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v1.0.0 migration guide
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#
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#
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# You can set these variables from the command line.
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# You can set these variables from the command line.
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SPHINXOPTS = -W
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SPHINXOPTS =
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SPHINXBUILD = python2.7 -msphinx
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SPHINXBUILD = python2.7 -msphinx
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SOURCEDIR = source
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SOURCEDIR = source
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BUILDDIR = build
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BUILDDIR = build
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@ -29,6 +29,7 @@ secrets that you've been searching for.
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Guides & Tips <guidesandtips>
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Guides & Tips <guidesandtips>
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Tools & Resources <toolsandresources>
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Tools & Resources <toolsandresources>
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Changelog <changelog>
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Changelog <changelog>
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v1.0.0 script migration guide <v1.0.0_migration.rst>
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Donate <https://paypal.me/danielyxie>
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Donate <https://paypal.me/danielyxie>
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Indices and tables
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Indices and tables
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32
doc/source/v1.0.0_migration.rst
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32
doc/source/v1.0.0_migration.rst
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v1.0.0 Migration Guide
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======================
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In v1.0.0 a few API have been broken.
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migrated:
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* bladeburner.getActionTime will return milliseconds instead of seconds.
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* getHackTime will return milliseconds instead of seconds.
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* getGrowTime will return milliseconds instead of seconds.
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* getWeakenTime will return milliseconds instead of seconds.
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* hackAnalyzePercent renamed to hackAnalyze
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* hackAnalyzePercent will return decimal instead of percentage
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* hackChance (not formulas.basic.hackChance) renamed to hackAnalyzeChance
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not migrated (require manual changes sometimes):
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* getPurchasedServers won't let you query for ips instead of hostnames.
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* getStats is deprecated in favor getPlayer
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* getCharacterInformation is deprecated in favor getPlayer
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* getServerRam deprecated in favor of getServerMaxRam and getServerUsedRam
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* getServerBaseSecurityLevel will be deprecated in favor of nothing, it's not really used.
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* sleep can no longer be called simultenaously, a new function called asleep will let you.
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* write returns promise (needs to be await ed).
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* scp returns a promise (needs to be await ed).
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* free port, write, read
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* write, read does not support port anymore, writePort and readPort does.
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Upon loading v1.0.0 the game will apply some rules to change everything.
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The game never changes a file before making a backup called `BACKUP_filename.ext`, then,
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in the script it will change whatever it thinks it should change.
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But will prefix the modified line with the original line.
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -4,7 +4,8 @@
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* Constants for specific mechanics or features will NOT be here.
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* Constants for specific mechanics or features will NOT be here.
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*/
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*/
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export const CONSTANTS: {
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export const CONSTANTS: {
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Version: string;
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VersionString: string;
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VersionNumber: number;
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_idleSpeed: number;
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_idleSpeed: number;
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MaxSkillLevel: number;
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MaxSkillLevel: number;
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MilliPerCycle: number;
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MilliPerCycle: number;
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@ -114,7 +115,8 @@ export const CONSTANTS: {
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TotalNumBitNodes: number;
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TotalNumBitNodes: number;
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LatestUpdate: string;
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LatestUpdate: string;
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} = {
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} = {
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Version: "1.0.0",
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VersionString: "1.0.0",
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VersionNumber: 1,
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// Speed (in ms) at which the main loop is updated
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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_idleSpeed: 200,
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@ -48,7 +48,7 @@ class BitburnerSaveObject {
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this.MessagesSave = JSON.stringify(Messages);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.SettingsSave = JSON.stringify(Settings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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if (Player.inGang()) {
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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this.AllGangsSave = JSON.stringify(AllGangs);
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@ -293,12 +293,13 @@ function loadGame(saveString: string): boolean {
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if (saveObj.hasOwnProperty("VersionSave")) {
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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try {
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const ver = JSON.parse(saveObj.VersionSave, Reviver);
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const ver = JSON.parse(saveObj.VersionSave, Reviver);
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console.log(ver);
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evaluateVersionCompatibility(ver);
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evaluateVersionCompatibility(ver);
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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// Beta branch, always show changes
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// Beta branch, always show changes
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createBetaUpdateText();
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createBetaUpdateText();
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} else if (ver != CONSTANTS.Version) {
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} else if (ver !== CONSTANTS.VersionNumber) {
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createNewUpdateText();
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createNewUpdateText();
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}
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}
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} catch (e) {
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} catch (e) {
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@ -333,7 +333,7 @@ export function SidebarRoot(props: IProps): React.ReactElement {
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<ListItemIcon>
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<ListItemIcon>
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{!open ? <ChevronRightIcon color="primary" /> : <ChevronLeftIcon color="primary" />}
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{!open ? <ChevronRightIcon color="primary" /> : <ChevronLeftIcon color="primary" />}
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</ListItemIcon>
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</ListItemIcon>
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<ListItemText primary={<Typography>Bitburner v{CONSTANTS.Version}</Typography>} />
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<ListItemText primary={<Typography>Bitburner v{CONSTANTS.VersionString}</Typography>} />
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</ListItem>
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</ListItem>
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<Divider />
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<Divider />
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<List>
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<List>
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@ -77,7 +77,7 @@ export class Terminal implements ITerminal {
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commandHistory: string[] = [];
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commandHistory: string[] = [];
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commandHistoryIndex = 0;
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commandHistoryIndex = 0;
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outputHistory: (Output | Link | RawOutput)[] = [new Output(`Bitburner v${CONSTANTS.Version}`, "primary")];
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outputHistory: (Output | Link | RawOutput)[] = [new Output(`Bitburner v${CONSTANTS.VersionString}`, "primary")];
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// True if a Coding Contract prompt is opened
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// True if a Coding Contract prompt is opened
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contractOpen = false;
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contractOpen = false;
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}
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}
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clear(): void {
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clear(): void {
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this.outputHistory = [new Output(`Bitburner v${CONSTANTS.Version}`, "primary")];
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this.outputHistory = [new Output(`Bitburner v${CONSTANTS.VersionString}`, "primary")];
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TerminalEvents.emit();
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TerminalEvents.emit();
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TerminalClearEvents.emit();
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TerminalClearEvents.emit();
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}
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}
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@ -69,7 +69,7 @@ export function LoadingScreen(): React.ReactElement {
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<CircularProgress size={150} color="primary" />
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<CircularProgress size={150} color="primary" />
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</Grid>
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</Grid>
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<Grid item>
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<Grid item>
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<Typography variant="h3">Loading Bitburner v{CONSTANTS.Version}</Typography>
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<Typography variant="h3">Loading Bitburner v{CONSTANTS.VersionString}</Typography>
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</Grid>
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</Grid>
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{show && (
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{show && (
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<Grid item>
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<Grid item>
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}
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}
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if (line != orig) {
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if (line != orig) {
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out.push(`// =============================== original line ===============================`);
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out.push(`// =============================== original line ===============================`);
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out.push(`// ${orig}`);
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out.push(`/**`);
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out.push(` * ${orig}`);
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out.push(" */");
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out.push(`// =============================================================================`);
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out.push(`// =============================================================================`);
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}
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}
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out.push(line);
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out.push(line);
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}
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}
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export function v1APIBreak(): void {
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export function v1APIBreak(): void {
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console.log("Running v1 api migration");
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for (const server of GetAllServers()) {
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for (const server of GetAllServers()) {
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const backups: Script[] = [];
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const backups: Script[] = [];
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for (const script of server.scripts) {
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for (const script of server.scripts) {
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