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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Added unalias command. Updated to v0.22.0
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@ -30,6 +30,14 @@ function getAlias(name) {
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return null;
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}
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function removeAlias(name) {
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if (Aliases.hasOwnProperty(name)) {
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delete Aliases[name];
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return true;
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}
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return false;
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}
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//Returns the original string with any aliases substituted in
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//Aliases only applied to "whole words", one level deep
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function substituteAliases(origCommand) {
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@ -46,7 +46,7 @@ Company.prototype.hasPosition = function(pos) {
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Company.prototype.gainFavor = function() {
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if (this.favor == null || this.favor == undefined) {this.favor = 0;}
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this.favor += (this.playerReputation / CONSTANTS.CompanyReputationToFavor);
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this.favor += Math.max(0, (this.playerReputation-1) / CONSTANTS.CompanyReputationToFavor);
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}
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Company.prototype.toJSON = function() {
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.21.0",
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Version: "0.22.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -183,7 +183,8 @@ CONSTANTS = {
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"sudov Shows whether or not you have root access on this computer<br>" +
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"tail [script] [args...] Display dynamic logs for the script with the specified name and arguments<br>" +
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"theme [preset] | bg txt hlgt Change the color scheme of the UI<br>" +
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"top Display all running scripts and their RAM usage<br>",
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"top Display all running scripts and their RAM usage<br>" +
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'unalias "[alias name]" Deletes the specified alias. Double quotation marks are required<br>',
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/* Tutorial related things */
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TutorialGettingStartedText: "Todo...",
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@ -673,7 +674,8 @@ CONSTANTS = {
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"-New favor system for companies and factions. Earning reputation at a company/faction will give you favor for that entity when you " +
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"reset after installing an Augmentation. This favor persists through the rest of the game. The more favor you have, the faster you will earn " +
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"reputation with that faction<br>" +
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"-You can no longer donate to a faction for reputation until you have 150 favor with that faction<br><br>" +
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"-You can no longer donate to a faction for reputation until you have 150 favor with that faction<br>" +
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"-Added unalias Terminal command<br><br>" +
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"v0.21.1<br>" +
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"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
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"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +
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@ -826,28 +828,25 @@ CONSTANTS = {
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"-You can now see what an Augmentation does and its price even while its locked<br><br>",
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LatestUpdate:
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"v0.21.0<br>" +
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"-All scripts automatically killed for the sake of update compatibility<br>" +
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"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
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"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +
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"-Added dynamic arrays. See Netscript documentation<br>" +
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"-Added ability to pass arguments into scripts. See documentation<br>" +
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"-The implementation/function signature of functions that deal with scripts have changed. Therefore, some old scripts might not " +
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"work anymore. Some of these functions include run(), exec(), isRunning(), kill(), and some others I may have forgot about. " +
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"Please check the updated Netscript documentation if you run into issues." +
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"-Note that scripts are now uniquely identified by the script name and their arguments. For example, you can run " +
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"a script using <br>run foodnstuff.script 1<br> and you can also run the same script with a different argument " +
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"<br>run foodnstuff.script 2<br>These will be considered two different scripts. To kill the first script you must " +
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"run <br>kill foodnstuff.script 1<br> and to kill the second you must run <br>kill foodnstuff.script 2<br> Similar concepts " +
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"apply for Terminal Commands such as tail, and Netscript commands such as run(), exec(), kill(), isRunning(), etc.<br>" +
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"-Added basic theme functionality using the 'theme' Terminal command - All credit goes to /u/0x726564646974 who implemented the awesome feature<br>" +
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"-Optimized Script objects, which were causing save errors when the player had too many scripts<br>" +
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"-Formula for determining exp gained from hacking was changed<br>" +
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"-Fixed bug where you could purchase Darkweb items without TOR router<br>" +
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"-Slightly increased cost multiplier for Home Computer RAM<br>" +
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"-Fixed bug where you could hack too much money from a server (and bring its money available below zero)<br>" +
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"-Changed tail command so that it brings up a display box with dynamic log contents. To get " +
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"old functionality where the logs are printed to the Terminal, use the new 'check' command<br>" +
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"-As a result of the change above, you can no longer call tail/check on scripts that are not running<br>" +
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"-Added autocompletion for buying Programs in Darkweb<br>",
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"v0.22.0 - Major rebalancing, optimization, and favor system<br>" +
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"-Significantly nerfed most augmentations<br>" +
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"-Almost every server with a required hacking level of 200 or more now has slightly randomized server parameters. This means that after every Augmentation " +
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"purchase, the required hacking level, base security level, and growth factor of these servers will all be slightly different<br>" +
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"-The hacking speed multiplier now increases rather than decreases. The hacking time is now divided by your hacking speed " +
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"multiplier rather than multiplied. In other words, a higher hacking speed multiplier is better<br>" +
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"-Servers now have a minimum server security, which is approximately one third of their starting ('base') server security<br>" +
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"-If you do not steal any money from a server, then you gain hacking experience equal to the amount you would have gained " +
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"had you failed the hack<br>" +
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"-The effects of grow() were increased by 50%<br>" +
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"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
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"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
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"-Rebalanced formulas that determine crime success<br>" +
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"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.005<br>" +
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"-Optimized Script objects so they take less space in the save file<br>" +
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"-Added getServerBaseSecurityLevel() Netscript function<br>" +
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"-New favor system for companies and factions. Earning reputation at a company/faction will give you favor for that entity when you " +
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"reset after installing an Augmentation. This favor persists through the rest of the game. The more favor you have, the faster you will earn " +
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"reputation with that faction<br>" +
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"-You can no longer donate to a faction for reputation until you have 150 favor with that faction<br>" +
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"-Added unalias Terminal command<br><br>",
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}
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@ -83,7 +83,7 @@ loadGame = function(saveObj) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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if (ver != CONSTANTS.Version) {
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if (CONSTANTS.Version == "0.21.0") {
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if (CONSTANTS.Version == "0.21.0" || CONSTANTS.Version == "0.22.0") {
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dialogBoxCreate("All scripts automatically killed for the sake of compatibility " +
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"with new version. If the game is still broken, try the following: " +
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"Options -> Soft Reset -> Save Game -> Reload page. If that STILL " +
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@ -585,7 +585,6 @@ var Terminal = {
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} else {
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post('Incorrect usage of alias command. Usage: alias [aliasname="value"]'); return;
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}
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break;
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case "analyze":
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if (commandArray.length != 1) {
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@ -1041,6 +1040,21 @@ var Terminal = {
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//TODO List each's script RAM usage
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post("Not yet implemented");
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break;
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case "unalias":
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if (commandArray.length != 2) {
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post('Incorrect usage of unalias name. Usage: unalias "[alias]"');
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return;
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} else if (!(commandArray[1].startsWith('"') && commandArray[1].endsWith('"'))) {
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post('Incorrect usage of unalias name. Usage: unalias "[alias]"');
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} else {
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var alias = commandArray[1].slice(1, -1);
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if (removeAlias(alias)) {
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post("Removed alias " + alias);
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} else {
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post("No such alias exists");
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}
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}
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break;
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default:
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post("Command not found");
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}
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@ -357,7 +357,6 @@ var Engine = {
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aElem.setAttribute("class", "a-link-button");
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aElem.innerHTML = factionName;
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aElem.addEventListener("click", function() {
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console.log("factionName:" + factionName)
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Engine.loadFactionContent();
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displayFactionContent(factionName);
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return false;
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