bitburner-src/src/NetscriptFunctions/Grafting.ts

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import { CityName } from "../Locations/data/CityNames";
import { Augmentations } from "../Augmentation/Augmentations";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { WorkerScript } from "../Netscript/WorkerScript";
import { CraftableAugmentation } from "../PersonObjects/Grafting/CraftableAugmentation";
import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { Router } from "../ui/GameRoot";
import { INetscriptHelper } from "./INetscriptHelper";
export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGrafting {
const checkGraftingAPIAccess = (func: any): void => {
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if (!player.canAccessGrafting()) {
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throw helper.makeRuntimeErrorMsg(
`grafting.${func}`,
"You do not currently have access to the Grafting API. This is either because you are not in BitNode 10 or because you do not have Source-File 10",
);
}
};
return {
getAugmentationCraftPrice: (augName: string): number => {
helper.updateDynamicRam("getAugmentationCraftPrice", getRamCost(player, "grafting", "getAugmentationCraftPrice"));
checkGraftingAPIAccess("getAugmentationCraftPrice");
if (!Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftPrice", `Invalid aug: ${augName}`);
}
const craftableAug = new CraftableAugmentation(Augmentations[augName]);
return craftableAug.cost;
},
getAugmentationCraftTime: (augName: string): number => {
helper.updateDynamicRam("getAugmentationCraftTime", getRamCost(player, "grafting", "getAugmentationCraftTime"));
checkGraftingAPIAccess("getAugmentationCraftTime");
if (!Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftTime", `Invalid aug: ${augName}`);
}
const craftableAug = new CraftableAugmentation(Augmentations[augName]);
return craftableAug.time;
},
craftAugmentation: (augName: string, focus = true): boolean => {
helper.updateDynamicRam("craftAugmentation", getRamCost(player, "grafting", "craftAugmentation"));
checkGraftingAPIAccess("craftAugmentation");
if (player.city !== CityName.NewTokyo) {
throw helper.makeRuntimeErrorMsg(
"grafting.craftAugmentation",
"You must be in New Tokyo to begin crafting an Augmentation.",
);
}
if (!getAvailableAugs(player).includes(augName)) {
workerScript.log("grafting.craftAugmentation", () => `Invalid aug: ${augName}`);
return false;
}
const wasFocusing = player.focus;
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("craftAugmentation", () => txt);
}
const craftableAug = new CraftableAugmentation(Augmentations[augName]);
if (player.money < craftableAug.cost) {
workerScript.log("grafting.craftAugmentation", () => `You don't have enough money to craft ${augName}`);
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return false;
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}
player.loseMoney(craftableAug.cost, "augmentations");
player.startCraftAugmentationWork(augName, craftableAug.time);
if (focus) {
player.startFocusing();
Router.toWork();
} else if (wasFocusing) {
player.stopFocusing();
Router.toTerminal();
}
workerScript.log("grafting.craftAugmentation", () => `Began crafting Augmentation ${augName}.`);
return true;
},
};
}