Player.bitNodeN === 6 && bitNodeFinishedState() && Player.bladeburner === null,
},
{
ID: "CHALLENGE_BN7",
Condition: () => Player.bitNodeN === 7 && bitNodeFinishedState() && Player.bladeburner === null,
},
{
ID: "CHALLENGE_BN8",
Condition: () => Player.bitNodeN === 8 && bitNodeFinishedState() && !Player.has4SData && !Player.has4SDataTixApi,
},
{
ID: "CHALLENGE_BN9",
Condition: () =>
Player.bitNodeN === 9 &&
bitNodeFinishedState() &&
Player.moneySourceB.hacknet === 0 &&
Player.moneySourceB.hacknet_expenses === 0,
},
{
ID: "CHALLENGE_BN10",
Condition: () =>
Player.bitNodeN === 10 &&
bitNodeFinishedState() &&
!Player.sleeves.some(
(s) =>
s.augmentations.length > 0 ||
s.hacking_exp > 0 ||
s.strength_exp > 0 ||
s.defense_exp > 0 ||
s.agility_exp > 0 ||
s.dexterity_exp > 0 ||
s.charisma_exp > 0,
),
},
{
ID: "FAST_BN",
Condition: () => bitNodeFinishedState() && Player.playtimeSinceLastBitnode < 1000 * 60 * 60 * 24 * 2,
},
{
ID: "INDECISIVE",
Condition: (function () {
let c = 0;
setInterval(() => {
if (Router.page() === Page.BitVerse) {
c++;
} else {
c = 0;
}
}, 60 * 1000);
return () => c > 60;
})(),
},
{ ID: "HOSPITALIZED", Condition: () => Player.moneySourceB.hospitalization !== 0 },
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];
function setAchievements(achs: string[]): void {
(document as any).achievements = achs;
}
function calculateAchievements(): void {
setAchievements(achievements.filter((a) => a.Condition()).map((a) => a.ID));
}
export function initElectron(): void {
setAchievements([]);
setInterval(calculateAchievements, 5000);
}