Merge pull request #2645 from nickofolas/improvement/alignments

Align various buttons with display: grid
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hydroflame 2022-01-15 12:53:38 -05:00 committed by GitHub
commit 0a1e1c548b
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10 changed files with 155 additions and 160 deletions

@ -27,6 +27,7 @@ import { GetServer } from "../../Server/AllServers";
import Typography from "@mui/material/Typography";
import Grid from "@mui/material/Grid";
import Button from "@mui/material/Button";
import { Box } from "@mui/material";
interface IProps {
player: IPlayer;
@ -136,7 +137,7 @@ export function HacknetRoot(props: IProps): React.ReactElement {
{hasHacknetServers(props.player) && <Button onClick={() => setOpen(true)}>Spend Hashes on Upgrades</Button>}
<Grid container>{nodes}</Grid>
<Box sx={{ display: 'grid', width: 'fit-content', gridTemplateColumns: 'repeat(3, 1fr)' }}>{nodes}</Box>
<HashUpgradeModal open={open} onClose={() => setOpen(false)} />
</>
);

@ -10,6 +10,7 @@ import { CoinFlip } from "../../Casino/CoinFlip";
import { Roulette } from "../../Casino/Roulette";
import { SlotMachine } from "../../Casino/SlotMachine";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Box } from "@mui/material";
enum GameType {
None = "none",
@ -33,15 +34,12 @@ export function CasinoLocation(props: IProps): React.ReactElement {
return (
<>
{game === GameType.None && (
<>
<Box sx={{ display: 'grid', width: 'fit-content' }}>
<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
<br />
<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
<br />
<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
<br />
<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack</Button>
</>
</Box>
)}
{game !== GameType.None && (
<>

@ -226,108 +226,114 @@ export function CompanyLocation(props: IProps): React.ReactElement {
</Box>
<Typography>-------------------------</Typography>
<br />
<Button onClick={work}>Work</Button>
&nbsp;&nbsp;&nbsp;&nbsp;
<Button onClick={() => setQuitOpen(true)}>Quit</Button>
<QuitJobModal
locName={props.locName}
company={company}
onQuit={rerender}
open={quitOpen}
onClose={() => setQuitOpen(false)}
/>
</>
)}
<br />
{company.hasAgentPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.AgentCompanyPositions[0]]}
onClick={applyForAgentJob}
text={"Apply for Agent Job"}
/>
)}
{company.hasBusinessConsultantPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]]}
onClick={applyForBusinessConsultantJob}
text={"Apply for Business Consultant Job"}
/>
)}
{company.hasBusinessPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.BusinessCompanyPositions[0]]}
onClick={applyForBusinessJob}
text={"Apply for Business Job"}
/>
)}
{company.hasEmployeePositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.MiscCompanyPositions[1]]}
onClick={applyForEmployeeJob}
text={"Apply to be an Employee"}
/>
)}
{company.hasEmployeePositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[1]]}
onClick={applyForPartTimeEmployeeJob}
text={"Apply to be a part-time Employee"}
/>
)}
{company.hasITPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.ITCompanyPositions[0]]}
onClick={applyForItJob}
text={"Apply for IT Job"}
/>
)}
{company.hasSecurityPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.SecurityCompanyPositions[2]]}
onClick={applyForSecurityJob}
text={"Apply for Security Job"}
/>
)}
{company.hasSoftwareConsultantPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]]}
onClick={applyForSoftwareConsultantJob}
text={"Apply for Software Consultant Job"}
/>
)}
{company.hasSoftwarePositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.SoftwareCompanyPositions[0]]}
onClick={applyForSoftwareJob}
text={"Apply for Software Job"}
/>
)}
{company.hasWaiterPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.MiscCompanyPositions[0]]}
onClick={applyForWaiterJob}
text={"Apply to be a Waiter"}
/>
)}
{company.hasWaiterPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[0]]}
onClick={applyForPartTimeWaiterJob}
text={"Apply to be a part-time Waiter"}
/>
)}
{location.infiltrationData != null && <Button onClick={startInfiltration}>Infiltrate Company</Button>}
<Box sx={{ display: 'grid', width: 'fit-content' }}>
{isEmployedHere && (
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
<Button onClick={work}>Work</Button>
<Button onClick={() => setQuitOpen(true)}>Quit</Button>
<QuitJobModal
locName={props.locName}
company={company}
onQuit={rerender}
open={quitOpen}
onClose={() => setQuitOpen(false)}
/>
</Box>
)
}
{company.hasAgentPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.AgentCompanyPositions[0]]}
onClick={applyForAgentJob}
text={"Apply for Agent Job"}
/>
)}
{company.hasBusinessConsultantPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]]}
onClick={applyForBusinessConsultantJob}
text={"Apply for Business Consultant Job"}
/>
)}
{company.hasBusinessPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.BusinessCompanyPositions[0]]}
onClick={applyForBusinessJob}
text={"Apply for Business Job"}
/>
)}
{company.hasEmployeePositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.MiscCompanyPositions[1]]}
onClick={applyForEmployeeJob}
text={"Apply to be an Employee"}
/>
)}
{company.hasEmployeePositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[1]]}
onClick={applyForPartTimeEmployeeJob}
text={"Apply to be a part-time Employee"}
/>
)}
{company.hasITPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.ITCompanyPositions[0]]}
onClick={applyForItJob}
text={"Apply for IT Job"}
/>
)}
{company.hasSecurityPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.SecurityCompanyPositions[2]]}
onClick={applyForSecurityJob}
text={"Apply for Security Job"}
/>
)}
{company.hasSoftwareConsultantPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]]}
onClick={applyForSoftwareConsultantJob}
text={"Apply for Software Consultant Job"}
/>
)}
{company.hasSoftwarePositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.SoftwareCompanyPositions[0]]}
onClick={applyForSoftwareJob}
text={"Apply for Software Job"}
/>
)}
{company.hasWaiterPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.MiscCompanyPositions[0]]}
onClick={applyForWaiterJob}
text={"Apply to be a Waiter"}
/>
)}
{company.hasWaiterPositions() && (
<ApplyToJobButton
company={company}
entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[0]]}
onClick={applyForPartTimeWaiterJob}
text={"Apply to be a part-time Waiter"}
/>
)}
{location.infiltrationData != null && <Button onClick={startInfiltration}>Infiltrate Company</Button>}
</Box>
</>
);
}

@ -16,6 +16,7 @@ import { Server } from "../../Server/Server";
import { Money } from "../../ui/React/Money";
import { IRouter } from "../../ui/Router";
import { serverMetadata } from "../../Server/data/servers";
import { Box } from "@mui/material";
type IProps = {
loc: Location;
@ -56,7 +57,7 @@ export function GymLocation(props: IProps): React.ReactElement {
const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
return (
<>
<Box sx={{ display: 'grid', width: 'fit-content' }}>
<Button onClick={trainStrength}>
Train Strength (<Money money={cost} player={props.p} /> / sec)
</Button>
@ -72,6 +73,6 @@ export function GymLocation(props: IProps): React.ReactElement {
<Button onClick={trainAgility}>
Train Agility (<Money money={cost} player={props.p} /> / sec)
</Button>
</>
</Box>
);
}

@ -11,6 +11,7 @@ import { Crimes } from "../../Crime/Crimes";
import { numeralWrapper } from "../../ui/numeralFormat";
import { use } from "../../ui/Context";
import { Box } from "@mui/material";
export function SlumsLocation(): React.ReactElement {
const player = use.Player();
@ -113,73 +114,61 @@ export function SlumsLocation(): React.ReactElement {
const heistChance = Crimes.Heist.successRate(player);
return (
<>
<Box sx={{ display: 'grid', width: 'fit-content' }}>
<Tooltip title={<>Attempt to shoplift from a low-end retailer</>}>
<Button onClick={shoplift}>
Shoplift ({numeralWrapper.formatPercentage(shopliftChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to commit armed robbery on a high-end store</>}>
<Button onClick={robStore}>
Rob store ({numeralWrapper.formatPercentage(robStoreChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to mug a random person on the street</>}>
<Button onClick={mug}>Mug someone ({numeralWrapper.formatPercentage(mugChance)} chance of success)</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to rob property from someone's house</>}>
<Button onClick={larceny}>Larceny ({numeralWrapper.formatPercentage(larcenyChance)} chance of success)</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to deal drugs</>}>
<Button onClick={dealDrugs}>
Deal Drugs ({numeralWrapper.formatPercentage(drugsChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to forge corporate bonds</>}>
<Button onClick={bondForgery}>
Bond Forgery ({numeralWrapper.formatPercentage(bondChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to smuggle illegal arms into the city</>}>
<Button onClick={traffickArms}>
Traffick illegal Arms ({numeralWrapper.formatPercentage(armsChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to murder a random person on the street</>}>
<Button onClick={homicide}>
Homicide ({numeralWrapper.formatPercentage(homicideChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to commit grand theft auto</>}>
<Button onClick={grandTheftAuto}>
Grand theft Auto ({numeralWrapper.formatPercentage(gtaChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to kidnap and ransom a high-profile-target</>}>
<Button onClick={kidnap}>
Kidnap and Ransom ({numeralWrapper.formatPercentage(kidnapChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to assassinate a high-profile target</>}>
<Button onClick={assassinate}>
Assassinate ({numeralWrapper.formatPercentage(assassinateChance)} chance of success)
</Button>
</Tooltip>
<br />
<Tooltip title={<>Attempt to pull off the ultimate heist</>}>
<Button onClick={heist}>Heist ({numeralWrapper.formatPercentage(heistChance)} chance of success)</Button>
</Tooltip>
<br />
</>
</Box>
);
}

@ -81,7 +81,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
return <></>;
}
const text = inBladeburner ? "Enter Bladeburner Headquarters" : "Apply to Bladeburner Division";
return <Button onClick={handleBladeburner}>{text}</Button>;
return <><br/><Button onClick={handleBladeburner}>{text}</Button></>;
}
function renderNoodleBar(): React.ReactElement {

@ -18,6 +18,7 @@ import { Money } from "../../ui/React/Money";
import { use } from "../../ui/Context";
import { PurchaseServerModal } from "./PurchaseServerModal";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Box } from "@mui/material";
interface IServerProps {
ram: number;
@ -70,7 +71,9 @@ export function TechVendorLocation(props: IProps): React.ReactElement {
return (
<>
<br />
{purchaseServerButtons}
<Box sx={{ display: 'grid', width: 'fit-content' }}>
{purchaseServerButtons}
</Box>
<br />
<Typography>
<i>"You can order bigger servers via scripts. We don't take custom orders in person."</i>

@ -15,6 +15,7 @@ import { Server } from "../../Server/Server";
import { Money } from "../../ui/React/Money";
import { use } from "../../ui/Context";
import { Box } from "@mui/material";
type IProps = {
loc: Location;
@ -72,45 +73,40 @@ export function UniversityLocation(props: IProps): React.ReactElement {
const earnCharismaExpTooltip = `Gain charisma experience!`;
return (
<>
<Box sx={{ display: 'grid', width: 'fit-content' }}>
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={study}>Study Computer Science (free)</Button>
</Tooltip>
<br />
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={dataStructures}>
Take Data Structures course (
<Money money={dataStructuresCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={networks}>
Take Networks course (
<Money money={networksCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={algorithms}>
Take Algorithms course (
<Money money={algorithmsCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnCharismaExpTooltip}>
<Button onClick={management}>
Take Management course (
<Money money={managementCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnCharismaExpTooltip}>
<Button onClick={leadership}>
Take Leadership course (
<Money money={leadershipCost} player={player} /> / sec)
</Button>
</Tooltip>
</>
</Box>
);
}

@ -2,7 +2,7 @@ import React, { useState, useEffect } from "react";
import { use } from "../../ui/Context";
import { getAvailableCreatePrograms } from "../ProgramHelpers";
import { Tooltip, Typography } from "@mui/material";
import { Box, Tooltip, Typography } from "@mui/material";
import Button from "@mui/material/Button";
export const ProgramsSeen: string[] = [];
@ -38,27 +38,28 @@ export function ProgramsRoot(): React.ReactElement {
time. Your progress will be saved and you can continue later.
</Typography>
{programs.map((program) => {
const create = program.create;
if (create === null) return <></>;
<Box sx={{ display: 'grid', width: 'fit-content' }}>
{programs.map((program) => {
const create = program.create;
if (create === null) return <></>;
return (
<React.Fragment key={program.name}>
<Tooltip title={create.tooltip}>
<Button
sx={{ my: 1 }}
onClick={(event) => {
if (!event.isTrusted) return;
player.startCreateProgramWork(router, program.name, create.time, create.level);
}}
>
{program.name}
</Button>
</Tooltip>
<br />
</React.Fragment>
);
})}
return (
<React.Fragment key={program.name}>
<Tooltip title={create.tooltip}>
<Button
sx={{ my: 1 }}
onClick={(event) => {
if (!event.isTrusted) return;
player.startCreateProgramWork(router, program.name, create.time, create.level);
}}
>
{program.name}
</Button>
</Tooltip>
</React.Fragment>
);
})}
</Box>
</>
);
}

@ -529,19 +529,19 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
</>
)}
</Grid>
<Grid item xs={12} sm={6}>
<Box>
<Box sx={{ display: 'grid', width: 'fit-content', height: 'fit-content' }}>
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
<Button onClick={() => props.save()}>Save Game</Button>
<Button onClick={() => setDeleteOpen(true)}>Delete Game</Button>
</Box>
<Box>
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
<Button onClick={() => props.export()}>
<DownloadIcon color="primary" />
Export Game
</Button>
</Tooltip>
<Tooltip title={<Typography>Import your game from a text file.<br/>This will <strong>overwrite</strong> your current game. Back it up first!</Typography>}>
<Tooltip title={<Typography>Import your game from a text file.<br />This will <strong>overwrite</strong> your current game. Back it up first!</Typography>}>
<Button onClick={startImport}>
<UploadIcon color="primary" />
Import Game
@ -571,7 +571,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
}
/>
</Box>
<Box>
<Box sx={{ display: 'grid' }}>
<Tooltip
title={
<Typography>
@ -586,7 +586,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
<Button onClick={() => props.forceKill()}>Force kill all active scripts</Button>
</Tooltip>
</Box>
<Box>
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
<Tooltip
title={
<Typography>
@ -613,7 +613,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
<Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
</Tooltip>
</Box>
<Box>
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
<Button onClick={() => setThemeEditorOpen(true)}>Theme editor</Button>
<Button onClick={() => setStyleEditorOpen(true)}>Style editor</Button>
</Box>
@ -637,7 +637,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
<Typography>Incremental game plaza</Typography>
</Link>
</Box>
</Grid>
</Box>
</Grid>
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
<ConfirmationModal