bitburner-src/src/Alias.ts

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import { Terminal } from "./Terminal";
import { trimQuotes } from "./utils/helpers/string";
export const Aliases = new Map<string, string>();
export const GlobalAliases = new Map<string, string>();
export function loadAliases(saveString: string): void {
Aliases.clear();
const parsedAliases: unknown = JSON.parse(saveString);
if (!parsedAliases || typeof parsedAliases !== "object") return;
for (const [name, alias] of Object.entries(parsedAliases)) {
if (typeof name === "string" && typeof alias === "string") Aliases.set(name, alias);
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}
}
export function loadGlobalAliases(saveString: string): void {
GlobalAliases.clear();
const parsedAliases: unknown = JSON.parse(saveString);
if (!parsedAliases || typeof parsedAliases !== "object") return;
for (const [name, alias] of Object.entries(parsedAliases)) {
if (typeof name === "string" && typeof alias === "string") GlobalAliases.set(name, alias);
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}
}
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// Prints all aliases to terminal
export function printAliases(): void {
for (const [name, alias] of Aliases) Terminal.print("alias " + name + "=" + alias);
for (const [name, alias] of GlobalAliases) Terminal.print("global alias " + name + "=" + alias);
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}
// Returns true if successful, false otherwise
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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export function parseAliasDeclaration(dec: string, global = false): boolean {
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const re = /^([\w|!%,@-]+)=(.+)$/;
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const matches = dec.match(re);
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if (matches == null || matches.length != 3) {
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return false;
}
matches[2] = trimQuotes(matches[2]);
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if (global) {
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addGlobalAlias(matches[1], matches[2]);
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} else {
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addAlias(matches[1], matches[2]);
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}
return true;
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}
function addAlias(name: string, value: string): void {
GlobalAliases.delete(name);
Aliases.set(name, value.trim());
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}
function addGlobalAlias(name: string, value: string): void {
Aliases.delete(name);
GlobalAliases.set(name, value.trim());
}
export function removeAlias(name: string): boolean {
const hadAlias = Aliases.has(name) || GlobalAliases.has(name);
Aliases.delete(name);
GlobalAliases.delete(name);
return hadAlias;
}
/**
* Returns the original string with any aliases substituted in.
* Aliases are only applied to "whole words", one level deep
* @param origCommand the original command string
*/
export function substituteAliases(origCommand: string): string {
return applyAliases(origCommand);
}
/**
* Recursively evaluates aliases and applies them to the command string,
* unless there are any reference loops or the reference chain is too deep
* @param origCommand the original command string
* @param depth the current recursion depth
* @param currentlyProcessingAliases any aliases that have been applied in the recursive evaluation leading to this point
* @return { string } the provided command with all of its referenced aliases evaluated
*/
function applyAliases(origCommand: string, depth = 0, currentlyProcessingAliases: string[] = []) {
if (!origCommand) {
return origCommand;
}
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const commandArray = origCommand.split(" ");
// Do not apply aliases when defining a new alias
if (commandArray[0] === "unalias" || commandArray[0] === "alias") {
return commandArray.join(" ");
}
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// First get non-global aliases, and recursively apply them
// (unless there are any reference loops or the reference chain is too deep)
const localAlias = Aliases.get(commandArray[0]);
if (localAlias && !currentlyProcessingAliases.includes(localAlias)) {
const appliedAlias = applyAliases(localAlias, depth + 1, [commandArray[0], ...currentlyProcessingAliases]);
commandArray.splice(0, 1, ...appliedAlias.split(" "));
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}
// Once local aliasing is complete (or if none are present) handle any global aliases
const processedCommands = commandArray.reduce((resolvedCommandArray: string[], command) => {
const globalAlias = GlobalAliases.get(command);
if (globalAlias && !currentlyProcessingAliases.includes(globalAlias)) {
const appliedAlias = applyAliases(globalAlias, depth + 1, [command, ...currentlyProcessingAliases]);
resolvedCommandArray.push(appliedAlias);
} else {
// If there is no alias, or if the alias has a circular reference, leave the command as-is
resolvedCommandArray.push(command);
}
return resolvedCommandArray;
}, []);
return processedCommands.join(" ");
}