When game is opened it will automatically try to load from local save, otherwise it begins a new game. Also fixed up save functions

This commit is contained in:
Daniel Xie 2016-11-24 16:44:48 -06:00
parent f38fd340f4
commit 00f8a31246

@ -63,34 +63,40 @@ var Engine = {
window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
window.localStorage.setItem("netburnerForeignServersSave", ForeignServersSave)
Engine.displayStatusText("Saved!");
console.log("Game saved to local storage");
},
//Load saved game function
loadSave: function() {
//Check to see if file exists
if (!window.localStorage.getItem("netburnerPlayerSave")) {
//TODO Add this displayStatusText function
Engine.displayStatusText("No Player save file present for load!");
console.log("No Player save to load");
return false;
} else if (!window.localStorage.getItem("netburnerForeignServersSave")) {
Engine.displayStatusText("No Foreign Serverssave file present for load!");
console.log("No ForeignServers save to load");
return false;
} else {
var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
var ForeignServersSave = window.localStorage.getItem("netburnerForeignServersSave");
Player = JSON.parse(PlayerSave);
ForeignServers = JSON.parse(ForeignServersSave);
Engine.displayStatusText("Loaded successfully!");
return true;
}
},
//Delete saved game function
deleteSave: function() {
if (!window.localStorage.getItem("netburnerSave")) {
Engine.displayStatusText("No save file present for deletion");
if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player Save to delete");
return false;
} else if (!window.localStorage.getItem("netburnerForeignServersSave")) {
console.log("No ForeignServers Save to delete");
return false;
} else {
window.localStorage.removeItem("netburnerSave");
Engine.displayStatusText("Deleted successfully!");
window.localStorage.removeItem("netburnerPlayerSave");
window.localStorage.removeItem("netburnerForeignServersSave");
console.log("Deleted saves")
return true;
}
},
@ -169,8 +175,6 @@ var Engine = {
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
//document.getElementById("hack-progress-bar").style.whiteSpace = "pre";
}
Engine.updateHackProgress();
@ -185,6 +189,7 @@ var Engine = {
_actionInProgress: false,
updateHackProgress: function() {
if (Engine._actionInProgress == true) {
//TODO Do this calculation based on numCycles rather than idle speed
Engine._actionTimeLeft -= (Engine._idleSpeed/ 1000); //Substract idle speed (ms)
//Calculate percent filled
@ -215,15 +220,19 @@ var Engine = {
/* Initialization */
init: function() {
//Initialization functions
//TODO Might need to move these into a new "BeginGame()" function. init() is called
//every time the window is opened and we don't want to do these init() functions every
//time
Player.init();
ForeignServers.init();
if (Engine.loadSave()) {
console.log("Loaded game from save");
Companies.init();
CompanyPositions.init();
} else {
//No save found, start new game
console.log("Initializing new game");
Player.init();
ForeignServers.init();
Companies.init();
CompanyPositions.init();
}
//Load, save, and delete buttons
//Engine.Clickables.saveButton = document.getElementById("save");