mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 21:25:47 +01:00
commit
035cdb8b0d
3
.babelrc
Normal file
3
.babelrc
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"presets": ["@babel/preset-react"]
|
||||
}
|
@ -5,7 +5,7 @@ played at https://danielyxie.github.io/bitburner.
|
||||
# Documentation
|
||||
The game's official documentation can be found on [Read The
|
||||
Docs](http://bitburner.readthedocs.io/). Please note that this is still a
|
||||
work-in-progress and is in its early stages.
|
||||
work-in-progress.
|
||||
|
||||
The documentation is created using [Sphinx](http://www.sphinx-doc.org).
|
||||
|
||||
@ -14,11 +14,6 @@ files](/doc/source) and then making a pull request with your contributions.
|
||||
For further guidance, please refer to the "As A Documentor" section of
|
||||
[CONTRIBUTING](CONTRIBUTING.md).
|
||||
|
||||
# Wiki
|
||||
The game's wiki can be found on [Wikia](http://bitburner.wikia.com/). Please
|
||||
note that the wiki is in the process of being deprecated. Eventually all of
|
||||
the wiki content will be moved into the Read The Docs documentation.
|
||||
|
||||
# Contribution
|
||||
There are many ways to contribute to the game. It can be as simple as fixing
|
||||
a typo, correcting a bug, or improving the UI. For guidance on doing so,
|
||||
@ -32,4 +27,4 @@ publish, and distribute your contributions to the project. A formal
|
||||
Contributor's License Agreement will be drawn up in the future.
|
||||
|
||||
If you would like to make significant contributions to the project as a
|
||||
collaborator, please reach out to @danielyxie to help coordinate the effort.
|
||||
collaborator, please reach out to @danielyxie to help coordinate the effort.
|
||||
|
@ -47,6 +47,11 @@ button {
|
||||
border: 1px solid #333;
|
||||
cursor: default;
|
||||
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
|
||||
&:hover {
|
||||
.tooltiptext,
|
||||
.tooltiptexthigh,
|
||||
|
@ -10,7 +10,8 @@
|
||||
|
||||
#cmpy-mgmt-container p,
|
||||
#cmpy-mgmt-container a,
|
||||
#cmpy-mgmt-container div {
|
||||
#cmpy-mgmt-container div,
|
||||
#cmpy-mgmt-container br {
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
}
|
||||
|
||||
@ -56,29 +57,33 @@
|
||||
.cmpy-mgmt-industry-left-panel,
|
||||
.cmpy-mgmt-industry-right-panel {
|
||||
display: inline-block;
|
||||
width: 45%;
|
||||
height: 100%;
|
||||
top: 10px;
|
||||
overflow-y: auto;
|
||||
overflow-x: auto;
|
||||
overflow: visible;
|
||||
top: 10px;
|
||||
width: 45%;
|
||||
}
|
||||
|
||||
.cmpy-mgmt-industry-overview-panel {
|
||||
border: 1px solid #fff;
|
||||
color: var(--my-font-color);
|
||||
display: inline-block;
|
||||
padding: 3px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.cmpy-mgmt-employee-panel {
|
||||
border: 1px solid #fff;
|
||||
display: block;
|
||||
padding: 3px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.cmpy-mgmt-warehouse-panel {
|
||||
border: 1px solid #fff;
|
||||
display: inline-block;
|
||||
padding: 3px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
@ -115,13 +120,18 @@
|
||||
background-color: #333;
|
||||
}
|
||||
|
||||
/* Upgrades */
|
||||
/* Corporation Upgrades */
|
||||
.cmpy-mgmt-upgrade-container {
|
||||
border: 1px solid #fff;
|
||||
width: 60%;
|
||||
margin: 4px;
|
||||
}
|
||||
|
||||
.cmpy-mgmt-upgrade-header {
|
||||
margin: 6px;
|
||||
padding: 6px;
|
||||
}
|
||||
|
||||
.cmpy-mgmt-upgrade-div {
|
||||
display: inline-block;
|
||||
border: 1px solid #fff;
|
||||
@ -136,10 +146,20 @@
|
||||
background-color: #333;
|
||||
}
|
||||
|
||||
/* Industry Upgrades */
|
||||
.industry-purchases-and-upgrades-header {
|
||||
font-size: 14px;
|
||||
margin: 2px;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
/* Advertising */
|
||||
.cmpy-mgmt-advertising-info {
|
||||
font-size: $defaultFontSize * 0.75;
|
||||
}
|
||||
|
||||
/* Research */
|
||||
#corporation-research-popup-box-content {
|
||||
overflow-x: visible !important;
|
||||
overflow-x: auto !important;
|
||||
overflow-y: auto !important;
|
||||
}
|
||||
|
@ -203,7 +203,6 @@ a:visited {
|
||||
|
||||
.status-text {
|
||||
display: inline-block;
|
||||
height: 15%;
|
||||
position: fixed;
|
||||
z-index: 2;
|
||||
-webkit-animation: status-text 3s 1;
|
||||
@ -215,10 +214,12 @@ a:visited {
|
||||
|
||||
#status-text {
|
||||
background-color: transparent;
|
||||
font-size: $defaultFontSize * 1.25;
|
||||
bottom: 0;
|
||||
color: #fff;
|
||||
display: none;
|
||||
font-size: $defaultFontSize * 1.25;
|
||||
margin-right: 14px;
|
||||
opacity: 0;
|
||||
padding: 4px;
|
||||
right: 0;
|
||||
top: 0;
|
||||
|
2
dist/engine.bundle.js
vendored
2
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
41
dist/engine.css
vendored
41
dist/engine.css
vendored
@ -270,7 +270,6 @@ a:visited {
|
||||
|
||||
.status-text {
|
||||
display: inline-block;
|
||||
height: 15%;
|
||||
position: fixed;
|
||||
z-index: 2;
|
||||
-webkit-animation: status-text 3s 1; }
|
||||
@ -280,10 +279,12 @@ a:visited {
|
||||
|
||||
#status-text {
|
||||
background-color: transparent;
|
||||
font-size: 20px;
|
||||
bottom: 0;
|
||||
color: #fff;
|
||||
display: none;
|
||||
font-size: 20px;
|
||||
margin-right: 14px;
|
||||
opacity: 0;
|
||||
padding: 4px;
|
||||
right: 0;
|
||||
top: 0;
|
||||
@ -489,7 +490,11 @@ button {
|
||||
padding: 3px 5px;
|
||||
margin: 5px;
|
||||
border: 1px solid #333;
|
||||
cursor: default; }
|
||||
cursor: default;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-webkit-user-select: none; }
|
||||
.a-link-button-inactive:hover .tooltiptext,
|
||||
.a-link-button-inactive:hover .tooltiptexthigh,
|
||||
.a-link-button-inactive:hover .tooltiptextleft,
|
||||
@ -1968,7 +1973,8 @@ button {
|
||||
*/
|
||||
#cmpy-mgmt-container p,
|
||||
#cmpy-mgmt-container a,
|
||||
#cmpy-mgmt-container div {
|
||||
#cmpy-mgmt-container div,
|
||||
#cmpy-mgmt-container br {
|
||||
font-size: 13px; }
|
||||
|
||||
/* Header tabs */
|
||||
@ -2006,26 +2012,30 @@ button {
|
||||
.cmpy-mgmt-industry-left-panel,
|
||||
.cmpy-mgmt-industry-right-panel {
|
||||
display: inline-block;
|
||||
width: 45%;
|
||||
height: 100%;
|
||||
top: 10px;
|
||||
overflow-y: auto;
|
||||
overflow-x: auto; }
|
||||
overflow-x: auto;
|
||||
overflow: visible;
|
||||
top: 10px;
|
||||
width: 45%; }
|
||||
|
||||
.cmpy-mgmt-industry-overview-panel {
|
||||
border: 1px solid #fff;
|
||||
color: var(--my-font-color);
|
||||
display: inline-block;
|
||||
padding: 3px;
|
||||
width: 100%; }
|
||||
|
||||
.cmpy-mgmt-employee-panel {
|
||||
border: 1px solid #fff;
|
||||
display: block;
|
||||
padding: 3px;
|
||||
width: 100%; }
|
||||
|
||||
.cmpy-mgmt-warehouse-panel {
|
||||
border: 1px solid #fff;
|
||||
display: inline-block;
|
||||
padding: 3px;
|
||||
width: 100%; }
|
||||
|
||||
/* Hiring new employees */
|
||||
@ -2055,12 +2065,16 @@ button {
|
||||
.cmpy-mgmt-existing-export:hover {
|
||||
background-color: #333; }
|
||||
|
||||
/* Upgrades */
|
||||
/* Corporation Upgrades */
|
||||
.cmpy-mgmt-upgrade-container {
|
||||
border: 1px solid #fff;
|
||||
width: 60%;
|
||||
margin: 4px; }
|
||||
|
||||
.cmpy-mgmt-upgrade-header {
|
||||
margin: 6px;
|
||||
padding: 6px; }
|
||||
|
||||
.cmpy-mgmt-upgrade-div {
|
||||
display: inline-block;
|
||||
border: 1px solid #fff;
|
||||
@ -2073,11 +2087,20 @@ button {
|
||||
.cmpy-mgmt-upgrade-div:hover {
|
||||
background-color: #333; }
|
||||
|
||||
/* Industry Upgrades */
|
||||
.industry-purchases-and-upgrades-header {
|
||||
font-size: 14px;
|
||||
margin: 2px;
|
||||
padding: 2px; }
|
||||
|
||||
/* Advertising */
|
||||
.cmpy-mgmt-advertising-info {
|
||||
font-size: 12px; }
|
||||
|
||||
/* Research */
|
||||
#corporation-research-popup-box-content {
|
||||
overflow-x: visible !important; }
|
||||
overflow-x: auto !important;
|
||||
overflow-y: auto !important; }
|
||||
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
|
152
dist/vendor.bundle.js
vendored
152
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -14,6 +14,8 @@ Sleeve technology unlocks two different gameplay features:
|
||||
|
||||
Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
|
||||
|
||||
.. _gameplay_duplicatesleeves:
|
||||
|
||||
Duplicate Sleeves
|
||||
^^^^^^^^^^^^^^^^^
|
||||
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciuosness
|
||||
@ -28,6 +30,19 @@ Sleeves are their own individuals, which means they each have their own experien
|
||||
When a sleeve earns experience, it earns experience for itself, the player's
|
||||
original consciousness, as well as all of the player's other sleeves.
|
||||
|
||||
Duplicate Sleeves are **not** reset when installing Augmentations, but they are reset
|
||||
when switching BitNodes.
|
||||
|
||||
Obtaining Duplicate Sleeves
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
There are two methods of obtaining Duplicate Sleeves:
|
||||
|
||||
1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve
|
||||
2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant <gameplay_factions>`.
|
||||
This is only available in BitNodes-10 and above, and is only available after defeating
|
||||
BitNode-10 at least once. Sleeves purchased this way are **permanent** (they persist
|
||||
through BitNodes). You can purchase up to 5 Duplicate Sleeves from The Covenant.
|
||||
|
||||
Synchronization
|
||||
~~~~~~~~~~~~~~~
|
||||
Synchronization is a measure of how aligned your consciousness is with that of your
|
||||
@ -50,15 +65,20 @@ no shock. Shock affects the amount of experience earned by the sleeve.
|
||||
Sleeve shock slowly decreases over time. You can further increase the rate at which
|
||||
it decreases by assigning sleeves to the 'Shock Recovery' task.
|
||||
|
||||
Obtaining Duplicate Sleeves
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
There are two methods of obtaining Duplicate Sleeves:
|
||||
Augmentations
|
||||
~~~~~~~~~~~~~
|
||||
You can purchase :ref:`Augmentations <gameplay_augmentations>` for your Duplicate
|
||||
Sleeves. In order to do this, the Sleeve's Shock must be at 0. Any Augmentation
|
||||
that is currently available to you through a faction is also available for your
|
||||
Duplicate Sleeves. There are a few Augmentations, such as NeuroFlux Governor and
|
||||
Bladeburner-specific ones, that cannot be purchased for a Duplicate Sleeve.
|
||||
|
||||
1. Destroy BitNode-10. Each completion give you one additional Duplicate Sleeve
|
||||
2. Purchase Duplicate Sleeves from :ref:`the faction The Covenant <gameplay_factions>`.
|
||||
This is only available in BitNodes-10 and above, and is only available after defeating
|
||||
BitNode-10 at least once. Sleeves purchased this way are permanent. You can purchase
|
||||
up to 5 Duplicate Sleeves from The Covenant.
|
||||
When you purchase an Augmentation for a Duplicate Sleeve, it is instantly installed.
|
||||
When this happens, the Sleeve's stats are instantly reset back to 0, similar to
|
||||
when you normally install Augmentations.
|
||||
|
||||
The cost of purchasing an Augmentation for a Duplicate Sleeve is **not** affected
|
||||
by how many Augmentations you have purchased for yourself, and vice versa.
|
||||
|
||||
Re-sleeving
|
||||
^^^^^^^^^^^
|
||||
|
@ -48,6 +48,7 @@ List of all Source-Files
|
||||
| BitNode-9: Coming Soon | |
|
||||
+------------------------------------+-------------------------------------------------------------------------------------+
|
||||
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve |
|
||||
| | * Allows the player to access the :ref:`netscript_sleeveapi` in other BitNodes |
|
||||
+------------------------------------+-------------------------------------------------------------------------------------+
|
||||
| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that |
|
||||
| | company by 1% per favor (rather than just the reputation gain) |
|
||||
|
@ -7,6 +7,11 @@ buy and sell stocks in order to make money.
|
||||
|
||||
The WSE can be found in the 'City' tab, and is accessible in every city.
|
||||
|
||||
Automating the Stock Market
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
You can write scripts to perform automatic and algorithmic trading on the Stock Market.
|
||||
See :ref:`netscript_tixapi` for more details.
|
||||
|
||||
Positions: Long vs Short
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
When making a transaction on the stock market, there are two types of positions:
|
||||
|
@ -3,12 +3,41 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
v0.45.0 - 3/22/2019
|
||||
-------------------
|
||||
* Corporation changes:
|
||||
* Decreased the time of a full market cycle from 15 seconds to 10 seconds.
|
||||
* This means that each Corporation 'state' will now only take 2 seconds, rather than 3
|
||||
* Increased initial salaries for newly-hired employees
|
||||
* Increased the cost multiplier for upgrading office size (the cost will increase faster)
|
||||
* The stats of your employees now has a slightly larger effect on production & sales
|
||||
* Added several new Research upgrades
|
||||
* Market-TA research now allows you to automatically set sale price at optimal values
|
||||
* Market-TA research now works for Products (not just Materials)
|
||||
* Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
|
||||
* Energy Material requirement of the Software industry reduced from 1 to 0.5
|
||||
* It is now slightly easier to increase the Software industry's production multiplier
|
||||
* Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
|
||||
* You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
|
||||
* Significantly changed the effects of the different employee positions. See updated descriptions
|
||||
* Reduced the amount of money you gain from private investors
|
||||
* Training employees is now 3x more effective
|
||||
* Bug Fix: An industry's products are now properly separated between different cities
|
||||
|
||||
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
|
||||
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
|
||||
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
|
||||
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
|
||||
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
|
||||
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
|
||||
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
|
||||
|
||||
v0.44.1 - 3/4/2019
|
||||
------------------
|
||||
* Duplicate Sleeve changes:
|
||||
** You can now purchase Augmentations for your Duplicate Sleeves
|
||||
** Sleeves are now assigned to Shock Recovery task by default
|
||||
** Shock Recovery and Synchronize tasks are now twice as effective
|
||||
* You can now purchase Augmentations for your Duplicate Sleeves
|
||||
* Sleeves are now assigned to Shock Recovery task by default
|
||||
* Shock Recovery and Synchronize tasks are now twice as effective
|
||||
|
||||
* Changed documentation so that Netscript functions are own their own pages. Sorry if this is annoying, it was necessary for properly cross-referencing
|
||||
* Officially deprecated the Wiki (the fandom site). Use the 'readthedocs' Documentation instead
|
||||
|
@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
|
||||
# built documents.
|
||||
#
|
||||
# The short X.Y version.
|
||||
version = '0.44'
|
||||
version = '0.45'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '0.44.1'
|
||||
release = '0.45.0'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
|
@ -5,7 +5,7 @@ Netscript
|
||||
Netscript is the programming language used in the world of Bitburner.
|
||||
|
||||
When you write scripts in Bitburner, they are written in the Netscript language.
|
||||
Netscript is simply a subset of `JavaScript <https://developer.mozilla.org/en-US/docs/Web/JavaScript>`_,.
|
||||
Netscript is simply a subset of `JavaScript <https://developer.mozilla.org/en-US/docs/Web/JavaScript>`_.
|
||||
This means that Netscript's syntax is
|
||||
identical to that of JavaScript, but it does not implement some of the features
|
||||
that JavaScript has.
|
||||
@ -29,4 +29,5 @@ to reach out to the developer!
|
||||
Bladeburner API <netscript/netscriptbladeburnerapi>
|
||||
Gang API <netscript/netscriptgangapi>
|
||||
Coding Contract API <netscript/netscriptcodingcontractapi>
|
||||
Sleeve API <netscript/netscriptsleeveapi>
|
||||
Miscellaneous <netscript/netscriptmisc>
|
||||
|
@ -1,5 +1,5 @@
|
||||
enableLog() Netscript Function
|
||||
=============================
|
||||
==============================
|
||||
|
||||
.. js:function:: enableLog(fn)
|
||||
|
||||
|
@ -4,7 +4,7 @@ purchaseServer() Netscript Function
|
||||
.. js:function:: purchaseServer(hostname, ram)
|
||||
|
||||
:param string hostname: Hostname of the purchased server
|
||||
:param number ram: Amount of RAM of the purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20)
|
||||
:param number ram: Amount of RAM of the purchased server. Must be a power of 2. Maximum value of :js:func:`getPurchasedServerMaxRam`
|
||||
:RAM cost: 2.25 GB
|
||||
|
||||
Purchased a server with the specified hostname and amount of RAM.
|
||||
|
@ -10,3 +10,4 @@ getActionCountRemaining() Netscript Function
|
||||
|
||||
Note that this is meant to be used for Contracts and Operations.
|
||||
This function will return 'Infinity' for actions such as Training and Field Analysis.
|
||||
This function will return 1 for BlackOps not yet completed regardless of wether the player has the required rank to attempt the mission or not.
|
||||
|
10
doc/source/netscript/bladeburnerapi/getBlackOpRank.rst
Normal file
10
doc/source/netscript/bladeburnerapi/getBlackOpRank.rst
Normal file
@ -0,0 +1,10 @@
|
||||
getBlackOpRank() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getBlackOpRank(name)
|
||||
|
||||
:param string name: name of the BlackOp. Must be an exact match.
|
||||
|
||||
Returns the rank required to complete this BlackOp.
|
||||
|
||||
Returns -1 if an invalid action is specified.
|
@ -4,6 +4,8 @@ Netscript Advanced Functions
|
||||
These Netscript functions become relevant later on in the game. They are put on a separate page because
|
||||
they contain spoilers for the game.
|
||||
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
.. toctree::
|
||||
|
||||
getBitNodeMultipliers() <advancedfunctions/getBitNodeMultipliers>
|
||||
|
@ -7,7 +7,7 @@ Netscript provides the following API for interacting with the game's Bladeburner
|
||||
The Bladeburner API is **not** immediately available to the player and must be unlocked
|
||||
later in the game
|
||||
|
||||
**WARNING: This page contains spoilers for the game**
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
|
||||
automatically gain access to this API. Otherwise, you must have Source-File 7 in
|
||||
@ -46,6 +46,7 @@ In :ref:`netscriptjs`::
|
||||
setActionAutolevel() <bladeburnerapi/setActionAutolevel>
|
||||
setActionLevel() <bladeburnerapi/setActionLevel>
|
||||
getRank() <bladeburnerapi/getRank>
|
||||
getBlackOpRank() <bladeburnerapi/getBlackOpRank>
|
||||
getSkillPoints() <bladeburnerapi/getSkillPoints>
|
||||
getSkillLevel() <bladeburnerapi/getSkillLevel>
|
||||
getSkillUpgradeCost() <bladeburnerapi/getSkillUpgradeCost>
|
||||
|
@ -6,7 +6,7 @@ Netscript provides the following API for interacting with the game's Gang mechan
|
||||
The Gang API is **not** immediately available to the player and must be unlocked
|
||||
later in the game
|
||||
|
||||
**WARNING: This page contains spoilers for the game**
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Gang API is unlocked in BitNode-2. Currently, BitNode-2 is the only location
|
||||
where the Gang mechanic is accessible. This may change in the future
|
||||
|
@ -9,7 +9,7 @@ and creating programs.
|
||||
|
||||
The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
|
||||
|
||||
**WARNING: This page contains spoilers for the game**.
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
|
||||
You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
|
||||
@ -20,7 +20,7 @@ Note that Singularity Functions require twice as much RAM outside of BitNode-4
|
||||
|
||||
.. toctree::
|
||||
:caption: Functions:
|
||||
|
||||
|
||||
universityCourse() <singularityfunctions/universityCourse>
|
||||
gymWorkout() <singularityfunctions/gymWorkout>
|
||||
travelToCity() <singularityfunctions/travelToCity>
|
||||
|
76
doc/source/netscript/netscriptsleeveapi.rst
Normal file
76
doc/source/netscript/netscriptsleeveapi.rst
Normal file
@ -0,0 +1,76 @@
|
||||
.. _netscript_sleeveapi:
|
||||
|
||||
Netscript Sleeve API
|
||||
=========================
|
||||
Netscript provides the following API for interacting with the game's
|
||||
:ref:`Duplicate Sleeve <gameplay_duplicatesleeves>` mechanic.
|
||||
|
||||
The Sleeve API is **not** immediately available to the player and must be unlocked
|
||||
later in the game.
|
||||
|
||||
.. warning:: This page contains spoilers for the game
|
||||
|
||||
The Sleeve API is unlocked in BitNode-10. If you are in BitNode-10, you will
|
||||
automatically gain access to this API. Otherwise, you must have Source-File 10 in
|
||||
order to use this API in other BitNodes
|
||||
|
||||
**Sleeve API functions must be accessed through the 'sleeve' namespace**
|
||||
|
||||
In :ref:`netscript1`::
|
||||
|
||||
sleeve.synchronize(0);
|
||||
sleeve.commitCrime(0, "shoplift");
|
||||
|
||||
In :ref:`netscriptjs`::
|
||||
|
||||
ns.sleeve.synchronize(0);
|
||||
ns.sleeve.commitCrime(0, "shoplift");
|
||||
|
||||
.. toctree::
|
||||
:caption: API Functions:
|
||||
|
||||
getNumSleeves() <sleeveapi/getNumSleeves>
|
||||
getSleeveStats() <sleeveapi/getSleeveStats>
|
||||
getInformation() <sleeveapi/getInformation>
|
||||
getTask() <sleeveapi/getTask>
|
||||
setToShockRecovery() <sleeveapi/setToShockRecovery>
|
||||
setToSynchronize() <sleeveapi/setToSynchronize>
|
||||
setToCommitCrime() <sleeveapi/setToCommitCrime>
|
||||
setToFactionWork() <sleeveapi/setToFactionWork>
|
||||
setToCompanyWork() <sleeveapi/setToCompanyWork>
|
||||
setToUniversityCourse() <sleeveapi/setToUniversityCourse>
|
||||
setToGymWorkout() <sleeveapi/setToGymWorkout>
|
||||
travel() <sleeveapi/travel>
|
||||
|
||||
.. _netscript_sleeveapi_referencingaduplicatesleeve:
|
||||
|
||||
Referencing a Duplicate Sleeve
|
||||
------------------------------
|
||||
Most of the functions in the Sleeve API perform an operation on a single Duplicate
|
||||
Sleeve. In order to specify which Sleeve the operation should be performed on,
|
||||
a numeric index is used as an identifier. The index should follow array-notation, such
|
||||
that the first Duplicate Sleeve has an index of 0, the second Duplicate Sleeve has
|
||||
an index of 1, and so on.
|
||||
|
||||
The order of the Duplicate Sleeves matches the order on the UI page.
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
**Basic example usage**::
|
||||
|
||||
for (var i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
sleeve.shockRecovery(i);
|
||||
}
|
||||
|
||||
sleep(10*60*60); // wait 10h
|
||||
|
||||
for (var i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
sleeve.synchronize(i);
|
||||
}
|
||||
|
||||
sleep(10*60*60); // wait 10h
|
||||
|
||||
for (var i = 0; i < sleeve.getNumSleeves(); i++) {
|
||||
sleeve.commitCrime(i, 'shoplift');
|
||||
}
|
@ -1,7 +1,11 @@
|
||||
workForCompany() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: workForCompany()
|
||||
.. js:function:: workForCompany(companyName=lastCompany)
|
||||
|
||||
:param string companyName: Name of company to work for. Must be an exact match.
|
||||
Optional. If not specified, this argument defaults to
|
||||
the last job that you worked
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
|
||||
|
||||
|
65
doc/source/netscript/sleeveapi/getInformation.rst
Normal file
65
doc/source/netscript/sleeveapi/getInformation.rst
Normal file
@ -0,0 +1,65 @@
|
||||
getInformation() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: getInformation(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to retrieve information. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a struct containing tons of information about this sleeve
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
{
|
||||
city: location of the sleeve,
|
||||
hp: current hp of the sleeve,
|
||||
maxHp: max hp of the sleeve,
|
||||
jobs: jobs available to the sleeve,
|
||||
jobTitle: job titles available to the sleeve,
|
||||
tor: does this sleeve have access to the tor router,
|
||||
mult: {
|
||||
agility: agility multiplier,
|
||||
agilityExp: agility exp multiplier,
|
||||
companyRep: company reputation multiplier,
|
||||
crimeMoney: crime money multiplier,
|
||||
crimeSuccess: crime success chance multiplier,
|
||||
defense: defense multiplier,
|
||||
defenseExp: defense exp multiplier,
|
||||
dexterity: dexterity multiplier,
|
||||
dexterityExp: dexterity exp multiplier,
|
||||
factionRep: faction reputation multiplier,
|
||||
hacking: hacking skill multiplier,
|
||||
hackingExp: hacking exp multiplier,
|
||||
strength: strength multiplier,
|
||||
strengthExp: strength exp multiplier,
|
||||
workMoney: work money multiplier,
|
||||
},
|
||||
timeWorked: time spent on the current task in milliseconds,
|
||||
earningsForSleeves : { earnings synchronized to other sleeves
|
||||
workHackExpGain: hacking exp gained from work,
|
||||
workStrExpGain: strength exp gained from work,
|
||||
workDefExpGain: defense exp gained from work,
|
||||
workDexExpGain: dexterity exp gained from work,
|
||||
workAgiExpGain: agility exp gained from work,
|
||||
workChaExpGain: charisma exp gained from work,
|
||||
workMoneyGain: money gained from work,
|
||||
},
|
||||
earningsForPlayer : { earnings synchronized to the player
|
||||
workHackExpGain: hacking exp gained from work,
|
||||
workStrExpGain: strength exp gained from work,
|
||||
workDefExpGain: defense exp gained from work,
|
||||
workDexExpGain: dexterity exp gained from work,
|
||||
workAgiExpGain: agility exp gained from work,
|
||||
workChaExpGain: charisma exp gained from work,
|
||||
workMoneyGain: money gained from work,
|
||||
},
|
||||
earningsForTask : { earnings for this sleeve
|
||||
workHackExpGain: hacking exp gained from work,
|
||||
workStrExpGain: strength exp gained from work,
|
||||
workDefExpGain: defense exp gained from work,
|
||||
workDexExpGain: dexterity exp gained from work,
|
||||
workAgiExpGain: agility exp gained from work,
|
||||
workChaExpGain: charisma exp gained from work,
|
||||
workMoneyGain: money gained from work,
|
||||
},
|
||||
workRepGain: sl.getRepGain(),
|
||||
}
|
6
doc/source/netscript/sleeveapi/getNumSleeves.rst
Normal file
6
doc/source/netscript/sleeveapi/getNumSleeves.rst
Normal file
@ -0,0 +1,6 @@
|
||||
getNumSleeves() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: getNumSleeves()
|
||||
|
||||
Return the number of duplicate sleeves the player has.
|
21
doc/source/netscript/sleeveapi/getSleeveStats.rst
Normal file
21
doc/source/netscript/sleeveapi/getSleeveStats.rst
Normal file
@ -0,0 +1,21 @@
|
||||
getSleeveStats() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: getStatus(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to get stats of. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a structure containing the stats of the sleeve
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
{
|
||||
shock: current shock of the sleeve [0-1],
|
||||
sync: current sync of the sleeve [0-1],
|
||||
hacking_skill: current hacking skill of the sleeve,
|
||||
strength: current strength of the sleeve,
|
||||
defense: current defense of the sleeve,
|
||||
dexterity: current dexterity of the sleeve,
|
||||
agility: current agility of the sleeve,
|
||||
charisma: current charisma of the sleeve,
|
||||
}
|
18
doc/source/netscript/sleeveapi/getTask.rst
Normal file
18
doc/source/netscript/sleeveapi/getTask.rst
Normal file
@ -0,0 +1,18 @@
|
||||
getTask() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: getTask(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to retrieve task from. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return the current task that the sleeve is performing. type is set to "Idle" if the sleeve isn't doing anything
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
{
|
||||
task: string, // task type
|
||||
crime: string, // crime currently attempting, if any
|
||||
location: string, // location of the task, if any
|
||||
gymStatType: string, // stat being trained at the gym, if any
|
||||
factionWorkType: string, // faction work type being performed, if any
|
||||
}
|
11
doc/source/netscript/sleeveapi/setToCommitCrime.rst
Normal file
11
doc/source/netscript/sleeveapi/setToCommitCrime.rst
Normal file
@ -0,0 +1,11 @@
|
||||
setToCommitCrime() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToCommitCrime(sleeveNumber, name)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start commiting crime. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string name: Name of the crime. Must be an exact match.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
||||
|
||||
Returns false if an invalid action is specified.
|
9
doc/source/netscript/sleeveapi/setToCompanyWork.rst
Normal file
9
doc/source/netscript/sleeveapi/setToCompanyWork.rst
Normal file
@ -0,0 +1,9 @@
|
||||
setToCompanyWork() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToCompanyWork(sleeveNumber, companyName)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to work for the company. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string companyName: Name of the company to work for.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working or this company.
|
10
doc/source/netscript/sleeveapi/setToFactionWork.rst
Normal file
10
doc/source/netscript/sleeveapi/setToFactionWork.rst
Normal file
@ -0,0 +1,10 @@
|
||||
setToFactionWork() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToFactionWork(sleeveNumber, factionName, factionWorkType)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to work for the faction. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string factionName: Name of the faction to work for.
|
||||
:param string factionWorkType: Name of the action to perform for this faction.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working or this faction.
|
10
doc/source/netscript/sleeveapi/setToGymWorkout.rst
Normal file
10
doc/source/netscript/sleeveapi/setToGymWorkout.rst
Normal file
@ -0,0 +1,10 @@
|
||||
setToGymWorkout() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: setToGymWorkout(sleeveNumber, gymName, stat)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to workout at the gym. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string gymName: Name of the gym.
|
||||
:param string stat: Name of the stat to train.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve started working out.
|
8
doc/source/netscript/sleeveapi/setToShockRecovery.rst
Normal file
8
doc/source/netscript/sleeveapi/setToShockRecovery.rst
Normal file
@ -0,0 +1,8 @@
|
||||
setToShockRecovery() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: setToShockRecovery(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start recovery. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
8
doc/source/netscript/sleeveapi/setToSynchronize.rst
Normal file
8
doc/source/netscript/sleeveapi/setToSynchronize.rst
Normal file
@ -0,0 +1,8 @@
|
||||
setToSynchronize() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: setToSynchronize(sleeveNumber)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start synchronizing. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
10
doc/source/netscript/sleeveapi/setToUniversityCourse.rst
Normal file
10
doc/source/netscript/sleeveapi/setToUniversityCourse.rst
Normal file
@ -0,0 +1,10 @@
|
||||
setToUniversityCourse() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: setToUniversityCourse(sleeveNumber, university, className)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to start taking class. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string university: Name of the university to attend.
|
||||
:param string className: Name of the class to follow.
|
||||
|
||||
Return a boolean indicating whether or not this action was set successfully.
|
9
doc/source/netscript/sleeveapi/travel.rst
Normal file
9
doc/source/netscript/sleeveapi/travel.rst
Normal file
@ -0,0 +1,9 @@
|
||||
travel() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: travel(sleeveNumber, cityName)
|
||||
|
||||
:param int sleeveNumber: Index of the sleeve to travel. See :ref:`here <netscript_sleeveapi_referencingaduplicatesleeve>`
|
||||
:param string cityName: Name of the destination city.
|
||||
|
||||
Return a boolean indicating whether or not the sleeve reached destination.
|
30
index.html
30
index.html
@ -783,35 +783,7 @@
|
||||
<div id="character-overview-wrapper">
|
||||
<div id="character-overview-container">
|
||||
<div id="character-overview-text">
|
||||
<table>
|
||||
<tr id="character-hp-wrapper">
|
||||
<td>Hp:</td><td id="character-hp-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-money-wrapper">
|
||||
<td>Money: </td><td id="character-money-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-hack-wrapper">
|
||||
<td>Hack: </td><td id="character-hack-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-str-wrapper">
|
||||
<td>Str: </td><td id="character-str-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-def-wrapper">
|
||||
<td>Def: </td><td id="character-def-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-dex-wrapper">
|
||||
<td>Dex: </td><td id="character-dex-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-agi-wrapper">
|
||||
<td>Agi: </td><td id="character-agi-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-cha-wrapper">
|
||||
<td>Cha: </td><td id="character-cha-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
<tr id="character-int-wrapper">
|
||||
<td>Int: </td><td id="character-int-text" class="character-stat-cell"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<!-- ReactJS Component -->
|
||||
</div>
|
||||
<div class="character-quick-options">
|
||||
<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
|
||||
|
526
package-lock.json
generated
526
package-lock.json
generated
@ -4,6 +4,347 @@
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
"@babel/code-frame": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.0.0.tgz",
|
||||
"integrity": "sha512-OfC2uemaknXr87bdLUkWog7nYuliM9Ij5HUcajsVcMCpQrcLmtxRbVFTIqmcSkSeYRBFBRxs2FiUqFJDLdiebA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/highlight": "7.0.0"
|
||||
}
|
||||
},
|
||||
"@babel/core": {
|
||||
"version": "7.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@babel/core/-/core-7.3.4.tgz",
|
||||
"integrity": "sha512-jRsuseXBo9pN197KnDwhhaaBzyZr2oIcLHHTt2oDdQrej5Qp57dCCJafWx5ivU8/alEYDpssYqv1MUqcxwQlrA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/code-frame": "7.0.0",
|
||||
"@babel/generator": "7.3.4",
|
||||
"@babel/helpers": "7.3.1",
|
||||
"@babel/parser": "7.3.4",
|
||||
"@babel/template": "7.2.2",
|
||||
"@babel/traverse": "7.3.4",
|
||||
"@babel/types": "7.3.4",
|
||||
"convert-source-map": "1.6.0",
|
||||
"debug": "4.1.1",
|
||||
"json5": "2.1.0",
|
||||
"lodash": "4.17.11",
|
||||
"resolve": "1.5.0",
|
||||
"semver": "5.5.0",
|
||||
"source-map": "0.5.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"debug": {
|
||||
"version": "4.1.1",
|
||||
"resolved": "https://registry.npmjs.org/debug/-/debug-4.1.1.tgz",
|
||||
"integrity": "sha512-pYAIzeRo8J6KPEaJ0VWOh5Pzkbw/RetuzehGM7QRRX5he4fPHx2rdKMB256ehJCkX+XRQm16eZLqLNS8RSZXZw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"ms": "2.1.1"
|
||||
}
|
||||
},
|
||||
"json5": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/json5/-/json5-2.1.0.tgz",
|
||||
"integrity": "sha512-8Mh9h6xViijj36g7Dxi+Y4S6hNGV96vcJZr/SrlHh1LR/pEn/8j/+qIBbs44YKl69Lrfctp4QD+AdWLTMqEZAQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"minimist": "1.2.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.11",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.11.tgz",
|
||||
"integrity": "sha512-cQKh8igo5QUhZ7lg38DYWAxMvjSAKG0A8wGSVimP07SIUEK2UO+arSRKbRZWtelMtN5V0Hkwh5ryOto/SshYIg==",
|
||||
"dev": true
|
||||
},
|
||||
"minimist": {
|
||||
"version": "1.2.0",
|
||||
"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.0.tgz",
|
||||
"integrity": "sha1-o1AIsg9BOD7sH7kU9M1d95omQoQ=",
|
||||
"dev": true
|
||||
},
|
||||
"ms": {
|
||||
"version": "2.1.1",
|
||||
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.1.tgz",
|
||||
"integrity": "sha512-tgp+dl5cGk28utYktBsrFqA7HKgrhgPsg6Z/EfhWI4gl1Hwq8B/GmY/0oXZ6nF8hDVesS/FpnYaD/kOWhYQvyg==",
|
||||
"dev": true
|
||||
},
|
||||
"source-map": {
|
||||
"version": "0.5.7",
|
||||
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.5.7.tgz",
|
||||
"integrity": "sha1-igOdLRAh0i0eoUyA2OpGi6LvP8w=",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"@babel/generator": {
|
||||
"version": "7.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.3.4.tgz",
|
||||
"integrity": "sha512-8EXhHRFqlVVWXPezBW5keTiQi/rJMQTg/Y9uVCEZ0CAF3PKtCCaVRnp64Ii1ujhkoDhhF1fVsImoN4yJ2uz4Wg==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/types": "7.3.4",
|
||||
"jsesc": "2.5.2",
|
||||
"lodash": "4.17.11",
|
||||
"source-map": "0.5.7",
|
||||
"trim-right": "1.0.1"
|
||||
},
|
||||
"dependencies": {
|
||||
"jsesc": {
|
||||
"version": "2.5.2",
|
||||
"resolved": "https://registry.npmjs.org/jsesc/-/jsesc-2.5.2.tgz",
|
||||
"integrity": "sha512-OYu7XEzjkCQ3C5Ps3QIZsQfNpqoJyZZA99wd9aWd05NCtC5pWOkShK2mkL6HXQR6/Cy2lbNdPlZBpuQHXE63gA==",
|
||||
"dev": true
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.11",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.11.tgz",
|
||||
"integrity": "sha512-cQKh8igo5QUhZ7lg38DYWAxMvjSAKG0A8wGSVimP07SIUEK2UO+arSRKbRZWtelMtN5V0Hkwh5ryOto/SshYIg==",
|
||||
"dev": true
|
||||
},
|
||||
"source-map": {
|
||||
"version": "0.5.7",
|
||||
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.5.7.tgz",
|
||||
"integrity": "sha1-igOdLRAh0i0eoUyA2OpGi6LvP8w=",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"@babel/helper-builder-react-jsx": {
|
||||
"version": "7.3.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/helper-builder-react-jsx/-/helper-builder-react-jsx-7.3.0.tgz",
|
||||
"integrity": "sha512-MjA9KgwCuPEkQd9ncSXvSyJ5y+j2sICHyrI0M3L+6fnS4wMSNDc1ARXsbTfbb2cXHn17VisSnU/sHFTCxVxSMw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/types": "7.3.4",
|
||||
"esutils": "2.0.2"
|
||||
}
|
||||
},
|
||||
"@babel/helper-function-name": {
|
||||
"version": "7.1.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/helper-function-name/-/helper-function-name-7.1.0.tgz",
|
||||
"integrity": "sha512-A95XEoCpb3TO+KZzJ4S/5uW5fNe26DjBGqf1o9ucyLyCmi1dXq/B3c8iaWTfBk3VvetUxl16e8tIrd5teOCfGw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-get-function-arity": "7.0.0",
|
||||
"@babel/template": "7.2.2",
|
||||
"@babel/types": "7.3.4"
|
||||
}
|
||||
},
|
||||
"@babel/helper-get-function-arity": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/helper-get-function-arity/-/helper-get-function-arity-7.0.0.tgz",
|
||||
"integrity": "sha512-r2DbJeg4svYvt3HOS74U4eWKsUAMRH01Z1ds1zx8KNTPtpTL5JAsdFv8BNyOpVqdFhHkkRDIg5B4AsxmkjAlmQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/types": "7.3.4"
|
||||
}
|
||||
},
|
||||
"@babel/helper-plugin-utils": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/helper-plugin-utils/-/helper-plugin-utils-7.0.0.tgz",
|
||||
"integrity": "sha512-CYAOUCARwExnEixLdB6sDm2dIJ/YgEAKDM1MOeMeZu9Ld/bDgVo8aiWrXwcY7OBh+1Ea2uUcVRcxKk0GJvW7QA==",
|
||||
"dev": true
|
||||
},
|
||||
"@babel/helper-split-export-declaration": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/helper-split-export-declaration/-/helper-split-export-declaration-7.0.0.tgz",
|
||||
"integrity": "sha512-MXkOJqva62dfC0w85mEf/LucPPS/1+04nmmRMPEBUB++hiiThQ2zPtX/mEWQ3mtzCEjIJvPY8nuwxXtQeQwUag==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/types": "7.3.4"
|
||||
}
|
||||
},
|
||||
"@babel/helpers": {
|
||||
"version": "7.3.1",
|
||||
"resolved": "https://registry.npmjs.org/@babel/helpers/-/helpers-7.3.1.tgz",
|
||||
"integrity": "sha512-Q82R3jKsVpUV99mgX50gOPCWwco9Ec5Iln/8Vyu4osNIOQgSrd9RFrQeUvmvddFNoLwMyOUWU+5ckioEKpDoGA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/template": "7.2.2",
|
||||
"@babel/traverse": "7.3.4",
|
||||
"@babel/types": "7.3.4"
|
||||
}
|
||||
},
|
||||
"@babel/highlight": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.0.0.tgz",
|
||||
"integrity": "sha512-UFMC4ZeFC48Tpvj7C8UgLvtkaUuovQX+5xNWrsIoMG8o2z+XFKjKaN9iVmS84dPwVN00W4wPmqvYoZF3EGAsfw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"chalk": "2.4.2",
|
||||
"esutils": "2.0.2",
|
||||
"js-tokens": "4.0.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"ansi-styles": {
|
||||
"version": "3.2.1",
|
||||
"resolved": "https://registry.npmjs.org/ansi-styles/-/ansi-styles-3.2.1.tgz",
|
||||
"integrity": "sha512-VT0ZI6kZRdTh8YyJw3SMbYm/u+NqfsAxEpWO0Pf9sq8/e94WxxOpPKx9FR1FlyCtOVDNOQ+8ntlqFxiRc+r5qA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"color-convert": "1.9.1"
|
||||
}
|
||||
},
|
||||
"chalk": {
|
||||
"version": "2.4.2",
|
||||
"resolved": "https://registry.npmjs.org/chalk/-/chalk-2.4.2.tgz",
|
||||
"integrity": "sha512-Mti+f9lpJNcwF4tWV8/OrTTtF1gZi+f8FqlyAdouralcFWFQWF2+NgCHShjkCb+IFBLq9buZwE1xckQU4peSuQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"ansi-styles": "3.2.1",
|
||||
"escape-string-regexp": "1.0.5",
|
||||
"supports-color": "5.4.0"
|
||||
}
|
||||
},
|
||||
"js-tokens": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/js-tokens/-/js-tokens-4.0.0.tgz",
|
||||
"integrity": "sha512-RdJUflcE3cUzKiMqQgsCu06FPu9UdIJO0beYbPhHN4k6apgJtifcoCtT9bcxOpYBtpD2kCM6Sbzg4CausW/PKQ==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"@babel/parser": {
|
||||
"version": "7.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.3.4.tgz",
|
||||
"integrity": "sha512-tXZCqWtlOOP4wgCp6RjRvLmfuhnqTLy9VHwRochJBCP2nDm27JnnuFEnXFASVyQNHk36jD1tAammsCEEqgscIQ==",
|
||||
"dev": true
|
||||
},
|
||||
"@babel/plugin-syntax-jsx": {
|
||||
"version": "7.2.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/plugin-syntax-jsx/-/plugin-syntax-jsx-7.2.0.tgz",
|
||||
"integrity": "sha512-VyN4QANJkRW6lDBmENzRszvZf3/4AXaj9YR7GwrWeeN9tEBPuXbmDYVU9bYBN0D70zCWVwUy0HWq2553VCb6Hw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-plugin-utils": "7.0.0"
|
||||
}
|
||||
},
|
||||
"@babel/plugin-transform-react-display-name": {
|
||||
"version": "7.2.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/plugin-transform-react-display-name/-/plugin-transform-react-display-name-7.2.0.tgz",
|
||||
"integrity": "sha512-Htf/tPa5haZvRMiNSQSFifK12gtr/8vwfr+A9y69uF0QcU77AVu4K7MiHEkTxF7lQoHOL0F9ErqgfNEAKgXj7A==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-plugin-utils": "7.0.0"
|
||||
}
|
||||
},
|
||||
"@babel/plugin-transform-react-jsx": {
|
||||
"version": "7.3.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/plugin-transform-react-jsx/-/plugin-transform-react-jsx-7.3.0.tgz",
|
||||
"integrity": "sha512-a/+aRb7R06WcKvQLOu4/TpjKOdvVEKRLWFpKcNuHhiREPgGRB4TQJxq07+EZLS8LFVYpfq1a5lDUnuMdcCpBKg==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-builder-react-jsx": "7.3.0",
|
||||
"@babel/helper-plugin-utils": "7.0.0",
|
||||
"@babel/plugin-syntax-jsx": "7.2.0"
|
||||
}
|
||||
},
|
||||
"@babel/plugin-transform-react-jsx-self": {
|
||||
"version": "7.2.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/plugin-transform-react-jsx-self/-/plugin-transform-react-jsx-self-7.2.0.tgz",
|
||||
"integrity": "sha512-v6S5L/myicZEy+jr6ielB0OR8h+EH/1QFx/YJ7c7Ua+7lqsjj/vW6fD5FR9hB/6y7mGbfT4vAURn3xqBxsUcdg==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-plugin-utils": "7.0.0",
|
||||
"@babel/plugin-syntax-jsx": "7.2.0"
|
||||
}
|
||||
},
|
||||
"@babel/plugin-transform-react-jsx-source": {
|
||||
"version": "7.2.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/plugin-transform-react-jsx-source/-/plugin-transform-react-jsx-source-7.2.0.tgz",
|
||||
"integrity": "sha512-A32OkKTp4i5U6aE88GwwcuV4HAprUgHcTq0sSafLxjr6AW0QahrCRCjxogkbbcdtpbXkuTOlgpjophCxb6sh5g==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-plugin-utils": "7.0.0",
|
||||
"@babel/plugin-syntax-jsx": "7.2.0"
|
||||
}
|
||||
},
|
||||
"@babel/preset-react": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@babel/preset-react/-/preset-react-7.0.0.tgz",
|
||||
"integrity": "sha512-oayxyPS4Zj+hF6Et11BwuBkmpgT/zMxyuZgFrMeZID6Hdh3dGlk4sHCAhdBCpuCKW2ppBfl2uCCetlrUIJRY3w==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/helper-plugin-utils": "7.0.0",
|
||||
"@babel/plugin-transform-react-display-name": "7.2.0",
|
||||
"@babel/plugin-transform-react-jsx": "7.3.0",
|
||||
"@babel/plugin-transform-react-jsx-self": "7.2.0",
|
||||
"@babel/plugin-transform-react-jsx-source": "7.2.0"
|
||||
}
|
||||
},
|
||||
"@babel/template": {
|
||||
"version": "7.2.2",
|
||||
"resolved": "https://registry.npmjs.org/@babel/template/-/template-7.2.2.tgz",
|
||||
"integrity": "sha512-zRL0IMM02AUDwghf5LMSSDEz7sBCO2YnNmpg3uWTZj/v1rcG2BmQUvaGU8GhU8BvfMh1k2KIAYZ7Ji9KXPUg7g==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/code-frame": "7.0.0",
|
||||
"@babel/parser": "7.3.4",
|
||||
"@babel/types": "7.3.4"
|
||||
}
|
||||
},
|
||||
"@babel/traverse": {
|
||||
"version": "7.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@babel/traverse/-/traverse-7.3.4.tgz",
|
||||
"integrity": "sha512-TvTHKp6471OYEcE/91uWmhR6PrrYywQntCHSaZ8CM8Vmp+pjAusal4nGB2WCCQd0rvI7nOMKn9GnbcvTUz3/ZQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@babel/code-frame": "7.0.0",
|
||||
"@babel/generator": "7.3.4",
|
||||
"@babel/helper-function-name": "7.1.0",
|
||||
"@babel/helper-split-export-declaration": "7.0.0",
|
||||
"@babel/parser": "7.3.4",
|
||||
"@babel/types": "7.3.4",
|
||||
"debug": "4.1.1",
|
||||
"globals": "11.3.0",
|
||||
"lodash": "4.17.11"
|
||||
},
|
||||
"dependencies": {
|
||||
"debug": {
|
||||
"version": "4.1.1",
|
||||
"resolved": "https://registry.npmjs.org/debug/-/debug-4.1.1.tgz",
|
||||
"integrity": "sha512-pYAIzeRo8J6KPEaJ0VWOh5Pzkbw/RetuzehGM7QRRX5he4fPHx2rdKMB256ehJCkX+XRQm16eZLqLNS8RSZXZw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"ms": "2.1.1"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.11",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.11.tgz",
|
||||
"integrity": "sha512-cQKh8igo5QUhZ7lg38DYWAxMvjSAKG0A8wGSVimP07SIUEK2UO+arSRKbRZWtelMtN5V0Hkwh5ryOto/SshYIg==",
|
||||
"dev": true
|
||||
},
|
||||
"ms": {
|
||||
"version": "2.1.1",
|
||||
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.1.tgz",
|
||||
"integrity": "sha512-tgp+dl5cGk28utYktBsrFqA7HKgrhgPsg6Z/EfhWI4gl1Hwq8B/GmY/0oXZ6nF8hDVesS/FpnYaD/kOWhYQvyg==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"@babel/types": {
|
||||
"version": "7.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@babel/types/-/types-7.3.4.tgz",
|
||||
"integrity": "sha512-WEkp8MsLftM7O/ty580wAmZzN1nDmCACc5+jFzUt+GUFNNIi3LdRlueYz0YIlmJhlZx1QYDMZL5vdWCL0fNjFQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"esutils": "2.0.2",
|
||||
"lodash": "4.17.11",
|
||||
"to-fast-properties": "2.0.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"lodash": {
|
||||
"version": "4.17.11",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.11.tgz",
|
||||
"integrity": "sha512-cQKh8igo5QUhZ7lg38DYWAxMvjSAKG0A8wGSVimP07SIUEK2UO+arSRKbRZWtelMtN5V0Hkwh5ryOto/SshYIg==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"@mrmlnc/readdir-enhanced": {
|
||||
"version": "2.2.1",
|
||||
"resolved": "https://registry.npmjs.org/@mrmlnc/readdir-enhanced/-/readdir-enhanced-2.2.1.tgz",
|
||||
@ -25,6 +366,28 @@
|
||||
"resolved": "https://registry.npmjs.org/@types/numeral/-/numeral-0.0.25.tgz",
|
||||
"integrity": "sha512-ShHzHkYD+Ldw3eyttptCpUhF1/mkInWwasQkCNXZHOsJMJ/UMa8wXrxSrTJaVk0r4pLK/VnESVM0wFsfQzNEKQ=="
|
||||
},
|
||||
"@types/prop-types": {
|
||||
"version": "15.7.0",
|
||||
"resolved": "https://registry.npmjs.org/@types/prop-types/-/prop-types-15.7.0.tgz",
|
||||
"integrity": "sha512-eItQyV43bj4rR3JPV0Skpl1SncRCdziTEK9/v8VwXmV6d/qOUO8/EuWeHBbCZcsfSHfzI5UyMJLCSXtxxznyZg=="
|
||||
},
|
||||
"@types/react": {
|
||||
"version": "16.8.6",
|
||||
"resolved": "https://registry.npmjs.org/@types/react/-/react-16.8.6.tgz",
|
||||
"integrity": "sha512-bN9qDjEMltmHrl0PZRI4IF2AbB7V5UlRfG+OOduckVnRQ4VzXVSzy/1eLAh778IEqhTnW0mmgL9yShfinNverA==",
|
||||
"requires": {
|
||||
"@types/prop-types": "15.7.0",
|
||||
"csstype": "2.6.2"
|
||||
}
|
||||
},
|
||||
"@types/react-dom": {
|
||||
"version": "16.8.2",
|
||||
"resolved": "https://registry.npmjs.org/@types/react-dom/-/react-dom-16.8.2.tgz",
|
||||
"integrity": "sha512-MX7n1wq3G/De15RGAAqnmidzhr2Y9O/ClxPxyqaNg96pGyeXUYPSvujgzEVpLo9oIP4Wn1UETl+rxTN02KEpBw==",
|
||||
"requires": {
|
||||
"@types/react": "16.8.6"
|
||||
}
|
||||
},
|
||||
"@webassemblyjs/ast": {
|
||||
"version": "1.5.12",
|
||||
"resolved": "https://registry.npmjs.org/@webassemblyjs/ast/-/ast-1.5.12.tgz",
|
||||
@ -642,6 +1005,83 @@
|
||||
"js-tokens": "3.0.2"
|
||||
}
|
||||
},
|
||||
"babel-loader": {
|
||||
"version": "8.0.5",
|
||||
"resolved": "https://registry.npmjs.org/babel-loader/-/babel-loader-8.0.5.tgz",
|
||||
"integrity": "sha512-NTnHnVRd2JnRqPC0vW+iOQWU5pchDbYXsG2E6DMXEpMfUcQKclF9gmf3G3ZMhzG7IG9ji4coL0cm+FxeWxDpnw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"find-cache-dir": "2.0.0",
|
||||
"loader-utils": "1.1.0",
|
||||
"mkdirp": "0.5.1",
|
||||
"util.promisify": "1.0.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"find-cache-dir": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/find-cache-dir/-/find-cache-dir-2.0.0.tgz",
|
||||
"integrity": "sha512-LDUY6V1Xs5eFskUVYtIwatojt6+9xC9Chnlk/jYOOvn3FAFfSaWddxahDGyNHh0b2dMXa6YW2m0tk8TdVaXHlA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"commondir": "1.0.1",
|
||||
"make-dir": "1.2.0",
|
||||
"pkg-dir": "3.0.0"
|
||||
}
|
||||
},
|
||||
"find-up": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/find-up/-/find-up-3.0.0.tgz",
|
||||
"integrity": "sha512-1yD6RmLI1XBfxugvORwlck6f75tYL+iR0jqwsOrOxMZyGYqUuDhJ0l4AXdO1iX/FTs9cBAMEk1gWSEx1kSbylg==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"locate-path": "3.0.0"
|
||||
}
|
||||
},
|
||||
"locate-path": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/locate-path/-/locate-path-3.0.0.tgz",
|
||||
"integrity": "sha512-7AO748wWnIhNqAuaty2ZWHkQHRSNfPVIsPIfwEOWO22AmaoVrWavlOcMR5nzTLNYvp36X220/maaRsrec1G65A==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"p-locate": "3.0.0",
|
||||
"path-exists": "3.0.0"
|
||||
}
|
||||
},
|
||||
"p-limit": {
|
||||
"version": "2.2.0",
|
||||
"resolved": "https://registry.npmjs.org/p-limit/-/p-limit-2.2.0.tgz",
|
||||
"integrity": "sha512-pZbTJpoUsCzV48Mc9Nh51VbwO0X9cuPFE8gYwx9BTCt9SF8/b7Zljd2fVgOxhIF/HDTKgpVzs+GPhyKfjLLFRQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"p-try": "2.0.0"
|
||||
}
|
||||
},
|
||||
"p-locate": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/p-locate/-/p-locate-3.0.0.tgz",
|
||||
"integrity": "sha512-x+12w/To+4GFfgJhBEpiDcLozRJGegY+Ei7/z0tSLkMmxGZNybVMSfWj9aJn8Z5Fc7dBUNJOOVgPv2H7IwulSQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"p-limit": "2.2.0"
|
||||
}
|
||||
},
|
||||
"p-try": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/p-try/-/p-try-2.0.0.tgz",
|
||||
"integrity": "sha512-hMp0onDKIajHfIkdRk3P4CdCmErkYAxxDtP3Wx/4nZ3aGlau2VKh3mZpcuFkH27WQkL/3WBCPOktzA9ZOAnMQQ==",
|
||||
"dev": true
|
||||
},
|
||||
"pkg-dir": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/pkg-dir/-/pkg-dir-3.0.0.tgz",
|
||||
"integrity": "sha512-/E57AYkoeQ25qkxMj5PBOVgF8Kiu/h7cYS30Z5+R7WaiCCBfLq58ZI/dSeaEKb9WVJV5n/03QwrN3IeWIFllvw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"find-up": "3.0.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"bail": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/bail/-/bail-1.0.3.tgz",
|
||||
@ -2034,6 +2474,15 @@
|
||||
"integrity": "sha512-hIP3EEPs8tB9AT1L+NUqtwOAps4mk2Zob89MWXMHjHWg9milF/j4osnnQLXBCBFBk/tvIG/tUc9mOUJiPBhPXA==",
|
||||
"dev": true
|
||||
},
|
||||
"convert-source-map": {
|
||||
"version": "1.6.0",
|
||||
"resolved": "https://registry.npmjs.org/convert-source-map/-/convert-source-map-1.6.0.tgz",
|
||||
"integrity": "sha512-eFu7XigvxdZ1ETfbgPBohgyQ/Z++C0eEhTor0qRwBw9unw+L0/6V8wkSuGgzdThkiS5lSpdptOQPD8Ak40a+7A==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"safe-buffer": "5.1.1"
|
||||
}
|
||||
},
|
||||
"cookie": {
|
||||
"version": "0.3.1",
|
||||
"resolved": "https://registry.npmjs.org/cookie/-/cookie-0.3.1.tgz",
|
||||
@ -2309,6 +2758,11 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"csstype": {
|
||||
"version": "2.6.2",
|
||||
"resolved": "https://registry.npmjs.org/csstype/-/csstype-2.6.2.tgz",
|
||||
"integrity": "sha512-Rl7PvTae0pflc1YtxtKbiSqq20Ts6vpIYOD5WBafl4y123DyHUeLrRdQP66sQW8/6gmX8jrYJLXwNeMqYVJcow=="
|
||||
},
|
||||
"currently-unhandled": {
|
||||
"version": "0.4.1",
|
||||
"resolved": "https://registry.npmjs.org/currently-unhandled/-/currently-unhandled-0.4.1.tgz",
|
||||
@ -5261,8 +5715,7 @@
|
||||
"js-tokens": {
|
||||
"version": "3.0.2",
|
||||
"resolved": "https://registry.npmjs.org/js-tokens/-/js-tokens-3.0.2.tgz",
|
||||
"integrity": "sha1-mGbfOVECEw449/mWvOtlRDIJwls=",
|
||||
"dev": true
|
||||
"integrity": "sha1-mGbfOVECEw449/mWvOtlRDIJwls="
|
||||
},
|
||||
"js-yaml": {
|
||||
"version": "3.6.1",
|
||||
@ -5940,6 +6393,14 @@
|
||||
"integrity": "sha512-TmYTeEYxiAmSVdpbnQDXGtvYOIRsCMg89CVZzwzc2o7GFL1CjoiRPjH5ec0NFAVlAx3fVof9dX/t6KKRAo2OWA==",
|
||||
"dev": true
|
||||
},
|
||||
"loose-envify": {
|
||||
"version": "1.4.0",
|
||||
"resolved": "https://registry.npmjs.org/loose-envify/-/loose-envify-1.4.0.tgz",
|
||||
"integrity": "sha512-lyuxPGr/Wfhrlem2CL/UcnUc1zcqKAImBDzukY7Y5F/yQiNdko6+fRLevlw1HgMySw7f611UIY408EtxRSoK3Q==",
|
||||
"requires": {
|
||||
"js-tokens": "3.0.2"
|
||||
}
|
||||
},
|
||||
"loud-rejection": {
|
||||
"version": "1.6.0",
|
||||
"resolved": "https://registry.npmjs.org/loud-rejection/-/loud-rejection-1.6.0.tgz",
|
||||
@ -6800,8 +7261,7 @@
|
||||
"object-assign": {
|
||||
"version": "4.1.1",
|
||||
"resolved": "https://registry.npmjs.org/object-assign/-/object-assign-4.1.1.tgz",
|
||||
"integrity": "sha1-IQmtx5ZYh8/AXLvUQsrIv7s2CGM=",
|
||||
"dev": true
|
||||
"integrity": "sha1-IQmtx5ZYh8/AXLvUQsrIv7s2CGM="
|
||||
},
|
||||
"object-copy": {
|
||||
"version": "0.1.0",
|
||||
@ -8192,6 +8652,16 @@
|
||||
"resolved": "https://registry.npmjs.org/promise-inflight/-/promise-inflight-1.0.1.tgz",
|
||||
"integrity": "sha1-mEcocL8igTL8vdhoEputEsPAKeM="
|
||||
},
|
||||
"prop-types": {
|
||||
"version": "15.7.2",
|
||||
"resolved": "https://registry.npmjs.org/prop-types/-/prop-types-15.7.2.tgz",
|
||||
"integrity": "sha512-8QQikdH7//R2vurIJSutZ1smHYTcLpRWEOlHnzcWHmBYrOGUysKwSsrC89BCiFj3CbrfJ/nXFdJepOVrY1GCHQ==",
|
||||
"requires": {
|
||||
"loose-envify": "1.4.0",
|
||||
"object-assign": "4.1.1",
|
||||
"react-is": "16.8.3"
|
||||
}
|
||||
},
|
||||
"proto-list": {
|
||||
"version": "1.2.4",
|
||||
"resolved": "https://registry.npmjs.org/proto-list/-/proto-list-1.2.4.tgz",
|
||||
@ -8402,6 +8872,33 @@
|
||||
"integrity": "sha1-DD0L6u2KAclm2Xh793goElKpeao=",
|
||||
"dev": true
|
||||
},
|
||||
"react": {
|
||||
"version": "16.8.3",
|
||||
"resolved": "https://registry.npmjs.org/react/-/react-16.8.3.tgz",
|
||||
"integrity": "sha512-3UoSIsEq8yTJuSu0luO1QQWYbgGEILm+eJl2QN/VLDi7hL+EN18M3q3oVZwmVzzBJ3DkM7RMdRwBmZZ+b4IzSA==",
|
||||
"requires": {
|
||||
"loose-envify": "1.4.0",
|
||||
"object-assign": "4.1.1",
|
||||
"prop-types": "15.7.2",
|
||||
"scheduler": "0.13.3"
|
||||
}
|
||||
},
|
||||
"react-dom": {
|
||||
"version": "16.8.3",
|
||||
"resolved": "https://registry.npmjs.org/react-dom/-/react-dom-16.8.3.tgz",
|
||||
"integrity": "sha512-ttMem9yJL4/lpItZAQ2NTFAbV7frotHk5DZEHXUOws2rMmrsvh1Na7ThGT0dTzUIl6pqTOi5tYREfL8AEna3lA==",
|
||||
"requires": {
|
||||
"loose-envify": "1.4.0",
|
||||
"object-assign": "4.1.1",
|
||||
"prop-types": "15.7.2",
|
||||
"scheduler": "0.13.3"
|
||||
}
|
||||
},
|
||||
"react-is": {
|
||||
"version": "16.8.3",
|
||||
"resolved": "https://registry.npmjs.org/react-is/-/react-is-16.8.3.tgz",
|
||||
"integrity": "sha512-Y4rC1ZJmsxxkkPuMLwvKvlL1Zfpbcu+Bf4ZigkHup3v9EfdYhAlWAaVyA19olXq2o2mGn0w+dFKvk3pVVlYcIA=="
|
||||
},
|
||||
"readable-stream": {
|
||||
"version": "2.3.4",
|
||||
"resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-2.3.4.tgz",
|
||||
@ -9179,6 +9676,15 @@
|
||||
"integrity": "sha512-NqVDv9TpANUjFm0N8uM5GxL36UgKi9/atZw+x7YFnQ8ckwFGKrl4xX4yWtrey3UJm5nP1kUbnYgLopqWNSRhWw==",
|
||||
"dev": true
|
||||
},
|
||||
"scheduler": {
|
||||
"version": "0.13.3",
|
||||
"resolved": "https://registry.npmjs.org/scheduler/-/scheduler-0.13.3.tgz",
|
||||
"integrity": "sha512-UxN5QRYWtpR1egNWzJcVLk8jlegxAugswQc984lD3kU7NuobsO37/sRfbpTdBjtnD5TBNFA2Q2oLV5+UmPSmEQ==",
|
||||
"requires": {
|
||||
"loose-envify": "1.4.0",
|
||||
"object-assign": "4.1.1"
|
||||
}
|
||||
},
|
||||
"schema-utils": {
|
||||
"version": "0.4.5",
|
||||
"resolved": "https://registry.npmjs.org/schema-utils/-/schema-utils-0.4.5.tgz",
|
||||
@ -10892,6 +11398,12 @@
|
||||
"integrity": "sha1-fSKbH8xjfkZsoIEYCDanqr/4P0M=",
|
||||
"dev": true
|
||||
},
|
||||
"to-fast-properties": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/to-fast-properties/-/to-fast-properties-2.0.0.tgz",
|
||||
"integrity": "sha1-3F5pjL0HkmW8c+A3doGk5Og/YW4=",
|
||||
"dev": true
|
||||
},
|
||||
"to-object-path": {
|
||||
"version": "0.3.0",
|
||||
"resolved": "https://registry.npmjs.org/to-object-path/-/to-object-path-0.3.0.tgz",
|
||||
@ -10962,6 +11474,12 @@
|
||||
"integrity": "sha1-WIeWa7WCpFA6QetST301ARgVphM=",
|
||||
"dev": true
|
||||
},
|
||||
"trim-right": {
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/trim-right/-/trim-right-1.0.1.tgz",
|
||||
"integrity": "sha1-yy4SAwZ+DI3h9hQJS5/kVwTqYAM=",
|
||||
"dev": true
|
||||
},
|
||||
"trim-trailing-lines": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/trim-trailing-lines/-/trim-trailing-lines-1.1.1.tgz",
|
||||
|
@ -7,6 +7,8 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/numeral": "0.0.25",
|
||||
"@types/react": "^16.8.6",
|
||||
"@types/react-dom": "^16.8.2",
|
||||
"acorn": "^5.0.0",
|
||||
"acorn-dynamic-import": "^2.0.0",
|
||||
"ajv": "^5.1.5",
|
||||
@ -31,6 +33,8 @@
|
||||
"memory-fs": "~0.4.1",
|
||||
"normalize.css": "^8.0.0",
|
||||
"numeral": "2.0.6",
|
||||
"react": "^16.8.3",
|
||||
"react-dom": "^16.8.3",
|
||||
"sprintf-js": "^1.1.1",
|
||||
"tapable": "^1.0.0",
|
||||
"uglifyjs-webpack-plugin": "^1.2.5",
|
||||
@ -39,6 +43,9 @@
|
||||
},
|
||||
"description": "A cyberpunk-themed incremental game",
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.3.4",
|
||||
"@babel/preset-react": "^7.0.0",
|
||||
"babel-loader": "^8.0.5",
|
||||
"beautify-lint": "^1.0.3",
|
||||
"benchmark": "^2.1.1",
|
||||
"bundle-loader": "~0.5.0",
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {workerScripts,
|
||||
killWorkerScript} from "./NetscriptWorker";
|
||||
import {Player} from "./Player";
|
||||
import {getServer} from "./Server";
|
||||
import { Player } from "./Player";
|
||||
import { getServer } from "./Server/ServerHelpers";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import {createAccordionElement} from "../utils/uiHelpers/createAccordionElement";
|
||||
|
@ -12,9 +12,9 @@ import { addWorkerScript } from "../NetscriptWorker";
|
||||
import { Player } from "../Player";
|
||||
import { prestigeAugmentation } from "../Prestige";
|
||||
import { saveObject } from "../SaveObject";
|
||||
import { Script,
|
||||
RunningScript} from "../Script";
|
||||
import { Server } from "../Server";
|
||||
import { RunningScript } from "../Script/RunningScript";
|
||||
import { Script } from "../Script/Script";
|
||||
import { Server } from "../Server/Server";
|
||||
import { OwnedAugmentationsOrderSetting } from "../Settings/SettingEnums";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
|
||||
@ -1213,17 +1213,19 @@ function initAugmentations() {
|
||||
|
||||
//Illuminati
|
||||
var QLink = new Augmentation({
|
||||
name:AugmentationNames.QLink, repCost:750e3, moneyCost:1300e6,
|
||||
name:AugmentationNames.QLink, repCost:750e3, moneyCost:5e12,
|
||||
info:"A brain implant that wirelessly connects you to the Illuminati's " +
|
||||
"quantum supercomputer, allowing you to access and use its incredible " +
|
||||
"computing power.<br><br>" +
|
||||
"This augmentation:<br>" +
|
||||
"Increases the player's hacking speed by 10%.<br>" +
|
||||
"Increases the player's chance of successfully performing a hack by 30%.<br>" +
|
||||
"Increases the amount of money the player gains from hacking by 100%.",
|
||||
hacking_speed_mult: 1.1,
|
||||
hacking_chance_mult: 1.3,
|
||||
hacking_money_mult: 2,
|
||||
"Increases the player's hacking skill by 75%.<br>" +
|
||||
"Increases the player's hacking speed by 100%.<br>" +
|
||||
"Increases the player's chance of successfully performing a hack by 150%.<br>" +
|
||||
"Increases the amount of money the player gains from hacking by 300%.",
|
||||
hacking_mult: 1.75,
|
||||
hacking_speed_mult: 2,
|
||||
hacking_chance_mult: 2.5,
|
||||
hacking_money_mult: 4,
|
||||
});
|
||||
QLink.addToFactions(["Illuminati"]);
|
||||
if (augmentationExists(AugmentationNames.QLink)) {
|
||||
|
@ -258,6 +258,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
break;
|
||||
case 3: //Corporatocracy
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
|
||||
BitNodeMultipliers.RepToDonateToFaction = 0.5;
|
||||
BitNodeMultipliers.AugmentationRepCost = 3;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||
@ -268,6 +269,8 @@ export function initBitNodeMultipliers(p: IPlayer) {
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.25;
|
||||
BitNodeMultipliers.CrimeMoney = 0.25;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.25;
|
||||
BitNodeMultipliers.HomeComputerRamCost = 1.5;
|
||||
BitNodeMultipliers.PurchasedServerCost = 2;
|
||||
break;
|
||||
case 4: //The Singularity
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.15;
|
||||
@ -363,6 +366,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
|
||||
BitNodeMultipliers.PurchasedServerCost = 5;
|
||||
BitNodeMultipliers.PurchasedServerLimit = 0.6;
|
||||
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
|
||||
BitNodeMultipliers.BladeburnerRank = 0.8;
|
||||
break;
|
||||
case 11: //The Big Crash
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
||||
|
@ -1417,7 +1417,7 @@ Bladeburner.prototype.completeAction = function() {
|
||||
break;
|
||||
case ActionTypes["Hyperbolic Regeneration Chamber"]:
|
||||
Player.regenerateHp(HrcHpGain);
|
||||
this.stamina = Math.max(this.maxStamina, this.stamina + HrcStaminaGain); // TODO Turn this into a const and adjust value
|
||||
this.stamina = Math.min(this.maxStamina, this.stamina + HrcStaminaGain);
|
||||
this.startAction(this.action);
|
||||
if (this.logging.general) {
|
||||
this.log(`Rested in Hyperbolic Regeneration Chamber. Restored ${HrcHpGain} HP and gained ${HrcStaminaGain} stamina`);
|
||||
@ -2641,7 +2641,7 @@ Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
|
||||
display:"inline-block",
|
||||
innerHTML:action.desc + "\n\n" +
|
||||
"Estimated success chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
|
||||
"Time Required(s): " + formatNumber(actionTime, 1) + "\n" +
|
||||
"Time Required(s): " + formatNumber(actionTime, 0) + "\n" +
|
||||
"Operations remaining: " + Math.floor(action.count) + "\n" +
|
||||
"Successes: " + action.successes + "\n" +
|
||||
"Failures: " + action.failures,
|
||||
@ -2761,7 +2761,7 @@ Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
|
||||
el.appendChild(createElement("p", {
|
||||
display:"inline-block",
|
||||
innerHTML:"Estimated Success Chance: " + formatNumber(estimatedSuccessChance*100, 1) + "%\n" +
|
||||
"Time Required(s): " + formatNumber(actionTime, 1),
|
||||
"Time Required(s): " + formatNumber(actionTime, 0),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -3953,7 +3953,7 @@ function initBladeburner() {
|
||||
GeneralActions[actionName] = new Action({
|
||||
name: actionName,
|
||||
desc: "Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. " +
|
||||
"This will slowly heal your wounds and slightly increase your stamina gain.<br><br>",
|
||||
"This will slowly heal your wounds and slightly increase your stamina.<br><br>",
|
||||
});
|
||||
|
||||
//Black Operations
|
||||
|
@ -1,59 +0,0 @@
|
||||
import {Player} from "./Player";
|
||||
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
|
||||
function CharacterOverview() {
|
||||
this.hp = document.getElementById("character-hp-text");
|
||||
this.money = document.getElementById("character-money-text");
|
||||
this.hack = document.getElementById("character-hack-text");
|
||||
this.str = document.getElementById("character-str-text");
|
||||
this.def = document.getElementById("character-def-text");
|
||||
this.dex = document.getElementById("character-dex-text");
|
||||
this.agi = document.getElementById("character-agi-text");
|
||||
this.cha = document.getElementById("character-cha-text");
|
||||
this.int = document.getElementById("character-int-text");
|
||||
this.intWrapper = document.getElementById("character-int-wrapper");
|
||||
this.repaintElem = document.getElementById("character-overview-text");
|
||||
}
|
||||
|
||||
CharacterOverview.prototype.repaint = function() {
|
||||
// this is an arbitrary function we can call to trigger a repaint.
|
||||
this.repaintElem.getClientRects();
|
||||
}
|
||||
|
||||
CharacterOverview.prototype.update = function() {
|
||||
if (Player.hp == null) {Player.hp = Player.max_hp;}
|
||||
|
||||
const replaceAndChanged = function(elem, text) {
|
||||
if(elem.textContent === text) {
|
||||
return false;
|
||||
}
|
||||
elem.textContent = text;
|
||||
return true;
|
||||
}
|
||||
|
||||
let changed = false;
|
||||
changed = replaceAndChanged(this.hp, Player.hp + " / " + Player.max_hp) || changed;
|
||||
changed = replaceAndChanged(this.money, numeralWrapper.format(Player.money.toNumber(), '$0.000a')) || changed;
|
||||
changed = replaceAndChanged(this.hack, (Player.hacking_skill).toLocaleString()) || changed;
|
||||
changed = replaceAndChanged(this.str, (Player.strength).toLocaleString()) || changed;
|
||||
changed = replaceAndChanged(this.def, (Player.defense).toLocaleString()) || changed;
|
||||
changed = replaceAndChanged(this.dex, (Player.dexterity).toLocaleString()) || changed;
|
||||
changed = replaceAndChanged(this.agi, (Player.agility).toLocaleString()) || changed;
|
||||
changed = replaceAndChanged(this.cha, (Player.charisma).toLocaleString()) || changed;
|
||||
changed = replaceAndChanged(this.int, (Player.intelligence).toLocaleString()) || changed;
|
||||
|
||||
// handle int appearing
|
||||
const int = this.intWrapper;
|
||||
const old = int.style.display;
|
||||
const now = Player.intelligence >= 1 ? "" : "none";
|
||||
if(old !== now) {
|
||||
int.style.display = now;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
// recalculate box size if something changed
|
||||
if(changed) this.repaint();
|
||||
}
|
||||
|
||||
export {CharacterOverview};
|
@ -3,8 +3,8 @@ import { CodingContract,
|
||||
CodingContractTypes } from "./CodingContracts";
|
||||
import { Factions } from "./Faction/Factions";
|
||||
import { Player } from "./Player";
|
||||
import { GetServerByHostname,
|
||||
AllServers } from "./Server";
|
||||
import { AllServers } from "./Server/AllServers";
|
||||
import { GetServerByHostname } from "./Server/ServerHelpers";
|
||||
|
||||
import { getRandomInt } from "../utils/helpers/getRandomInt";
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {IMap} from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
Version: "0.44.1",
|
||||
Version: "0.45.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -85,11 +85,12 @@ export let CONSTANTS: IMap<any> = {
|
||||
ScriptGetPurchasedServerMaxRam: 0.05,
|
||||
ScriptRoundRamCost: 0.05,
|
||||
ScriptReadWriteRamCost: 1.0,
|
||||
ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
|
||||
ScriptArbScriptRamCost: 1.0, // Functions that apply to all scripts regardless of args
|
||||
ScriptGetScriptRamCost: 0.1,
|
||||
ScriptGetHackTimeRamCost: 0.05,
|
||||
ScriptGetFavorToDonate: 0.10,
|
||||
ScriptCodingContractBaseRamCost:10,
|
||||
ScriptSleeveBaseRamCost: 4,
|
||||
|
||||
ScriptSingularityFn1RamCost: 1,
|
||||
ScriptSingularityFn2RamCost: 2,
|
||||
@ -281,17 +282,33 @@ export let CONSTANTS: IMap<any> = {
|
||||
|
||||
LatestUpdate:
|
||||
`
|
||||
v0.44.1
|
||||
* Duplicate Sleeve changes:
|
||||
** You can now purchase Augmentations for your Duplicate Sleeves
|
||||
** Sleeves are now assigned to Shock Recovery task by default
|
||||
** Shock Recovery and Synchronize tasks are now twice as effective
|
||||
v0.45.0
|
||||
* Corporation changes:
|
||||
** Decreased the time of a full market cycle from 15 seconds to 10 seconds.
|
||||
** This means that each Corporation 'state' will now only take 2 seconds, rather than 3
|
||||
** Increased initial salaries for newly-hired employees
|
||||
** Increased the cost multiplier for upgrading office size (the cost will increase faster)
|
||||
** The stats of your employees now has a slightly larger effect on production & sales
|
||||
** Added several new Research upgrades
|
||||
** Market-TA research now allows you to automatically set sale price at optimal values
|
||||
** Market-TA research now works for Products (not just Materials)
|
||||
** Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
|
||||
** Energy Material requirement of the Software industry reduced from 1 to 0.5
|
||||
** It is now slightly easier to increase the Software industry's production multiplier
|
||||
** Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
|
||||
** You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
|
||||
** Significantly changed the effects of the different employee positions. See updated descriptions
|
||||
** Reduced the amount of money you gain from private investors
|
||||
** Training employees is now 3x more effective
|
||||
** Bug Fix: An industry's products are now properly separated between different cities
|
||||
|
||||
* Changed documentation so that Netscript functions are own their own pages. Sorry if this is annoying, it was necessary for properly cross-referencing
|
||||
* Officially deprecated the Wiki (the fandom site). Use the 'readthedocs' Documentation instead
|
||||
* Bug Fix: 'rm' Terminal and Netscript commands now work on non-program files that have '.exe' in the name (by Github user MasonD)
|
||||
* Bug Fix: The 'Find All Valid Math Expressions' Coding Contract should now properly ignore whitespace in answers
|
||||
* Bug Fix: The 'Merge Overlapping Intervals' Coding Contract should now properly accept 2D arrays when being attempted through Netscript
|
||||
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
|
||||
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
|
||||
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
|
||||
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
|
||||
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
|
||||
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
|
||||
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
|
||||
`
|
||||
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
2378
src/Corporation/Corporation.jsx
Normal file
2378
src/Corporation/Corporation.jsx
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,6 @@
|
||||
import { ResearchTree } from "./ResearchTree";
|
||||
import { getBaseResearchTreeCopy } from "./data/BaseResearchTree";
|
||||
import { getBaseResearchTreeCopy,
|
||||
getProductIndustryResearchTreeCopy } from "./data/BaseResearchTree";
|
||||
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
|
||||
@ -112,15 +113,15 @@ export let IndustryResearchTrees: IIndustryMap<ResearchTree> = {
|
||||
Agriculture: getBaseResearchTreeCopy(),
|
||||
Fishing: getBaseResearchTreeCopy(),
|
||||
Mining: getBaseResearchTreeCopy(),
|
||||
Food: getBaseResearchTreeCopy(),
|
||||
Tobacco: getBaseResearchTreeCopy(),
|
||||
Food: getProductIndustryResearchTreeCopy(),
|
||||
Tobacco: getProductIndustryResearchTreeCopy(),
|
||||
Chemical: getBaseResearchTreeCopy(),
|
||||
Pharmaceutical: getBaseResearchTreeCopy(),
|
||||
Computer: getBaseResearchTreeCopy(),
|
||||
Robotics: getBaseResearchTreeCopy(),
|
||||
Software: getBaseResearchTreeCopy(),
|
||||
Healthcare: getBaseResearchTreeCopy(),
|
||||
RealEstate: getBaseResearchTreeCopy(),
|
||||
Pharmaceutical: getProductIndustryResearchTreeCopy(),
|
||||
Computer: getProductIndustryResearchTreeCopy(),
|
||||
Robotics: getProductIndustryResearchTreeCopy(),
|
||||
Software: getProductIndustryResearchTreeCopy(),
|
||||
Healthcare: getProductIndustryResearchTreeCopy(),
|
||||
RealEstate: getProductIndustryResearchTreeCopy(),
|
||||
}
|
||||
|
||||
export function resetIndustryResearchTrees() {
|
||||
|
@ -12,7 +12,6 @@ export class Material {
|
||||
return Generic_fromJSON(Material, value.data);
|
||||
}
|
||||
|
||||
|
||||
// Name of material
|
||||
name: string = "InitName";
|
||||
|
||||
@ -64,6 +63,11 @@ export class Material {
|
||||
prdman: any[] = [false, 0]; // Production
|
||||
sllman: any[] = [false, 0]; // Sale
|
||||
|
||||
// Flags that signal whether automatic sale pricing through Market TA is enabled
|
||||
marketTa1: boolean = false;
|
||||
marketTa2: boolean = false;
|
||||
marketTa2Price: number = 0;
|
||||
|
||||
constructor(params: IConstructorParams = {}) {
|
||||
if (params.name) { this.name = params.name; }
|
||||
this.init();
|
||||
|
@ -2,15 +2,17 @@ import { IMap } from "../types";
|
||||
|
||||
// Map of material (by name) to their sizes (how much space it takes in warehouse)
|
||||
export const MaterialSizes: IMap<number> = {
|
||||
Water: 0.05,
|
||||
Energy: 0.01,
|
||||
Food: 0.03,
|
||||
Plants: 0.05,
|
||||
Metal: 0.1,
|
||||
Hardware: 0.06,
|
||||
Chemicals: 0.05,
|
||||
Drugs: 0.02,
|
||||
Robots: 0.5,
|
||||
AICores: 0.1,
|
||||
RealEstate: 0,
|
||||
Water: 0.05,
|
||||
Energy: 0.01,
|
||||
Food: 0.03,
|
||||
Plants: 0.05,
|
||||
Metal: 0.1,
|
||||
Hardware: 0.06,
|
||||
Chemicals: 0.05,
|
||||
Drugs: 0.02,
|
||||
Robots: 0.5,
|
||||
AICores: 0.1,
|
||||
RealEstate: 0,
|
||||
"Real Estate": 0,
|
||||
"AI Cores": 0,
|
||||
}
|
||||
|
@ -4,8 +4,10 @@ import { ProductRatingWeights,
|
||||
IProductRatingWeight } from "./ProductRatingWeights";
|
||||
|
||||
import { Cities } from "../Locations/Cities";
|
||||
import { createCityMap } from "../Locations/createCityMap";
|
||||
import { IMap } from "../types";
|
||||
|
||||
|
||||
import { Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver } from "../../utils/JSONReviver";
|
||||
@ -89,14 +91,7 @@ export class Product {
|
||||
// Data refers to the production, sale, and quantity of the products
|
||||
// These values are specific to a city
|
||||
// For each city, the data is [qty, prod, sell]
|
||||
data: IMap<number[]> = {
|
||||
[Cities.Aevum]: [0, 0, 0],
|
||||
[Cities.Chongqing]: [0, 0, 0],
|
||||
[Cities.Sector12]: [0, 0, 0],
|
||||
[Cities.NewTokyo]: [0, 0, 0],
|
||||
[Cities.Ishima]: [0, 0, 0],
|
||||
[Cities.Volhaven]: [0, 0, 0],
|
||||
}
|
||||
data: IMap<number[]> = createCityMap<number[]>([0, 0, 0]);
|
||||
|
||||
// Location of this Product
|
||||
// Only applies for location-based products like restaurants/hospitals
|
||||
@ -113,23 +108,13 @@ export class Product {
|
||||
// Data to keep track of whether production/sale of this Product is
|
||||
// manually limited. These values are specific to a city
|
||||
// [Whether production/sale is limited, limit amount]
|
||||
prdman: IMap<any[]> = {
|
||||
[Cities.Aevum]: [false, 0],
|
||||
[Cities.Chongqing]: [false, 0],
|
||||
[Cities.Sector12]: [false, 0],
|
||||
[Cities.NewTokyo]: [false, 0],
|
||||
[Cities.Ishima]: [false, 0],
|
||||
[Cities.Volhaven]: [false, 0],
|
||||
}
|
||||
prdman: IMap<any[]> = createCityMap<any[]>([false, 0]);
|
||||
sllman: IMap<any[]> = createCityMap<any[]>([false, 0]);
|
||||
|
||||
sllman: IMap<any[]> = {
|
||||
[Cities.Aevum]: [false, 0],
|
||||
[Cities.Chongqing]: [false, 0],
|
||||
[Cities.Sector12]: [false, 0],
|
||||
[Cities.NewTokyo]: [false, 0],
|
||||
[Cities.Ishima]: [false, 0],
|
||||
[Cities.Volhaven]: [false, 0],
|
||||
}
|
||||
// Flags that signal whether automatic sale pricing through Market TA is enabled
|
||||
marketTa1: boolean = false;
|
||||
marketTa2: boolean = false;
|
||||
marketTa2Price: IMap<number> = createCityMap<number>(0);
|
||||
|
||||
constructor(params: IConstructorParams={}) {
|
||||
this.name = params.name ? params.name : "";
|
||||
@ -164,11 +149,11 @@ export class Product {
|
||||
//Calculate properties
|
||||
var progrMult = this.prog / 100;
|
||||
|
||||
var engrRatio = employeeProd[EmployeePositions.Engineer] / employeeProd["total"],
|
||||
mgmtRatio = employeeProd[EmployeePositions.Management] / employeeProd["total"],
|
||||
rndRatio = employeeProd[EmployeePositions.RandD] / employeeProd["total"],
|
||||
opsRatio = employeeProd[EmployeePositions.Operations] / employeeProd["total"],
|
||||
busRatio = employeeProd[EmployeePositions.Business] / employeeProd["total"];
|
||||
const engrRatio = employeeProd[EmployeePositions.Engineer] / employeeProd["total"];
|
||||
const mgmtRatio = employeeProd[EmployeePositions.Management] / employeeProd["total"];
|
||||
const rndRatio = employeeProd[EmployeePositions.RandD] / employeeProd["total"];
|
||||
const opsRatio = employeeProd[EmployeePositions.Operations] / employeeProd["total"];
|
||||
const busRatio = employeeProd[EmployeePositions.Business] / employeeProd["total"];
|
||||
var designMult = 1 + (Math.pow(this.designCost, 0.1) / 100);
|
||||
console.log("designMult: " + designMult);
|
||||
var balanceMult = (1.2 * engrRatio) + (0.9 * mgmtRatio) + (1.3 * rndRatio) +
|
||||
|
@ -8,6 +8,7 @@ export interface IConstructorParams {
|
||||
employeeEffMult?: number;
|
||||
employeeIntMult?: number;
|
||||
productionMult?: number;
|
||||
productProductionMult?: number;
|
||||
salesMult?: number;
|
||||
sciResearchMult?: number;
|
||||
storageMult?: number;
|
||||
@ -30,6 +31,7 @@ export class Research {
|
||||
employeeEffMult: number = 1;
|
||||
employeeIntMult: number = 1;
|
||||
productionMult: number = 1;
|
||||
productProductionMult: number = 1;
|
||||
salesMult: number = 1;
|
||||
sciResearchMult: number = 1;
|
||||
storageMult: number = 1;
|
||||
@ -38,14 +40,15 @@ export class Research {
|
||||
this.name = p.name;
|
||||
this.cost = p.cost;
|
||||
this.desc = p.desc;
|
||||
if (p.advertisingMult) { this.advertisingMult = p.advertisingMult; }
|
||||
if (p.employeeChaMult) { this.employeeChaMult = p.employeeChaMult; }
|
||||
if (p.employeeCreMult) { this.employeeCreMult = p.employeeCreMult; }
|
||||
if (p.employeeEffMult) { this.employeeEffMult = p.employeeEffMult; }
|
||||
if (p.employeeIntMult) { this.employeeIntMult = p.employeeIntMult; }
|
||||
if (p.productionMult) { this.productionMult = p.productionMult; }
|
||||
if (p.salesMult) { this.salesMult = p.salesMult; }
|
||||
if (p.sciResearchMult) { this.sciResearchMult = p.sciResearchMult; }
|
||||
if (p.storageMult) { this.storageMult = p.storageMult; }
|
||||
if (p.advertisingMult) { this.advertisingMult = p.advertisingMult; }
|
||||
if (p.employeeChaMult) { this.employeeChaMult = p.employeeChaMult; }
|
||||
if (p.employeeCreMult) { this.employeeCreMult = p.employeeCreMult; }
|
||||
if (p.employeeEffMult) { this.employeeEffMult = p.employeeEffMult; }
|
||||
if (p.employeeIntMult) { this.employeeIntMult = p.employeeIntMult; }
|
||||
if (p.productionMult) { this.productionMult = p.productionMult; }
|
||||
if (p.productProductionMult) { this.productProductionMult = p.productProductionMult; }
|
||||
if (p.salesMult) { this.salesMult = p.salesMult; }
|
||||
if (p.sciResearchMult) { this.sciResearchMult = p.sciResearchMult; }
|
||||
if (p.storageMult) { this.storageMult = p.storageMult; }
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ import { ResearchMap } from "./ResearchMap";
|
||||
|
||||
import { IMap } from "../types";
|
||||
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
|
||||
interface IConstructorParams {
|
||||
children?: Node[];
|
||||
cost: number;
|
||||
@ -83,7 +85,7 @@ export class Node {
|
||||
children: childrenArray,
|
||||
HTMLclass: htmlClass,
|
||||
innerHTML: `<div id="${sanitizedName}-corp-research-click-listener" class="tooltip">` +
|
||||
`${this.text}<br>${this.cost} Scientific Research` +
|
||||
`${this.text}<br>${numeralWrapper.format(this.cost, "0,0")} Scientific Research` +
|
||||
`<span class="tooltiptext">` +
|
||||
`${research.desc}` +
|
||||
`</span>` +
|
||||
@ -185,6 +187,10 @@ export class ResearchTree {
|
||||
return this.getMultiplierHelper("productionMult");
|
||||
}
|
||||
|
||||
getProductProductionMultiplier(): number {
|
||||
return this.getMultiplierHelper("productProductionMult");
|
||||
}
|
||||
|
||||
getSalesMultiplier(): number {
|
||||
return this.getMultiplierHelper("salesMult");
|
||||
}
|
||||
|
115
src/Corporation/Warehouse.ts
Normal file
115
src/Corporation/Warehouse.ts
Normal file
@ -0,0 +1,115 @@
|
||||
import { Material } from "./Material";
|
||||
import { MaterialSizes } from "./MaterialSizes";
|
||||
import { IMap } from "../types";
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
import { Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver } from "../../utils/JSONReviver";
|
||||
import { exceptionAlert } from "../../utils/helpers/exceptionAlert";
|
||||
|
||||
interface IParent {
|
||||
getStorageMultiplier(): number;
|
||||
}
|
||||
|
||||
interface IConstructorParams {
|
||||
corp?: IParent;
|
||||
industry?: IParent;
|
||||
loc?: string;
|
||||
size?: number;
|
||||
}
|
||||
|
||||
export class Warehouse {
|
||||
// Initiatizes a Warehouse object from a JSON save state.
|
||||
static fromJSON(value: any): Warehouse {
|
||||
return Generic_fromJSON(Warehouse, value.data);
|
||||
}
|
||||
|
||||
// Text that describes how the space in this Warehouse is being used
|
||||
// Used to create a tooltip in the UI
|
||||
breakdown: string = "";
|
||||
|
||||
// Warehouse's level, which affects its maximum size
|
||||
level: number = 1;
|
||||
|
||||
// City that this Warehouse is in
|
||||
loc: string;
|
||||
|
||||
// Map of Materials held by this Warehouse
|
||||
materials: IMap<Material>;
|
||||
|
||||
// Maximum amount warehouse can hold
|
||||
size: number;
|
||||
|
||||
// Amount of space currently used by warehouse
|
||||
sizeUsed: number = 0;
|
||||
|
||||
// Whether Smart Supply is enabled for this Industry (the Industry that this Warehouse is for)
|
||||
smartSupplyEnabled: boolean = false;
|
||||
|
||||
// Flag that indicates whether Smart Supply accounts for imports when calculating
|
||||
// the amount fo purchase
|
||||
smartSupplyConsiderExports: boolean = false;
|
||||
|
||||
// Stores the amount of product to be produced. Used for Smart Supply unlock.
|
||||
// The production tracked by smart supply is always based on the previous cycle,
|
||||
// so it will always trail the "true" production by 1 cycle
|
||||
smartSupplyStore: number = 0;
|
||||
|
||||
constructor(params: IConstructorParams = {}) {
|
||||
this.loc = params.loc ? params.loc : "";
|
||||
this.size = params.size ? params.size : 0;
|
||||
|
||||
this.materials = {
|
||||
Water: new Material({name: "Water"}),
|
||||
Energy: new Material({name: "Energy"}),
|
||||
Food: new Material({name: "Food"}),
|
||||
Plants: new Material({name: "Plants"}),
|
||||
Metal: new Material({name: "Metal"}),
|
||||
Hardware: new Material({name: "Hardware"}),
|
||||
Chemicals: new Material({name: "Chemicals"}),
|
||||
Drugs: new Material({name: "Drugs"}),
|
||||
Robots: new Material({name: "Robots"}),
|
||||
AICores: new Material({name: "AI Cores"}),
|
||||
RealEstate: new Material({name: "Real Estate"})
|
||||
}
|
||||
|
||||
if (params.corp && params.industry) {
|
||||
this.updateSize(params.corp, params.industry);
|
||||
}
|
||||
}
|
||||
|
||||
// Re-calculate how much space is being used by this Warehouse
|
||||
updateMaterialSizeUsed() {
|
||||
this.sizeUsed = 0;
|
||||
this.breakdown = "";
|
||||
for (const matName in this.materials) {
|
||||
var mat = this.materials[matName];
|
||||
if (MaterialSizes.hasOwnProperty(matName)) {
|
||||
this.sizeUsed += (mat.qty * MaterialSizes[matName]);
|
||||
if (mat.qty > 0) {
|
||||
this.breakdown += (matName + ": " + numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0.0") + "<br>");
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.sizeUsed > this.size) {
|
||||
console.warn("Warehouse size used greater than capacity, something went wrong");
|
||||
}
|
||||
}
|
||||
|
||||
updateSize(corporation: IParent, industry: IParent) {
|
||||
try {
|
||||
this.size = (this.level * 100)
|
||||
* corporation.getStorageMultiplier()
|
||||
* industry.getStorageMultiplier();
|
||||
} catch(e) {
|
||||
exceptionAlert(e);
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state.
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("Warehouse", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.Warehouse = Warehouse;
|
@ -14,14 +14,14 @@ function makeNode(name: string): Node {
|
||||
return new Node({ text: research.name, cost: research.cost });
|
||||
}
|
||||
|
||||
|
||||
export function getBaseResearchTreeCopy(): ResearchTree {
|
||||
const baseResearchTree: ResearchTree = new ResearchTree();
|
||||
|
||||
// Creates the Nodes for the BaseResearchTree.
|
||||
// Return the Root Node
|
||||
function createBaseResearchTreeNodes(): Node {
|
||||
const rootNode: Node = makeNode("Hi-Tech R&D Laboratory");
|
||||
const autoBrew: Node = makeNode("AutoBrew");
|
||||
const autoParty: Node = makeNode("AutoPartyManager");
|
||||
const autoDrugs: Node = makeNode("Automatic Drug Administration");
|
||||
const bulkPurchasing: Node = makeNode("Bulk Purchasing");
|
||||
const cph4: Node = makeNode("CPH4 Injections");
|
||||
const drones: Node = makeNode("Drones");
|
||||
const dronesAssembly: Node = makeNode("Drones - Assembly");
|
||||
@ -47,13 +47,39 @@ export function getBaseResearchTreeCopy(): ResearchTree {
|
||||
rootNode.addChild(autoBrew);
|
||||
rootNode.addChild(autoParty);
|
||||
rootNode.addChild(autoDrugs);
|
||||
rootNode.addChild(bulkPurchasing);
|
||||
rootNode.addChild(drones);
|
||||
rootNode.addChild(joywire);
|
||||
rootNode.addChild(marketta1);
|
||||
rootNode.addChild(overclock);
|
||||
rootNode.addChild(scAssemblers);
|
||||
|
||||
baseResearchTree.setRoot(rootNode);
|
||||
return rootNode;
|
||||
}
|
||||
|
||||
export function getBaseResearchTreeCopy(): ResearchTree {
|
||||
const baseResearchTree: ResearchTree = new ResearchTree();
|
||||
baseResearchTree.setRoot(createBaseResearchTreeNodes());
|
||||
|
||||
return baseResearchTree;
|
||||
}
|
||||
|
||||
// Base Research Tree for Industry's that make products
|
||||
export function getProductIndustryResearchTreeCopy(): ResearchTree {
|
||||
const researchTree: ResearchTree = new ResearchTree();
|
||||
const root = createBaseResearchTreeNodes();
|
||||
|
||||
const upgradeFulcrum = makeNode("uPgrade: Fulcrum");
|
||||
const upgradeCapacity1 = makeNode("uPgrade: Capacity.I");
|
||||
const upgradeCapacity2 = makeNode("uPgrade: Capacity.II");
|
||||
const upgradeDashboard = makeNode("uPgrade: Dashboard");
|
||||
|
||||
upgradeCapacity1.addChild(upgradeCapacity2);
|
||||
upgradeFulcrum.addChild(upgradeCapacity1);
|
||||
upgradeFulcrum.addChild(upgradeDashboard);
|
||||
root.addChild(upgradeFulcrum);
|
||||
|
||||
researchTree.setRoot(root);
|
||||
|
||||
return researchTree;
|
||||
}
|
||||
|
@ -24,6 +24,12 @@ export const researchMetadata: IConstructorParams[] = [
|
||||
desc: "Research how to automatically administer performance-enhacing drugs to all of " +
|
||||
"your employees. This unlocks Drug-related Research.",
|
||||
},
|
||||
{
|
||||
name: "Bulk Purchasing",
|
||||
cost: 5e3,
|
||||
desc: "Research the art of buying materials in bulk. This allows you to purchase " +
|
||||
"any amount of a material instantly.",
|
||||
},
|
||||
{
|
||||
name: "CPH4 Injections",
|
||||
cost: 25e3,
|
||||
@ -64,7 +70,7 @@ export const researchMetadata: IConstructorParams[] = [
|
||||
},
|
||||
{
|
||||
name: "Hi-Tech R&D Laboratory",
|
||||
cost: 10e3,
|
||||
cost: 5e3,
|
||||
desc: "Construct a cutting edge facility dedicated to advanced research and " +
|
||||
"and development. This allows you to spend Scientific Research " +
|
||||
"on powerful upgrades. It also globally increases Scientific Research " +
|
||||
@ -83,15 +89,18 @@ export const researchMetadata: IConstructorParams[] = [
|
||||
desc: "Develop advanced AI software that uses technical analysis to " +
|
||||
"help you understand and exploit the market. This research " +
|
||||
"allows you to know what price to sell your Materials/Products " +
|
||||
"at in order to avoid losing sales due to having too high of a mark-up.",
|
||||
"at in order to avoid losing sales due to having too high of a mark-up. " +
|
||||
"It also lets you automatically use that sale price.",
|
||||
},
|
||||
{
|
||||
name: "Market-TA.II",
|
||||
cost: 40e3,
|
||||
cost: 50e3,
|
||||
desc: "Develop double-advanced AI software that uses technical analysis to " +
|
||||
"help you understand and exploit the market. This research " +
|
||||
"allows you to know how many sales of a Material/Product you lose or gain " +
|
||||
"from having too high or too low or a sale price.",
|
||||
"from having too high or too low or a sale price. It also lets you automatically " +
|
||||
"set the sale price of your Materials/Products at the optimal price such that " +
|
||||
"the amount sold matches the amount produced.",
|
||||
},
|
||||
{
|
||||
name: "Overclock",
|
||||
@ -118,7 +127,38 @@ export const researchMetadata: IConstructorParams[] = [
|
||||
"control confidence and enthusiasm. This research increases the max " +
|
||||
"morale of all employees by 10.",
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
name: "sudo.Assist",
|
||||
cost: 15e3,
|
||||
desc: "Develop a virtual assistant AI to handle and manage administrative " +
|
||||
"issues for your corporation.",
|
||||
},
|
||||
{
|
||||
name: "uPgrade: Capacity.I",
|
||||
cost: 20e3,
|
||||
desc: "Expand the industry's capacity for designing and manufacturing its " +
|
||||
"various products. This increases the industry's maximum number of products " +
|
||||
"by 1 (from 3 to 4).",
|
||||
},
|
||||
{
|
||||
name: "uPgrade: Capacity.II",
|
||||
cost: 30e3,
|
||||
desc: "Expand the industry's capacity for designing and manufacturing its " +
|
||||
"various products. This increases the industry's maximum number of products " +
|
||||
"by 1 (from 4 to 5).",
|
||||
},
|
||||
{
|
||||
name: "uPgrade: Dashboard",
|
||||
cost: 5e3,
|
||||
desc: "Improve the software used to manage the industry's production line " +
|
||||
"for its various products. This allows you to manage the production and " +
|
||||
"sale of a product before it's finished being designed.",
|
||||
},
|
||||
{
|
||||
name: "uPgrade: Fulcrum",
|
||||
cost: 10e3,
|
||||
desc: "Streamline the manufacturing of this industry's various products. " +
|
||||
"This research increases the production of your products by 5%",
|
||||
productProductionMult: 1.05,
|
||||
},
|
||||
];
|
||||
|
22
src/Corporation/ui/BaseReactComponent.js
Normal file
22
src/Corporation/ui/BaseReactComponent.js
Normal file
@ -0,0 +1,22 @@
|
||||
// Base class for React Components for Corporation UI
|
||||
// Contains a few helper functions that let derived classes easily
|
||||
// access Corporation properties
|
||||
import React from "react";
|
||||
|
||||
const Component = React.Component;
|
||||
|
||||
export class BaseReactComponent extends Component {
|
||||
corp() {
|
||||
return this.props.corp;
|
||||
}
|
||||
|
||||
eventHandler() {
|
||||
return this.props.eventHandler;
|
||||
}
|
||||
|
||||
routing() {
|
||||
return this.props.routing;
|
||||
}
|
||||
|
||||
render() {}
|
||||
}
|
62
src/Corporation/ui/CityTabs.jsx
Normal file
62
src/Corporation/ui/CityTabs.jsx
Normal file
@ -0,0 +1,62 @@
|
||||
// React Components for the Corporation UI's City navigation tabs
|
||||
// These allow player to navigate between different cities for each industry
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
export class CityTabs extends BaseReactComponent {
|
||||
constructor(props) {
|
||||
// An object with [key = city name] and [value = click handler]
|
||||
// needs to be passed into the constructor as the "onClicks" property.
|
||||
// We'll make sure that that happens here
|
||||
if (props.onClicks == null) {
|
||||
throw new Error(`CityTabs component constructed without onClick handlers`);
|
||||
}
|
||||
if (props.city == null) {
|
||||
throw new Error(`CityTabs component constructed without 'city' property`)
|
||||
}
|
||||
if (props.cityStateSetter == null) {
|
||||
throw new Error(`CityTabs component constructed without 'cityStateSetter' property`)
|
||||
}
|
||||
|
||||
super(props);
|
||||
}
|
||||
|
||||
renderTab(props) {
|
||||
let className = "cmpy-mgmt-city-tab";
|
||||
if (props.current) {
|
||||
className += " current";
|
||||
}
|
||||
|
||||
return (
|
||||
<button className={className} onClick={props.onClick} key={props.key}>
|
||||
{props.key}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
render() {
|
||||
const division = this.routing().currentDivision;
|
||||
|
||||
const tabs = [];
|
||||
|
||||
// Tabs for each city
|
||||
for (const cityName in this.props.onClicks) {
|
||||
tabs.push(this.renderTab({
|
||||
current: this.props.city === cityName,
|
||||
key: cityName,
|
||||
onClick: this.props.onClicks[cityName],
|
||||
}));
|
||||
}
|
||||
|
||||
// Tab to "Expand into new City"
|
||||
const newCityOnClick = this.eventHandler().createNewCityPopup.bind(this.eventHandler(), division, this.props.cityStateSetter);
|
||||
|
||||
tabs.push(this.renderTab({
|
||||
current: false,
|
||||
key: "Expand into new City",
|
||||
onClick: newCityOnClick,
|
||||
}));
|
||||
|
||||
return tabs;
|
||||
}
|
||||
}
|
1736
src/Corporation/ui/CorporationUIEventHandler.js
Normal file
1736
src/Corporation/ui/CorporationUIEventHandler.js
Normal file
File diff suppressed because it is too large
Load Diff
80
src/Corporation/ui/HeaderTabs.jsx
Normal file
80
src/Corporation/ui/HeaderTabs.jsx
Normal file
@ -0,0 +1,80 @@
|
||||
// React Components for the Corporation UI's navigation tabs
|
||||
// These are the tabs at the top of the UI that let you switch to different
|
||||
// divisions, see an overview of your corporation, or create a new industry
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { overviewPage } from "./Routing";
|
||||
|
||||
function HeaderTab(props) {
|
||||
let className = "cmpy-mgmt-header-tab";
|
||||
if (props.current) {
|
||||
className += " current";
|
||||
}
|
||||
|
||||
return (
|
||||
<button className={className} onClick={props.onClick}>
|
||||
{props.text}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
export class HeaderTabs extends BaseReactComponent {
|
||||
renderTab(props) {
|
||||
return (
|
||||
<HeaderTab
|
||||
current={props.current}
|
||||
key={props.key}
|
||||
onClick={props.onClick}
|
||||
text={props.text}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
render() {
|
||||
const overviewOnClick = () => {
|
||||
this.routing().routeToOverviewPage();
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
const divisionOnClicks = {};
|
||||
for (const division of this.corp().divisions) {
|
||||
const name = division.name;
|
||||
const onClick = () => {
|
||||
this.routing().routeTo(name);
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
divisionOnClicks[name] = onClick;
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
{
|
||||
this.renderTab({
|
||||
current: this.routing().isOnOverviewPage(),
|
||||
key: "overview",
|
||||
onClick: overviewOnClick,
|
||||
text: this.corp().name,
|
||||
})
|
||||
}
|
||||
{
|
||||
this.corp().divisions.map((division) => {
|
||||
return this.renderTab({
|
||||
current: this.routing().isOn(division.name),
|
||||
key: division.name,
|
||||
onClick: divisionOnClicks[division.name],
|
||||
text: division.name,
|
||||
});
|
||||
})
|
||||
}
|
||||
{
|
||||
this.renderTab({
|
||||
onClick: this.eventHandler().createNewIndustryPopup.bind(this.eventHandler()),
|
||||
text: "Expand into new Industry"
|
||||
})
|
||||
}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
34
src/Corporation/ui/Industry.jsx
Normal file
34
src/Corporation/ui/Industry.jsx
Normal file
@ -0,0 +1,34 @@
|
||||
// React Component for managing the Corporation's Industry UI
|
||||
// This Industry component does NOT include the city tabs at the top
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { IndustryOffice } from "./IndustryOffice";
|
||||
import { IndustryOverview } from "./IndustryOverview";
|
||||
import { IndustryWarehouse } from "./IndustryWarehouse";
|
||||
|
||||
export class Industry extends BaseReactComponent {
|
||||
constructor(props) {
|
||||
if (props.currentCity == null) {
|
||||
throw new Error(`Industry component constructed without 'city' prop`);
|
||||
}
|
||||
|
||||
super(props);
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<div>
|
||||
<div className={"cmpy-mgmt-industry-left-panel"}>
|
||||
<IndustryOverview {...this.props} />
|
||||
<IndustryOffice {...this.props} />
|
||||
</div>
|
||||
|
||||
<div className={"cmpy-mgmt-industry-right-panel"}>
|
||||
<IndustryWarehouse {...this.props} />
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
|
||||
}
|
||||
}
|
609
src/Corporation/ui/IndustryOffice.jsx
Normal file
609
src/Corporation/ui/IndustryOffice.jsx
Normal file
@ -0,0 +1,609 @@
|
||||
// React Component for displaying an Industry's OfficeSpace information
|
||||
// (bottom-left panel in the Industry UI)
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { OfficeSpace } from "../Corporation";
|
||||
import { EmployeePositions } from "../EmployeePositions";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
import { getSelectText } from "../../../utils/uiHelpers/getSelectData";
|
||||
|
||||
export class IndustryOffice extends BaseReactComponent {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
city: "",
|
||||
division: "",
|
||||
employeeManualAssignMode: false,
|
||||
employee: null, // Reference to employee being referenced if in Manual Mode
|
||||
numEmployees: 0,
|
||||
numOperations: 0,
|
||||
numEngineers: 0,
|
||||
numBusiness: 0,
|
||||
numManagement: 0,
|
||||
numResearch: 0,
|
||||
numUnassigned: 0,
|
||||
numTraining: 0,
|
||||
}
|
||||
|
||||
this.updateEmployeeCount(); // This function validates division and office refs
|
||||
}
|
||||
|
||||
resetEmployeeCount() {
|
||||
this.state.numEmployees = 0;
|
||||
this.state.numOperations = 0;
|
||||
this.state.numEngineers = 0;
|
||||
this.state.numBusiness = 0;
|
||||
this.state.numManagement = 0;
|
||||
this.state.numResearch = 0;
|
||||
this.state.numUnassigned = 0;
|
||||
this.state.numTraining = 0;
|
||||
}
|
||||
|
||||
updateEmployeeCount() {
|
||||
const division = this.routing().currentDivision;
|
||||
if (division == null) {
|
||||
throw new Error(`Routing does not hold reference to the current Industry`);
|
||||
}
|
||||
const office = division.offices[this.props.currentCity];
|
||||
if (!(office instanceof OfficeSpace)) {
|
||||
throw new Error(`Current City (${this.props.currentCity}) for UI does not have an OfficeSpace object`);
|
||||
}
|
||||
|
||||
// If we're in a new city, we have to reset the state
|
||||
if (division.name !== this.state.division || this.props.currentCity !== this.state.city) {
|
||||
this.resetEmployeeCount();
|
||||
this.state.division = division.name;
|
||||
this.state.city = this.props.currentCity;
|
||||
}
|
||||
|
||||
// Calculate how many NEW emplyoees we need to account for
|
||||
const currentNumEmployees = office.employees.length;
|
||||
const newEmployees = currentNumEmployees - this.state.numEmployees;
|
||||
|
||||
// Record the number of employees in each position, for NEW employees only
|
||||
for (let i = this.state.numEmployees; i < office.employees.length; ++i) {
|
||||
switch (office.employees[i].pos) {
|
||||
case EmployeePositions.Operations:
|
||||
++this.state.numOperations;
|
||||
break;
|
||||
case EmployeePositions.Engineer:
|
||||
++this.state.numEngineers;
|
||||
break;
|
||||
case EmployeePositions.Business:
|
||||
++this.state.numBusiness;
|
||||
break;
|
||||
case EmployeePositions.Management:
|
||||
++this.state.numManagement;
|
||||
break;
|
||||
case EmployeePositions.RandD:
|
||||
++this.state.numResearch;
|
||||
break;
|
||||
case EmployeePositions.Unassigned:
|
||||
++this.state.numUnassigned;
|
||||
break;
|
||||
case EmployeePositions.Training:
|
||||
++this.state.numTraining;
|
||||
break;
|
||||
default:
|
||||
console.error("Unrecognized employee position: " + office.employees[i].pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.state.numEmployees = currentNumEmployees;
|
||||
}
|
||||
|
||||
// Renders the "Employee Management" section of the Office UI
|
||||
renderEmployeeManagement() {
|
||||
this.updateEmployeeCount();
|
||||
|
||||
if (this.state.employeeManualAssignMode) {
|
||||
return this.renderManualEmployeeManagement();
|
||||
} else {
|
||||
return this.renderAutomaticEmployeeManagement();
|
||||
}
|
||||
}
|
||||
|
||||
renderAutomaticEmployeeManagement() {
|
||||
const division = this.routing().currentDivision; // Validated in constructor
|
||||
const office = division.offices[this.props.currentCity]; // Validated in constructor
|
||||
const vechain = (this.corp().unlockUpgrades[4] === 1); // Has Vechain upgrade
|
||||
|
||||
const switchModeOnClick = () => {
|
||||
this.state.employeeManualAssignMode = true;
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
// Calculate average morale, happiness, and energy. Also salary
|
||||
// TODO is this efficient?
|
||||
let totalMorale = 0, totalHappiness = 0, totalEnergy = 0, totalSalary = 0;
|
||||
for (let i = 0; i < office.employees.length; ++i) {
|
||||
totalMorale += office.employees[i].mor;
|
||||
totalHappiness += office.employees[i].hap;
|
||||
totalEnergy += office.employees[i].ene;
|
||||
totalSalary += office.employees[i].sal;
|
||||
}
|
||||
|
||||
let avgMorale = 0, avgHappiness = 0, avgEnergy = 0;
|
||||
if (office.employees.length > 0) {
|
||||
avgMorale = totalMorale / office.employees.length;
|
||||
avgHappiness = totalHappiness / office.employees.length;
|
||||
avgEnergy = totalEnergy / office.employees.length;
|
||||
}
|
||||
|
||||
// Helper functions for (re-)assigning employees to different positions
|
||||
const assignEmployee = (to) => {
|
||||
if (this.state.numUnassigned <= 0) {
|
||||
console.warn("Cannot assign employee. No unassigned employees available");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (to) {
|
||||
case EmployeePositions.Operations:
|
||||
++this.state.numOperations;
|
||||
break;
|
||||
case EmployeePositions.Engineer:
|
||||
++this.state.numEngineers;
|
||||
break;
|
||||
case EmployeePositions.Business:
|
||||
++this.state.numBusiness;
|
||||
break;
|
||||
case EmployeePositions.Management:
|
||||
++this.state.numManagement;
|
||||
break;
|
||||
case EmployeePositions.RandD:
|
||||
++this.state.numResearch;
|
||||
break;
|
||||
case EmployeePositions.Unassigned:
|
||||
++this.state.numUnassigned;
|
||||
break;
|
||||
case EmployeePositions.Training:
|
||||
++this.state.numTraining;
|
||||
break;
|
||||
default:
|
||||
console.error("Unrecognized employee position: " + to);
|
||||
break;
|
||||
}
|
||||
--this.state.numUnassigned;
|
||||
|
||||
office.assignEmployeeToJob(to);
|
||||
office.calculateEmployeeProductivity({ corporation: this.corp(), industry:division });
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
const unassignEmployee = (from) => {
|
||||
function logWarning(pos) {
|
||||
console.warn(`Cannot unassign from ${pos} because there is nobody assigned to that position`);
|
||||
}
|
||||
|
||||
switch (from) {
|
||||
case EmployeePositions.Operations:
|
||||
if (this.state.numOperations <= 0) { return logWarning(EmployeePositions.Operations); }
|
||||
--this.state.numOperations;
|
||||
break;
|
||||
case EmployeePositions.Engineer:
|
||||
if (this.state.numEngineers <= 0) { return logWarning(EmployeePositions.Operations); }
|
||||
--this.state.numEngineers;
|
||||
break;
|
||||
case EmployeePositions.Business:
|
||||
if (this.state.numBusiness <= 0) { return logWarning(EmployeePositions.Operations); }
|
||||
--this.state.numBusiness;
|
||||
break;
|
||||
case EmployeePositions.Management:
|
||||
if (this.state.numManagement <= 0) { return logWarning(EmployeePositions.Operations); }
|
||||
--this.state.numManagement;
|
||||
break;
|
||||
case EmployeePositions.RandD:
|
||||
if (this.state.numResearch <= 0) { return logWarning(EmployeePositions.Operations); }
|
||||
--this.state.numResearch;
|
||||
break;
|
||||
case EmployeePositions.Unassigned:
|
||||
console.warn(`Tried to unassign from the Unassigned position`);
|
||||
break;
|
||||
case EmployeePositions.Training:
|
||||
if (this.state.numTraining <= 0) { return logWarning(EmployeePositions.Operations); }
|
||||
--this.state.numTraining;
|
||||
break;
|
||||
default:
|
||||
console.error("Unrecognized employee position: " + from);
|
||||
break;
|
||||
}
|
||||
++this.state.numUnassigned;
|
||||
|
||||
office.unassignEmployeeFromJob(from);
|
||||
office.calculateEmployeeProductivity({ corporation: this.corp(), industry:division });
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
const positionHeaderStyle = {
|
||||
fontSize: "15px",
|
||||
margin: "5px 0px 5px 0px",
|
||||
width: "50%",
|
||||
}
|
||||
const assignButtonClass = this.state.numUnassigned > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
const operationAssignButtonOnClick = () => {
|
||||
assignEmployee(EmployeePositions.Operations);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const operationUnassignButtonOnClick = () => {
|
||||
unassignEmployee(EmployeePositions.Operations);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const operationUnassignButtonClass = this.state.numOperations > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
const engineerAssignButtonOnClick = () => {
|
||||
assignEmployee(EmployeePositions.Engineer);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const engineerUnassignButtonOnClick = () => {
|
||||
unassignEmployee(EmployeePositions.Engineer);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const engineerUnassignButtonClass = this.state.numEngineers > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
const businessAssignButtonOnClick = () => {
|
||||
assignEmployee(EmployeePositions.Business);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const businessUnassignButtonOnClick = () => {
|
||||
unassignEmployee(EmployeePositions.Business);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const businessUnassignButtonClass = this.state.numBusiness > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
const managementAssignButtonOnClick = () => {
|
||||
assignEmployee(EmployeePositions.Management);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const managementUnassignButtonOnClick = () => {
|
||||
unassignEmployee(EmployeePositions.Management);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const managementUnassignButtonClass = this.state.numManagement > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
const rndAssignButtonOnClick = () => {
|
||||
assignEmployee(EmployeePositions.RandD);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const rndUnassignButtonOnClick = () => {
|
||||
unassignEmployee(EmployeePositions.RandD);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const rndUnassignButtonClass = this.state.numResearch > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
const trainingAssignButtonOnClick = () => {
|
||||
assignEmployee(EmployeePositions.Training);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const trainingUnassignButtonOnClick = () => {
|
||||
unassignEmployee(EmployeePositions.Training);
|
||||
this.corp().rerender();
|
||||
}
|
||||
const trainingUnassignButtonClass = this.state.numTraining > 0 ? "std-button" : "a-link-button-inactive";
|
||||
|
||||
return (
|
||||
<div>
|
||||
<button className={"std-button tooltip"} onClick={switchModeOnClick}>
|
||||
Switch to Manual Mode
|
||||
<span className={"tooltiptext"}>
|
||||
Switch to Manual Assignment Mode, which allows you to
|
||||
specify which employees should get which jobs
|
||||
</span>
|
||||
</button>
|
||||
|
||||
<p><strong>Unassigned Employees: {this.state.numUnassigned}</strong></p>
|
||||
<br />
|
||||
|
||||
<p>Avg Employee Morale: {numeralWrapper.format(avgMorale, "0.000")}</p>
|
||||
<p>Avg Happiness Morale: {numeralWrapper.format(avgHappiness, "0.000")}</p>
|
||||
<p>Avg Energy Morale: {numeralWrapper.format(avgEnergy, "0.000")}</p>
|
||||
<p>Total Employee Salary: {numeralWrapper.formatMoney(totalSalary)}</p>
|
||||
{
|
||||
vechain &&
|
||||
<p className={"tooltip"} style={{display: "inline-block"}}>
|
||||
Material Production: {numeralWrapper.format(division.getOfficeProductivity(office), "0.000")}
|
||||
<span className={"tooltiptext"}>
|
||||
The base amount of material this office can produce. Does not include
|
||||
production multipliers from upgrades and materials. This value is based off
|
||||
the productivity of your Operations, Engineering, and Management employees
|
||||
</span>
|
||||
</p>
|
||||
}
|
||||
{
|
||||
vechain && <br />
|
||||
}
|
||||
{
|
||||
vechain &&
|
||||
<p className={"tooltip"} style={{display: "inline-block"}}>
|
||||
Product Production: {numeralWrapper.format(division.getOfficeProductivity(office, {forProduct:true}), "0.000")}
|
||||
<span className={"tooltiptext"}>
|
||||
The base amount of any given Product this office can produce. Does not include
|
||||
production multipliers from upgrades and materials. This value is based off
|
||||
the productivity of your Operations, Engineering, and Management employees
|
||||
</span>
|
||||
</p>
|
||||
}
|
||||
{
|
||||
vechain && <br />
|
||||
}
|
||||
{
|
||||
vechain &&
|
||||
<p className={"tooltip"} style={{display: "inline-block"}}>
|
||||
Business Multiplier: x{numeralWrapper.format(division.getBusinessFactor(office), "0.000")}
|
||||
<span className={"tooltiptext"}>
|
||||
The effect this office's 'Business' employees has on boosting sales
|
||||
</span>
|
||||
</p>
|
||||
}
|
||||
{
|
||||
vechain && <br />
|
||||
}
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Operations} ({this.state.numOperations})
|
||||
<span className={"tooltiptext"}>
|
||||
Manages supply chain operations. Improves the amount of Materials and Products you produce.
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={operationAssignButtonOnClick}>+</button>
|
||||
<button className={operationUnassignButtonClass} onClick={operationUnassignButtonOnClick}>-</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Engineer} ({this.state.numEngineers})
|
||||
<span className={"tooltiptext"}>
|
||||
Develops and maintains products and production systems. Increases the quality of
|
||||
everything you produce. Also increases the amount you produce (not as much
|
||||
as Operations, however)
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={engineerAssignButtonOnClick}>+</button>
|
||||
<button className={engineerUnassignButtonClass} onClick={engineerUnassignButtonOnClick}>-</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Business} ({this.state.numBusiness})
|
||||
<span className={"tooltiptext"}>
|
||||
Handles sales and finances. Improves the amount of Materials and Products you can sell.
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={businessAssignButtonOnClick}>+</button>
|
||||
<button className={businessUnassignButtonClass} onClick={businessUnassignButtonOnClick}>-</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Management} ({this.state.numManagement})
|
||||
<span className={"tooltiptext"}>
|
||||
Leads and oversees employees and office operations. Improves the effectiveness of
|
||||
Engineer and Operations employees
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={managementAssignButtonOnClick}>+</button>
|
||||
<button className={managementUnassignButtonClass} onClick={managementUnassignButtonOnClick}>-</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.RandD} ({this.state.numResearch})
|
||||
<span className={"tooltiptext"}>
|
||||
Research new innovative ways to improve the company. Generates Scientific Research
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={rndAssignButtonOnClick}>+</button>
|
||||
<button className={rndUnassignButtonClass} onClick={rndUnassignButtonOnClick}>-</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Training} ({this.state.numTraining})
|
||||
<span className={"tooltiptext"}>
|
||||
Set employee to training, which will increase some of their stats. Employees in training do not affect any company operations.
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={trainingAssignButtonOnClick}>+</button>
|
||||
<button className={trainingUnassignButtonClass} onClick={trainingUnassignButtonOnClick}>-</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
renderManualEmployeeManagement() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision; // Validated in constructor
|
||||
const office = division.offices[this.props.currentCity]; // Validated in constructor
|
||||
|
||||
const switchModeOnClick = () => {
|
||||
this.state.employeeManualAssignMode = false;
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
const employeeInfoDivStyle = {
|
||||
color: "white",
|
||||
margin: "4px",
|
||||
padding: "4px",
|
||||
}
|
||||
|
||||
// Employee Selector
|
||||
const employees = [];
|
||||
for (let i = 0; i < office.employees.length; ++i) {
|
||||
employees.push(<option key={office.employees[i].name}>{office.employees[i].name}</option>)
|
||||
}
|
||||
|
||||
const employeeSelectorOnChange = (e) => {
|
||||
const name = getSelectText(e.target);
|
||||
for (let i = 0; i < office.employees.length; ++i) {
|
||||
if (name === office.employees[i].name) {
|
||||
this.state.employee = office.employees[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
corp.rerender();
|
||||
}
|
||||
|
||||
// Employee Positions Selector
|
||||
const emp = this.state.employee;
|
||||
let employeePositionSelectorInitialValue = null;
|
||||
const employeePositions = [];
|
||||
const positionNames = Object.values(EmployeePositions);
|
||||
for (let i = 0; i < positionNames.length; ++i) {
|
||||
employeePositions.push(<option key={positionNames[i]} value={positionNames[i]}>{positionNames[i]}</option>);
|
||||
if (emp != null && emp.pos === positionNames[i]) {
|
||||
employeePositionSelectorInitialValue = positionNames[i];
|
||||
}
|
||||
}
|
||||
|
||||
const employeePositionSelectorOnChange = (e) => {
|
||||
const pos = getSelectText(e.target);
|
||||
this.state.employee.pos = pos;
|
||||
this.resetEmployeeCount();
|
||||
corp.rerender();
|
||||
}
|
||||
|
||||
// Numeraljs formatter
|
||||
const nf = "0.000";
|
||||
|
||||
// Employee stats (after applying multipliers)
|
||||
const effCre = emp ? emp.cre * corp.getEmployeeCreMultiplier() * division.getEmployeeCreMultiplier() : 0;
|
||||
const effCha = emp ? emp.cha * corp.getEmployeeChaMultiplier() * division.getEmployeeChaMultiplier() : 0;
|
||||
const effInt = emp ? emp.int * corp.getEmployeeIntMultiplier() * division.getEmployeeIntMultiplier() : 0;
|
||||
const effEff = emp ? emp.eff * corp.getEmployeeEffMultiplier() * division.getEmployeeEffMultiplier() : 0;
|
||||
|
||||
return (
|
||||
<div>
|
||||
<button className={"std-button tooltip"} onClick={switchModeOnClick}>
|
||||
Switch to Auto Mode
|
||||
<span className={"tooltiptext"}>
|
||||
Switch to Automatic Assignment Mode, which will automatically
|
||||
assign employees to your selected jobs. You simply have to select
|
||||
the number of assignments for each job
|
||||
</span>
|
||||
</button>
|
||||
|
||||
<div style={employeeInfoDivStyle}>
|
||||
<select onChange={employeeSelectorOnChange}>
|
||||
{employees}
|
||||
</select>
|
||||
{
|
||||
this.state.employee != null &&
|
||||
<p>
|
||||
Morale: {numeralWrapper.format(this.state.employee.mor, nf)}
|
||||
<br />
|
||||
Happiness: {numeralWrapper.format(this.state.employee.hap, nf)}
|
||||
<br />
|
||||
Energy: {numeralWrapper.format(this.state.employee.ene, nf)}
|
||||
<br />
|
||||
Age: {numeralWrapper.format(this.state.employee.age, nf)}
|
||||
<br />
|
||||
Intelligence: {numeralWrapper.format(effInt, nf)}
|
||||
<br />
|
||||
Charisma: {numeralWrapper.format(effCha, nf)}
|
||||
<br />
|
||||
Experience: {numeralWrapper.format(this.state.employee.exp, nf)}
|
||||
<br />
|
||||
Creativity: {numeralWrapper.format(effCre, nf)}
|
||||
<br />
|
||||
Efficiency: {numeralWrapper.format(effEff, nf)}
|
||||
<br />
|
||||
Salary: {numeralWrapper.formatMoney(this.state.employee.sal)}
|
||||
</p>
|
||||
}
|
||||
{
|
||||
this.state.employee != null &&
|
||||
<select onChange={employeePositionSelectorOnChange} value={employeePositionSelectorInitialValue}>
|
||||
{employeePositions}
|
||||
</select>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
render() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision; // Validated in constructor
|
||||
const office = division.offices[this.props.currentCity]; // Validated in constructor
|
||||
|
||||
const buttonStyle = {
|
||||
fontSize: "13px",
|
||||
}
|
||||
|
||||
// Hire Employee button
|
||||
let hireEmployeeButtonClass = "tooltip";
|
||||
if (office.atCapacity()) {
|
||||
hireEmployeeButtonClass += " a-link-button-inactive";
|
||||
} else {
|
||||
hireEmployeeButtonClass += " std-button";
|
||||
if (office.employees.length === 0) {
|
||||
hireEmployeeButtonClass += " flashing-button";
|
||||
}
|
||||
}
|
||||
|
||||
const hireEmployeeButtonOnClick = () => {
|
||||
office.findEmployees({ corporation: corp, industry: division });
|
||||
}
|
||||
|
||||
// Autohire employee button
|
||||
let autohireEmployeeButtonClass = "tooltip";
|
||||
if (office.atCapacity()) {
|
||||
autohireEmployeeButtonClass += " a-link-button-inactive";
|
||||
} else {
|
||||
autohireEmployeeButtonClass += " std-button";
|
||||
}
|
||||
const autohireEmployeeButtonOnClick = () => {
|
||||
if (office.atCapacity()) { return; }
|
||||
office.hireRandomEmployee({ corporation: corp, industry: division });
|
||||
this.corp().rerender();
|
||||
}
|
||||
|
||||
// Upgrade Office Size Button
|
||||
const upgradeOfficeSizeOnClick = this.eventHandler().createUpgradeOfficeSizePopup.bind(this.eventHandler(), office);
|
||||
|
||||
// Throw Office Party
|
||||
const throwOfficePartyOnClick = this.eventHandler().createThrowOfficePartyPopup.bind(this.eventHandler(), office);
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-employee-panel"}>
|
||||
<h1 style={{ margin: "4px 0px 5px 0px" }}>Office Space</h1>
|
||||
<p>Size: {office.employees.length} / {office.size} employees</p>
|
||||
<button className={hireEmployeeButtonClass} onClick={hireEmployeeButtonOnClick} style={buttonStyle}>
|
||||
Hire Employee
|
||||
{
|
||||
office.employees.length === 0 &&
|
||||
<span className={"tooltiptext"}>
|
||||
You'll need to hire some employees to get your operations started!
|
||||
It's recommended to have at least one employee in every position
|
||||
</span>
|
||||
}
|
||||
</button>
|
||||
<button className={autohireEmployeeButtonClass} onClick={autohireEmployeeButtonOnClick} style={buttonStyle}>
|
||||
Autohire Employee
|
||||
<span className={"tooltiptext"}>
|
||||
Automatically hires an employee and gives him/her a random name
|
||||
</span>
|
||||
</button>
|
||||
<br />
|
||||
<button className={"std-button tooltip"} onClick={upgradeOfficeSizeOnClick} style={buttonStyle}>
|
||||
Upgrade size
|
||||
<span className={"tooltiptext"}>
|
||||
Upgrade the office's size so that it can hold more employees!
|
||||
</span>
|
||||
</button>
|
||||
{
|
||||
!division.hasResearch("AutoPartyManager") &&
|
||||
<button className={"std-button tooltip"} onClick={throwOfficePartyOnClick} style={buttonStyle}>
|
||||
Throw Party
|
||||
<span className={"tooltiptext"}>
|
||||
"Throw an office party to increase your employee's morale and happiness"
|
||||
</span>
|
||||
</button>
|
||||
}
|
||||
<br />
|
||||
|
||||
{this.renderEmployeeManagement()}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
277
src/Corporation/ui/IndustryOverview.jsx
Normal file
277
src/Corporation/ui/IndustryOverview.jsx
Normal file
@ -0,0 +1,277 @@
|
||||
// React Component for displaying an Industry's overview information
|
||||
// (top-left panel in the Industry UI)
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { OfficeSpace } from "../Corporation";
|
||||
import { Industries } from "../IndustryData";
|
||||
import { IndustryUpgrades } from "../IndustryUpgrades";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { createProgressBarText } from "../../../utils/helpers/createProgressBarText";
|
||||
|
||||
export class IndustryOverview extends BaseReactComponent {
|
||||
renderMakeProductButton() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision; // Validated inside render()
|
||||
|
||||
var createProductButtonText, createProductPopupText;
|
||||
switch(division.type) {
|
||||
case Industries.Food:
|
||||
createProductButtonText = "Build Restaurant";
|
||||
createProductPopupText = "Build and manage a new restaurant!"
|
||||
break;
|
||||
case Industries.Tobacco:
|
||||
createProductButtonText = "Create Product";
|
||||
createProductPopupText = "Create a new tobacco product!";
|
||||
break;
|
||||
case Industries.Pharmaceutical:
|
||||
createProductButtonText = "Create Drug";
|
||||
createProductPopupText = "Design and develop a new pharmaceutical drug!";
|
||||
break;
|
||||
case Industries.Computer:
|
||||
case "Computer":
|
||||
createProductButtonText = "Create Product";
|
||||
createProductPopupText = "Design and manufacture a new computer hardware product!";
|
||||
break;
|
||||
case Industries.Robotics:
|
||||
createProductButtonText = "Design Robot";
|
||||
createProductPopupText = "Design and create a new robot or robotic system!";
|
||||
break;
|
||||
case Industries.Software:
|
||||
createProductButtonText = "Develop Software";
|
||||
createProductPopupText = "Develop a new piece of software!";
|
||||
break;
|
||||
case Industries.Healthcare:
|
||||
createProductButtonText = "Build Hospital";
|
||||
createProductPopupText = "Build and manage a new hospital!";
|
||||
break;
|
||||
case Industries.RealEstate:
|
||||
createProductButtonText = "Develop Property";
|
||||
createProductPopupText = "Develop a new piece of real estate property!";
|
||||
break;
|
||||
default:
|
||||
createProductButtonText = "Create Product";
|
||||
createProductPopupText = "Create a new product!";
|
||||
return "";
|
||||
}
|
||||
createProductPopupText += "<br><br>To begin developing a product, " +
|
||||
"first choose the city in which it will be designed. The stats of your employees " +
|
||||
"in the selected city affect the properties of the finished product, such as its " +
|
||||
"quality, performance, and durability.<br><br>" +
|
||||
"You can also choose to invest money in the design and marketing of " +
|
||||
"the product. Investing money in its design will result in a superior product. " +
|
||||
"Investing money in marketing the product will help the product's sales.";
|
||||
|
||||
const hasMaxProducts = division.hasMaximumNumberProducts();
|
||||
|
||||
const className = hasMaxProducts ? "a-link-button-inactive tooltip" : "std-button";
|
||||
const onClick = this.eventHandler().createMakeProductPopup.bind(this.eventHandler(), createProductPopupText, division);
|
||||
const buttonStyle = {
|
||||
margin: "6px",
|
||||
display: "inline-block",
|
||||
}
|
||||
|
||||
return (
|
||||
<button className={className} onClick={onClick} style={buttonStyle}>
|
||||
{createProductButtonText}
|
||||
{
|
||||
hasMaxProducts &&
|
||||
<span className={"tooltiptext"}>
|
||||
You have reached the maximum number of products: {division.getMaximumNumberProducts()}
|
||||
</span>
|
||||
}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
renderText() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision; // Validated inside render()
|
||||
|
||||
const vechain = (corp.unlockUpgrades[4] === 1);
|
||||
const profit = division.lastCycleRevenue.minus(division.lastCycleExpenses).toNumber();
|
||||
|
||||
const genInfo = `Industry: ${division.type} (Corp Funds: ${numeralWrapper.formatMoney(corp.funds.toNumber())})`;
|
||||
const awareness = `Awareness: ${numeralWrapper.format(division.awareness, "0.000")}`;
|
||||
const popularity = `Popularity: ${numeralWrapper.format(division.popularity, "0.000")}`;
|
||||
|
||||
let advertisingInfo = false;
|
||||
let advertisingTooltip;
|
||||
const advertisingFactors = division.getAdvertisingFactors();
|
||||
const awarenessFac = advertisingFactors[1];
|
||||
const popularityFac = advertisingFactors[2];
|
||||
const ratioFac = advertisingFactors[3];
|
||||
const totalAdvertisingFac = advertisingFactors[0];
|
||||
if (vechain) { advertisingInfo = true; }
|
||||
|
||||
const revenue = `Revenue: ${numeralWrapper.formatMoney(division.lastCycleRevenue.toNumber())} / s`;
|
||||
const expenses = `Expenses: ${numeralWrapper.formatMoney(division.lastCycleExpenses.toNumber())} /s`;
|
||||
const profitStr = `Profit: ${numeralWrapper.formatMoney(profit)} / s`;
|
||||
|
||||
const productionMultHelpTipOnClick = () => {
|
||||
// Wrapper for createProgressBarText()
|
||||
// Converts the industry's "effectiveness factors"
|
||||
// into a graphic (string) depicting how high that effectiveness is
|
||||
function convertEffectFacToGraphic(fac) {
|
||||
return createProgressBarText({
|
||||
progress: fac,
|
||||
totalTicks: 20,
|
||||
});
|
||||
}
|
||||
|
||||
dialogBoxCreate("Owning Hardware, Robots, AI Cores, and Real Estate " +
|
||||
"can boost your Industry's production. The effect these " +
|
||||
"materials have on your production varies between Industries. " +
|
||||
"For example, Real Estate may be very effective for some Industries, " +
|
||||
"but ineffective for others.<br><br>" +
|
||||
"This division's production multiplier is calculated by summing " +
|
||||
"the individual production multiplier of each of its office locations. " +
|
||||
"This production multiplier is applied to each office. Therefore, it is " +
|
||||
"beneficial to expand into new cities as this can greatly increase the " +
|
||||
"production multiplier of your entire Division.<br><br>" +
|
||||
"Below are approximations for how effective each material is at boosting " +
|
||||
"this industry's production multiplier (Bigger bars = more effective):<br><br>" +
|
||||
`Hardware: ${convertEffectFacToGraphic(division.hwFac)}<br>` +
|
||||
`Robots: ${convertEffectFacToGraphic(division.robFac)}<br>` +
|
||||
`AI Cores: ${convertEffectFacToGraphic(division.aiFac)}<br>` +
|
||||
`Real Estate: ${convertEffectFacToGraphic(division.reFac)}`);
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
{genInfo}
|
||||
<br /> <br />
|
||||
{awareness} <br />
|
||||
{popularity} <br />
|
||||
{
|
||||
(advertisingInfo !== false) &&
|
||||
<p className={"tooltip"}>Advertising Multiplier: x{numeralWrapper.format(totalAdvertisingFac, "0.000")}
|
||||
<span className={"tooltiptext cmpy-mgmt-advertising-info"}>
|
||||
Total multiplier for this industrys sales due to its awareness and popularity
|
||||
<br />
|
||||
Awareness Bonus: x{numeralWrapper.format(Math.pow(awarenessFac, 0.85), "0.000")}
|
||||
<br />
|
||||
Popularity Bonus: x{numeralWrapper.format(Math.pow(popularityFac, 0.85), "0.000")}
|
||||
<br />
|
||||
Ratio Multiplier: x{numeralWrapper.format(Math.pow(ratioFac, 0.85), "0.000")}
|
||||
</span>
|
||||
</p>
|
||||
}
|
||||
{advertisingInfo}
|
||||
<br /><br />
|
||||
{revenue} <br />
|
||||
{expenses} <br />
|
||||
{profitStr}
|
||||
<br /> <br />
|
||||
<p className={"tooltip"}>
|
||||
Production Multiplier: {numeralWrapper.format(division.prodMult, "0.00")}
|
||||
<span className={"tooltiptext"}>
|
||||
Production gain from owning production-boosting materials
|
||||
such as hardware, Robots, AI Cores, and Real Estate
|
||||
</span>
|
||||
</p>
|
||||
<div className={"help-tip"} onClick={productionMultHelpTipOnClick}>?</div>
|
||||
<br /> <br />
|
||||
<p className={"tooltip"}>
|
||||
Scientific Research: {numeralWrapper.format(division.sciResearch.qty, "0.000a")}
|
||||
<span className={"tooltiptext"}>
|
||||
Scientific Research increases the quality of the materials and
|
||||
products that you produce.
|
||||
</span>
|
||||
</p>
|
||||
<button className={"help-tip"} onClick={division.createResearchBox.bind(division)}>
|
||||
Research
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
renderUpgrades() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision; // Validated inside render()
|
||||
const office = division.offices[this.props.currentCity];
|
||||
if (!(office instanceof OfficeSpace)) {
|
||||
throw new Error(`Current City (${this.props.currentCity}) for UI does not have an OfficeSpace object`);
|
||||
}
|
||||
|
||||
const upgrades = [];
|
||||
for (const index in IndustryUpgrades) {
|
||||
const upgrade = IndustryUpgrades[index];
|
||||
|
||||
// AutoBrew research disables the Coffee upgrade
|
||||
if (division.hasResearch("AutoBrew") && upgrade[4] === "Coffee") { continue; }
|
||||
|
||||
const i = upgrade[0];
|
||||
const baseCost = upgrade[1];
|
||||
const priceMult = upgrade[2];
|
||||
let cost = 0;
|
||||
switch (i) {
|
||||
case 0: //Coffee, cost is static per employee
|
||||
cost = office.employees.length * baseCost;
|
||||
break;
|
||||
default:
|
||||
cost = baseCost * Math.pow(priceMult, division.upgrades[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
const onClick = () => {
|
||||
if (corp.funds.lt(cost)) {
|
||||
dialogBoxCreate("Insufficient funds");
|
||||
} else {
|
||||
corp.funds = corp.funds.minus(cost);
|
||||
division.upgrade(upgrade, {
|
||||
corporation: corp,
|
||||
office: office,
|
||||
});
|
||||
// corp.displayDivisionContent(division, city);
|
||||
corp.rerender();
|
||||
}
|
||||
}
|
||||
|
||||
upgrades.push(this.renderUpgrade({
|
||||
onClick: onClick,
|
||||
text: `${upgrade[4]} - ${numeralWrapper.formatMoney(cost)}`,
|
||||
tooltip: upgrade[5],
|
||||
}));
|
||||
}
|
||||
|
||||
return upgrades;
|
||||
}
|
||||
|
||||
renderUpgrade(props) {
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-div tooltip"} onClick={props.onClick} key={props.text}>
|
||||
{props.text}
|
||||
{
|
||||
props.tooltip != null &&
|
||||
<span className={"tooltiptext"}>{props.tooltip}</span>
|
||||
}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
render() {
|
||||
const division = this.routing().currentDivision;
|
||||
if (division == null) {
|
||||
throw new Error(`Routing does not hold reference to the current Industry`);
|
||||
}
|
||||
|
||||
const makeProductButton = this.renderMakeProductButton();
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-industry-overview-panel"}>
|
||||
{this.renderText()}
|
||||
<br />
|
||||
|
||||
<u className={"industry-purchases-and-upgrades-header"}>Purchases & Upgrades</u><br />
|
||||
{this.renderUpgrades()} <br />
|
||||
|
||||
{
|
||||
division.makesProducts &&
|
||||
makeProductButton
|
||||
}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
535
src/Corporation/ui/IndustryWarehouse.jsx
Normal file
535
src/Corporation/ui/IndustryWarehouse.jsx
Normal file
@ -0,0 +1,535 @@
|
||||
// React Component for displaying an Industry's warehouse information
|
||||
// (right-side panel in the Industry UI)
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { OfficeSpace,
|
||||
WarehouseInitialCost,
|
||||
WarehouseUpgradeBaseCost,
|
||||
ProductProductionCostRatio } from "../Corporation";
|
||||
import { Material } from "../Material";
|
||||
import { Product } from "../Product";
|
||||
import { Warehouse } from "../Warehouse";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
import { isString } from "../../../utils/helpers/isString";
|
||||
|
||||
// Creates the UI for a single Product type
|
||||
function ProductComponent(props) {
|
||||
const corp = props.corp;
|
||||
const division = props.division;
|
||||
const warehouse = props.warehouse;
|
||||
const city = props.city;
|
||||
const product = props.product;
|
||||
const eventHandler = props.eventHandler;
|
||||
|
||||
// Numeraljs formatters
|
||||
const nf = "0.000";
|
||||
const nfB = "0.000a"; // For numbers that might be big
|
||||
|
||||
const hasUpgradeDashboard = division.hasResearch("uPgrade: Dashboard");
|
||||
|
||||
// Total product gain = production - sale
|
||||
const totalGain = product.data[city][1] - product.data[city][2];
|
||||
|
||||
// Sell button
|
||||
let sellButtonText;
|
||||
if (product.sllman[city][0]) {
|
||||
if (isString(product.sllman[city][1])) {
|
||||
sellButtonText = `Sell (${numeralWrapper.format(product.data[city][2], nfB)}/${product.sllman[city][1]})`;
|
||||
} else {
|
||||
sellButtonText = `Sell (${numeralWrapper.format(product.data[city][2], nfB)}/${numeralWrapper.format(product.sllman[city][1], nfB)})`;
|
||||
}
|
||||
} else {
|
||||
sellButtonText = "Sell (0.000/0.000)";
|
||||
}
|
||||
|
||||
if (product.marketTa2) {
|
||||
sellButtonText += (" @ " + numeralWrapper.formatMoney(product.marketTa2Price[city]));
|
||||
} else if (product.marketTa1) {
|
||||
const markupLimit = product.rat / product.mku;
|
||||
sellButtonText += (" @ " + numeralWrapper.formatMoney(product.pCost + markupLimit));
|
||||
} else if (product.sCost) {
|
||||
if (isString(product.sCost)) {
|
||||
sellButtonText += (" @ " + product.sCost);
|
||||
} else {
|
||||
sellButtonText += (" @ " + numeralWrapper.format(product.sCost, "$0.000a"));
|
||||
}
|
||||
}
|
||||
const sellButtonOnClick = eventHandler.createSellProductPopup.bind(eventHandler, product, city);
|
||||
|
||||
// Limit Production button
|
||||
let limitProductionButtonText = "Limit Production";
|
||||
if (product.prdman[city][0]) {
|
||||
limitProductionButtonText += " (" + numeralWrapper.format(product.prdman[city][1], nf) + ")";
|
||||
}
|
||||
const limitProductionButtonOnClick = eventHandler.createLimitProductProdutionPopup.bind(eventHandler, product, city);
|
||||
|
||||
// Discontinue Button
|
||||
const discontinueButtonOnClick = eventHandler.createDiscontinueProductPopup.bind(eventHandler, product, division);
|
||||
|
||||
// Market TA button
|
||||
const marketTaButtonOnClick = eventHandler.createProductMarketTaPopup.bind(eventHandler, product, division);
|
||||
|
||||
// Unfinished Product
|
||||
if (!product.fin) {
|
||||
if (hasUpgradeDashboard) {
|
||||
return (
|
||||
<div className={"cmpy-mgmt-warehouse-product-div"}>
|
||||
<p>Designing {product.name}...</p><br />
|
||||
<p>{numeralWrapper.format(product.prog, "0.00")}% complete</p>
|
||||
<br />
|
||||
|
||||
<div>
|
||||
<button className={"std-button"} onClick={sellButtonOnClick}>
|
||||
{sellButtonText}
|
||||
</button><br />
|
||||
<button className={"std-button"} onClick={limitProductionButtonOnClick}>
|
||||
{limitProductionButtonText}
|
||||
</button>
|
||||
<button className={"std-button"} onClick={discontinueButtonOnClick}>
|
||||
Discontinue
|
||||
</button>
|
||||
{
|
||||
division.hasResearch("Market-TA.I") &&
|
||||
<button className={"std-button"} onClick={marketTaButtonOnClick}>
|
||||
Market-TA
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
} else {
|
||||
return (
|
||||
<div className={"cmpy-mgmt-warehouse-product-div"}>
|
||||
<p>Designing {product.name}...</p><br />
|
||||
<p>{numeralWrapper.format(product.prog, "0.00")}% complete</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-warehouse-product-div"}>
|
||||
<p className={"tooltip"}>
|
||||
{product.name}: {numeralWrapper.format(product.data[city][0], nfB)} ({numeralWrapper.format(totalGain, nfB)}/s)
|
||||
<span className={"tooltiptext"}>
|
||||
Prod: {numeralWrapper.format(product.data[city][1], nfB)}/s
|
||||
<br />
|
||||
Sell: {numeralWrapper.format(product.data[city][2], nfB)} /s
|
||||
</span>
|
||||
</p><br />
|
||||
<p className={"tooltip"}>
|
||||
Rating: {numeralWrapper.format(product.rat, nf)}
|
||||
<span className={"tooltiptext"}>
|
||||
Quality: {numeralWrapper.format(product.qlt, nf)} <br />
|
||||
Performance: {numeralWrapper.format(product.per, nf)} <br />
|
||||
Durability: {numeralWrapper.format(product.dur, nf)} <br />
|
||||
Reliability: {numeralWrapper.format(product.rel, nf)} <br />
|
||||
Aesthetics: {numeralWrapper.format(product.aes, nf)} <br />
|
||||
Features: {numeralWrapper.format(product.fea, nf)}
|
||||
{
|
||||
corp.unlockUpgrades[2] === 1 && <br />
|
||||
}
|
||||
{
|
||||
corp.unlockUpgrades[2] === 1 &&
|
||||
"Demand: " + numeralWrapper.format(product.dmd, nf)
|
||||
}
|
||||
{
|
||||
corp.unlockUpgrades[3] === 1 && <br />
|
||||
}
|
||||
{
|
||||
corp.unlockUpgrades[3] === 1 &&
|
||||
"Competition: " + numeralWrapper.format(product.cmp, nf)
|
||||
}
|
||||
|
||||
</span>
|
||||
</p><br />
|
||||
<p className={"tooltip"}>
|
||||
Est. Production Cost: {numeralWrapper.formatMoney(product.pCost / ProductProductionCostRatio)}
|
||||
<span className={"tooltiptext"}>
|
||||
An estimate of the material cost it takes to create this Product.
|
||||
</span>
|
||||
</p><br />
|
||||
<p className={"tooltip"}>
|
||||
Est. Market Price: {numeralWrapper.formatMoney(product.pCost)}
|
||||
<span className={"tooltiptext"}>
|
||||
An estimate of how much consumers are willing to pay for this product.
|
||||
Setting the sale price above this may result in less sales. Setting the sale price below this may result
|
||||
in more sales.
|
||||
</span>
|
||||
</p>
|
||||
|
||||
<div>
|
||||
<button className={"std-button"} onClick={sellButtonOnClick}>
|
||||
{sellButtonText}
|
||||
</button><br />
|
||||
<button className={"std-button"} onClick={limitProductionButtonOnClick}>
|
||||
{limitProductionButtonText}
|
||||
</button>
|
||||
<button className={"std-button"} onClick={discontinueButtonOnClick}>
|
||||
Discontinue
|
||||
</button>
|
||||
{
|
||||
division.hasResearch("Market-TA.I") &&
|
||||
<button className={"std-button"} onClick={marketTaButtonOnClick}>
|
||||
Market-TA
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Creates the UI for a single Material type
|
||||
function MaterialComponent(props) {
|
||||
const corp = props.corp;
|
||||
const division = props.division;
|
||||
const warehouse = props.warehouse;
|
||||
const city = props.city;
|
||||
const mat = props.mat;
|
||||
const eventHandler = props.eventHandler;
|
||||
const markupLimit = mat.getMarkupLimit();
|
||||
const office = division.offices[city];
|
||||
if (!(office instanceof OfficeSpace)) {
|
||||
throw new Error(`Could not get OfficeSpace object for this city (${city})`);
|
||||
}
|
||||
|
||||
// Numeraljs formatter
|
||||
const nf = "0.000";
|
||||
const nfB = "0.000a"; // For numbers that might be biger
|
||||
|
||||
// Total gain or loss of this material (per second)
|
||||
const totalGain = mat.buy + mat.prd + mat.imp - mat.sll - mat.totalExp;
|
||||
|
||||
// Competition and demand info, if they're unlocked
|
||||
let cmpAndDmdText = "";
|
||||
if (corp.unlockUpgrades[2] === 1) {
|
||||
cmpAndDmdText += "<br>Demand: " + numeralWrapper.format(mat.dmd, nf);
|
||||
}
|
||||
if (corp.unlockUpgrades[3] === 1) {
|
||||
cmpAndDmdText += "<br>Competition: " + numeralWrapper.format(mat.cmp, nf);
|
||||
}
|
||||
|
||||
// Flag that determines whether this industry is "new" and the current material should be
|
||||
// marked with flashing-red lights
|
||||
const tutorial = division.newInd && Object.keys(division.reqMats).includes(mat.name) &&
|
||||
mat.buy === 0 && mat.imp === 0;
|
||||
|
||||
// Purchase material button
|
||||
const purchaseButtonText = `Buy (${numeralWrapper.format(mat.buy, nf)})`;
|
||||
const purchaseButtonClass = tutorial ? "std-button flashing-button tooltip" : "std-button";
|
||||
const purchaseButtonOnClick = eventHandler.createPurchaseMaterialPopup.bind(eventHandler, mat, division, warehouse);
|
||||
|
||||
// Export material button
|
||||
const exportButtonOnClick = eventHandler.createExportMaterialPopup.bind(eventHandler, mat);
|
||||
|
||||
// Sell material button
|
||||
let sellButtonText;
|
||||
if (mat.sllman[0]) {
|
||||
if (isString(mat.sllman[1])) {
|
||||
sellButtonText = `Sell (${numeralWrapper.format(mat.sll, nf)}/${mat.sllman[1]})`
|
||||
} else {
|
||||
sellButtonText = `Sell (${numeralWrapper.format(mat.sll, nf)}/${numeralWrapper.format(mat.sllman[1], nf)})`;
|
||||
}
|
||||
|
||||
if (mat.marketTa2) {
|
||||
sellButtonText += " @ " + numeralWrapper.formatMoney(mat.marketTa2Price);
|
||||
} else if (mat.marketTa1) {
|
||||
sellButtonText += " @ " + numeralWrapper.formatMoney(mat.bCost + markupLimit);
|
||||
} else if (mat.sCost) {
|
||||
if (isString(mat.sCost)) {
|
||||
var sCost = mat.sCost.replace(/MP/g, mat.bCost);
|
||||
sellButtonText += " @ " + numeralWrapper.formatMoney(eval(sCost));
|
||||
} else {
|
||||
sellButtonText += " @ " + numeralWrapper.formatMoney(mat.sCost);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sellButtonText = "Sell (0.000/0.000)";
|
||||
}
|
||||
const sellButtonOnClick = eventHandler.createSellMaterialPopup.bind(eventHandler, mat);
|
||||
|
||||
// Market TA button
|
||||
const marketTaButtonOnClick = eventHandler.createMaterialMarketTaPopup.bind(eventHandler, mat, division);
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-warehouse-material-div"}>
|
||||
<div style={{display: "inline-block"}}>
|
||||
<p className={"tooltip"}>
|
||||
{mat.name}: {numeralWrapper.format(mat.qty, nfB)} ({numeralWrapper.format(totalGain, nfB)}/s)
|
||||
<span className={"tooltiptext"}>
|
||||
Buy: {numeralWrapper.format(mat.buy, nfB)} <br />
|
||||
Prod: {numeralWrapper.format(mat.prd, nfB)} <br />
|
||||
Sell: {numeralWrapper.format(mat.sll, nfB)} <br />
|
||||
Export: {numeralWrapper.format(mat.totalExp, nfB)} <br />
|
||||
Import: {numeralWrapper.format(mat.imp, nfB)}
|
||||
{
|
||||
corp.unlockUpgrades[2] === 1 && <br />
|
||||
}
|
||||
{
|
||||
corp.unlockUpgrades[2] === 1 &&
|
||||
"Demand: " + numeralWrapper.format(mat.dmd, nf)
|
||||
}
|
||||
{
|
||||
corp.unlockUpgrades[3] === 1 && <br />
|
||||
}
|
||||
{
|
||||
corp.unlockUpgrades[3] === 1 &&
|
||||
"Competition: " + numeralWrapper.format(mat.cmp, nf)
|
||||
}
|
||||
</span>
|
||||
</p><br />
|
||||
<p className={"tooltip"}>
|
||||
MP: {numeralWrapper.formatMoney(mat.bCost)}
|
||||
<span className={"tooltiptext"}>
|
||||
Market Price: The price you would pay if you were to buy this material on the market
|
||||
</span>
|
||||
</p> <br />
|
||||
<p className={"tooltip"}>
|
||||
Quality: {numeralWrapper.format(mat.qlt, "0.00a")}
|
||||
<span className={"tooltiptext"}>
|
||||
The quality of your material. Higher quality will lead to more sales
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div style={{display: "inline-block"}}>
|
||||
<button className={purchaseButtonClass} onClick={purchaseButtonOnClick}>
|
||||
{purchaseButtonText}
|
||||
{
|
||||
tutorial &&
|
||||
<span className={"tooltiptext"}>
|
||||
Purchase your required materials to get production started!
|
||||
</span>
|
||||
}
|
||||
</button>
|
||||
|
||||
{
|
||||
corp.unlockUpgrades[0] === 1 &&
|
||||
<button className={"std-button"} onClick={exportButtonOnClick}>
|
||||
Export
|
||||
</button>
|
||||
}
|
||||
<br />
|
||||
|
||||
<button className={"std-button"} onClick={sellButtonOnClick}>
|
||||
{sellButtonText}
|
||||
</button>
|
||||
|
||||
{
|
||||
division.hasResearch("Market-TA.I") &&
|
||||
<button className={"std-button"} onClick={marketTaButtonOnClick}>
|
||||
Market-TA
|
||||
</button>
|
||||
}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export class IndustryWarehouse extends BaseReactComponent {
|
||||
// Returns a boolean indicating whether the given material is relevant for the
|
||||
// current industry.
|
||||
isRelevantMaterial(matName, division) {
|
||||
// Materials that affect Production multiplier
|
||||
const prodMultiplierMats = ["Hardware", "Robots", "AICores", "RealEstate"];
|
||||
|
||||
if (Object.keys(division.reqMats).includes(matName)) { return true; }
|
||||
if (division.prodMats.includes(matName)) { return true; }
|
||||
if (prodMultiplierMats.includes(matName)) { return true; }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
renderWarehouseUI() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision; // Validated in render()
|
||||
const warehouse = division.warehouses[this.props.currentCity]; // Validated in render()
|
||||
|
||||
// General Storage information at the top
|
||||
const sizeUsageStyle = {
|
||||
color: warehouse.sizeUsed >= warehouse.size ? "red" : "white",
|
||||
margin: "5px",
|
||||
}
|
||||
|
||||
// Upgrade Warehouse size button
|
||||
const sizeUpgradeCost = WarehouseUpgradeBaseCost * Math.pow(1.07, warehouse.level + 1);
|
||||
const canAffordUpgrade = (corp.funds.gt(sizeUpgradeCost));
|
||||
const upgradeWarehouseClass = canAffordUpgrade ? "std-button" : "a-link-button-inactive";
|
||||
const upgradeWarehouseOnClick = () => {
|
||||
++warehouse.level;
|
||||
warehouse.updateSize(corp, division);
|
||||
corp.funds = corp.funds.minus(sizeUpgradeCost);
|
||||
corp.rerender();
|
||||
return;
|
||||
}
|
||||
|
||||
// Industry material Requirements
|
||||
let generalReqsText = "This Industry uses [" + Object.keys(division.reqMats).join(", ") +
|
||||
"] in order to ";
|
||||
if (division.prodMats.length > 0) {
|
||||
generalReqsText += "produce [" + division.prodMats.join(", ") + "] ";
|
||||
if (division.makesProducts) {
|
||||
generalReqsText += " and " + division.getProductDescriptionText();
|
||||
}
|
||||
} else if (division.makesProducts) {
|
||||
generalReqsText += (division.getProductDescriptionText() + ".");
|
||||
}
|
||||
|
||||
const ratioLines = [];
|
||||
for (const matName in division.reqMats) {
|
||||
if (division.reqMats.hasOwnProperty(matName)) {
|
||||
const text = [" *", division.reqMats[matName], matName].join(" ");
|
||||
ratioLines.push((
|
||||
<div key={matName}>
|
||||
<p>{text}</p>
|
||||
</div>
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
let createdItemsText = "in order to create ";
|
||||
if (division.prodMats.length > 0) {
|
||||
createdItemsText += "one of each produced Material (" + division.prodMats.join(", ") + ") ";
|
||||
if (division.makesProducts) {
|
||||
createdItemsText += "or to create one of its Products";
|
||||
}
|
||||
} else if (division.makesProducts) {
|
||||
createdItemsText += "one of its Products";
|
||||
}
|
||||
|
||||
// Current State:
|
||||
let stateText;
|
||||
switch(division.state) {
|
||||
case "START":
|
||||
stateText = "Current state: Preparing...";
|
||||
break;
|
||||
case "PURCHASE":
|
||||
stateText = "Current state: Purchasing materials...";
|
||||
break;
|
||||
case "PRODUCTION":
|
||||
stateText = "Current state: Producing materials and/or products...";
|
||||
break;
|
||||
case "SALE":
|
||||
stateText = "Current state: Selling materials and/or products...";
|
||||
break;
|
||||
case "EXPORT":
|
||||
stateText = "Current state: Exporting materials and/or products...";
|
||||
break;
|
||||
default:
|
||||
console.error(`Invalid state: ${division.state}`);
|
||||
break;
|
||||
}
|
||||
|
||||
// Smart Supply Checkbox
|
||||
const smartSupplyCheckboxId = "cmpy-mgmt-smart-supply-checkbox";
|
||||
const smartSupplyOnChange = (e) => {
|
||||
warehouse.smartSupplyEnabled = e.target.checked;
|
||||
corp.rerender();
|
||||
}
|
||||
|
||||
// Create React components for materials
|
||||
const mats = [];
|
||||
for (const matName in warehouse.materials) {
|
||||
if (warehouse.materials[matName] instanceof Material) {
|
||||
// Only create UI for materials that are relevant for the industry
|
||||
if (this.isRelevantMaterial(matName, division)) {
|
||||
mats.push(<MaterialComponent
|
||||
city={this.props.currentCity}
|
||||
corp={corp}
|
||||
division={division}
|
||||
eventHandler={this.eventHandler()}
|
||||
key={matName}
|
||||
mat={warehouse.materials[matName]}
|
||||
warehouse={warehouse} />);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create React components for products
|
||||
const products = [];
|
||||
if (division.makesProducts && Object.keys(division.products).length > 0) {
|
||||
for (const productName in division.products) {
|
||||
if (division.products[productName] instanceof Product) {
|
||||
products.push(<ProductComponent
|
||||
city={this.props.currentCity}
|
||||
corp={corp}
|
||||
division={division}
|
||||
eventHandler={this.eventHandler()}
|
||||
key={productName}
|
||||
product={division.products[productName]}
|
||||
warehouse={warehouse} />);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-warehouse-panel"}>
|
||||
<p className={"tooltip"} style={sizeUsageStyle}>
|
||||
Storage: {numeralWrapper.format(warehouse.sizeUsed, "0.000")} / {numeralWrapper.format(warehouse.size, "0.000")}
|
||||
<span className={"tooltiptext"} dangerouslySetInnerHTML={{__html: warehouse.breakdown}}></span>
|
||||
</p>
|
||||
|
||||
<button className={upgradeWarehouseClass} onClick={upgradeWarehouseOnClick}>
|
||||
Upgrade Warehouse Size - {numeralWrapper.formatMoney(sizeUpgradeCost)}
|
||||
</button>
|
||||
|
||||
<p>{generalReqsText}. The exact requirements for production are:</p><br />
|
||||
{ratioLines}<br />
|
||||
<p>{createdItemsText}</p>
|
||||
<p>
|
||||
To get started with production, purchase your required materials
|
||||
or import them from another of your company's divisions.
|
||||
</p><br />
|
||||
|
||||
<p>{stateText}</p>
|
||||
|
||||
{
|
||||
corp.unlockUpgrades[1] &&
|
||||
<div>
|
||||
<label style={{color: "white"}} htmlFor={smartSupplyCheckboxId}>
|
||||
Enable Smart Supply
|
||||
</label>
|
||||
<input type={"checkbox"}
|
||||
id={smartSupplyCheckboxId}
|
||||
onChange={smartSupplyOnChange}
|
||||
style={{margin: "3px"}}
|
||||
checked={warehouse.smartSupplyEnabled}
|
||||
/>
|
||||
</div>
|
||||
}
|
||||
|
||||
{mats}
|
||||
|
||||
{products}
|
||||
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
render() {
|
||||
const corp = this.corp();
|
||||
const division = this.routing().currentDivision;
|
||||
if (division == null) {
|
||||
throw new Error(`Routing does not hold reference to the current Industry`);
|
||||
}
|
||||
const warehouse = division.warehouses[this.props.currentCity];
|
||||
|
||||
const newWarehouseOnClick = this.eventHandler().purchaseWarehouse.bind(this.eventHandler(), division, this.props.currentCity);
|
||||
|
||||
if (warehouse instanceof Warehouse) {
|
||||
return this.renderWarehouseUI();
|
||||
} else {
|
||||
return (
|
||||
<div className={"cmpy-mgmt-warehouse-panel"}>
|
||||
<button className={"std-button"} onClick={newWarehouseOnClick}>
|
||||
Purchase Warehouse ({numeralWrapper.formatMoney(WarehouseInitialCost)})
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
36
src/Corporation/ui/LevelableUpgrade.jsx
Normal file
36
src/Corporation/ui/LevelableUpgrade.jsx
Normal file
@ -0,0 +1,36 @@
|
||||
// React components for the levelable upgrade buttons on the overview panel
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
|
||||
export class LevelableUpgrade extends BaseReactComponent {
|
||||
render() {
|
||||
const data = this.props.upgradeData;
|
||||
const level = this.props.upgradeLevel;
|
||||
|
||||
const baseCost = data[1];
|
||||
const priceMult = data[2];
|
||||
const cost = baseCost * Math.pow(priceMult, level);
|
||||
|
||||
const text = `${data[4]} - ${numeralWrapper.formatMoney(cost)}`
|
||||
const tooltip = data[5];
|
||||
const onClick = () => {
|
||||
const corp = this.corp();
|
||||
if (corp.funds.lt(cost)) {
|
||||
dialogBoxCreate("Insufficient funds");
|
||||
} else {
|
||||
corp.upgrade(data);
|
||||
corp.rerender();
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-div tooltip"} style={{"width" : "45%"}} onClick={onClick}>
|
||||
{text}
|
||||
<span className={"tooltiptext"}>{tooltip}</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
106
src/Corporation/ui/MainPanel.jsx
Normal file
106
src/Corporation/ui/MainPanel.jsx
Normal file
@ -0,0 +1,106 @@
|
||||
// React Component for the element that contains the actual info/data
|
||||
// for the Corporation UI. This panel lies below the header tabs and will
|
||||
// be filled with whatever is needed based on the routing/navigation
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { CityTabs } from "./CityTabs";
|
||||
import { Industry } from "./Industry";
|
||||
import { Overview } from "./Overview";
|
||||
import { overviewPage } from "./Routing";
|
||||
|
||||
import { OfficeSpace } from "../Corporation";
|
||||
|
||||
import { Cities } from "../../Locations/Cities";
|
||||
|
||||
export class MainPanel extends BaseReactComponent {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
division: "",
|
||||
city: Cities.Sector12,
|
||||
}
|
||||
}
|
||||
|
||||
// We can pass this setter to child components
|
||||
changeCityState(newCity) {
|
||||
if (Object.values(Cities).includes(newCity)) {
|
||||
this.state.city = newCity;
|
||||
} else {
|
||||
console.error(`Tried to change MainPanel's city state to an invalid city: ${newCity}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Determines what UI content to render based on routing
|
||||
renderContent() {
|
||||
if (this.routing().isOnOverviewPage()) {
|
||||
// Corporation overview Content
|
||||
return this.renderOverviewPage();
|
||||
} else {
|
||||
// Division content
|
||||
|
||||
// First, check if we're at a new division. If so, we need to reset the city to Sector-12
|
||||
// Otherwise, just switch the 'city' state
|
||||
const currentDivision = this.routing().current();
|
||||
if (currentDivision !== this.state.division) {
|
||||
this.state.division = currentDivision;
|
||||
this.state.city = Cities.Sector12;
|
||||
}
|
||||
|
||||
return this.renderDivisionPage();
|
||||
}
|
||||
}
|
||||
|
||||
renderOverviewPage() {
|
||||
return (
|
||||
<div id="cmpy-mgmt-panel">
|
||||
<Overview {...this.props} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
renderDivisionPage() {
|
||||
// Note: Division is the same thing as Industry...I wasn't consistent with naming
|
||||
const division = this.routing().currentDivision;
|
||||
if (division == null) {
|
||||
throw new Error(`Routing does not hold reference to the current Industry`);
|
||||
}
|
||||
|
||||
// City tabs
|
||||
const onClicks = {};
|
||||
for (const cityName in division.offices) {
|
||||
if (division.offices[cityName] instanceof OfficeSpace) {
|
||||
onClicks[cityName] = () => {
|
||||
this.state.city = cityName;
|
||||
this.corp().rerender();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const cityTabs = (
|
||||
<CityTabs
|
||||
{...this.props}
|
||||
city={this.state.city}
|
||||
onClicks={onClicks}
|
||||
cityStateSetter={this.changeCityState.bind(this)}
|
||||
/>
|
||||
)
|
||||
|
||||
// Rest of Industry UI
|
||||
const industry = (
|
||||
<Industry {...this.props} currentCity={this.state.city} />
|
||||
)
|
||||
|
||||
return (
|
||||
<div id="cmpy-mgmt-panel">
|
||||
{cityTabs}
|
||||
{industry}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
render() {
|
||||
return this.renderContent();
|
||||
}
|
||||
}
|
323
src/Corporation/ui/Overview.jsx
Normal file
323
src/Corporation/ui/Overview.jsx
Normal file
@ -0,0 +1,323 @@
|
||||
// React Component for displaying Corporation Overview info
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
import { LevelableUpgrade } from "./LevelableUpgrade";
|
||||
import { UnlockUpgrade } from "./UnlockUpgrade";
|
||||
|
||||
import { BribeThreshold } from "../Corporation";
|
||||
import { CorporationUnlockUpgrades } from "../data/CorporationUnlockUpgrades";
|
||||
import { CorporationUpgrades } from "../data/CorporationUpgrades";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
export class Overview extends BaseReactComponent {
|
||||
// Generic Function for Creating a button
|
||||
createButton(props) {
|
||||
let className = props.class ? props.class : "std-button";
|
||||
const displayStyle = props.display ? props.display : "block";
|
||||
const hasTooltip = (props.tooltip != null);
|
||||
if (hasTooltip) {
|
||||
className += " tooltip";
|
||||
}
|
||||
|
||||
return (
|
||||
<a className={className} onClick={props.onClick} style={{display: {displayStyle}}}>
|
||||
{props.text}
|
||||
{
|
||||
hasTooltip &&
|
||||
<span className={"tooltiptext"}>
|
||||
{props.tooltip}
|
||||
</span>
|
||||
}
|
||||
</a>
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
// Returns a string with general information about Corporation
|
||||
getOverviewText() {
|
||||
// Formatted text for profit
|
||||
var profit = this.corp().revenue.minus(this.corp().expenses).toNumber(),
|
||||
profitStr = profit >= 0 ? numeralWrapper.formatMoney(profit) : "-" + numeralWrapper.format(-1 * profit, "$0.000a");
|
||||
|
||||
// Formatted text for dividend information, if applicable
|
||||
let dividendStr = "";
|
||||
if (this.corp().dividendPercentage > 0 && profit > 0) {
|
||||
const totalDividends = (this.corp().dividendPercentage / 100) * profit;
|
||||
const retainedEarnings = profit - totalDividends;
|
||||
const dividendsPerShare = totalDividends / this.corp().totalShares;
|
||||
const playerEarnings = this.corp().numShares * dividendsPerShare;
|
||||
|
||||
dividendStr = `Retained Profits (after dividends): ${numeralWrapper.format(retainedEarnings, "$0.000a")} / s<br><br>` +
|
||||
`Dividend Percentage: ${numeralWrapper.format(this.corp().dividendPercentage / 100, "0%")}<br>` +
|
||||
`Dividends per share: ${numeralWrapper.format(dividendsPerShare, "$0.000a")} / s<br>` +
|
||||
`Your earnings as a shareholder (Pre-Tax): ${numeralWrapper.format(playerEarnings, "$0.000a")} / s<br>` +
|
||||
`Dividend Tax Rate: ${this.corp().dividendTaxPercentage}%<br>` +
|
||||
`Your earnings as a shareholder (Post-Tax): ${numeralWrapper.format(playerEarnings * (1 - (this.corp().dividendTaxPercentage / 100)), "$0.000a")} / s<br>`;
|
||||
}
|
||||
|
||||
let txt = "Total Funds: " + numeralWrapper.format(this.corp().funds.toNumber(), '$0.000a') + "<br>" +
|
||||
"Total Revenue: " + numeralWrapper.format(this.corp().revenue.toNumber(), "$0.000a") + " / s<br>" +
|
||||
"Total Expenses: " + numeralWrapper.format(this.corp().expenses.toNumber(), "$0.000a") + "/ s<br>" +
|
||||
"Total Profits: " + profitStr + " / s<br>" +
|
||||
dividendStr +
|
||||
"Publicly Traded: " + (this.corp().public ? "Yes" : "No") + "<br>" +
|
||||
"Owned Stock Shares: " + numeralWrapper.format(this.corp().numShares, '0.000a') + "<br>" +
|
||||
"Stock Price: " + (this.corp().public ? numeralWrapper.formatMoney(this.corp().sharePrice) : "N/A") + "<br>" +
|
||||
"<p class='tooltip'>Total Stock Shares: " + numeralWrapper.format(this.corp().totalShares, "0.000a") +
|
||||
"<span class='tooltiptext'>" +
|
||||
`Outstanding Shares: ${numeralWrapper.format(this.corp().issuedShares, "0.000a")}<br>` +
|
||||
`Private Shares: ${numeralWrapper.format(this.corp().totalShares - this.corp().issuedShares - this.corp().numShares, "0.000a")}` +
|
||||
"</span></p><br><br>";
|
||||
|
||||
const storedTime = this.corp().storedCycles * CONSTANTS.MilliPerCycle / 1000;
|
||||
if (storedTime > 15) {
|
||||
txt += `Bonus Time: ${storedTime} seconds<br><br>`;
|
||||
}
|
||||
|
||||
let prodMult = this.corp().getProductionMultiplier(),
|
||||
storageMult = this.corp().getStorageMultiplier(),
|
||||
advMult = this.corp().getAdvertisingMultiplier(),
|
||||
empCreMult = this.corp().getEmployeeCreMultiplier(),
|
||||
empChaMult = this.corp().getEmployeeChaMultiplier(),
|
||||
empIntMult = this.corp().getEmployeeIntMultiplier(),
|
||||
empEffMult = this.corp().getEmployeeEffMultiplier(),
|
||||
salesMult = this.corp().getSalesMultiplier(),
|
||||
sciResMult = this.corp().getScientificResearchMultiplier();
|
||||
if (prodMult > 1) {txt += "Production Multiplier: " + numeralWrapper.format(prodMult, "0.000") + "<br>";}
|
||||
if (storageMult > 1) {txt += "Storage Multiplier: " + numeralWrapper.format(storageMult, "0.000") + "<br>";}
|
||||
if (advMult > 1) {txt += "Advertising Multiplier: " + numeralWrapper.format(advMult, "0.000") + "<br>";}
|
||||
if (empCreMult > 1) {txt += "Empl. Creativity Multiplier: " + numeralWrapper.format(empCreMult, "0.000") + "<br>";}
|
||||
if (empChaMult > 1) {txt += "Empl. Charisma Multiplier: " + numeralWrapper.format(empChaMult, "0.000") + "<br>";}
|
||||
if (empIntMult > 1) {txt += "Empl. Intelligence Multiplier: " + numeralWrapper.format(empIntMult, "0.000") + "<br>";}
|
||||
if (empEffMult > 1) {txt += "Empl. Efficiency Multiplier: " + numeralWrapper.format(empEffMult, "0.000") + "<br>";}
|
||||
if (salesMult > 1) {txt += "Sales Multiplier: " + numeralWrapper.format(salesMult, "0.000") + "<br>";}
|
||||
if (sciResMult > 1) {txt += "Scientific Research Multiplier: " + numeralWrapper.format(sciResMult, "0.000") + "<br>";}
|
||||
|
||||
return txt;
|
||||
}
|
||||
|
||||
// Render the buttons that lie below the overview text.
|
||||
// These are mainly for things such as managing finances/stock
|
||||
renderButtons() {
|
||||
// Create a "Getting Started Guide" button that lets player view the
|
||||
// handbook and adds it to the players home computer
|
||||
const getStarterGuideOnClick = this.corp().getStarterGuide.bind(this.corp());
|
||||
const getStarterGuideBtn = this.createButton({
|
||||
class: "a-link-button",
|
||||
display: "inline-block",
|
||||
onClick: getStarterGuideOnClick,
|
||||
text: "Getting Started Guide",
|
||||
tooltip: "Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' " +
|
||||
"This is a .lit file that guides you through the beginning of setting up a Corporation and " +
|
||||
"provides some tips/pointers for helping you get started with managing it.",
|
||||
});
|
||||
|
||||
// Create a "Bribe Factions" button if your Corporation is powerful enough.
|
||||
// This occurs regardless of whether you're public or private
|
||||
const canBribe = (this.corp().determineValuation() >= BribeThreshold);
|
||||
const bribeFactionsOnClick = this.eventHandler().createBribeFactionsPopup.bind(this.eventHandler());
|
||||
const bribeFactionsClass = (canBribe ? "a-link-button" : "a-link-button-inactive");
|
||||
const bribeFactionsBtn = this.createButton({
|
||||
class: bribeFactionsClass,
|
||||
display: "inline-block",
|
||||
onClick: bribeFactionsOnClick,
|
||||
text: "Bribe Factions",
|
||||
tooltip: (canBribe
|
||||
? "Use your Corporations power and influence to bribe Faction leaders in exchange for reputation"
|
||||
: "Your Corporation is not powerful enough to bribe Faction leaders"),
|
||||
|
||||
});
|
||||
|
||||
const generalBtns = {
|
||||
bribeFactions: bribeFactionsBtn,
|
||||
getStarterGuide: getStarterGuideBtn,
|
||||
};
|
||||
|
||||
if (this.corp().public) {
|
||||
return this.renderPublicButtons(generalBtns);
|
||||
} else {
|
||||
return this.renderPrivateButtons(generalBtns);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Render the buttons for when your Corporation is still private
|
||||
renderPrivateButtons(generalBtns) {
|
||||
const fundingAvailable = (this.corp().fundingRound < 4);
|
||||
const findInvestorsClassName = fundingAvailable ? "std-button" : "a-link-button-inactive";
|
||||
const findInvestorsTooltip = fundingAvailable ? "Search for private investors who will give you startup funding in exchangefor equity (stock shares) in your company" : null;
|
||||
|
||||
const findInvestorsOnClick = this.corp().getInvestment.bind(this.corp());
|
||||
const goPublicOnClick = this.corp().goPublic.bind(this.corp());
|
||||
|
||||
const findInvestorsBtn = this.createButton({
|
||||
class: findInvestorsClassName,
|
||||
onClick: findInvestorsOnClick,
|
||||
style: "inline-block",
|
||||
text: "Find Investors",
|
||||
tooltip: findInvestorsTooltip
|
||||
});
|
||||
const goPublicBtn = this.createButton({
|
||||
class: "std-button",
|
||||
onClick: goPublicOnClick,
|
||||
style: "inline-block",
|
||||
text: "Go Public",
|
||||
tooltip: "Become a publicly traded and owned entity. Going public " +
|
||||
"involves issuing shares for an IPO. Once you are a public " +
|
||||
"company, your shares will be traded on the stock market."
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
{generalBtns.getStarterGuide}
|
||||
{findInvestorsBtn}
|
||||
{goPublicBtn}
|
||||
<br />
|
||||
{generalBtns.bribeFactions}
|
||||
</div>
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
// Render the buttons for when your Corporation has gone public
|
||||
renderPublicButtons(generalBtns) {
|
||||
const corp = this.corp();
|
||||
|
||||
const sellSharesOnClick = this.eventHandler().createSellSharesPopup.bind(this.eventHandler());
|
||||
const sellSharesOnCd = (corp.shareSaleCooldown > 0);
|
||||
const sellSharesClass = sellSharesOnCd ? "a-link-button-inactive" : "std-button";
|
||||
const sellSharesTooltip = sellSharesOnCd
|
||||
? "Cannot sell shares for " + corp.convertCooldownToString(corp.shareSaleCooldown)
|
||||
: "Sell your shares in the company. The money earned from selling your " +
|
||||
"shares goes into your personal account, not the Corporation's. " +
|
||||
"This is one of the only ways to profit from your business venture."
|
||||
const sellSharesBtn = this.createButton({
|
||||
class: sellSharesClass,
|
||||
display: "inline-block",
|
||||
onClick: sellSharesOnClick,
|
||||
text: "Sell Shares",
|
||||
tooltip: sellSharesTooltip,
|
||||
});
|
||||
|
||||
const buybackSharesOnClick = this.eventHandler().createBuybackSharesPopup.bind(this.eventHandler());
|
||||
const buybackSharesBtn = this.createButton({
|
||||
class: "std-button",
|
||||
display: "inline-block",
|
||||
onClick: buybackSharesOnClick,
|
||||
text: "Buyback shares",
|
||||
tooltip: "Buy back shares you that previously issued or sold at market price.",
|
||||
});
|
||||
|
||||
const issueNewSharesOnClick = this.eventHandler().createIssueNewSharesPopup.bind(this.eventHandler());
|
||||
const issueNewSharesOnCd = (corp.issueNewSharesCooldown > 0);
|
||||
const issueNewSharesClass = issueNewSharesOnCd ? "a-link-button-inactive" : "std-button";
|
||||
const issueNewSharesTooltip = issueNewSharesOnCd
|
||||
? "Cannot issue new shares for " + corp.convertCooldownToString(corp.issueNewSharesCooldown)
|
||||
: "Issue new equity shares to raise capital.";
|
||||
const issueNewSharesBtn = this.createButton({
|
||||
class: issueNewSharesClass,
|
||||
display: "inline-block",
|
||||
onClick: issueNewSharesOnClick,
|
||||
text: "Issue New Shares",
|
||||
tooltip: issueNewSharesTooltip,
|
||||
});
|
||||
|
||||
const issueDividendsOnClick = this.eventHandler().createIssueDividendsPopup.bind(this.eventHandler());
|
||||
const issueDividendsBtn = this.createButton({
|
||||
class: "std-button",
|
||||
display: "inline-block",
|
||||
onClick: issueDividendsOnClick,
|
||||
text: "Issue Dividends",
|
||||
tooltip: "Manage the dividends that are paid out to shareholders (including yourself)",
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
{generalBtns.getStarterGuide}
|
||||
{sellSharesBtn}
|
||||
{buybackSharesBtn}
|
||||
<br />
|
||||
{issueNewSharesBtn}
|
||||
{issueDividendsBtn}
|
||||
<br />
|
||||
{generalBtns.bribeFactions}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Render the UI for Corporation upgrades
|
||||
renderUpgrades() {
|
||||
// Don't show upgrades
|
||||
if (this.corp().divisions.length <= 0) { return; }
|
||||
|
||||
// Create an array of all Unlocks
|
||||
const unlockUpgrades = [];
|
||||
Object.values(CorporationUnlockUpgrades).forEach((unlockData) => {
|
||||
if (this.corp().unlockUpgrades[unlockData[0]] === 0) {
|
||||
unlockUpgrades.push(this.renderUnlockUpgrade(unlockData));
|
||||
}
|
||||
});
|
||||
|
||||
// Create an array of properties of all unlocks
|
||||
const levelableUpgradeProps = [];
|
||||
for (let i = 0; i < this.corp().upgrades.length; ++i) {
|
||||
const upgradeData = CorporationUpgrades[i];
|
||||
const level = this.corp().upgrades[i];
|
||||
|
||||
levelableUpgradeProps.push({
|
||||
upgradeData: upgradeData,
|
||||
upgradeLevel: level,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-container"}>
|
||||
<h1 className={"cmpy-mgmt-upgrade-header"}> Unlocks </h1>
|
||||
{unlockUpgrades}
|
||||
|
||||
<h1 className={"cmpy-mgmt-upgrade-header"}> Upgrades </h1>
|
||||
{
|
||||
levelableUpgradeProps.map((data) => {
|
||||
return this.renderLevelableUpgrade(data);
|
||||
})
|
||||
}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
renderUnlockUpgrade(data) {
|
||||
return (
|
||||
<UnlockUpgrade
|
||||
{...this.props}
|
||||
upgradeData={data}
|
||||
key={data[0]}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
renderLevelableUpgrade(data) {
|
||||
return (
|
||||
<LevelableUpgrade
|
||||
{...this.props}
|
||||
upgradeData={data.upgradeData}
|
||||
upgradeLevel={data.upgradeLevel}
|
||||
key={data.upgradeData[0]}
|
||||
/>
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<div>
|
||||
<p dangerouslySetInnerHTML={{__html: this.getOverviewText()}}></p>
|
||||
{this.renderButtons()}
|
||||
<br />
|
||||
{this.renderUpgrades()}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
17
src/Corporation/ui/Root.jsx
Normal file
17
src/Corporation/ui/Root.jsx
Normal file
@ -0,0 +1,17 @@
|
||||
// Root React Component for the Corporation UI
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { HeaderTabs } from "./HeaderTabs";
|
||||
import { MainPanel } from "./MainPanel";
|
||||
|
||||
export class CorporationRoot extends BaseReactComponent {
|
||||
render() {
|
||||
return (
|
||||
<div>
|
||||
<HeaderTabs {...this.props} />
|
||||
<MainPanel {...this.props} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
96
src/Corporation/ui/Routing.ts
Normal file
96
src/Corporation/ui/Routing.ts
Normal file
@ -0,0 +1,96 @@
|
||||
import { IMap } from "../../types";
|
||||
|
||||
export const overviewPage: string = "Overview";
|
||||
|
||||
// Interfaces for whatever's required to sanitize routing with Corporation Data
|
||||
interface IOfficeSpace {
|
||||
|
||||
}
|
||||
|
||||
interface IDivision {
|
||||
name: string;
|
||||
offices: IMap<IOfficeSpace>
|
||||
}
|
||||
|
||||
interface ICorporation {
|
||||
divisions: IDivision[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Keeps track of what content is currently being displayed for the Corporation UI
|
||||
*/
|
||||
export class CorporationRouting {
|
||||
private currentPage: string = overviewPage;
|
||||
|
||||
// Stores a reference to the Corporation instance
|
||||
private corp: ICorporation;
|
||||
|
||||
// Stores a reference to the Division instance that the routing is currently on
|
||||
// This will be null if routing is on the overview page
|
||||
currentDivision: IDivision | null = null;
|
||||
|
||||
constructor(corp: ICorporation) {
|
||||
this.corp = corp;
|
||||
}
|
||||
|
||||
current(): string {
|
||||
return this.currentPage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks that the specified page has a valid value
|
||||
*/
|
||||
isValidPage(page: string): boolean {
|
||||
if (page === overviewPage) { return true; }
|
||||
|
||||
for (const division of this.corp.divisions) {
|
||||
if (division.name === page) { return true; }
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a boolean indicating whether or not the player is on the given page
|
||||
*/
|
||||
isOn(page: string): boolean {
|
||||
if (!this.isValidPage(page)) { return false; }
|
||||
|
||||
return page === this.currentPage;
|
||||
}
|
||||
|
||||
isOnOverviewPage(): boolean {
|
||||
return this.currentPage === overviewPage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Routes to the specified page
|
||||
*/
|
||||
routeTo(page: string): void {
|
||||
if (!this.isValidPage(page)) { return; }
|
||||
|
||||
|
||||
this.currentDivision = null;
|
||||
if (page !== overviewPage) {
|
||||
// Iterate through Corporation data to get a reference to the current division
|
||||
for (let i = 0; i < this.corp.divisions.length; ++i) {
|
||||
if (this.corp.divisions[i].name === page) {
|
||||
this.currentDivision = this.corp.divisions[i];
|
||||
};
|
||||
}
|
||||
|
||||
// 'currentDivision' should not be null, since the routing is either on
|
||||
// the overview page or a division page
|
||||
if (this.currentDivision == null) {
|
||||
console.warn(`Routing could not find division ${page}`);
|
||||
}
|
||||
}
|
||||
|
||||
this.currentPage = page;
|
||||
}
|
||||
|
||||
routeToOverviewPage(): void {
|
||||
this.currentPage = overviewPage;
|
||||
this.currentDivision = null;
|
||||
}
|
||||
}
|
30
src/Corporation/ui/UnlockUpgrade.jsx
Normal file
30
src/Corporation/ui/UnlockUpgrade.jsx
Normal file
@ -0,0 +1,30 @@
|
||||
// React Components for the Unlock upgrade buttons on the overview page
|
||||
import React from "react";
|
||||
import { BaseReactComponent } from "./BaseReactComponent";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
|
||||
export class UnlockUpgrade extends BaseReactComponent {
|
||||
render() {
|
||||
const data = this.props.upgradeData;
|
||||
const text = `${data[2]} - ${numeralWrapper.formatMoney(data[1])}`;
|
||||
const tooltip = data[3];
|
||||
const onClick = () => {
|
||||
const corp = this.corp();
|
||||
if (corp.funds.lt(data[1])) {
|
||||
dialogBoxCreate("Insufficient funds");
|
||||
} else {
|
||||
corp.unlock(data);
|
||||
corp.rerender();
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={"cmpy-mgmt-upgrade-div tooltip"} style={{"width" : "45%"}} onClick={onClick}>
|
||||
{text}
|
||||
<span className={"tooltiptext"}>{tooltip}</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
import { DarkWebItems } from "./DarkWebItems";
|
||||
|
||||
import { Player } from "../Player";
|
||||
import { SpecialServerIps } from "../SpecialServerIps";
|
||||
import { SpecialServerIps } from "../Server/SpecialServerIps";
|
||||
import { post } from "../ui/postToTerminal";
|
||||
|
||||
import { isValidIPAddress } from "../../utils/helpers/isValidIPAddress";
|
||||
|
@ -8,7 +8,7 @@ import { Company } from "./Company/Company";
|
||||
import { Programs } from "./Programs/Programs";
|
||||
import { Factions } from "./Faction/Factions";
|
||||
import { Player } from "./Player";
|
||||
import { AllServers } from "./Server";
|
||||
import { AllServers } from "./Server/AllServers";
|
||||
import { hackWorldDaemon } from "./RedPill";
|
||||
import { StockMarket,
|
||||
SymbolToStockMap } from "./StockMarket/StockMarket";
|
||||
@ -494,6 +494,29 @@ export function createDevMenu() {
|
||||
innerText: "Add cycles to Gang mechanic",
|
||||
});
|
||||
|
||||
// Corporation
|
||||
const corpHeader = createElement("h2", { innerText: "Corporation" });
|
||||
|
||||
const corpStoredCyclesInput = createElement("input", {
|
||||
class: "text-input",
|
||||
margin: "5px",
|
||||
placeholder: "# Cycles to Add",
|
||||
type: "number",
|
||||
});
|
||||
|
||||
const corpStoredCyclesButton = createElement("button", {
|
||||
class: "std-button",
|
||||
clickListener: () => {
|
||||
try {
|
||||
const cycles = parseInt(bladeburnerStoredCyclesInput.value);
|
||||
Player.corporation.storeCycles(cycles);
|
||||
} catch(e) {
|
||||
exceptionAlert(`Failed to add cycles to Bladeburner in dev menu: ${e}`);
|
||||
}
|
||||
},
|
||||
innerText: "Add Cycles to Corporation mechanic",
|
||||
});
|
||||
|
||||
// Coding Contracts
|
||||
const contractsHeader = createElement("h2", {innerText: "Coding Contracts"});
|
||||
|
||||
@ -686,6 +709,10 @@ export function createDevMenu() {
|
||||
devMenuContainer.appendChild(gangStoredCyclesInput);
|
||||
devMenuContainer.appendChild(gangAddStoredCycles);
|
||||
devMenuContainer.appendChild(createElement("br"));
|
||||
devMenuContainer.appendChild(corpHeader);
|
||||
devMenuContainer.appendChild(corpStoredCyclesInput);
|
||||
devMenuContainer.appendChild(corpStoredCyclesButton);
|
||||
devMenuContainer.appendChild(createElement("br"));
|
||||
devMenuContainer.appendChild(contractsHeader);
|
||||
devMenuContainer.appendChild(generateRandomContractBtn);
|
||||
devMenuContainer.appendChild(generateRandomContractOnHomeBtn);
|
||||
|
@ -1,16 +1,7 @@
|
||||
import {parse, Node} from "../utils/acorn";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox";
|
||||
import { FconfSettings } from "./FconfSettings";
|
||||
|
||||
var FconfSettings = {
|
||||
ENABLE_BASH_HOTKEYS: false,
|
||||
ENABLE_TIMESTAMPS: false,
|
||||
MAIN_MENU_STYLE: "default",
|
||||
THEME_BACKGROUND_COLOR: "#000000",
|
||||
THEME_FONT_COLOR: "#66ff33",
|
||||
THEME_HIGHLIGHT_COLOR: "#ffffff",
|
||||
THEME_PROMPT_COLOR: "#f92672",
|
||||
WRAP_INPUT: false,
|
||||
}
|
||||
import { parse, Node } from "../../utils/acorn";
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
|
||||
var FconfComments = {
|
||||
ENABLE_BASH_HOTKEYS: "Improved Bash emulation mode. Setting this to 1 enables several\n" +
|
10
src/Fconf/FconfSettings.ts
Normal file
10
src/Fconf/FconfSettings.ts
Normal file
@ -0,0 +1,10 @@
|
||||
export const FconfSettings = {
|
||||
ENABLE_BASH_HOTKEYS: false,
|
||||
ENABLE_TIMESTAMPS: false,
|
||||
MAIN_MENU_STYLE: "default",
|
||||
THEME_BACKGROUND_COLOR: "#000000",
|
||||
THEME_FONT_COLOR: "#66ff33",
|
||||
THEME_HIGHLIGHT_COLOR: "#ffffff",
|
||||
THEME_PROMPT_COLOR: "#f92672",
|
||||
WRAP_INPUT: false,
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
|
||||
import { Player } from "./Player";
|
||||
import { Server } from "./Server";
|
||||
import { Server } from "./Server/Server";
|
||||
|
||||
/**
|
||||
* Returns the chance the player has to successfully hack a server
|
||||
|
@ -11,13 +11,16 @@ import {beginInfiltration} from "./Infiltration";
|
||||
import {hasBladeburnerSF} from "./NetscriptFunctions";
|
||||
import {Locations} from "./Locations";
|
||||
import {Player} from "./Player";
|
||||
import {Server, AllServers, AddToAllServers} from "./Server";
|
||||
import { AllServers,
|
||||
AddToAllServers } from "./Server/AllServers";
|
||||
import { Server } from "./Server/Server";
|
||||
import { getPurchaseServerCost,
|
||||
purchaseServer,
|
||||
purchaseRamForHomeComputer} from "./ServerPurchases";
|
||||
purchaseRamForHomeComputer } from "./Server/ServerPurchases";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
|
||||
import {SpecialServerNames, SpecialServerIps} from "./SpecialServerIps";
|
||||
import { SpecialServerNames,
|
||||
SpecialServerIps } from "./Server/SpecialServerIps";
|
||||
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
|
||||
|
18
src/Locations/createCityMap.ts
Normal file
18
src/Locations/createCityMap.ts
Normal file
@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Utility function that creates a "city map", which is an object where
|
||||
* each city is a key (property).
|
||||
*
|
||||
* This map uses the official name of the city, NOT its key in the 'Cities' object
|
||||
*/
|
||||
import { Cities } from "./Cities";
|
||||
import { IMap } from "../types";
|
||||
|
||||
export function createCityMap<T>(initValue: T): IMap<T> {
|
||||
const map: IMap<any> = {};
|
||||
const cities = Object.values(Cities);
|
||||
for (let i = 0; i < cities.length; ++i) {
|
||||
map[cities[i]] = initValue;
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
32
src/Message/Message.ts
Normal file
32
src/Message/Message.ts
Normal file
@ -0,0 +1,32 @@
|
||||
import { Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON } from "../../utils/JSONReviver";
|
||||
|
||||
export class Message {
|
||||
// Initializes a Message Object from a JSON save state
|
||||
static fromJSON(value: any): Message {
|
||||
return Generic_fromJSON(Message, value.data);
|
||||
}
|
||||
|
||||
// Name of Message file
|
||||
filename: string = "";
|
||||
|
||||
// The text contains in the Message
|
||||
msg: string = "";
|
||||
|
||||
// Flag indicating whether this Message has been received by the player
|
||||
recvd: boolean = false;
|
||||
|
||||
constructor(filename="", msg="") {
|
||||
this.filename = filename;
|
||||
this.msg = msg;
|
||||
this.recvd = false;
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("Message", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.Message = Message;
|
@ -1,34 +1,15 @@
|
||||
import { Augmentatation } from "./Augmentation/Augmentation";
|
||||
import { Augmentations } from "./Augmentation/Augmentations";
|
||||
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
import { Programs } from "./Programs/Programs";
|
||||
import { inMission } from "./Missions";
|
||||
import { Player } from "./Player";
|
||||
import { redPillFlag } from "./RedPill";
|
||||
import { GetServerByHostname } from "./Server";
|
||||
import { Settings } from "./Settings/Settings";
|
||||
import { Message } from "./Message";
|
||||
import { Augmentatation } from "../Augmentation/Augmentation";
|
||||
import { Augmentations } from "../Augmentation/Augmentations";
|
||||
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
|
||||
import { Programs } from "../Programs/Programs";
|
||||
import { inMission } from "../Missions";
|
||||
import { Player } from "../Player";
|
||||
import { redPillFlag } from "../RedPill";
|
||||
import { GetServerByHostname } from "../Server/ServerHelpers";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { dialogBoxCreate,
|
||||
dialogBoxOpened} from "../utils/DialogBox";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
|
||||
/* Message.js */
|
||||
function Message(filename="", msg="") {
|
||||
this.filename = filename;
|
||||
this.msg = msg;
|
||||
this.recvd = false;
|
||||
}
|
||||
|
||||
Message.prototype.toJSON = function() {
|
||||
return Generic_toJSON("Message", this);
|
||||
}
|
||||
|
||||
|
||||
Message.fromJSON = function(value) {
|
||||
return Generic_fromJSON(Message, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.Message = Message;
|
||||
dialogBoxOpened} from "../../utils/DialogBox";
|
||||
|
||||
//Sends message to player, including a pop up
|
||||
function sendMessage(msg, forced=false) {
|
@ -3,10 +3,12 @@ import { CONSTANTS } from "./Constants";
|
||||
import { Player } from "./Player";
|
||||
import { Environment } from "./NetscriptEnvironment";
|
||||
import { WorkerScript, addWorkerScript} from "./NetscriptWorker";
|
||||
import { Server, getServer} from "./Server";
|
||||
import { Server } from "./Server/Server";
|
||||
import { getServer } from "./Server/ServerHelpers";
|
||||
import { Settings } from "./Settings/Settings";
|
||||
import { Script, findRunningScript,
|
||||
RunningScript } from "./Script";
|
||||
import { RunningScript } from "./Script/RunningScript";
|
||||
import { Script } from "./Script/Script";
|
||||
import { findRunningScript } from "./Script/ScriptHelpers";
|
||||
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
|
@ -28,23 +28,31 @@ import { Factions,
|
||||
factionExists } from "./Faction/Factions";
|
||||
import { joinFaction,
|
||||
purchaseAugmentation } from "./Faction/FactionHelpers";
|
||||
import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
|
||||
import { getCostOfNextHacknetNode,
|
||||
purchaseHacknet } from "./HacknetNode";
|
||||
import {Locations} from "./Locations";
|
||||
import {Message, Messages} from "./Message";
|
||||
import { Message } from "./Message/Message";
|
||||
import { Messages } from "./Message/MessageHelpers";
|
||||
import {inMission} from "./Missions";
|
||||
import {Player} from "./Player";
|
||||
import { Programs } from "./Programs/Programs";
|
||||
import {Script, findRunningScript, RunningScript,
|
||||
isScriptFilename} from "./Script";
|
||||
import {Server, getServer, AddToAllServers,
|
||||
AllServers, processSingleServerGrowth,
|
||||
GetServerByHostname, numCycleForGrowth} from "./Server";
|
||||
import { Script } from "./Script/Script";
|
||||
import { findRunningScript } from "./Script/ScriptHelpers";
|
||||
import { isScriptFilename } from "./Script/ScriptHelpersTS";
|
||||
import { AllServers,
|
||||
AddToAllServers } from "./Server/AllServers";
|
||||
import { Server } from "./Server/Server";
|
||||
import { GetServerByHostname,
|
||||
getServer,
|
||||
getServerOnNetwork,
|
||||
numCycleForGrowth,
|
||||
processSingleServerGrowth } from "./Server/ServerHelpers";
|
||||
import { getPurchaseServerCost,
|
||||
getPurchaseServerLimit,
|
||||
getPurchaseServerMaxRam } from "./ServerPurchases";
|
||||
getPurchaseServerMaxRam } from "./Server/ServerPurchases";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import {SpecialServerIps} from "./SpecialServerIps";
|
||||
import {SpecialServerIps} from "./Server/SpecialServerIps";
|
||||
import {Stock} from "./StockMarket/Stock";
|
||||
import {StockMarket, StockSymbols, SymbolToStockMap,
|
||||
initStockMarket, initSymbolToStockMap, buyStock,
|
||||
@ -53,6 +61,7 @@ import {StockMarket, StockSymbols, SymbolToStockMap,
|
||||
PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket";
|
||||
import { getStockmarket4SDataCost,
|
||||
getStockMarket4STixApiCost } from "./StockMarket/StockMarketCosts";
|
||||
import { SourceFileFlags } from "./SourceFile/SourceFileFlags"
|
||||
import {TextFile, getTextFile, createTextFile} from "./TextFile";
|
||||
|
||||
import {unknownBladeburnerActionErrorMessage,
|
||||
@ -64,6 +73,7 @@ import {WorkerScript, workerScripts,
|
||||
import {makeRuntimeRejectMsg, netscriptDelay,
|
||||
runScriptFromScript} from "./NetscriptEvaluator";
|
||||
import {NetscriptPort} from "./NetscriptPort";
|
||||
import { SleeveTaskType } from "./PersonObjects/Sleeve/SleeveTaskTypesEnum"
|
||||
|
||||
import {Page, routing} from "./ui/navigationTracking";
|
||||
import {numeralWrapper} from "./ui/numeralFormat";
|
||||
@ -306,9 +316,9 @@ function NetscriptFunctions(workerScript) {
|
||||
for (var i = 0; i < server.serversOnNetwork.length; i++) {
|
||||
var entry;
|
||||
if (hostnames) {
|
||||
entry = server.getServerOnNetwork(i).hostname;
|
||||
entry = getServerOnNetwork(server, i).hostname;
|
||||
} else {
|
||||
entry = server.getServerOnNetwork(i).ip;
|
||||
entry = getServerOnNetwork(server, i).ip;
|
||||
}
|
||||
if (entry == null) {
|
||||
continue;
|
||||
@ -484,7 +494,7 @@ function NetscriptFunctions(workerScript) {
|
||||
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
|
||||
const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
|
||||
server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
|
||||
var growthPercentage = processSingleServerGrowth(server, 450 * threads);
|
||||
var growthPercentage = processSingleServerGrowth(server, 450 * threads, Player);
|
||||
const moneyAfter = server.moneyAvailable;
|
||||
workerScript.scriptRef.recordGrow(server.ip, threads);
|
||||
var expGain = calculateHackingExpGain(server) * threads;
|
||||
@ -513,7 +523,7 @@ function NetscriptFunctions(workerScript) {
|
||||
throw makeRuntimeRejectMsg(workerScript, `Invalid growth argument passed into growthAnalyze: ${growth}. Must be numeric`);
|
||||
}
|
||||
|
||||
return numCycleForGrowth(server, Number(growth));
|
||||
return numCycleForGrowth(server, Number(growth), Player);
|
||||
},
|
||||
weaken : function(ip) {
|
||||
if (workerScript.checkingRam) {
|
||||
@ -4189,6 +4199,25 @@ function NetscriptFunctions(workerScript) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "getBlackOpNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
getBlackOpRank : function(name="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getBlackOpRank", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||
}
|
||||
updateDynamicRam("getBlackOpRank", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
const actionId = Player.bladeburner.getActionIdFromTypeAndName('blackops', name)
|
||||
if (!actionId) {
|
||||
return -1;
|
||||
}
|
||||
const actionObj = Player.bladeburner.getActionObject(actionId);
|
||||
if (!actionObj) {
|
||||
return -1;
|
||||
}
|
||||
return actionObj.reqdRank;
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "getBlackOpRank() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
getGeneralActionNames : function() {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getGeneralActionNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
@ -4781,7 +4810,277 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return contract.getMaxNumTries() - contract.tries;
|
||||
},
|
||||
}
|
||||
}, // End coding contracts
|
||||
sleeve : {
|
||||
getNumSleeves : function() {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getNumSleeves", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "getNumSleeves() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("getNumSleeves", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
return Player.sleeves.length;
|
||||
},
|
||||
setToShockRecovery : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToShockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToShockRecovery() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToShockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToShockRecovery(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].shockRecovery(Player);
|
||||
},
|
||||
setToSynchronize : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToSynchronize", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToSynchronize() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToSynchronize", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToSynchronize(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].synchronize(Player);
|
||||
},
|
||||
setToCommitCrime : function(sleeveNumber=0, crimeName="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToCommitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToCommitCrime() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToCommitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToCommitCrime(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
|
||||
},
|
||||
setToUniversityCourse : function(sleeveNumber=0, universityName="", className="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToUniversityCourse() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToUniversityCourse(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className);
|
||||
},
|
||||
travel : function(sleeveNumber=0, cityName="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("travel", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "travel() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("travel", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.travel(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].travel(Player, cityName);
|
||||
},
|
||||
setToCompanyWork : function(sleeveNumber=0, companyName="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToCompanyWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToCompanyWork() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToCompanyWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToCompanyWork(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Cannot work at the same company that another sleeve is working at
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) { continue; }
|
||||
const other = Player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
|
||||
workerScript.log(`ERROR: sleeve.setToCompanyWork() failed for Sleeve ${sleeveNumber} because Sleeve ${i} is doing the same task`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
|
||||
},
|
||||
setToFactionWork : function(sleeveNumber=0, factionName="", workType="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToFactionWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToFactionWork() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToFactionWork", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToFactionWork(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Cannot work at the same faction that another sleeve is working at
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) { continue; }
|
||||
const other = Player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
|
||||
workerScript.log(`ERROR: sleeve.setToFactionWork() failed for Sleeve ${sleeveNumber} because Sleeve ${i} is doing the same task`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
|
||||
},
|
||||
setToGymWorkout : function(sleeveNumber=0, gymName="", stat="") {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setToGymWorkout", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "setToGymWorkout() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("setToGymWorkout", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.setToGymWorkout(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
|
||||
},
|
||||
getSleeveStats : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "getStats() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.workoutAtGym(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const sl = Player.sleeves[i];
|
||||
return {
|
||||
shock: sl.shock,
|
||||
sync: sl.sync,
|
||||
hacking_skill: sl.hacking_skill,
|
||||
strength: sl.strength,
|
||||
defense: sl.defense,
|
||||
dexterity: sl.dexterity,
|
||||
agility: sl.agility,
|
||||
charisma: sl.charisma,
|
||||
};
|
||||
},
|
||||
getTask : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getTask", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "getTask() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("getTask", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.getTask(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
return {
|
||||
task: SleeveTaskType[sl.currentTask],
|
||||
crime: sl.crimeType,
|
||||
location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
||||
factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation : function(sleeveNumber=0) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getInformation", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
}
|
||||
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "getInformation() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
|
||||
}
|
||||
updateDynamicRam("getInformation", CONSTANTS.ScriptSleeveBaseRamCost);
|
||||
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
|
||||
workerScript.log(`ERROR: sleeve.getInformation(${sleeveNumber}) failed because it is an invalid sleeve number.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
return {
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(Player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves : {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer : {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask : {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(),
|
||||
}
|
||||
},
|
||||
} // End sleeve
|
||||
} //End return
|
||||
} //End NetscriptFunction()
|
||||
|
||||
|
@ -11,7 +11,7 @@ import {evaluate, isScriptErrorMessage,
|
||||
import {NetscriptFunctions} from "./NetscriptFunctions";
|
||||
import {executeJSScript} from "./NetscriptJSEvaluator";
|
||||
import {NetscriptPort} from "./NetscriptPort";
|
||||
import {AllServers} from "./Server";
|
||||
import { AllServers } from "./Server/AllServers";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
|
@ -20,6 +20,7 @@ export interface IPlayer {
|
||||
city: string;
|
||||
companyName: string;
|
||||
corporation: any;
|
||||
currentServer: string;
|
||||
factions: string[];
|
||||
hacknetNodes: any[];
|
||||
hasWseAccount: boolean;
|
||||
|
@ -614,7 +614,6 @@ export class Sleeve extends Person {
|
||||
*/
|
||||
travel(p: IPlayer, newCity: string): boolean {
|
||||
if (Cities[newCity] == null) {
|
||||
console.error(`Invalid city ${newCity} passed into Sleeve.travel()`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -641,8 +640,8 @@ export class Sleeve extends Person {
|
||||
|
||||
const company: Company | null = Companies[companyName];
|
||||
const companyPosition: CompanyPosition | null = CompanyPositions[p.jobs[companyName]];
|
||||
if (company == null) { throw new Error(`Invalid company name specified in Sleeve.workForCompany(): ${companyName}`); }
|
||||
if (companyPosition == null) { throw new Error(`Invalid CompanyPosition data in Sleeve.workForCompany(): ${companyName}`); }
|
||||
if (company == null) { return false; }
|
||||
if (companyPosition == null) { return false; }
|
||||
this.gainRatesForTask.money = companyPosition.baseSalary *
|
||||
company.salaryMultiplier *
|
||||
this.work_money_mult *
|
||||
@ -684,8 +683,8 @@ export class Sleeve extends Person {
|
||||
* Returns boolean indicating success
|
||||
*/
|
||||
workForFaction(p: IPlayer, factionName: string, workType: string): boolean {
|
||||
if (factionName === "") { return false; }
|
||||
if (!(Factions[factionName] instanceof Faction) || !p.factions.includes(factionName)) {
|
||||
throw new Error(`Invalid Faction specified for Sleeve.workForFaction(): ${factionName}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -105,13 +105,13 @@ export function createSleevePurchaseAugsPopup(sleeve: Sleeve, p: IPlayer) {
|
||||
innerHTML:
|
||||
[
|
||||
`<h2>${aug.name}</h2><br>`,
|
||||
`Cost: ${numeralWrapper.formatMoney(aug.baseCost)}<br><br>`,
|
||||
`Cost: ${numeralWrapper.formatMoney(aug.startingCost)}<br><br>`,
|
||||
`${aug.info}`
|
||||
].join(" "),
|
||||
padding: "2px",
|
||||
clickListener: () => {
|
||||
if (p.canAfford(aug.baseCost)) {
|
||||
p.loseMoney(aug.baseCost);
|
||||
if (p.canAfford(aug.startingCost)) {
|
||||
p.loseMoney(aug.startingCost);
|
||||
sleeve.installAugmentation(aug);
|
||||
dialogBoxCreate(`Installed ${aug.name} on Duplicate Sleeve!`, false)
|
||||
removeElementById(popupId);
|
||||
|
@ -24,9 +24,11 @@ import {Gang, resetGangs} from "./Gang";
|
||||
import {Locations} from "./Locations";
|
||||
import {hasBn11SF, hasWallStreetSF,hasAISF} from "./NetscriptFunctions";
|
||||
import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
|
||||
import {AllServers, Server, AddToAllServers} from "./Server";
|
||||
import { AllServers,
|
||||
AddToAllServers } from "./Server/AllServers";
|
||||
import { Server } from "./Server/Server";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps";
|
||||
import {SpecialServerIps, SpecialServerNames} from "./Server/SpecialServerIps";
|
||||
import {SourceFiles, applySourceFile} from "./SourceFile";
|
||||
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
|
||||
import Decimal from "decimal.js";
|
||||
@ -281,7 +283,11 @@ PlayerObject.prototype.prestigeAugmentation = function() {
|
||||
|
||||
for (let i = 0; i < this.sleeves.length; ++i) {
|
||||
if (this.sleeves[i] instanceof Sleeve) {
|
||||
this.sleeves[i].shockRecovery(this);
|
||||
if (this.sleeves[i].shock >= 100) {
|
||||
this.sleeves[i].synchronize(this);
|
||||
} else {
|
||||
this.sleeves[i].shockRecovery(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,20 +16,25 @@ import { Factions,
|
||||
import { joinFaction } from "./Faction/FactionHelpers";
|
||||
import {deleteGangDisplayContent} from "./Gang";
|
||||
import {Locations} from "./Location";
|
||||
import {initMessages, Messages, Message} from "./Message";
|
||||
import { Message } from "./Message/Message";
|
||||
import { initMessages,
|
||||
Messages } from "./Message/MessageHelpers";
|
||||
import {initSingularitySFFlags, hasWallStreetSF}from "./NetscriptFunctions";
|
||||
import {WorkerScript, workerScripts,
|
||||
prestigeWorkerScripts} from "./NetscriptWorker";
|
||||
import {Player} from "./Player";
|
||||
|
||||
import {AllServers, AddToAllServers,
|
||||
initForeignServers, Server,
|
||||
prestigeAllServers,
|
||||
prestigeHomeComputer} from "./Server";
|
||||
import { AllServers,
|
||||
AddToAllServers,
|
||||
initForeignServers,
|
||||
prestigeAllServers } from "./Server/AllServers";
|
||||
import { Server } from "./Server/Server"
|
||||
import { prestigeHomeComputer } from "./Server/ServerHelpers";
|
||||
import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
|
||||
import {SpecialServerIps, SpecialServerIpsMap,
|
||||
prestigeSpecialServerIps,
|
||||
SpecialServerNames} from "./SpecialServerIps";
|
||||
import { SpecialServerIps,
|
||||
SpecialServerIpsMap,
|
||||
prestigeSpecialServerIps,
|
||||
SpecialServerNames} from "./Server/SpecialServerIps";
|
||||
import {initStockMarket, initSymbolToStockMap,
|
||||
stockMarketContentCreated,
|
||||
setStockMarketContentCreated} from "./StockMarket/StockMarket";
|
||||
@ -89,7 +94,7 @@ function prestigeAugmentation() {
|
||||
}
|
||||
|
||||
//Re-create foreign servers
|
||||
initForeignServers();
|
||||
initForeignServers(Player.getHomeComputer());
|
||||
|
||||
//Darkweb is purchase-able
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button");
|
||||
@ -194,7 +199,7 @@ function prestigeSourceFile() {
|
||||
prestigeHomeComputer(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
initForeignServers();
|
||||
initForeignServers(Player.getHomeComputer());
|
||||
|
||||
var srcFile1Owned = false;
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
|
@ -7,15 +7,18 @@ import {Engine} from "./engine";
|
||||
import { Factions,
|
||||
loadFactions } from "./Faction/Factions";
|
||||
import { processPassiveFactionRepGain } from "./Faction/FactionHelpers";
|
||||
import {FconfSettings, loadFconf} from "./Fconf";
|
||||
import { loadFconf } from "./Fconf/Fconf";
|
||||
import { FconfSettings } from "./Fconf/FconfSettings";
|
||||
import {loadAllGangs, AllGangs} from "./Gang";
|
||||
import {processAllHacknetNodeEarnings} from "./HacknetNode";
|
||||
import {loadMessages, initMessages, Messages} from "./Message";
|
||||
import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
|
||||
import {Player, loadPlayer} from "./Player";
|
||||
import {loadAllRunningScripts} from "./Script";
|
||||
import {AllServers, loadAllServers} from "./Server";
|
||||
import {Settings} from "./Settings/Settings";
|
||||
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
|
||||
import { loadAllRunningScripts } from "./Script/ScriptHelpers";
|
||||
import { AllServers,
|
||||
loadAllServers } from "./Server/AllServers";
|
||||
import { Settings } from "./Settings/Settings";
|
||||
import { loadSpecialServerIps,
|
||||
SpecialServerIps } from "./Server/SpecialServerIps";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket/StockMarket";
|
||||
import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
|
1037
src/Script.js
1037
src/Script.js
File diff suppressed because it is too large
Load Diff
1
src/Script/RamCalculations.d.ts
vendored
Normal file
1
src/Script/RamCalculations.d.ts
vendored
Normal file
@ -0,0 +1 @@
|
||||
export declare function calculateRamUsage(codeCopy: string): number;
|
409
src/Script/RamCalculations.js
Normal file
409
src/Script/RamCalculations.js
Normal file
@ -0,0 +1,409 @@
|
||||
// Calculate a script's RAM usage
|
||||
const walk = require("acorn/dist/walk"); // Importing this doesn't work for some reason.
|
||||
|
||||
import { CONSTANTS } from "../Constants";
|
||||
import {evaluateImport} from "../NetscriptEvaluator";
|
||||
import { WorkerScript } from "../NetscriptWorker";
|
||||
import { Player } from "../Player";
|
||||
import {parse, Node} from "../../utils/acorn";
|
||||
|
||||
// These special strings are used to reference the presence of a given logical
|
||||
// construct within a user script.
|
||||
const specialReferenceIF = "__SPECIAL_referenceIf";
|
||||
const specialReferenceFOR = "__SPECIAL_referenceFor";
|
||||
const specialReferenceWHILE = "__SPECIAL_referenceWhile";
|
||||
|
||||
// The global scope of a script is registered under this key during parsing.
|
||||
const memCheckGlobalKey = ".__GLOBAL__";
|
||||
|
||||
// Calcluates the amount of RAM a script uses. Uses parsing and AST walking only,
|
||||
// rather than NetscriptEvaluator. This is useful because NetscriptJS code does
|
||||
// not work under NetscriptEvaluator.
|
||||
async function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
try {
|
||||
// Maps dependent identifiers to their dependencies.
|
||||
//
|
||||
// The initial identifier is __SPECIAL_INITIAL_MODULE__.__GLOBAL__.
|
||||
// It depends on all the functions declared in the module, all the global scopes
|
||||
// of its imports, and any identifiers referenced in this global scope. Each
|
||||
// function depends on all the identifiers referenced internally.
|
||||
// We walk the dependency graph to calculate RAM usage, given that some identifiers
|
||||
// reference Netscript functions which have a RAM cost.
|
||||
let dependencyMap = {};
|
||||
|
||||
// Scripts we've parsed.
|
||||
const completedParses = new Set();
|
||||
|
||||
// Scripts we've discovered that need to be parsed.
|
||||
const parseQueue = [];
|
||||
|
||||
// Parses a chunk of code with a given module name, and updates parseQueue and dependencyMap.
|
||||
function parseCode(code, moduleName) {
|
||||
const result = parseOnlyCalculateDeps(code, moduleName);
|
||||
completedParses.add(moduleName);
|
||||
|
||||
// Add any additional modules to the parse queue;
|
||||
for (let i = 0; i < result.additionalModules.length; ++i) {
|
||||
if (!completedParses.has(result.additionalModules[i])) {
|
||||
parseQueue.push(result.additionalModules[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Splice all the references in.
|
||||
//Spread syntax not supported in edge, use Object.assign instead
|
||||
//dependencyMap = {...dependencyMap, ...result.dependencyMap};
|
||||
dependencyMap = Object.assign(dependencyMap, result.dependencyMap);
|
||||
}
|
||||
|
||||
const initialModule = "__SPECIAL_INITIAL_MODULE__";
|
||||
parseCode(code, initialModule);
|
||||
|
||||
while (parseQueue.length > 0) {
|
||||
// Get the code from the server.
|
||||
const nextModule = parseQueue.shift();
|
||||
|
||||
let code;
|
||||
if (nextModule.startsWith("https://") || nextModule.startsWith("http://")) {
|
||||
try {
|
||||
const module = await eval('import(nextModule)');
|
||||
code = "";
|
||||
for (const prop in module) {
|
||||
if (typeof module[prop] === 'function') {
|
||||
code += module[prop].toString() + ";\n";
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
console.error(`Error dynamically importing module from ${nextModule} for RAM calculations: ${e}`);
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
const script = server.getScript(nextModule.startsWith("./") ? nextModule.slice(2) : nextModule);
|
||||
if (!script) {
|
||||
console.warn("Invalid script");
|
||||
return -1; // No such script on the server.
|
||||
}
|
||||
code = script.code;
|
||||
}
|
||||
|
||||
parseCode(code, nextModule);
|
||||
}
|
||||
|
||||
// Finally, walk the reference map and generate a ram cost. The initial set of keys to scan
|
||||
// are those that start with __SPECIAL_INITIAL_MODULE__.
|
||||
let ram = CONSTANTS.ScriptBaseRamCost;
|
||||
const unresolvedRefs = Object.keys(dependencyMap).filter(s => s.startsWith(initialModule));
|
||||
const resolvedRefs = new Set();
|
||||
while (unresolvedRefs.length > 0) {
|
||||
const ref = unresolvedRefs.shift();
|
||||
|
||||
// Check if this is one of the special keys, and add the appropriate ram cost if so.
|
||||
if (ref === "hacknet" && !resolvedRefs.has("hacknet")) {
|
||||
ram += CONSTANTS.ScriptHacknetNodesRamCost;
|
||||
}
|
||||
if (ref === "document" && !resolvedRefs.has("document")) {
|
||||
ram += CONSTANTS.ScriptDomRamCost;
|
||||
}
|
||||
if (ref === "window" && !resolvedRefs.has("window")) {
|
||||
ram += CONSTANTS.ScriptDomRamCost;
|
||||
}
|
||||
|
||||
resolvedRefs.add(ref);
|
||||
|
||||
if (ref.endsWith(".*")) {
|
||||
// A prefix reference. We need to find all matching identifiers.
|
||||
const prefix = ref.slice(0, ref.length - 2);
|
||||
for (let ident of Object.keys(dependencyMap).filter(k => k.startsWith(prefix))) {
|
||||
for (let dep of dependencyMap[ident] || []) {
|
||||
if (!resolvedRefs.has(dep)) unresolvedRefs.push(dep);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// An exact reference. Add all dependencies of this ref.
|
||||
for (let dep of dependencyMap[ref] || []) {
|
||||
if (!resolvedRefs.has(dep)) unresolvedRefs.push(dep);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this ident is a function in the workerscript env. If it is, then we need to
|
||||
// get its RAM cost. We do this by calling it, which works because the running script
|
||||
// is in checkingRam mode.
|
||||
//
|
||||
// TODO it would be simpler to just reference a dictionary.
|
||||
try {
|
||||
function applyFuncRam(func) {
|
||||
if (typeof func === "function") {
|
||||
try {
|
||||
let res;
|
||||
if (func.constructor.name === "AsyncFunction") {
|
||||
res = 0; // Async functions will always be 0 RAM
|
||||
} else {
|
||||
res = func.apply(null, []);
|
||||
}
|
||||
if (typeof res === "number") {
|
||||
return res;
|
||||
}
|
||||
return 0;
|
||||
} catch(e) {
|
||||
console.log("ERROR applying function: " + e);
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Special logic for namespaces (Bladeburner, CodingCOntract)
|
||||
var func;
|
||||
if (ref in workerScript.env.vars.bladeburner) {
|
||||
func = workerScript.env.vars.bladeburner[ref];
|
||||
} else if (ref in workerScript.env.vars.codingcontract) {
|
||||
func = workerScript.env.vars.codingcontract[ref];
|
||||
} else if (ref in workerScript.env.vars.gang) {
|
||||
func = workerScript.env.vars.gang[ref];
|
||||
} else {
|
||||
func = workerScript.env.get(ref);
|
||||
}
|
||||
ram += applyFuncRam(func);
|
||||
} catch (error) {continue;}
|
||||
}
|
||||
return ram;
|
||||
|
||||
} catch (error) {
|
||||
// console.info("parse or eval error: ", error);
|
||||
// This is not unexpected. The user may be editing a script, and it may be in
|
||||
// a transitory invalid state.
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Parses one script and calculates its ram usage, for the global scope and each function.
|
||||
// Returns a cost map and a dependencyMap for the module. Returns a reference map to be joined
|
||||
// onto the main reference map, and a list of modules that need to be parsed.
|
||||
function parseOnlyCalculateDeps(code, currentModule) {
|
||||
const ast = parse(code, {sourceType:"module", ecmaVersion: 8});
|
||||
|
||||
// Everything from the global scope goes in ".". Everything else goes in ".function", where only
|
||||
// the outermost layer of functions counts.
|
||||
const globalKey = currentModule + memCheckGlobalKey;
|
||||
const dependencyMap = {};
|
||||
dependencyMap[globalKey] = new Set();
|
||||
|
||||
// If we reference this internal name, we're really referencing that external name.
|
||||
// Filled when we import names from other modules.
|
||||
let internalToExternal = {};
|
||||
|
||||
var additionalModules = [];
|
||||
|
||||
// References get added pessimistically. They are added for thisModule.name, name, and for
|
||||
// any aliases.
|
||||
function addRef(key, name) {
|
||||
const s = dependencyMap[key] || (dependencyMap[key] = new Set());
|
||||
if (name in internalToExternal) {
|
||||
s.add(internalToExternal[name]);
|
||||
}
|
||||
s.add(currentModule + "." + name);
|
||||
s.add(name); // For builtins like hack.
|
||||
}
|
||||
|
||||
//A list of identifiers that resolve to "native Javascript code"
|
||||
const objectPrototypeProperties = Object.getOwnPropertyNames(Object.prototype);
|
||||
|
||||
// If we discover a dependency identifier, state.key is the dependent identifier.
|
||||
// walkDeeper is for doing recursive walks of expressions in composites that we handle.
|
||||
function commonVisitors() {
|
||||
return {
|
||||
Identifier: (node, st, walkDeeper) => {
|
||||
if (objectPrototypeProperties.includes(node.name)) {return;}
|
||||
addRef(st.key, node.name);
|
||||
},
|
||||
WhileStatement: (node, st, walkDeeper) => {
|
||||
addRef(st.key, specialReferenceWHILE);
|
||||
node.test && walkDeeper(node.test, st);
|
||||
node.body && walkDeeper(node.body, st);
|
||||
},
|
||||
DoWhileStatement: (node, st, walkDeeper) => {
|
||||
addRef(st.key, specialReferenceWHILE);
|
||||
node.test && walkDeeper(node.test, st);
|
||||
node.body && walkDeeper(node.body, st);
|
||||
},
|
||||
ForStatement: (node, st, walkDeeper) => {
|
||||
addRef(st.key, specialReferenceFOR);
|
||||
node.init && walkDeeper(node.init, st);
|
||||
node.test && walkDeeper(node.test, st);
|
||||
node.update && walkDeeper(node.update, st);
|
||||
node.body && walkDeeper(node.body, st);
|
||||
},
|
||||
IfStatement: (node, st, walkDeeper) => {
|
||||
addRef(st.key, specialReferenceIF);
|
||||
node.test && walkDeeper(node.test, st);
|
||||
node.consequent && walkDeeper(node.consequent, st);
|
||||
node.alternate && walkDeeper(node.alternate, st);
|
||||
},
|
||||
MemberExpression: (node, st, walkDeeper) => {
|
||||
node.object && walkDeeper(node.object, st);
|
||||
node.property && walkDeeper(node.property, st);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
//Spread syntax not supported in Edge yet, use Object.assign
|
||||
/*
|
||||
walk.recursive(ast, {key: globalKey}, {
|
||||
ImportDeclaration: (node, st, walkDeeper) => {
|
||||
const importModuleName = node.source.value;
|
||||
additionalModules.push(importModuleName);
|
||||
|
||||
// This module's global scope refers to that module's global scope, no matter how we
|
||||
// import it.
|
||||
dependencyMap[st.key].add(importModuleName + memCheckGlobalKey);
|
||||
|
||||
for (let i = 0; i < node.specifiers.length; ++i) {
|
||||
const spec = node.specifiers[i];
|
||||
if (spec.imported !== undefined && spec.local !== undefined) {
|
||||
// We depend on specific things.
|
||||
internalToExternal[spec.local.name] = importModuleName + "." + spec.imported.name;
|
||||
} else {
|
||||
// We depend on everything.
|
||||
dependencyMap[st.key].add(importModuleName + ".*");
|
||||
}
|
||||
}
|
||||
},
|
||||
FunctionDeclaration: (node, st, walkDeeper) => {
|
||||
// Don't use walkDeeper, because we are changing the visitor set.
|
||||
const key = currentModule + "." + node.id.name;
|
||||
walk.recursive(node, {key: key}, commonVisitors());
|
||||
},
|
||||
...commonVisitors()
|
||||
});
|
||||
*/
|
||||
walk.recursive(ast, {key: globalKey}, Object.assign({
|
||||
ImportDeclaration: (node, st, walkDeeper) => {
|
||||
const importModuleName = node.source.value;
|
||||
additionalModules.push(importModuleName);
|
||||
|
||||
// This module's global scope refers to that module's global scope, no matter how we
|
||||
// import it.
|
||||
dependencyMap[st.key].add(importModuleName + memCheckGlobalKey);
|
||||
|
||||
for (let i = 0; i < node.specifiers.length; ++i) {
|
||||
const spec = node.specifiers[i];
|
||||
if (spec.imported !== undefined && spec.local !== undefined) {
|
||||
// We depend on specific things.
|
||||
internalToExternal[spec.local.name] = importModuleName + "." + spec.imported.name;
|
||||
} else {
|
||||
// We depend on everything.
|
||||
dependencyMap[st.key].add(importModuleName + ".*");
|
||||
}
|
||||
}
|
||||
},
|
||||
FunctionDeclaration: (node, st, walkDeeper) => {
|
||||
// Don't use walkDeeper, because we are changing the visitor set.
|
||||
const key = currentModule + "." + node.id.name;
|
||||
walk.recursive(node, {key: key}, commonVisitors());
|
||||
},
|
||||
}, commonVisitors()));
|
||||
|
||||
return {dependencyMap: dependencyMap, additionalModules: additionalModules};
|
||||
}
|
||||
|
||||
export async function calculateRamUsage(codeCopy) {
|
||||
//Create a temporary/mock WorkerScript and an AST from the code
|
||||
var currServ = Player.getCurrentServer();
|
||||
var workerScript = new WorkerScript({
|
||||
filename:"foo",
|
||||
scriptRef: {code:""},
|
||||
args:[],
|
||||
getCode: function() { return ""; }
|
||||
});
|
||||
workerScript.checkingRam = true; //Netscript functions will return RAM usage
|
||||
workerScript.serverIp = currServ.ip;
|
||||
|
||||
try {
|
||||
return await parseOnlyRamCalculate(currServ, codeCopy, workerScript);
|
||||
} catch (e) {
|
||||
console.log("Failed to parse ram using new method. Falling back.", e);
|
||||
}
|
||||
|
||||
// Try the old way.
|
||||
|
||||
try {
|
||||
var ast = parse(codeCopy, {sourceType:"module"});
|
||||
} catch(e) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//Search through AST, scanning for any 'Identifier' nodes for functions, or While/For/If nodes
|
||||
var queue = [], ramUsage = CONSTANTS.ScriptBaseRamCost;
|
||||
var whileUsed = false, forUsed = false, ifUsed = false;
|
||||
queue.push(ast);
|
||||
while (queue.length != 0) {
|
||||
var exp = queue.shift();
|
||||
switch (exp.type) {
|
||||
case "ImportDeclaration":
|
||||
//Gets an array of all imported functions as AST expressions
|
||||
//and pushes them on the queue.
|
||||
var res = evaluateImport(exp, workerScript, true);
|
||||
for (var i = 0; i < res.length; ++i) {
|
||||
queue.push(res[i]);
|
||||
}
|
||||
break;
|
||||
case "BlockStatement":
|
||||
case "Program":
|
||||
for (var i = 0; i < exp.body.length; ++i) {
|
||||
if (exp.body[i] instanceof Node) {
|
||||
queue.push(exp.body[i]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "WhileStatement":
|
||||
if (!whileUsed) {
|
||||
ramUsage += CONSTANTS.ScriptWhileRamCost;
|
||||
whileUsed = true;
|
||||
}
|
||||
break;
|
||||
case "ForStatement":
|
||||
if (!forUsed) {
|
||||
ramUsage += CONSTANTS.ScriptForRamCost;
|
||||
forUsed = true;
|
||||
}
|
||||
break;
|
||||
case "IfStatement":
|
||||
if (!ifUsed) {
|
||||
ramUsage += CONSTANTS.ScriptIfRamCost;
|
||||
ifUsed = true;
|
||||
}
|
||||
break;
|
||||
case "Identifier":
|
||||
if (exp.name in workerScript.env.vars) {
|
||||
var func = workerScript.env.get(exp.name);
|
||||
if (typeof func === "function") {
|
||||
try {
|
||||
var res = func.apply(null, []);
|
||||
if (typeof res === "number") {
|
||||
ramUsage += res;
|
||||
}
|
||||
} catch(e) {
|
||||
console.log("ERROR applying function: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (var prop in exp) {
|
||||
if (exp.hasOwnProperty(prop)) {
|
||||
if (exp[prop] instanceof Node) {
|
||||
queue.push(exp[prop]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Special case: hacknetnodes array
|
||||
if (codeCopy.includes("hacknet")) {
|
||||
ramUsage += CONSTANTS.ScriptHacknetNodesRamCost;
|
||||
}
|
||||
return ramUsage;
|
||||
}
|
161
src/Script/RunningScript.ts
Normal file
161
src/Script/RunningScript.ts
Normal file
@ -0,0 +1,161 @@
|
||||
// Class representing a Script instance that is actively running.
|
||||
// A Script can have multiple active instances
|
||||
import { Script } from "./Script";
|
||||
import { FconfSettings } from "../Fconf/FconfSettings";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { IMap } from "../types";
|
||||
import { post } from "../ui/postToTerminal";
|
||||
|
||||
import { Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver } from "../../utils/JSONReviver";
|
||||
import { getTimestamp } from "../../utils/helpers/getTimestamp";
|
||||
|
||||
export class RunningScript {
|
||||
// Initializes a RunningScript Object from a JSON save state
|
||||
static fromJSON(value: any): RunningScript {
|
||||
return Generic_fromJSON(RunningScript, value.data);
|
||||
}
|
||||
|
||||
// Script arguments
|
||||
args: any[] = [];
|
||||
|
||||
// Holds a map of servers hacked, where server = key and the value for each
|
||||
// server is an array of four numbers. The four numbers represent:
|
||||
// [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
// This data is used for offline progress
|
||||
dataMap: IMap<number[]> = {};
|
||||
|
||||
// Script filename
|
||||
filename: string = "";
|
||||
|
||||
// This script's logs. An array of log entries
|
||||
logs: string[] = [];
|
||||
|
||||
// Flag indicating whether the logs have been updated since
|
||||
// the last time the UI was updated
|
||||
logUpd: boolean = false;
|
||||
|
||||
// Total amount of hacking experience earned from this script when offline
|
||||
offlineExpGained: number = 0;
|
||||
|
||||
// Total amount of money made by this script when offline
|
||||
offlineMoneyMade: number = 0;
|
||||
|
||||
// Number of seconds that the script has been running offline
|
||||
offlineRunningTime: number = 0.01;
|
||||
|
||||
// Total amount of hacking experience earned from this script when online
|
||||
onlineExpGained: number = 0;
|
||||
|
||||
// Total amount of money made by this script when online
|
||||
onlineMoneyMade: number = 0;
|
||||
|
||||
// Number of seconds that this script has been running online
|
||||
onlineRunningTime: number = 0.01;
|
||||
|
||||
// How much RAM this script uses for ONE thread
|
||||
ramUsage: number = 0;
|
||||
|
||||
// IP of the server on which this script is running
|
||||
server: string = "";
|
||||
|
||||
// Number of threads that this script is running with
|
||||
threads: number = 1;
|
||||
|
||||
constructor(script: Script | null = null, args: any[] = []) {
|
||||
if (script == null) { return; }
|
||||
this.filename = script.filename;
|
||||
this.args = args;
|
||||
|
||||
this.server = script.server; //IP Address only
|
||||
this.ramUsage = script.ramUsage;
|
||||
}
|
||||
|
||||
getCode(): string {
|
||||
const server = AllServers[this.server];
|
||||
if (server == null) { return ""; }
|
||||
for (let i = 0; i < server.scripts.length; ++i) {
|
||||
if (server.scripts[i].filename === this.filename) {
|
||||
return server.scripts[i].code;
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
getRamUsage(): number {
|
||||
if (this.ramUsage != null && this.ramUsage > 0) { return this.ramUsage; } // Use cached value
|
||||
|
||||
const server = AllServers[this.server];
|
||||
if (server == null) { return 0; }
|
||||
for (let i = 0; i < server.scripts.length; ++i) {
|
||||
if (server.scripts[i].filename === this.filename) {
|
||||
// Cache the ram usage for the next call
|
||||
this.ramUsage = server.scripts[i].ramUsage;
|
||||
return this.ramUsage;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
log(txt: string): void {
|
||||
if (this.logs.length > Settings.MaxLogCapacity) {
|
||||
//Delete first element and add new log entry to the end.
|
||||
//TODO Eventually it might be better to replace this with circular array
|
||||
//to improve performance
|
||||
this.logs.shift();
|
||||
}
|
||||
let logEntry = txt;
|
||||
if (FconfSettings.ENABLE_TIMESTAMPS) {
|
||||
logEntry = "[" + getTimestamp() + "] " + logEntry;
|
||||
}
|
||||
this.logs.push(logEntry);
|
||||
this.logUpd = true;
|
||||
}
|
||||
|
||||
displayLog(): void {
|
||||
for (var i = 0; i < this.logs.length; ++i) {
|
||||
post(this.logs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
clearLog(): void {
|
||||
this.logs.length = 0;
|
||||
}
|
||||
|
||||
// Update the moneyStolen and numTimesHack maps when hacking
|
||||
recordHack(serverIp: string, moneyGained: number, n: number=1) {
|
||||
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
|
||||
this.dataMap[serverIp] = [0, 0, 0, 0];
|
||||
}
|
||||
this.dataMap[serverIp][0] += moneyGained;
|
||||
this.dataMap[serverIp][1] += n;
|
||||
}
|
||||
|
||||
// Update the grow map when calling grow()
|
||||
recordGrow(serverIp: string, n: number=1) {
|
||||
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
|
||||
this.dataMap[serverIp] = [0, 0, 0, 0];
|
||||
}
|
||||
this.dataMap[serverIp][2] += n;
|
||||
}
|
||||
|
||||
// Update the weaken map when calling weaken() {
|
||||
recordWeaken(serverIp: string, n: number=1) {
|
||||
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
|
||||
this.dataMap[serverIp] = [0, 0, 0, 0];
|
||||
}
|
||||
this.dataMap[serverIp][3] += n;
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("RunningScript", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.RunningScript = RunningScript;
|
106
src/Script/Script.ts
Normal file
106
src/Script/Script.ts
Normal file
@ -0,0 +1,106 @@
|
||||
// Class representing a script file
|
||||
// This does NOT represent a script that is actively running and
|
||||
// being evaluated. See RunningScript for that
|
||||
import { calculateRamUsage } from "./RamCalculations";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { Page,
|
||||
routing } from "../ui/navigationTracking";
|
||||
|
||||
import { setTimeoutRef } from "../utils/SetTimeoutRef";
|
||||
import { Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver } from "../../utils/JSONReviver";
|
||||
import { roundToTwo } from "../../utils/helpers/roundToTwo";
|
||||
|
||||
export class Script {
|
||||
// Initializes a Script Object from a JSON save state
|
||||
static fromJSON(value: any): Script {
|
||||
return Generic_fromJSON(Script, value.data);
|
||||
}
|
||||
|
||||
// Code for this script
|
||||
code: string = "";
|
||||
|
||||
// Filename for the script file
|
||||
filename: string = "";
|
||||
|
||||
// The dynamic module generated for this script when it is run.
|
||||
// This is only applicable for NetscriptJS
|
||||
module: any = "";
|
||||
|
||||
// Amount of RAM this Script requres to run
|
||||
ramUsage: number = 0;
|
||||
|
||||
// IP of server that this script is on.
|
||||
server: string = "";
|
||||
|
||||
|
||||
constructor(fn: string = "", code: string = "", server: string = "") {
|
||||
this.filename = fn;
|
||||
this.code = code;
|
||||
this.ramUsage = 0;
|
||||
this.server = server; // IP of server this script is on
|
||||
this.module = "";
|
||||
if (this.code !== "") {this.updateRamUsage();}
|
||||
};
|
||||
|
||||
download(): void {
|
||||
const filename = this.filename + ".js";
|
||||
const file = new Blob([this.code], {type: 'text/plain'});
|
||||
if (window.navigator.msSaveOrOpenBlob) {// IE10+
|
||||
window.navigator.msSaveOrOpenBlob(file, filename);
|
||||
} else { // Others
|
||||
var a = document.createElement("a"),
|
||||
url = URL.createObjectURL(file);
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeoutRef(function() {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Save a script FROM THE SCRIPT EDITOR
|
||||
saveScript(code: string, p: IPlayer): void {
|
||||
if (routing.isOn(Page.ScriptEditor)) {
|
||||
//Update code and filename
|
||||
this.code = code.replace(/^\s+|\s+$/g, '');
|
||||
|
||||
const filenameElem: HTMLInputElement | null = document.getElementById("script-editor-filename") as HTMLInputElement;
|
||||
if (filenameElem == null) {
|
||||
console.error(`Failed to get Script filename DOM element`);
|
||||
return;
|
||||
}
|
||||
this.filename = filenameElem!.value;
|
||||
|
||||
// Server
|
||||
this.server = p.currentServer;
|
||||
|
||||
//Calculate/update ram usage, execution time, etc.
|
||||
this.updateRamUsage();
|
||||
|
||||
this.module = "";
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the script's RAM usage based on its code
|
||||
async updateRamUsage() {
|
||||
// TODO Commented this out because I think its unnecessary
|
||||
// DOuble check/Test
|
||||
// var codeCopy = this.code.repeat(1);
|
||||
var res = await calculateRamUsage(this.code);
|
||||
if (res !== -1) {
|
||||
this.ramUsage = roundToTwo(res);
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("Script", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.Script = Script;
|
443
src/Script/ScriptHelpers.js
Normal file
443
src/Script/ScriptHelpers.js
Normal file
@ -0,0 +1,443 @@
|
||||
import { Script } from "./Script";
|
||||
|
||||
import { calculateRamUsage } from "./RamCalculations";
|
||||
import { isScriptFilename } from "./ScriptHelpersTS";
|
||||
|
||||
import {CONSTANTS} from "../Constants";
|
||||
import {Engine} from "../engine";
|
||||
import { parseFconfSettings } from "../Fconf/Fconf";
|
||||
import { FconfSettings } from "../Fconf/FconfSettings";
|
||||
import {iTutorialSteps, iTutorialNextStep,
|
||||
ITutorial} from "../InteractiveTutorial";
|
||||
import { addWorkerScript } from "../NetscriptWorker";
|
||||
import { Player } from "../Player";
|
||||
import { AceEditor } from "../ScriptEditor/Ace";
|
||||
import { CodeMirrorEditor } from "../ScriptEditor/CodeMirror";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
import { processSingleServerGrowth } from "../Server/ServerHelpers";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { EditorSetting } from "../Settings/SettingEnums";
|
||||
import {TextFile} from "../TextFile";
|
||||
|
||||
import {Page, routing} from "../ui/navigationTracking";
|
||||
import {numeralWrapper} from "../ui/numeralFormat";
|
||||
|
||||
import {dialogBoxCreate} from "../../utils/DialogBox";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../../utils/JSONReviver";
|
||||
import {compareArrays} from "../../utils/helpers/compareArrays";
|
||||
import {createElement} from "../../utils/uiHelpers/createElement";
|
||||
|
||||
var scriptEditorRamCheck = null, scriptEditorRamText = null;
|
||||
export function scriptEditorInit() {
|
||||
// Wrapper container that holds all the buttons below the script editor
|
||||
const wrapper = document.getElementById("script-editor-buttons-wrapper");
|
||||
if (wrapper == null) {
|
||||
console.error("Could not find 'script-editor-buttons-wrapper'");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Beautify button
|
||||
const beautifyButton = createElement("button", {
|
||||
class: "std-button",
|
||||
display: "inline-block",
|
||||
innerText: "Beautify",
|
||||
clickListener:()=>{
|
||||
let editor = getCurrentEditor();
|
||||
if (editor != null) {
|
||||
editor.beautifyScript();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
// Text that displays RAM calculation
|
||||
scriptEditorRamText = createElement("p", {
|
||||
display:"inline-block", margin:"10px", id:"script-editor-status-text"
|
||||
});
|
||||
|
||||
// Label for checkbox (defined below)
|
||||
const checkboxLabel = createElement("label", {
|
||||
for:"script-editor-ram-check", margin:"4px", marginTop: "8px",
|
||||
innerText:"Dynamic RAM Usage Checker", color:"white",
|
||||
tooltip:"Enable/Disable the dynamic RAM Usage display. You may " +
|
||||
"want to disable it for very long scripts because there may be " +
|
||||
"performance issues"
|
||||
});
|
||||
|
||||
// Checkbox for enabling/disabling dynamic RAM calculation
|
||||
scriptEditorRamCheck = createElement("input", {
|
||||
type:"checkbox", name:"script-editor-ram-check", id:"script-editor-ram-check",
|
||||
margin:"4px", marginTop: "8px",
|
||||
});
|
||||
scriptEditorRamCheck.checked = true;
|
||||
|
||||
// Link to Netscript documentation
|
||||
const documentationButton = createElement("a", {
|
||||
class: "std-button",
|
||||
display: "inline-block",
|
||||
href:"https://bitburner.readthedocs.io/en/latest/index.html",
|
||||
innerText:"Netscript Documentation",
|
||||
target:"_blank",
|
||||
});
|
||||
|
||||
// Save and Close button
|
||||
const closeButton = createElement("button", {
|
||||
class: "std-button",
|
||||
display: "inline-block",
|
||||
innerText: "Save & Close (Ctrl/Cmd + b)",
|
||||
clickListener:()=>{
|
||||
saveAndCloseScriptEditor();
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
// Add all buttons to the UI
|
||||
wrapper.appendChild(beautifyButton);
|
||||
wrapper.appendChild(closeButton);
|
||||
wrapper.appendChild(scriptEditorRamText);
|
||||
wrapper.appendChild(scriptEditorRamCheck);
|
||||
wrapper.appendChild(checkboxLabel);
|
||||
wrapper.appendChild(documentationButton);
|
||||
|
||||
// Initialize editors
|
||||
const initParams = {
|
||||
saveAndCloseFn: saveAndCloseScriptEditor,
|
||||
quitFn: Engine.loadTerminalContent,
|
||||
}
|
||||
|
||||
AceEditor.init(initParams);
|
||||
CodeMirrorEditor.init(initParams);
|
||||
|
||||
// Setup the selector for which Editor to use
|
||||
const editorSelector = document.getElementById("script-editor-option-editor");
|
||||
if (editorSelector == null) {
|
||||
console.error(`Could not find DOM Element for editor selector (id=script-editor-option-editor)`);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (let i = 0; i < editorSelector.options.length; ++i) {
|
||||
if (editorSelector.options[i].value === Settings.Editor) {
|
||||
editorSelector.selectedIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
editorSelector.onchange = () => {
|
||||
const opt = editorSelector.value;
|
||||
switch (opt) {
|
||||
case EditorSetting.Ace:
|
||||
const codeMirrorCode = CodeMirrorEditor.getCode();
|
||||
const codeMirrorFn = CodeMirrorEditor.getFilename();
|
||||
AceEditor.create();
|
||||
CodeMirrorEditor.setInvisible();
|
||||
AceEditor.openScript(codeMirrorFn, codeMirrorCode);
|
||||
break;
|
||||
case EditorSetting.CodeMirror:
|
||||
const aceCode = AceEditor.getCode();
|
||||
const aceFn = AceEditor.getFilename();
|
||||
CodeMirrorEditor.create();
|
||||
AceEditor.setInvisible();
|
||||
CodeMirrorEditor.openScript(aceFn, aceCode);
|
||||
break;
|
||||
default:
|
||||
console.error(`Unrecognized Editor Setting: ${opt}`);
|
||||
return;
|
||||
}
|
||||
|
||||
Settings.Editor = opt;
|
||||
}
|
||||
|
||||
editorSelector.onchange(); // Trigger the onchange event handler
|
||||
}
|
||||
|
||||
export function getCurrentEditor() {
|
||||
switch (Settings.Editor) {
|
||||
case EditorSetting.Ace:
|
||||
return AceEditor;
|
||||
case EditorSetting.CodeMirror:
|
||||
return CodeMirrorEditor;
|
||||
default:
|
||||
console.log(`Invalid Editor Setting: ${Settings.Editor}`);
|
||||
throw new Error(`Invalid Editor Setting: ${Settings.Editor}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
//Updates RAM usage in script
|
||||
export async function updateScriptEditorContent() {
|
||||
var filename = document.getElementById("script-editor-filename").value;
|
||||
if (scriptEditorRamCheck == null || !scriptEditorRamCheck.checked || !isScriptFilename(filename)) {
|
||||
scriptEditorRamText.innerText = "N/A";
|
||||
return;
|
||||
}
|
||||
|
||||
let code;
|
||||
try {
|
||||
code = getCurrentEditor().getCode();
|
||||
} catch(e) {
|
||||
scriptEditorRamText.innerText = "RAM: ERROR";
|
||||
return;
|
||||
}
|
||||
|
||||
var codeCopy = code.repeat(1);
|
||||
var ramUsage = await calculateRamUsage(codeCopy);
|
||||
if (ramUsage !== -1) {
|
||||
scriptEditorRamText.innerText = "RAM: " + numeralWrapper.format(ramUsage, '0.00') + " GB";
|
||||
} else {
|
||||
scriptEditorRamText.innerText = "RAM: Syntax Error";
|
||||
}
|
||||
}
|
||||
|
||||
//Define key commands in script editor (ctrl o to save + close, etc.)
|
||||
$(document).keydown(function(e) {
|
||||
if (Settings.DisableHotkeys === true) {return;}
|
||||
if (routing.isOn(Page.ScriptEditor)) {
|
||||
//Ctrl + b
|
||||
if (e.keyCode == 66 && (e.ctrlKey || e.metaKey)) {
|
||||
e.preventDefault();
|
||||
saveAndCloseScriptEditor();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function saveAndCloseScriptEditor() {
|
||||
var filename = document.getElementById("script-editor-filename").value;
|
||||
|
||||
let code;
|
||||
try {
|
||||
code = getCurrentEditor().getCode();
|
||||
} catch(e) {
|
||||
dialogBoxCreate("Something went wrong when trying to save (getCurrentEditor().getCode()). Please report to game developer with details");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ITutorial.isRunning && ITutorial.currStep === iTutorialSteps.TerminalTypeScript) {
|
||||
//Make sure filename + code properly follow tutorial
|
||||
if (filename !== "foodnstuff.script") {
|
||||
dialogBoxCreate("Leave the script name as 'foodnstuff'!");
|
||||
return;
|
||||
}
|
||||
code = code.replace(/\s/g, "");
|
||||
if (code.indexOf("while(true){hack('foodnstuff');}") == -1) {
|
||||
dialogBoxCreate("Please copy and paste the code from the tutorial!");
|
||||
return;
|
||||
}
|
||||
|
||||
//Save the script
|
||||
let s = Player.getCurrentServer();
|
||||
for (var i = 0; i < s.scripts.length; i++) {
|
||||
if (filename == s.scripts[i].filename) {
|
||||
s.scripts[i].saveScript(getCurrentEditor().getCode(), Player);
|
||||
Engine.loadTerminalContent();
|
||||
return iTutorialNextStep();
|
||||
}
|
||||
}
|
||||
|
||||
//If the current script does NOT exist, create a new one
|
||||
let script = new Script();
|
||||
script.saveScript(getCurrentEditor().getCode(), Player);
|
||||
s.scripts.push(script);
|
||||
|
||||
return iTutorialNextStep();
|
||||
}
|
||||
|
||||
if (filename == "") {
|
||||
dialogBoxCreate("You must specify a filename!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (checkValidFilename(filename) == false) {
|
||||
dialogBoxCreate("Script filename can contain only alphanumerics, hyphens, and underscores");
|
||||
return;
|
||||
}
|
||||
|
||||
var s = Player.getCurrentServer();
|
||||
if (filename === ".fconf") {
|
||||
try {
|
||||
parseFconfSettings(code);
|
||||
} catch(e) {
|
||||
dialogBoxCreate(`Invalid .fconf file: ${e}`);
|
||||
return;
|
||||
}
|
||||
} else if (isScriptFilename(filename)) {
|
||||
//If the current script already exists on the server, overwrite it
|
||||
for (var i = 0; i < s.scripts.length; i++) {
|
||||
if (filename == s.scripts[i].filename) {
|
||||
s.scripts[i].saveScript(getCurrentEditor().getCode(), Player);
|
||||
Engine.loadTerminalContent();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//If the current script does NOT exist, create a new one
|
||||
const script = new Script();
|
||||
script.saveScript(getCurrentEditor().getCode(), Player);
|
||||
s.scripts.push(script);
|
||||
} else if (filename.endsWith(".txt")) {
|
||||
for (var i = 0; i < s.textFiles.length; ++i) {
|
||||
if (s.textFiles[i].fn === filename) {
|
||||
s.textFiles[i].write(code);
|
||||
Engine.loadTerminalContent();
|
||||
return;
|
||||
}
|
||||
}
|
||||
var textFile = new TextFile(filename, code);
|
||||
s.textFiles.push(textFile);
|
||||
} else {
|
||||
dialogBoxCreate("Invalid filename. Must be either a script (.script) or " +
|
||||
" or text file (.txt)")
|
||||
return;
|
||||
}
|
||||
Engine.loadTerminalContent();
|
||||
}
|
||||
|
||||
//Checks that the string contains only valid characters for a filename, which are alphanumeric,
|
||||
// underscores, hyphens, and dots
|
||||
function checkValidFilename(filename) {
|
||||
var regex = /^[.a-zA-Z0-9_-]+$/;
|
||||
|
||||
if (filename.match(regex)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//Called when the game is loaded. Loads all running scripts (from all servers)
|
||||
//into worker scripts so that they will start running
|
||||
export function loadAllRunningScripts() {
|
||||
var total = 0;
|
||||
let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
|
||||
if (skipScriptLoad) { console.info("Skipping the load of any scripts during startup"); }
|
||||
for (var property in AllServers) {
|
||||
if (AllServers.hasOwnProperty(property)) {
|
||||
var server = AllServers[property];
|
||||
|
||||
//Reset each server's RAM usage to 0
|
||||
server.ramUsed = 0;
|
||||
|
||||
//Reset modules on all scripts
|
||||
for (var i = 0; i < server.scripts.length; ++i) {
|
||||
server.scripts[i].module = "";
|
||||
}
|
||||
|
||||
if (skipScriptLoad) {
|
||||
//Start game with no scripts
|
||||
server.runningScripts.length = 0;
|
||||
} else {
|
||||
for (var j = 0; j < server.runningScripts.length; ++j) {
|
||||
addWorkerScript(server.runningScripts[j], server);
|
||||
|
||||
//Offline production
|
||||
total += scriptCalculateOfflineProduction(server.runningScripts[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
//The Player object stores the last update time from when we were online
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
|
||||
|
||||
//Calculate the "confidence" rating of the script's true production. This is based
|
||||
//entirely off of time. We will arbitrarily say that if a script has been running for
|
||||
//4 hours (14400 sec) then we are completely confident in its ability
|
||||
var confidence = (runningScriptObj.onlineRunningTime) / 14400;
|
||||
if (confidence >= 1) {confidence = 1;}
|
||||
|
||||
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
|
||||
|
||||
// Grow
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
|
||||
console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
|
||||
runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
|
||||
var growth = processSingleServerGrowth(serv, timesGrown * 450, Player);
|
||||
runningScriptObj.log(serv.hostname + " grown by " + numeralWrapper.format(growth * 100 - 100, '0.000000%') + " from grow() calls made while offline");
|
||||
}
|
||||
}
|
||||
|
||||
// Money from hacking
|
||||
var totalOfflineProduction = 0;
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][0] == 0 || runningScriptObj.dataMap[ip][0] == null) {continue;}
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var production = 0.5 * runningScriptObj.dataMap[ip][0] / runningScriptObj.onlineRunningTime * timePassed;
|
||||
production *= confidence;
|
||||
if (production > serv.moneyAvailable) {
|
||||
production = serv.moneyAvailable;
|
||||
}
|
||||
totalOfflineProduction += production;
|
||||
Player.gainMoney(production);
|
||||
Player.recordMoneySource(production, "hacking");
|
||||
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
serv.moneyAvailable -= production;
|
||||
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
|
||||
if (isNaN(serv.moneyAvailable)) {serv.moneyAvailable = 0;}
|
||||
}
|
||||
}
|
||||
|
||||
// Offline EXP gain
|
||||
// A script's offline production will always be at most half of its online production.
|
||||
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
|
||||
expGain *= confidence;
|
||||
|
||||
Player.gainHackingExp(expGain);
|
||||
|
||||
// Update script stats
|
||||
runningScriptObj.offlineMoneyMade += totalOfflineProduction;
|
||||
runningScriptObj.offlineRunningTime += timePassed;
|
||||
runningScriptObj.offlineExpGained += expGain;
|
||||
|
||||
// Fortify a server's security based on how many times it was hacked
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
|
||||
console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
|
||||
runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
|
||||
serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
|
||||
}
|
||||
}
|
||||
|
||||
// Weaken
|
||||
for (var ip in runningScriptObj.dataMap) {
|
||||
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
|
||||
if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
|
||||
console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
|
||||
runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
|
||||
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
|
||||
}
|
||||
}
|
||||
|
||||
return totalOfflineProduction;
|
||||
}
|
||||
|
||||
//Returns a RunningScript object matching the filename and arguments on the
|
||||
//designated server, and false otherwise
|
||||
export function findRunningScript(filename, args, server) {
|
||||
for (var i = 0; i < server.runningScripts.length; ++i) {
|
||||
if (server.runningScripts[i].filename == filename &&
|
||||
compareArrays(server.runningScripts[i].args, args)) {
|
||||
return server.runningScripts[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
4
src/Script/ScriptHelpersTS.ts
Normal file
4
src/Script/ScriptHelpersTS.ts
Normal file
@ -0,0 +1,4 @@
|
||||
// Script helper functions
|
||||
export function isScriptFilename(f: string) {
|
||||
return f.endsWith(".js") || f.endsWith(".script") || f.endsWith(".ns");
|
||||
}
|
@ -117,15 +117,20 @@ let NetscriptFunctions =
|
||||
"getGeneralActionNames|getSkillNames|startAction|stopBladeburnerAction|" +
|
||||
"getActionTime|getActionEstimatedSuccessChance|getActionCountRemaining|" +
|
||||
"getActionMaxLevel|getActionCurrentLevel|getActionAutolevel|" +
|
||||
"getActionRepGain|setActionAutolevel|setActionLevel|" +
|
||||
"getActionRepGain|setActionAutolevel|setActionLevel|getBlackOpRank|" +
|
||||
"getRank|getSkillPoints|getSkillLevel|getSkillUpgradeCost|" +
|
||||
"upgradeSkill|getTeamSize|getCity|" +
|
||||
"upgradeSkill|getTeamSize|getCity|getCurrentAction|" +
|
||||
"setTeamSize|getCityEstimatedPopulation|getCityEstimatedCommunities|" +
|
||||
"getCityChaos|switchCity|getStamina|joinBladeburnerFaction|getBonusTime|" +
|
||||
|
||||
// Coding Contract API
|
||||
"codingcontract|attempt|getContractType|getData|getDescription|" +
|
||||
"getNumTriesRemaining";
|
||||
"getNumTriesRemaining|" +
|
||||
|
||||
// Sleeve API
|
||||
"sleeve|getNumSleeves|setToShockRecovery|setToSynchronize|setToCommitCrime|" +
|
||||
"setToUniversityCourse|travel|setToCompanyWork|setToFactionWork|setToGymWorkout|" +
|
||||
"getSleeveStats|getTask|getInformation";
|
||||
|
||||
var NetscriptHighlightRules = function(options) {
|
||||
var keywordMapper = this.createKeywordMapper({
|
||||
|
@ -208,6 +208,7 @@ CodeMirror.defineMode("netscript", function(config, parserConfig) {
|
||||
"getSkillNames": atom,
|
||||
"startAction": atom,
|
||||
"stopBladeburnerAction": atom,
|
||||
"getCurrentAction": atom,
|
||||
"getActionTime": atom,
|
||||
"getActionEstimatedSuccessChance": atom,
|
||||
"getActionCountRemaining": atom,
|
||||
@ -218,6 +219,7 @@ CodeMirror.defineMode("netscript", function(config, parserConfig) {
|
||||
"setActionAutolevel": atom,
|
||||
"setActionLevel": atom,
|
||||
"getRank": atom,
|
||||
"getBlackOpRank": atom,
|
||||
"getSkillPoints": atom,
|
||||
"getSkillLevel": atom,
|
||||
"getSkillUpgradeCost": atom,
|
||||
@ -231,7 +233,7 @@ CodeMirror.defineMode("netscript", function(config, parserConfig) {
|
||||
"switchCity": atom,
|
||||
"getStamina": atom,
|
||||
"joinBladeburnerFaction": atom,
|
||||
"getBonusTime": atom,
|
||||
// Repeat of above "getBonusTime": atom,
|
||||
|
||||
// Netscript Coding Contract API
|
||||
"codingcontract": atom,
|
||||
@ -240,6 +242,21 @@ CodeMirror.defineMode("netscript", function(config, parserConfig) {
|
||||
"getData": atom,
|
||||
"getDescription": atom,
|
||||
"getNumTriesRemaining": atom,
|
||||
|
||||
// Sleeve API
|
||||
"sleeve": atom,
|
||||
"getNumSleeves": atom,
|
||||
"setToShockRecovery": atom,
|
||||
"setToSynchronize": atom,
|
||||
"setToCommitCrime": atom,
|
||||
"setToUniversityCourse": atom,
|
||||
"travel": atom,
|
||||
"setToCompanyWork": atom,
|
||||
"setToFactionWork": atom,
|
||||
"setToGymWorkout": atom,
|
||||
"getSleeveStats": atom,
|
||||
"getTask": atom,
|
||||
"getInformation": atom,
|
||||
};
|
||||
}();
|
||||
|
||||
|
468
src/Server.js
468
src/Server.js
@ -1,468 +0,0 @@
|
||||
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
|
||||
import { CodingContract,
|
||||
ContractTypes } from "./CodingContracts";
|
||||
import { CONSTANTS } from "./Constants";
|
||||
import { Script,
|
||||
isScriptFilename } from "./Script";
|
||||
import { Player } from "./Player";
|
||||
import { Programs } from "./Programs/Programs";
|
||||
import { SpecialServerIps } from "./SpecialServerIps";
|
||||
import { TextFile } from "./TextFile";
|
||||
import { getRandomInt } from "../utils/helpers/getRandomInt";
|
||||
import { createRandomIp,
|
||||
ipExists } from "../utils/IPAddress";
|
||||
import { serverMetadata } from "./data/servers";
|
||||
import { Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
import {isValidIPAddress} from "../utils/helpers/isValidIPAddress";
|
||||
|
||||
function Server(params={ip:createRandomIp(), hostname:""}) {
|
||||
/* Properties */
|
||||
//Connection information
|
||||
this.ip = params.ip ? params.ip : createRandomIp();
|
||||
|
||||
var hostname = params.hostname;
|
||||
var i = 0;
|
||||
var suffix = "";
|
||||
while (GetServerByHostname(hostname+suffix) != null) {
|
||||
//Server already exists
|
||||
suffix = "-" + i;
|
||||
++i;
|
||||
}
|
||||
this.hostname = hostname + suffix;
|
||||
this.organizationName = params.organizationName != null ? params.organizationName : "";
|
||||
this.isConnectedTo = params.isConnectedTo != null ? params.isConnectedTo : false;
|
||||
|
||||
//Access information
|
||||
this.hasAdminRights = params.adminRights != null ? params.adminRights : false;
|
||||
this.purchasedByPlayer = params.purchasedByPlayer != null ? params.purchasedByPlayer : false;
|
||||
this.manuallyHacked = false; //Flag that tracks whether or not the server has been hacked at least once
|
||||
|
||||
//RAM, CPU speed and Scripts
|
||||
this.maxRam = params.maxRam != null ? params.maxRam : 0; //GB
|
||||
this.ramUsed = 0;
|
||||
this.cpuCores = 1; //Max of 8, affects hacking times and Hacking Mission starting Cores
|
||||
|
||||
this.scripts = [];
|
||||
this.runningScripts = []; //Stores RunningScript objects
|
||||
this.programs = [];
|
||||
this.messages = [];
|
||||
this.textFiles = [];
|
||||
this.contracts = [];
|
||||
this.dir = 0; //new Directory(this, null, ""); TODO
|
||||
|
||||
/* Hacking information (only valid for "foreign" aka non-purchased servers) */
|
||||
this.requiredHackingSkill = params.requiredHackingSkill != null ? params.requiredHackingSkill : 1;
|
||||
this.moneyAvailable = params.moneyAvailable != null ? params.moneyAvailable * BitNodeMultipliers.ServerStartingMoney : 0;
|
||||
this.moneyMax = 25 * this.moneyAvailable * BitNodeMultipliers.ServerMaxMoney;
|
||||
|
||||
//Hack Difficulty is synonymous with server security. Base Difficulty = Starting difficulty
|
||||
this.hackDifficulty = params.hackDifficulty != null ? params.hackDifficulty * BitNodeMultipliers.ServerStartingSecurity : 1;
|
||||
this.baseDifficulty = this.hackDifficulty;
|
||||
this.minDifficulty = Math.max(1, Math.round(this.hackDifficulty / 3));
|
||||
this.serverGrowth = params.serverGrowth != null ? params.serverGrowth : 1; //Integer from 0 to 100. Affects money increase from grow()
|
||||
|
||||
//The IP's of all servers reachable from this one (what shows up if you run scan/netstat)
|
||||
// NOTE: Only contains IP and not the Server objects themselves
|
||||
this.serversOnNetwork = [];
|
||||
|
||||
//Port information, required for porthacking servers to get admin rights
|
||||
this.numOpenPortsRequired = params.numOpenPortsRequired != null ? params.numOpenPortsRequired : 5;
|
||||
this.sshPortOpen = false; //Port 22
|
||||
this.ftpPortOpen = false; //Port 21
|
||||
this.smtpPortOpen = false; //Port 25
|
||||
this.httpPortOpen = false; //Port 80
|
||||
this.sqlPortOpen = false; //Port 1433
|
||||
this.openPortCount = 0;
|
||||
};
|
||||
|
||||
Server.prototype.setMaxRam = function(ram) {
|
||||
this.maxRam = ram;
|
||||
}
|
||||
|
||||
//The serverOnNetwork array holds the IP of all the servers. This function
|
||||
//returns the actual Server objects
|
||||
Server.prototype.getServerOnNetwork = function(i) {
|
||||
if (i > this.serversOnNetwork.length) {
|
||||
console.log("Tried to get server on network that was out of range");
|
||||
return;
|
||||
}
|
||||
return AllServers[this.serversOnNetwork[i]];
|
||||
}
|
||||
|
||||
//Given the name of the script, returns the corresponding
|
||||
//script object on the server (if it exists)
|
||||
Server.prototype.getScript = function(scriptName) {
|
||||
for (var i = 0; i < this.scripts.length; i++) {
|
||||
if (this.scripts[i].filename == scriptName) {
|
||||
return this.scripts[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
Server.prototype.capDifficulty = function() {
|
||||
if (this.hackDifficulty < this.minDifficulty) {this.hackDifficulty = this.minDifficulty;}
|
||||
if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
|
||||
//Place some arbitrarily limit that realistically should never happen unless someone is
|
||||
//screwing around with the game
|
||||
if (this.hackDifficulty > 1000000) {this.hackDifficulty = 1000000;}
|
||||
}
|
||||
|
||||
//Strengthens a server's security level (difficulty) by the specified amount
|
||||
Server.prototype.fortify = function(amt) {
|
||||
this.hackDifficulty += amt;
|
||||
this.capDifficulty();
|
||||
}
|
||||
|
||||
Server.prototype.weaken = function(amt) {
|
||||
this.hackDifficulty -= (amt * BitNodeMultipliers.ServerWeakenRate);
|
||||
this.capDifficulty();
|
||||
}
|
||||
|
||||
// Write to a script file
|
||||
// Overwrites existing files. Creates new files if the script does not eixst
|
||||
Server.prototype.writeToScriptFile = function(fn, code) {
|
||||
var ret = {success: false, overwritten: false};
|
||||
if (!isScriptFilename(fn)) { return ret; }
|
||||
|
||||
//Check if the script already exists, and overwrite it if it does
|
||||
for (let i = 0; i < this.scripts.length; ++i) {
|
||||
if (fn === this.scripts[i].filename) {
|
||||
let script = this.scripts[i];
|
||||
script.code = code;
|
||||
script.updateRamUsage();
|
||||
script.module = "";
|
||||
ret.overwritten = true;
|
||||
ret.success = true;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
//Otherwise, create a new script
|
||||
var newScript = new Script();
|
||||
newScript.filename = fn;
|
||||
newScript.code = code;
|
||||
newScript.updateRamUsage();
|
||||
newScript.server = this.ip;
|
||||
this.scripts.push(newScript);
|
||||
ret.success = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Write to a text file
|
||||
// Overwrites existing files. Creates new files if the text file does not exist
|
||||
Server.prototype.writeToTextFile = function(fn, txt) {
|
||||
var ret = {success: false, overwritten: false};
|
||||
if (!fn.endsWith("txt")) { return ret; }
|
||||
|
||||
//Check if the text file already exists, and overwrite if it does
|
||||
for (let i = 0; i < this.textFiles.length; ++i) {
|
||||
if (this.textFiles[i].fn === fn) {
|
||||
ret.overwritten = true;
|
||||
this.textFiles[i].text = txt;
|
||||
ret.success = true;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
//Otherwise create a new text file
|
||||
var newFile = new TextFile(fn, txt);
|
||||
this.textFiles.push(newFile);
|
||||
ret.success = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Server.prototype.addContract = function(contract) {
|
||||
this.contracts.push(contract);
|
||||
}
|
||||
|
||||
Server.prototype.removeContract = function(contract) {
|
||||
if (contract instanceof CodingContract) {
|
||||
this.contracts = this.contracts.filter((c) => {
|
||||
return c.fn !== contract.fn;
|
||||
});
|
||||
} else {
|
||||
this.contracts = this.contracts.filter((c) => {
|
||||
return c.fn !== contract;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Server.prototype.getContract = function(contractName) {
|
||||
for (const contract of this.contracts) {
|
||||
if (contract.fn === contractName) {
|
||||
return contract;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//Functions for loading and saving a Server
|
||||
Server.prototype.toJSON = function() {
|
||||
return Generic_toJSON("Server", this);
|
||||
}
|
||||
|
||||
Server.fromJSON = function(value) {
|
||||
return Generic_fromJSON(Server, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.Server = Server;
|
||||
|
||||
export function initForeignServers() {
|
||||
/* Create a randomized network for all the foreign servers */
|
||||
//Groupings for creating a randomized network
|
||||
const networkLayers = [];
|
||||
for (let i = 0; i < 15; i++) {
|
||||
networkLayers.push([]);
|
||||
}
|
||||
|
||||
// Essentially any property that is of type 'number | IMinMaxRange'
|
||||
const propertiesToPatternMatch = [
|
||||
"hackDifficulty",
|
||||
"moneyAvailable",
|
||||
"requiredHackingSkill",
|
||||
"serverGrowth"
|
||||
];
|
||||
|
||||
const toNumber = (value) => {
|
||||
switch (typeof value) {
|
||||
case 'number':
|
||||
return value;
|
||||
case 'object':
|
||||
return getRandomInt(value.min, value.max);
|
||||
default:
|
||||
throw Error(`Do not know how to convert the type '${typeof value}' to a number`);
|
||||
}
|
||||
}
|
||||
|
||||
for (const metadata of serverMetadata) {
|
||||
const serverParams = {
|
||||
hostname: metadata.hostname,
|
||||
ip: createRandomIp(),
|
||||
numOpenPortsRequired: metadata.numOpenPortsRequired,
|
||||
organizationName: metadata.organizationName
|
||||
};
|
||||
|
||||
if (metadata.maxRamExponent !== undefined) {
|
||||
serverParams.maxRam = Math.pow(2, toNumber(metadata.maxRamExponent));
|
||||
}
|
||||
|
||||
for (const prop of propertiesToPatternMatch) {
|
||||
if (metadata[prop] !== undefined) {
|
||||
serverParams[prop] = toNumber(metadata[prop]);
|
||||
}
|
||||
}
|
||||
|
||||
const server = new Server(serverParams);
|
||||
for (const filename of (metadata.literature || [])) {
|
||||
server.messages.push(filename);
|
||||
}
|
||||
|
||||
if (metadata.specialName !== undefined) {
|
||||
SpecialServerIps.addIp(metadata.specialName, server.ip);
|
||||
}
|
||||
|
||||
AddToAllServers(server);
|
||||
if (metadata.networkLayer !== undefined) {
|
||||
networkLayers[toNumber(metadata.networkLayer) - 1].push(server);
|
||||
}
|
||||
}
|
||||
|
||||
/* Create a randomized network for all the foreign servers */
|
||||
const linkComputers = (server1, server2) => {
|
||||
server1.serversOnNetwork.push(server2.ip);
|
||||
server2.serversOnNetwork.push(server1.ip);
|
||||
};
|
||||
|
||||
const getRandomArrayItem = (arr) => arr[Math.floor(Math.random() * arr.length)];
|
||||
|
||||
const linkNetworkLayers = (network1, selectServer) => {
|
||||
for (const server of network1) {
|
||||
linkComputers(server, selectServer());
|
||||
}
|
||||
};
|
||||
|
||||
// Connect the first tier of servers to the player's home computer
|
||||
linkNetworkLayers(networkLayers[0], () => Player.getHomeComputer());
|
||||
for (let i = 1; i < networkLayers.length; i++) {
|
||||
linkNetworkLayers(networkLayers[i], () => getRandomArrayItem(networkLayers[i - 1]));
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the number of cycles needed to grow the specified server by the
|
||||
// specified amount. 'growth' parameter is in decimal form, not percentage
|
||||
export function numCycleForGrowth(server, growth) {
|
||||
let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
|
||||
if(ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
|
||||
ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
|
||||
}
|
||||
|
||||
const serverGrowthPercentage = server.serverGrowth / 100;
|
||||
|
||||
const cycles = Math.log(growth)/(Math.log(ajdGrowthRate)*Player.hacking_grow_mult*serverGrowthPercentage);
|
||||
return cycles;
|
||||
}
|
||||
|
||||
//Applied server growth for a single server. Returns the percentage growth
|
||||
export function processSingleServerGrowth(server, numCycles) {
|
||||
//Server growth processed once every 450 game cycles
|
||||
const numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
|
||||
|
||||
//Get adjusted growth rate, which accounts for server security
|
||||
const growthRate = CONSTANTS.ServerBaseGrowthRate;
|
||||
var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
|
||||
if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;}
|
||||
|
||||
//Calculate adjusted server growth rate based on parameters
|
||||
const serverGrowthPercentage = server.serverGrowth / 100;
|
||||
const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
|
||||
|
||||
//Apply serverGrowth for the calculated number of growth cycles
|
||||
var serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult);
|
||||
if (serverGrowth < 1) {
|
||||
console.log("WARN: serverGrowth calculated to be less than 1");
|
||||
serverGrowth = 1;
|
||||
}
|
||||
|
||||
const oldMoneyAvailable = server.moneyAvailable;
|
||||
server.moneyAvailable *= serverGrowth;
|
||||
|
||||
// in case of data corruption
|
||||
if (server.moneyMax && isNaN(server.moneyAvailable)) {
|
||||
server.moneyAvailable = server.moneyMax;
|
||||
}
|
||||
|
||||
// cap at max
|
||||
if (server.moneyMax && server.moneyAvailable > server.moneyMax) {
|
||||
server.moneyAvailable = server.moneyMax;
|
||||
}
|
||||
|
||||
// if there was any growth at all, increase security
|
||||
if (oldMoneyAvailable !== server.moneyAvailable) {
|
||||
//Growing increases server security twice as much as hacking
|
||||
let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable);
|
||||
usedCycles = Math.max(0, usedCycles);
|
||||
server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
|
||||
}
|
||||
return server.moneyAvailable / oldMoneyAvailable;
|
||||
}
|
||||
|
||||
export function prestigeHomeComputer(homeComp) {
|
||||
const hasBitflume = homeComp.programs.includes(Programs.BitFlume.name);
|
||||
|
||||
homeComp.programs.length = 0; //Remove programs
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram.name);
|
||||
if (hasBitflume) { homeComp.programs.push(Programs.BitFlume.name); }
|
||||
|
||||
//Update RAM usage on all scripts
|
||||
homeComp.scripts.forEach(function(script) {
|
||||
script.updateRamUsage();
|
||||
});
|
||||
|
||||
homeComp.messages.length = 0; //Remove .lit and .msg files
|
||||
homeComp.messages.push("hackers-starting-handbook.lit");
|
||||
}
|
||||
|
||||
//List of all servers that exist in the game, indexed by their ip
|
||||
let AllServers = {};
|
||||
|
||||
export function prestigeAllServers() {
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
}
|
||||
|
||||
export function loadAllServers(saveString) {
|
||||
AllServers = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
function SizeOfAllServers() {
|
||||
var size = 0, key;
|
||||
for (key in AllServers) {
|
||||
if (AllServers.hasOwnProperty(key)) size++;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
//Add a server onto the map of all servers in the game
|
||||
export function AddToAllServers(server) {
|
||||
var serverIp = server.ip;
|
||||
if (ipExists(serverIp)) {
|
||||
console.log("IP of server that's being added: " + serverIp);
|
||||
console.log("Hostname of the server thats being added: " + server.hostname);
|
||||
console.log("The server that already has this IP is: " + AllServers[serverIp].hostname);
|
||||
throw new Error("Error: Trying to add a server with an existing IP");
|
||||
return;
|
||||
}
|
||||
AllServers[serverIp] = server;
|
||||
}
|
||||
|
||||
//Returns server object with corresponding hostname
|
||||
// Relatively slow, would rather not use this a lot
|
||||
export function GetServerByHostname(hostname) {
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
if (AllServers[ip].hostname == hostname) {
|
||||
return AllServers[ip];
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//Get server by IP or hostname. Returns null if invalid
|
||||
export function getServer(s) {
|
||||
if (!isValidIPAddress(s)) {
|
||||
return GetServerByHostname(s);
|
||||
}
|
||||
if(AllServers[s] !== undefined) {
|
||||
return AllServers[s];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//Debugging tool
|
||||
function PrintAllServers() {
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
console.log("Ip: " + ip + ", hostname: " + AllServers[ip].hostname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Directory object (folders)
|
||||
function Directory(server, parent, name) {
|
||||
this.s = server; //Ref to server
|
||||
this.p = parent; //Ref to parent directory
|
||||
this.c = []; //Subdirs
|
||||
this.n = name;
|
||||
this.d = parent.d + 1; //We'll only have a maximum depth of 3 or something
|
||||
this.scrs = []; //Holds references to the scripts in server.scripts
|
||||
this.pgms = [];
|
||||
this.msgs = [];
|
||||
}
|
||||
|
||||
Directory.prototype.createSubdir = function(name) {
|
||||
var subdir = new Directory(this.s, this, name);
|
||||
|
||||
}
|
||||
|
||||
Directory.prototype.getPath = function(name) {
|
||||
var res = [];
|
||||
var i = this;
|
||||
while (i !== null) {
|
||||
res.unshift(i.n, "/");
|
||||
i = i.parent;
|
||||
}
|
||||
res.unshift("/");
|
||||
return res.join("");
|
||||
}
|
||||
|
||||
export {Server, AllServers};
|
132
src/Server/AllServers.ts
Normal file
132
src/Server/AllServers.ts
Normal file
@ -0,0 +1,132 @@
|
||||
import { Server } from "./Server";
|
||||
import { SpecialServerIps } from "./SpecialServerIps";
|
||||
import { serverMetadata } from "./data/servers";
|
||||
|
||||
import { IMap } from "../types";
|
||||
import { createRandomIp,
|
||||
ipExists } from "../../utils/IPAddress";
|
||||
import { getRandomInt } from "../../utils/helpers/getRandomInt";
|
||||
import { Reviver } from "../../utils/JSONReviver";
|
||||
|
||||
// Map of all Servers that exist in the game
|
||||
// Key (string) = IP
|
||||
// Value = Server object
|
||||
export let AllServers: IMap<Server> = {};
|
||||
|
||||
// Saftely add a Server to the AllServers map
|
||||
export function AddToAllServers(server: Server): void {
|
||||
var serverIp = server.ip;
|
||||
if (ipExists(serverIp)) {
|
||||
console.log("IP of server that's being added: " + serverIp);
|
||||
console.log("Hostname of the server thats being added: " + server.hostname);
|
||||
console.log("The server that already has this IP is: " + AllServers[serverIp].hostname);
|
||||
throw new Error("Error: Trying to add a server with an existing IP");
|
||||
}
|
||||
AllServers[serverIp] = server;
|
||||
}
|
||||
|
||||
interface IServerParams {
|
||||
hackDifficulty?: number;
|
||||
hostname: string;
|
||||
ip: string;
|
||||
maxRam?: number;
|
||||
moneyAvailable?: number;
|
||||
numOpenPortsRequired: number;
|
||||
organizationName: string;
|
||||
requiredHackingSkill?: number;
|
||||
serverGrowth?: number;
|
||||
|
||||
[key: string]: any;
|
||||
}
|
||||
|
||||
export function initForeignServers(homeComputer: Server) {
|
||||
/* Create a randomized network for all the foreign servers */
|
||||
//Groupings for creating a randomized network
|
||||
const networkLayers: Server[][] = [];
|
||||
for (let i = 0; i < 15; i++) {
|
||||
networkLayers.push([]);
|
||||
}
|
||||
|
||||
// Essentially any property that is of type 'number | IMinMaxRange'
|
||||
const propertiesToPatternMatch: string[] = [
|
||||
"hackDifficulty",
|
||||
"moneyAvailable",
|
||||
"requiredHackingSkill",
|
||||
"serverGrowth"
|
||||
];
|
||||
|
||||
const toNumber = (value: any) => {
|
||||
switch (typeof value) {
|
||||
case 'number':
|
||||
return value;
|
||||
case 'object':
|
||||
return getRandomInt(value.min, value.max);
|
||||
default:
|
||||
throw Error(`Do not know how to convert the type '${typeof value}' to a number`);
|
||||
}
|
||||
}
|
||||
|
||||
for (const metadata of serverMetadata) {
|
||||
const serverParams: IServerParams = {
|
||||
hostname: metadata.hostname,
|
||||
ip: createRandomIp(),
|
||||
numOpenPortsRequired: metadata.numOpenPortsRequired,
|
||||
organizationName: metadata.organizationName
|
||||
};
|
||||
|
||||
if (metadata.maxRamExponent !== undefined) {
|
||||
serverParams.maxRam = Math.pow(2, toNumber(metadata.maxRamExponent));
|
||||
}
|
||||
|
||||
for (const prop of propertiesToPatternMatch) {
|
||||
if (metadata[prop] !== undefined) {
|
||||
serverParams[prop] = toNumber(metadata[prop]);
|
||||
}
|
||||
}
|
||||
|
||||
const server = new Server(serverParams);
|
||||
for (const filename of (metadata.literature || [])) {
|
||||
server.messages.push(filename);
|
||||
}
|
||||
|
||||
if (metadata.specialName !== undefined) {
|
||||
SpecialServerIps.addIp(metadata.specialName, server.ip);
|
||||
}
|
||||
|
||||
AddToAllServers(server);
|
||||
if (metadata.networkLayer !== undefined) {
|
||||
networkLayers[toNumber(metadata.networkLayer) - 1].push(server);
|
||||
}
|
||||
}
|
||||
|
||||
/* Create a randomized network for all the foreign servers */
|
||||
const linkComputers = (server1: Server, server2: Server) => {
|
||||
server1.serversOnNetwork.push(server2.ip);
|
||||
server2.serversOnNetwork.push(server1.ip);
|
||||
};
|
||||
|
||||
const getRandomArrayItem = (arr: any[]) => arr[Math.floor(Math.random() * arr.length)];
|
||||
|
||||
const linkNetworkLayers = (network1: Server[], selectServer: () => Server) => {
|
||||
for (const server of network1) {
|
||||
linkComputers(server, selectServer());
|
||||
}
|
||||
};
|
||||
|
||||
// Connect the first tier of servers to the player's home computer
|
||||
linkNetworkLayers(networkLayers[0], () => homeComputer);
|
||||
for (let i = 1; i < networkLayers.length; i++) {
|
||||
linkNetworkLayers(networkLayers[i], () => getRandomArrayItem(networkLayers[i - 1]));
|
||||
}
|
||||
}
|
||||
|
||||
export function prestigeAllServers() {
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
}
|
||||
|
||||
export function loadAllServers(saveString: string) {
|
||||
AllServers = JSON.parse(saveString, Reviver);
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user