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Finished adding information for all augmentations
This commit is contained in:
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@ -228,8 +228,10 @@ initAugmentations = function() {
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"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
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"nanoprocessor acting similar to the way a neuron would in a neural network. However, these\n" +
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"nanoprocessors are programmed to perform computations much faster than organic neurons,\n" +
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"nanoprocessors are programmed to perform computations much faster than organic neurons,\n" +
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"allowing its user to solve much more complex problems at a much faster rate.\n\n" +
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"allowing its user to solve much more complex problems at a much faster rate.\n\n" +
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"This augmentation increases the player's hacking speed by 2%, increases the amount of\n" +
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"This augmentation:\n" +
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"money gained while hacking by 10%, and increases the palyer's hacking skill by 10%.");
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"Increases the player's hacking speed by 2%\n" +
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"Increases the amount of money the player's gains from hacking by 10%\n" +
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"Inreases the player's hacking skill by 10%");
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ArtificialBioNeuralNetwork.addToFactions("BitRunners", "Fulcrum Secret Technologies");
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ArtificialBioNeuralNetwork.addToFactions("BitRunners", "Fulcrum Secret Technologies");
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AddToAugmentations(ArtificialBioNeuralNetwork);
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AddToAugmentations(ArtificialBioNeuralNetwork);
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@ -247,8 +249,10 @@ initAugmentations = function() {
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"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
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"This process results in the proliferation of new, synthetic myelin sheaths in the nervous\n" +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic\n" +
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"counterparts, leading to greater processing speeds and better brain function.\n\n" +
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"counterparts, leading to greater processing speeds and better brain function.\n\n" +
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"This augmentation increases the player's hacking speed by 1%, increases the player's hacking\n" +
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"This augmentation:\n" +
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"skill by 5%, and increases the player's hacking experience gain rate by 5%.");
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"Increases the player's hacking speed by 1%\n" +
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"Increases the player's hacking skill by 5%\n" +
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"Increases the player's hacking experience gain rate by 5%");
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EnhancedMyelinSheating.addToFactions("Fulcrum Secret Technologies", "BitRunners", "The Black Hand");
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EnhancedMyelinSheating.addToFactions("Fulcrum Secret Technologies", "BitRunners", "The Black Hand");
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AddToAugmentations(EnhancedMyelinSheathing);
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AddToAugmentations(EnhancedMyelinSheathing);
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@ -270,110 +274,218 @@ initAugmentations = function() {
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var DataJack = new Augmentation("DataJack");
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var DataJack = new Augmentation("DataJack");
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DataJack.setRequirements(750000, 75000000);
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DataJack.setRequirements(750000, 75000000);
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DataJack.("A brain implant that provides an interface for direct, wireless communication between a computer and\n" +
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DataJack.("A brain implant that provides an interface for direct, wireless communication between a computer's main\n" +
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"your mind. This implant allows the user to easily and effectively access and manipulate a computer's\n" +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter\n" +
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"memory with his mind.\n\n" +
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"and delete it.\n\n" +
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"This augmentation increases the amount of money the player gains from hacking by 20%.");
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"This augmentation increases the amount of money the player gains from hacking by 20%");
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DataJack.addToFactions("BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo");
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DataJack.addToFactions("BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo");
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AddToAugmentations(DataJack);
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AddToAugmentations(DataJack);
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var ENM = new Augmentation("Embedded Netburner Module");
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var ENM = new Augmentation("Embedded Netburner Module");
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ENM.setRequirements(500000, 300000000);
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ENM.setRequirements(500000, 300000000);
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ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting\n" +
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"to nearby networks. Once connected, the Netburner Module is capable of capturing and\n" +
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"processing all of the traffic on that network. By itself, the Embedded Netburner Module does\n" +
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"not do much, but a variety of very powerful upgrades can be installed that allow you to fully\n" +
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"control the traffic on a network.\n\n" +
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"This augmentation increases the player's hacking skill by 1%");
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ENM.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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ENM.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries");
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"Fulcrum Secret Technologies", "NWO", "Blade Industries");
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AddToAugmentations(ENM);
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AddToAugmentations(ENM);
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var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
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var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
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ENMCore.setRequirements(750000, 500000000);
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ENMCore.setRequirements(750000, 500000000);
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ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
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"This augmentation:\n" +
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"Increases the player's hacking speed by 2%\n" +
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"Increases the amount of money the player gains from hacking by 10%\n" +
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"Increases the player's chance of successfully performing a hack by 2%\n" +
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"Increases the player's hacking experience gain rate by 10%\n" +
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"Increases the player's hacking skill by 1%");
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ENMCore.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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ENMCore.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries");
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"Fulcrum Secret Technologies", "NWO", "Blade Industries");
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AddToAugmentations(ENMCore);
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AddToAugmentations(ENMCore);
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var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
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var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
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ENMCoreV2.setRequirements(1000000, 1000000000);
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ENMCoreV2.setRequirements(1000000, 1000000000);
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ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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"This upgraded firmware allows the Embedded Netburner Module to control the information on\n" +
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"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network\n" +
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"packets.\n\n" +
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"This augmentation: \n" +
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"Increases the player's hacking speed by 5%\n" +
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"Increases the amount of money the player gains from hacking by 50%\n" +
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"Increases the player's chance of successfully performing a hack by 5%\n" +
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"Increases the player's hacking experience gain rate by 50%\n" +
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"Increases the player's hacking skill by 5%");
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ENMCoreV2.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMCoreV2.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International");
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International");
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AddToAugmentations(ENMCoreV2);
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AddToAugmentations(ENMCoreV2);
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var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
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var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
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ENMCOREV3.setRequirements(1500000, 1250000000);
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ENMCoreV3.setRequirements(1500000, 1250000000);
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ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module.\n" +
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into\n" +
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"any device on a network.\n\n" +
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"This augmentation:\n" +
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"Increases the player's hacking speed by 5%\n" +
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"Increases the amount of money the player gains from hacking by 50%\n" +
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"Increases the player's chance of successfully performing a hack by 10%\n" +
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"Increases the player's hacking experience gain rate by 100%\n" +
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"Increases the player's hacking skill by 10%");
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ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati");
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"Daedalus", "The Covenant", "Illuminati");
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AddToAugmentations(ENMCoreV3);
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AddToAugmentations(ENMCoreV3);
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var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
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var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
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ENMAnalyzeEngine.setReqpRequirement(1250000, 1000000000);
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ENMAnalyzeEngine.setRequirements(1250000, 1000000000);
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ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster\n" +
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"that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
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"This augmentation increases the player's hacking speed by 10%.");
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ENMAnalyzeEngine.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMAnalyzeEngine.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati");
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"Daedalus", "The Covenant", "Illuminati");
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AddToAugmentations(ENMAnalyzeEngine);
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AddToAugmentations(ENMAnalyzeEngine);
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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ENMDMA.setReqpRequirement(1350000, 1100000000);
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ENMDMA.setRequirements(1350000, 1100000000);
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ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the\n" +
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"Embedded Netburner Module. This allows the Module to send and receive data\n" +
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"directly to and from the main memory of devices on a network.\n\n" +
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"This augmentation: \n" +
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"Increases the amount of money the player gains from hacking by 50%\n" +
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"Increases the player's chance of successfully performing a hack by 20%");
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ENMDMA.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMDMA.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati");
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"Daedalus", "The Covenant", "Illuminati");
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AddToAugmentations(ENMDMA);
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AddToAugmentations(ENMDMA);
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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Neuralstimulator.setReqpRequirement(500000, 600000000);
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Neuralstimulator.setRequirements(500000, 600000000);
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Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain \n" +
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"in order to improve cognitive functions\n\n" +
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"This augmentation:\n" +
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"Increases the player's hacking speed by 1%\n" +
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"Increases the player's chance of successfully performing a hack by 10%\n" +
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"Increases the player's hacking experience gain rate by 20%");
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Neuralstimulator.addToFactions("The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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Neuralstimulator.addToFactions("The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Four Sigma");
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"Four Sigma");
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AddToAugmentations(Neuralstimulator);
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AddToAugmentations(Neuralstimulator);
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//Work Augmentations
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//Work Augmentations
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var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
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var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
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NuoptimalInjectorImplant.setReqpRequirement(100000, 90000000);
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NuoptimalInjectorImplant.setRequirements(100000, 90000000);
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NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into\n" +
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"the bloodstream to improve memory, increase focus, and provide other\n" +
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"cognitive enhancements.\n\n" +
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"This augmentation increases the amount of reputation the player gains \n" +
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"when working for a company by 10%.");
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NuoptimalInjectorImplant.addToFactions("Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
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NuoptimalInjectorImplant.addToFactions("Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
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AddToAugmentations(NuoptimalInjectorImplant);
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AddToAugmentations(NuoptimalInjectorImplant);
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var SpeechEnhancement = new Augmentation("Speech Enhancement");
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var SpeechEnhancement = new Augmentation("Speech Enhancement");
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SpeechEnhancement.setReqpRequirement(50000, 45000000);
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SpeechEnhancement.setRequirements(50000, 45000000);
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SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making\n" +
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"you more convincing and likable in conversations and overall improving your\n" +
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"social interactions.\n\n" +
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"This augmentation:\n" +
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"Increases the player's charisma by 5%\n" +
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"Increases the amount of reputation the player gains when working for a company by 5%");
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SpeechEnhancement.addToFactions("Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
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SpeechEnhancement.addToFactions("Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
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AddToAugmentations(SpeechEnhancement);
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AddToAugmentations(SpeechEnhancement);
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var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
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var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
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FocusWire.setReqpRequirement(400000, 350000000);
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FocusWire.setRequirements(400000, 350000000);
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FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways\n"
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"in the brain.\n\n" +
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"This augmentation: \n" +
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"Increases all experience gains by 10%\n" +
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"Increases the amount of money the player gains from working by 5%\n" +
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"Increases the amount of reputation the player gains when working for a company by 5%");
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FocusWire.addToFactions("Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International");
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FocusWire.addToFactions("Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International");
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AddToAugmentations(FocusWire)
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AddToAugmentations(FocusWire)
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var PCDNI = new Augmentation("PC Direct-Neural Interface");
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var PCDNI = new Augmentation("PC Direct-Neural Interface");
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PCDNI.setReqpRequirement(750000, 650000000);
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PCDNI.setRequirements(750000, 650000000);
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PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most\n" +
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"computers. Connecting to a computer through this jack allows you to interface with\n" +
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"it using the brain's electrochemical signals.\n\n" +
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"This augmentation:\n" +
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"Increases the amount of reputation the player gains when working for a company by 10%\n" +
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"Increases the player's hacking skill by 10%");
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PCDNI.addToFactions("Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries");
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PCDNI.addToFactions("Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries");
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AddToAugmentations(PCDNI);
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AddToAugmentations(PCDNI);
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var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
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var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
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PCDNIOptimizer.setReqpRequirement(1000000, 875000000);
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PCDNIOptimizer.setRequirements(1000000, 875000000);
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PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It\n" +
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"improves the performance of the interface and gives the user more control options\n" +
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"to the connected computer.\n\n" +
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"This augmentation:\n" +
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"Increases the amount of reputation the player gains when working for a company by 20%\n" +
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"Increases the player's hacking skill by 20%");
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PCDNIOptimizer.addToFactions("Fulcrum Secret Technologies", "ECorp", "Blade Industries");
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PCDNIOptimizer.addToFactions("Fulcrum Secret Technologies", "ECorp", "Blade Industries");
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AddToAugmentations(PCDNIOptimizer);
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AddToAugmentations(PCDNIOptimizer);
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var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
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var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
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PCDNINeuralNetwork.setRequirements(1200000, 1100000000);
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PCDNINeuralNetwork.setRequirements(1200000, 1100000000);
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PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the \n" +
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"PC Direct-Neural Interface augmentation. When connected to a computer,\n" +
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"The NeuroNet Injector upgrade allows the user to use his/her own brain's\n" +
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"processing power to aid the computer in computational tasks.\n\n" +
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"This augmentation:\n" +
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"Increases the amount of reputation the player gains when working for a company by 10%\n" +
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"Increases the player's hacking skill by 10%\n" +
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"Increases the player's hacking speed by 2%");
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PCDNINeuralNetwork.addToFactions("Fulcrum Secret Technologies");
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PCDNINeuralNetwork.addToFactions("Fulcrum Secret Technologies");
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AddToAugmentations(PCDNINeuralNetwork);
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AddToAugmentations(PCDNINeuralNetwork);
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//Misc augmentations
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//Misc augmentations
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var Neurotrainer1 = new Augmentation("Neurotrainer I");
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var Neurotrainer1 = new Augmentation("Neurotrainer I");
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Neurotrainer1.setRequirements(50000, 35000000);
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Neurotrainer1.setRequirements(50000, 35000000);
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Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is\n" +
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"installed by releasing millions of nanobots into the human brain, each of which\n"
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"attaches to a different neural pathway to enhance the brain's ability to retain\n" +
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"and retrieve information.\n\n" +
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"This augmentation increases the player's experience gain rate for all stats by 5%");
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Neurotrainer1.addToFactions("CyberSec");
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Neurotrainer1.addToFactions("CyberSec");
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AddToAugmentations(Neurotrainer1);
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AddToAugmentations(Neurotrainer1);
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var Neurotrainer2 = new Augmentation("Neurotrainer II");
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var Neurotrainer2 = new Augmentation("Neurotrainer II");
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Neurotrainer2.setRequirements(300000, 150000000);
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Neurotrainer2.setRequirements(300000, 150000000);
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Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
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"is a more powerful version of the Neurotrainer I augmentation, but it does not\n" +
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"require Neurotrainer I to be installed as a prerequisite.\n\n" +
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"This augmentation increases the player's experience gain rate for all stats by 10%");
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Neurotrainer2.addToFactions("BitRunners", "NiteSec");
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Neurotrainer2.addToFactions("BitRunners", "NiteSec");
|
||||||
AddToAugmentations(Neurotrainer2);
|
AddToAugmentations(Neurotrainer2);
|
||||||
|
|
||||||
var Neurotrainer3 = new Augmentation("Neurotrainer III");
|
var Neurotrainer3 = new Augmentation("Neurotrainer III");
|
||||||
Neurotrainer3.setRequirements(900000, 725000000);
|
Neurotrainer3.setRequirements(900000, 725000000);
|
||||||
|
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This\n" +
|
||||||
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation,\n" +
|
||||||
|
"but it does not require either of them to be installed as a prerequisite.\n\n" +
|
||||||
|
"This augmentation increases the player's experience gain rate for all stats by 20%");
|
||||||
Neurotrainer3.addToFactions("NWO", "Four Sigma");
|
Neurotrainer3.addToFactions("NWO", "Four Sigma");
|
||||||
AddToAugmentations(Neurotrainer3);
|
AddToAugmentations(Neurotrainer3);
|
||||||
|
|
||||||
var Hypersight = new Augmentation("HyperSight Corneal Implant");
|
var Hypersight = new Augmentation("HyperSight Corneal Implant");
|
||||||
|
Hypersight.setInfo("A bionic eye implant that grants sight capabilities far beyond those of a natural human.\n"
|
||||||
|
"Embedded circuitry within the implant provides the ability to detect heat and movement\n" +
|
||||||
|
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.\n\n" +
|
||||||
|
"This augmentation: \n" +
|
||||||
|
"Increases the player's dexterity by 50%\n" +
|
||||||
|
"Increases the player's hacking speed by 1%" +
|
||||||
|
"Increases the amount of money the player gains from hacking by 10%");
|
||||||
Hypersight.setRequirements(800000, 650000000);
|
Hypersight.setRequirements(800000, 650000000);
|
||||||
Hypersight.addToFactions("Blade Industries", "KuaiGong International");
|
Hypersight.addToFactions("Blade Industries", "KuaiGong International");
|
||||||
AddToAugmentations(Hypersight);
|
AddToAugmentations(Hypersight);
|
||||||
|
|
||||||
|
Player.dexterity_mult *= 1.5;
|
||||||
|
Player.hacking_speed_mult *= .99;
|
||||||
|
Player.hacking_money_mult *= 1.1;
|
||||||
}
|
}
|
||||||
|
|
||||||
applyAugmentation = function(aug, faction) {
|
applyAugmentation = function(aug, faction) {
|
||||||
|
@ -112,7 +112,7 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (v2Upgrade.owned == false) {
|
if (v2Upgrade.owned == false) {
|
||||||
dialogBoxCreate("you must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3");
|
dialogBoxCreate("You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3");
|
||||||
}
|
}
|
||||||
} else if (aug.name == "Embedded Netburner Module Core Implant" ||
|
} else if (aug.name == "Embedded Netburner Module Core Implant" ||
|
||||||
aug.name == "Embedded Netburner Module Analyze Engine" ||
|
aug.name == "Embedded Netburner Module Analyze Engine" ||
|
||||||
@ -126,6 +126,17 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
|||||||
dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it");
|
dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} else if (aug.name == "PC Direct-Neural Interface Optimization Submodule" ||
|
||||||
|
aug.name == "PC Direct-Neural Interface NeuroNet Injector") {
|
||||||
|
var pcdni = Augmentations["PC Direct-Neural Interface"];
|
||||||
|
if (pcdni == null) {
|
||||||
|
console.log("ERROR: Could not find PC Direct Neural Interface");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (pcdni.owned == false) {
|
||||||
|
dialogBoxCreate("You must first install the PD Direct-Neural Interface before installing this upgrade");
|
||||||
|
}
|
||||||
|
|
||||||
} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
|
} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
|
||||||
applyAugmentation(aug, fac);
|
applyAugmentation(aug, fac);
|
||||||
//TODO Make this text better
|
//TODO Make this text better
|
||||||
@ -133,7 +144,7 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
|||||||
" in order to install the " + aug.name + " Augmentation. <br>br>" +
|
" in order to install the " + aug.name + " Augmentation. <br>br>" +
|
||||||
"You wake up in your home...you feel different...");
|
"You wake up in your home...you feel different...");
|
||||||
|
|
||||||
//TODO RESSETTTT FOR PRESTIGE
|
prestigeAugmentation();
|
||||||
} else {
|
} else {
|
||||||
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
|
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user