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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
Clean up
linter
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@ -38,7 +38,6 @@ import { WorkerScript } from "../Netscript/WorkerScript";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { BlackOperationNames } from "./data/BlackOperationNames";
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import { BlackOperationNames } from "./data/BlackOperationNames";
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import { KEY } from "../utils/helpers/keyCodes";
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import { KEY } from "../utils/helpers/keyCodes";
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import { Player } from "src/Player";
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interface BlackOpsAttempt {
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interface BlackOpsAttempt {
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error?: string;
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error?: string;
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@ -1136,7 +1135,7 @@ export class Bladeburner implements IBladeburner {
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const losses = getRandomInt(0, max);
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const losses = getRandomInt(0, max);
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this.teamSize -= losses;
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this.teamSize -= losses;
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if(this.teamSize < this.sleeveSize) {
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if(this.teamSize < this.sleeveSize) {
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let sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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const sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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const r = Math.floor(Math.random() * sup.length);
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const r = Math.floor(Math.random() * sup.length);
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sup[r].takeDamage(sup[r].max_hp);
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sup[r].takeDamage(sup[r].max_hp);
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@ -1440,7 +1439,7 @@ export class Bladeburner implements IBladeburner {
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const losses = getRandomInt(1, teamLossMax);
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const losses = getRandomInt(1, teamLossMax);
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this.teamSize -= losses;
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this.teamSize -= losses;
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if(this.teamSize < this.sleeveSize) {
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if(this.teamSize < this.sleeveSize) {
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let sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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const sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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const r = Math.floor(Math.random() * sup.length);
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const r = Math.floor(Math.random() * sup.length);
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sup[r].takeDamage(sup[r].max_hp);
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sup[r].takeDamage(sup[r].max_hp);
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@ -1655,7 +1654,7 @@ export class Bladeburner implements IBladeburner {
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this.actionTimeOverflow = 0;
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this.actionTimeOverflow = 0;
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if (this.actionTimeCurrent >= this.actionTimeToComplete) {
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if (this.actionTimeCurrent >= this.actionTimeToComplete) {
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this.actionTimeOverflow = this.actionTimeCurrent - this.actionTimeToComplete;
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this.actionTimeOverflow = this.actionTimeCurrent - this.actionTimeToComplete;
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let retValue = this.completeAction(player, player, this.action);
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const retValue = this.completeAction(player, player, this.action);
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player.gainMoney(retValue.money, "bladeburner");
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player.gainMoney(retValue.money, "bladeburner");
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player.gainStats(retValue);
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player.gainStats(retValue);
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// Operation Daedalus
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// Operation Daedalus
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@ -137,7 +137,7 @@ export function NetscriptBladeburner(
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const bladeburner = player.bladeburner;
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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try {
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let time = bladeburner.getActionTimeNetscriptFn(player, type, name);
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const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
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if(typeof time === 'string'){
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if(typeof time === 'string'){
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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@ -157,7 +157,7 @@ export function NetscriptBladeburner(
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const bladeburner = player.bladeburner;
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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try {
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let chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
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const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
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if(typeof chance === 'string'){
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if(typeof chance === 'string'){
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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@ -89,6 +89,18 @@ export abstract class Person implements IPerson {
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*/
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*/
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city: CityName = CityName.Sector12;
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city: CityName = CityName.Sector12;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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gainDefenseExp: (exp: number) => void;
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gainDexterityExp: (exp: number) => void;
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gainAgilityExp: (exp: number) => void;
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gainCharismaExp: (exp: number) => void;
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gainIntelligenceExp: (exp: number) => void;
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gainStats: (retValue: ITaskTracker) => void;
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calculateSkill: (exp: number, mult: number) => number;
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regenerateHp: (amt: number) => void;
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queryStatFromString: (str: string) => number;
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/**
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/**
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* Updates this object's multipliers for the given augmentation
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* Updates this object's multipliers for the given augmentation
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*/
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*/
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@ -226,17 +238,6 @@ export abstract class Person implements IPerson {
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abstract whoAmI(): string;
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abstract whoAmI(): string;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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gainDefenseExp: (exp: number) => void;
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gainDexterityExp: (exp: number) => void;
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gainAgilityExp: (exp: number) => void;
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gainCharismaExp: (exp: number) => void;
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gainIntelligenceExp: (exp: number) => void;
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gainStats: (retValue: ITaskTracker) => void;
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calculateSkill: (exp: number, mult: number) => number;
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regenerateHp: (amt: number) => void;
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queryStatFromString: (str: string) => number;
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constructor() {
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constructor() {
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this.gainHackingExp = generalMethods.gainHackingExp;
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this.gainHackingExp = generalMethods.gainHackingExp;
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this.gainStrengthExp = generalMethods.gainStrengthExp;
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this.gainStrengthExp = generalMethods.gainStrengthExp;
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@ -637,7 +637,7 @@ export class Sleeve extends Person {
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p.bladeburner?.sleeveSupport(false);
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p.bladeburner?.sleeveSupport(false);
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}
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}
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if (this.currentTask == SleeveTaskType.Class) {
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if (this.currentTask == SleeveTaskType.Class) {
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let retVal = createTaskTracker();
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const retVal = createTaskTracker();
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retVal.int = CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.currentTaskTime / 1000);
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retVal.int = CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.currentTaskTime / 1000);
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this.gainExperience(p, retVal);//Wont be shared with other sleeves
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this.gainExperience(p, retVal);//Wont be shared with other sleeves
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}
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}
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@ -1091,7 +1091,7 @@ export class Sleeve extends Person {
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break;
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break;
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case "Recruitment":
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case "Recruitment":
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time = this.getBladeburnerActionTime(p, 'General', action);
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time = this.getBladeburnerActionTime(p, 'General', action);
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const recruitTime = p.bladeburner?.getRecruitmentTime(this) ?? 0 * 1000;
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const recruitTime = (p.bladeburner?.getRecruitmentTime(this) ?? 0) * 1000;
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this.gainRatesForTask.cha = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
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this.gainRatesForTask.cha = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
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this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + '%';
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this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + '%';
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break;
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break;
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@ -1167,7 +1167,7 @@ export class Sleeve extends Person {
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this.gainRatesForTask.agi = retValue.agi;
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this.gainRatesForTask.agi = retValue.agi;
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this.gainRatesForTask.cha = retValue.cha;
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this.gainRatesForTask.cha = retValue.cha;
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const rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
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const rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
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this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;;
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this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;
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}
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}
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getBladeburnerActionTime(p: IPlayer, type: string, name: string): number{//Maybe find workerscript and use original
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getBladeburnerActionTime(p: IPlayer, type: string, name: string): number{//Maybe find workerscript and use original
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@ -10,7 +10,6 @@ import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import MenuItem from "@mui/material/MenuItem";
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import MenuItem from "@mui/material/MenuItem";
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import { FactionNames } from "../../../Faction/data/FactionNames";
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import { FactionNames } from "../../../Faction/data/FactionNames";
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import { Contract } from "../../../Bladeburner/Contract";
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const universitySelectorOptions: string[] = [
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const universitySelectorOptions: string[] = [
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"Study Computer Science",
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"Study Computer Science",
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