bitburner-src/src/Server/ServerHelpers.ts

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import { GetServer, createUniqueRandomIp, ipExists } from "./AllServers";
import { Server, IConstructorParams } from "./Server";
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import { BaseServer } from "./BaseServer";
import { calculateServerGrowth } from "./formulas/grow";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Programs } from "../Programs/Programs";
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import { LiteratureNames } from "../Literature/data/LiteratureNames";
import { isValidNumber } from "../utils/helpers/isValidNumber";
/**
* Constructs a new server, while also ensuring that the new server
* does not have a duplicate hostname/ip.
*/
export function safetlyCreateUniqueServer(params: IConstructorParams): Server {
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if (params.ip != null && ipExists(params.ip)) {
params.ip = createUniqueRandomIp();
}
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if (GetServer(params.hostname) != null) {
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// Use a for loop to ensure that we don't get suck in an infinite loop somehow
let hostname: string = params.hostname;
for (let i = 0; i < 200; ++i) {
hostname = `${params.hostname}-${i}`;
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if (GetServer(hostname) == null) {
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break;
}
}
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params.hostname = hostname;
}
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return new Server(params);
}
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/**
* Returns the number of "growth cycles" needed to grow the specified server by the
* specified amount.
* @param server - Server being grown
* @param growth - How much the server is being grown by, in DECIMAL form (e.g. 1.5 rather than 50)
* @param p - Reference to Player object
* @returns Number of "growth cycles" needed
*/
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export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, cores = 1): number {
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let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
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if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
}
const serverGrowthPercentage = server.serverGrowth / 100;
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const coreBonus = 1 + (cores - 1) / 16;
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const cycles =
Math.log(growth) /
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(Math.log(ajdGrowthRate) *
p.hacking_grow_mult *
serverGrowthPercentage *
BitNodeMultipliers.ServerGrowthRate *
coreBonus);
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return cycles;
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}
//Applied server growth for a single server. Returns the percentage growth
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export function processSingleServerGrowth(server: Server, threads: number, p: IPlayer, cores = 1): number {
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let serverGrowth = calculateServerGrowth(server, threads, p, cores);
if (serverGrowth < 1) {
console.warn("serverGrowth calculated to be less than 1");
serverGrowth = 1;
}
const oldMoneyAvailable = server.moneyAvailable;
server.moneyAvailable += 1 * threads; // It can be grown even if it has no money
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server.moneyAvailable *= serverGrowth;
// in case of data corruption
if (isValidNumber(server.moneyMax) && isNaN(server.moneyAvailable)) {
server.moneyAvailable = server.moneyMax;
}
// cap at max
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if (isValidNumber(server.moneyMax) && server.moneyAvailable > server.moneyMax) {
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server.moneyAvailable = server.moneyMax;
}
// if there was any growth at all, increase security
if (oldMoneyAvailable !== server.moneyAvailable) {
//Growing increases server security twice as much as hacking
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let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable, p, cores);
usedCycles = Math.min(Math.max(0, usedCycles), threads);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
}
return server.moneyAvailable / oldMoneyAvailable;
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}
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export function prestigeHomeComputer(homeComp: Server): void {
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const hasBitflume = homeComp.programs.includes(Programs.BitFlume.name);
homeComp.programs.length = 0; //Remove programs
homeComp.runningScripts = [];
homeComp.serversOnNetwork = [];
homeComp.isConnectedTo = true;
homeComp.ramUsed = 0;
homeComp.programs.push(Programs.NukeProgram.name);
if (hasBitflume) {
homeComp.programs.push(Programs.BitFlume.name);
}
//Update RAM usage on all scripts
homeComp.scripts.forEach(function (script) {
script.updateRamUsage(homeComp.scripts);
});
homeComp.messages.length = 0; //Remove .lit and .msg files
homeComp.messages.push(LiteratureNames.HackersStartingHandbook);
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}
// Returns the i-th server on the specified server's network
// A Server's serverOnNetwork property holds only the IPs. This function returns
// the actual Server object
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export function getServerOnNetwork(server: BaseServer, i: number): BaseServer | null {
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if (i > server.serversOnNetwork.length) {
console.error("Tried to get server on network that was out of range");
return null;
}
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return GetServer(server.serversOnNetwork[i]);
}
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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export function isBackdoorInstalled(server: BaseServer): boolean {
if (server instanceof Server) {
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return server.backdoorInstalled;
}
return false;
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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}