mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 01:53:48 +01:00
Clean up
linter
This commit is contained in:
parent
d1388a62aa
commit
0406272942
@ -38,7 +38,6 @@ import { WorkerScript } from "../Netscript/WorkerScript";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { BlackOperationNames } from "./data/BlackOperationNames";
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import { BlackOperationNames } from "./data/BlackOperationNames";
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import { KEY } from "../utils/helpers/keyCodes";
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import { KEY } from "../utils/helpers/keyCodes";
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import { Player } from "src/Player";
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interface BlackOpsAttempt {
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interface BlackOpsAttempt {
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error?: string;
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error?: string;
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@ -1022,7 +1021,7 @@ export class Bladeburner implements IBladeburner {
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const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
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const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
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const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
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const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
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const skillMult = this.skillMultipliers.expGain;
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const skillMult = this.skillMultipliers.expGain;
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return {
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return {
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hack: unweightedGain * action.weights.hack * skillMult,
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hack: unweightedGain * action.weights.hack * skillMult,
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str: unweightedGain * action.weights.str * skillMult,
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str: unweightedGain * action.weights.str * skillMult,
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@ -1136,7 +1135,7 @@ export class Bladeburner implements IBladeburner {
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const losses = getRandomInt(0, max);
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const losses = getRandomInt(0, max);
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this.teamSize -= losses;
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this.teamSize -= losses;
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if(this.teamSize < this.sleeveSize) {
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if(this.teamSize < this.sleeveSize) {
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let sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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const sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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const r = Math.floor(Math.random() * sup.length);
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const r = Math.floor(Math.random() * sup.length);
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sup[r].takeDamage(sup[r].max_hp);
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sup[r].takeDamage(sup[r].max_hp);
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@ -1314,7 +1313,7 @@ export class Bladeburner implements IBladeburner {
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this.log(`${person.whoAmI()}: ` + action.name + " successfully completed! Gained " + formatNumber(gain, 3) + " rank");
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this.log(`${person.whoAmI()}: ` + action.name + " successfully completed! Gained " + formatNumber(gain, 3) + " rank");
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} else if (!isOperation && this.logging.contracts) {
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} else if (!isOperation && this.logging.contracts) {
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this.log(
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this.log(
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`${person.whoAmI()}: ` +
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`${person.whoAmI()}: ` +
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action.name +
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action.name +
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" contract successfully completed! Gained " +
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" contract successfully completed! Gained " +
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formatNumber(gain, 3) +
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formatNumber(gain, 3) +
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@ -1422,7 +1421,7 @@ export class Bladeburner implements IBladeburner {
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if (this.logging.blackops) {
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if (this.logging.blackops) {
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this.log(
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this.log(
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`${person.whoAmI()}: ` +
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`${person.whoAmI()}: ` +
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action.name +
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action.name +
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" failed! Lost " +
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" failed! Lost " +
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formatNumber(rankLoss, 1) +
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formatNumber(rankLoss, 1) +
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@ -1440,7 +1439,7 @@ export class Bladeburner implements IBladeburner {
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const losses = getRandomInt(1, teamLossMax);
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const losses = getRandomInt(1, teamLossMax);
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this.teamSize -= losses;
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this.teamSize -= losses;
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if(this.teamSize < this.sleeveSize) {
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if(this.teamSize < this.sleeveSize) {
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let sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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const sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
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const r = Math.floor(Math.random() * sup.length);
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const r = Math.floor(Math.random() * sup.length);
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sup[r].takeDamage(sup[r].max_hp);
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sup[r].takeDamage(sup[r].max_hp);
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@ -1472,7 +1471,7 @@ export class Bladeburner implements IBladeburner {
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this.staminaBonus += staminaGain;
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this.staminaBonus += staminaGain;
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if (this.logging.general) {
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if (this.logging.general) {
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this.log(
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this.log(
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`${person.whoAmI()}: ` +
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`${person.whoAmI()}: ` +
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"Training completed. Gained: " +
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"Training completed. Gained: " +
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formatNumber(strExpGain, 1) +
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formatNumber(strExpGain, 1) +
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" str exp, " +
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" str exp, " +
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@ -1509,7 +1508,7 @@ export class Bladeburner implements IBladeburner {
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this.getCurrentCity().improvePopulationEstimateByPercentage(eff * this.skillMultipliers.successChanceEstimate);
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this.getCurrentCity().improvePopulationEstimateByPercentage(eff * this.skillMultipliers.successChanceEstimate);
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if (this.logging.general) {
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if (this.logging.general) {
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this.log(
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this.log(
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`${person.whoAmI()}: ` +
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`${person.whoAmI()}: ` +
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`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
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`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
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`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
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`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
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`${formatNumber(charismaExpGain, 1)} charisma exp`,
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`${formatNumber(charismaExpGain, 1)} charisma exp`,
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@ -1655,7 +1654,7 @@ export class Bladeburner implements IBladeburner {
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this.actionTimeOverflow = 0;
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this.actionTimeOverflow = 0;
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if (this.actionTimeCurrent >= this.actionTimeToComplete) {
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if (this.actionTimeCurrent >= this.actionTimeToComplete) {
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this.actionTimeOverflow = this.actionTimeCurrent - this.actionTimeToComplete;
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this.actionTimeOverflow = this.actionTimeCurrent - this.actionTimeToComplete;
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let retValue = this.completeAction(player, player, this.action);
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const retValue = this.completeAction(player, player, this.action);
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player.gainMoney(retValue.money, "bladeburner");
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player.gainMoney(retValue.money, "bladeburner");
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player.gainStats(retValue);
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player.gainStats(retValue);
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// Operation Daedalus
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// Operation Daedalus
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@ -137,7 +137,7 @@ export function NetscriptBladeburner(
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const bladeburner = player.bladeburner;
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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try {
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let time = bladeburner.getActionTimeNetscriptFn(player, type, name);
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const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
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if(typeof time === 'string'){
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if(typeof time === 'string'){
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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@ -157,7 +157,7 @@ export function NetscriptBladeburner(
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const bladeburner = player.bladeburner;
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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try {
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let chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
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const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
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if(typeof chance === 'string'){
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if(typeof chance === 'string'){
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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workerScript.log("bladeburner.getActionTime", () => errorLogText);
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@ -15,7 +15,7 @@ export interface IPerson {
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hp: number;
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hp: number;
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max_hp: number;
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max_hp: number;
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money: number;
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money: number;
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// Experience
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// Experience
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hacking_exp: number;
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hacking_exp: number;
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strength_exp: number;
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strength_exp: number;
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@ -24,7 +24,7 @@ export interface IPerson {
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agility_exp: number;
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agility_exp: number;
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charisma_exp: number;
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charisma_exp: number;
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intelligence_exp: number;
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intelligence_exp: number;
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// Multipliers
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// Multipliers
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hacking_exp_mult: number;
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hacking_exp_mult: number;
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strength_exp_mult: number;
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strength_exp_mult: number;
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@ -46,7 +46,7 @@ export interface IPerson {
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crime_success_mult: number;
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crime_success_mult: number;
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bladeburner_analysis_mult: number;
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bladeburner_analysis_mult: number;
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getIntelligenceBonus(weight: number): number;
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getIntelligenceBonus(weight: number): number;
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gainHackingExp(exp: number): void;
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gainHackingExp(exp: number): void;
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gainStrengthExp(exp: number): void;
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gainStrengthExp(exp: number): void;
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@ -61,4 +61,4 @@ export interface IPerson {
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regenerateHp: (amt: number) => void;
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regenerateHp: (amt: number) => void;
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queryStatFromString: (str: string) => number;
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queryStatFromString: (str: string) => number;
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whoAmI: () => string;
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whoAmI: () => string;
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}
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}
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@ -10,7 +10,7 @@ export interface ITaskTracker {
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int: number;
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int: number;
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money: number;
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money: number;
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}
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}
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export function createTaskTracker(): ITaskTracker {
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export function createTaskTracker(): ITaskTracker {
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return {
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return {
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hack: 0,
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hack: 0,
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@ -22,4 +22,4 @@ export interface ITaskTracker {
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int: 0,
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int: 0,
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money: 0,
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money: 0,
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};
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};
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}
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}
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@ -89,6 +89,18 @@ export abstract class Person implements IPerson {
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*/
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*/
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city: CityName = CityName.Sector12;
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city: CityName = CityName.Sector12;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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gainDefenseExp: (exp: number) => void;
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gainDexterityExp: (exp: number) => void;
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gainAgilityExp: (exp: number) => void;
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gainCharismaExp: (exp: number) => void;
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gainIntelligenceExp: (exp: number) => void;
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gainStats: (retValue: ITaskTracker) => void;
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calculateSkill: (exp: number, mult: number) => number;
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regenerateHp: (amt: number) => void;
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queryStatFromString: (str: string) => number;
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/**
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/**
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* Updates this object's multipliers for the given augmentation
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* Updates this object's multipliers for the given augmentation
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*/
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*/
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@ -226,17 +238,6 @@ export abstract class Person implements IPerson {
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abstract whoAmI(): string;
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abstract whoAmI(): string;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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gainDefenseExp: (exp: number) => void;
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gainDexterityExp: (exp: number) => void;
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gainAgilityExp: (exp: number) => void;
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gainCharismaExp: (exp: number) => void;
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gainIntelligenceExp: (exp: number) => void;
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gainStats: (retValue: ITaskTracker) => void;
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calculateSkill: (exp: number, mult: number) => number;
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regenerateHp: (amt: number) => void;
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queryStatFromString: (str: string) => number;
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constructor() {
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constructor() {
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this.gainHackingExp = generalMethods.gainHackingExp;
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this.gainHackingExp = generalMethods.gainHackingExp;
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this.gainStrengthExp = generalMethods.gainStrengthExp;
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this.gainStrengthExp = generalMethods.gainStrengthExp;
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@ -252,4 +253,4 @@ export abstract class Person implements IPerson {
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}
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}
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}
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}
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Reviver.constructors.Person = Person;
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Reviver.constructors.Person = Person;
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@ -189,7 +189,7 @@ export class Sleeve extends Person {
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*/
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*/
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finishTask(p: IPlayer): ITaskTracker {
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finishTask(p: IPlayer): ITaskTracker {
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let retValue: ITaskTracker = createTaskTracker(); // Amount of exp to be gained by other sleeves
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let retValue: ITaskTracker = createTaskTracker(); // Amount of exp to be gained by other sleeves
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if (this.currentTask === SleeveTaskType.Crime) {
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if (this.currentTask === SleeveTaskType.Crime) {
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// For crimes, all experience and money is gained at the end
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// For crimes, all experience and money is gained at the end
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if (this.currentTaskTime >= this.currentTaskMaxTime) {
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if (this.currentTaskTime >= this.currentTaskMaxTime) {
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@ -229,7 +229,7 @@ export class Sleeve extends Person {
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this.resetTaskStatus(p);
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this.resetTaskStatus(p);
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return retValue;
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return retValue;
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}
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}
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if (this.currentTaskTime >= this.currentTaskMaxTime) {
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if (this.currentTaskTime >= this.currentTaskMaxTime) {
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if (this.bbAction === "Infiltrate synthoids") {
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if (this.bbAction === "Infiltrate synthoids") {
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bb.infiltrateSynthoidCommunities();
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bb.infiltrateSynthoidCommunities();
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@ -637,7 +637,7 @@ export class Sleeve extends Person {
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p.bladeburner?.sleeveSupport(false);
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p.bladeburner?.sleeveSupport(false);
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}
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}
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if (this.currentTask == SleeveTaskType.Class) {
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if (this.currentTask == SleeveTaskType.Class) {
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let retVal = createTaskTracker();
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const retVal = createTaskTracker();
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retVal.int = CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.currentTaskTime / 1000);
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retVal.int = CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.currentTaskTime / 1000);
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this.gainExperience(p, retVal);//Wont be shared with other sleeves
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this.gainExperience(p, retVal);//Wont be shared with other sleeves
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}
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}
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@ -1091,7 +1091,7 @@ export class Sleeve extends Person {
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break;
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break;
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case "Recruitment":
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case "Recruitment":
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time = this.getBladeburnerActionTime(p, 'General', action);
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time = this.getBladeburnerActionTime(p, 'General', action);
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const recruitTime = p.bladeburner?.getRecruitmentTime(this) ?? 0 * 1000;
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const recruitTime = (p.bladeburner?.getRecruitmentTime(this) ?? 0) * 1000;
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this.gainRatesForTask.cha = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
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this.gainRatesForTask.cha = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
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this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + '%';
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this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + '%';
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break;
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break;
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@ -1167,7 +1167,7 @@ export class Sleeve extends Person {
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this.gainRatesForTask.agi = retValue.agi;
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this.gainRatesForTask.agi = retValue.agi;
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this.gainRatesForTask.cha = retValue.cha;
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this.gainRatesForTask.cha = retValue.cha;
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const rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
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const rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
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this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;;
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this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;
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}
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}
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getBladeburnerActionTime(p: IPlayer, type: string, name: string): number{//Maybe find workerscript and use original
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getBladeburnerActionTime(p: IPlayer, type: string, name: string): number{//Maybe find workerscript and use original
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@ -1177,7 +1177,7 @@ export class Sleeve extends Person {
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console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`)
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console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`)
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return -1;
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return -1;
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}
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}
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const time = bb.getActionTimeNetscriptFn(this, type, name);
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const time = bb.getActionTimeNetscriptFn(this, type, name);
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if(typeof time === 'string'){
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if(typeof time === 'string'){
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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const errorLogText = `Invalid action: type='${type}' name='${name}'`;
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@ -186,8 +186,8 @@ export function SleeveElem(props: IProps): React.ReactElement {
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</Button>
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</Button>
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<Typography>{desc}</Typography>
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<Typography>{desc}</Typography>
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<Typography>
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<Typography>
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{(props.sleeve.currentTask === SleeveTaskType.Crime
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{(props.sleeve.currentTask === SleeveTaskType.Crime
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|| props.sleeve.currentTask === SleeveTaskType.Bladeburner)
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|| props.sleeve.currentTask === SleeveTaskType.Bladeburner)
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&& props.sleeve.currentTaskMaxTime > 0
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&& props.sleeve.currentTaskMaxTime > 0
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&& createProgressBarText({
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&& createProgressBarText({
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progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
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progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
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@ -10,7 +10,6 @@ import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import MenuItem from "@mui/material/MenuItem";
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import MenuItem from "@mui/material/MenuItem";
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import { FactionNames } from "../../../Faction/data/FactionNames";
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import { FactionNames } from "../../../Faction/data/FactionNames";
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import { Contract } from "../../../Bladeburner/Contract";
|
|
||||||
|
|
||||||
const universitySelectorOptions: string[] = [
|
const universitySelectorOptions: string[] = [
|
||||||
"Study Computer Science",
|
"Study Computer Science",
|
||||||
@ -95,7 +94,7 @@ function possibleContracts(player: IPlayer, sleeve: Sleeve): string[] {
|
|||||||
if (sleeve === otherSleeve) {
|
if (sleeve === otherSleeve) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (otherSleeve.currentTask === SleeveTaskType.Bladeburner
|
if (otherSleeve.currentTask === SleeveTaskType.Bladeburner
|
||||||
&& otherSleeve.bbAction == 'Take on Contracts') {
|
&& otherSleeve.bbAction == 'Take on Contracts') {
|
||||||
contracts = contracts.filter(x => x != otherSleeve.bbContract);
|
contracts = contracts.filter(x => x != otherSleeve.bbContract);
|
||||||
}
|
}
|
||||||
@ -192,8 +191,8 @@ const tasks: {
|
|||||||
return { first: gymSelectorOptions, second: () => gyms };
|
return { first: gymSelectorOptions, second: () => gyms };
|
||||||
},
|
},
|
||||||
"Perform Bladeburner Actions": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
|
"Perform Bladeburner Actions": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
|
||||||
return {
|
return {
|
||||||
first: bladeburnerSelectorOptions,
|
first: bladeburnerSelectorOptions,
|
||||||
second: (s1: string) => {
|
second: (s1: string) => {
|
||||||
if(s1 === "Take on Contracts"){
|
if(s1 === "Take on Contracts"){
|
||||||
return possibleContracts(player, sleeve);
|
return possibleContracts(player, sleeve);
|
||||||
|
Loading…
Reference in New Issue
Block a user