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Update AugmentationHelpers.jsx
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@ -280,9 +280,9 @@ function initAugmentations() {
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const NanofiberWeave = new Augmentation({
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name:AugmentationNames.NanofiberWeave, repCost:3.75e4, moneyCost:1.25e8,
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info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This augmentation increases the player's strength and defense by 20%.",
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info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " +
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"which improves regeneration and extracellular homeostasis.<br><br>" +
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"Increases strength and defense by 20%.",
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strength_mult: 1.2,
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defense_mult: 1.2,
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});
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@ -313,7 +313,7 @@ function initAugmentations() {
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const WiredReflexes = new Augmentation({
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name:AugmentationNames.WiredReflexes, repCost:1.25e3, moneyCost:2.5e6,
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info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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"supercharging the spread of neural signals, increasing reflex speed.<br><br>" +
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"This augmentation increases the player's agility and dexterity by 5%.",
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agility_mult: 1.05,
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dexterity_mult: 1.05,
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@ -327,8 +327,8 @@ function initAugmentations() {
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const GrapheneBoneLacings = new Augmentation({
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name:AugmentationNames.GrapheneBoneLacings, repCost:1.125e6, moneyCost:4.25e9,
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info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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info:"Graphene is grafted and infused into the skeletal structure, " +
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"enhancing bone density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 70%.",
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strength_mult: 1.7,
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defense_mult: 1.7,
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@ -341,10 +341,10 @@ function initAugmentations() {
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const BionicSpine = new Augmentation({
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name:AugmentationNames.BionicSpine, repCost:4.5e4, moneyCost:1.25e8,
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info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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"greatly improved senses and reaction speeds.<br><br>" +
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info:"The spine is reconstructed using plasteel and carbon fibers. " +
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"It is now capable of stimulating and regulating neural signals " +
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"passing through the spinal cord, improving senses and reaction speed. " +
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"The 'Bionic Spine' also interfaces with all other 'Bionic' implants.<br><br>" +
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"This augmentation increases all of the player's combat stats by 15%.",
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strength_mult: 1.15,
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defense_mult: 1.15,
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@ -360,8 +360,8 @@ function initAugmentations() {
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const GrapheneBionicSpine = new Augmentation({
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name:AugmentationNames.GrapheneBionicSpine, repCost:1.625e6, moneyCost:6e9,
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info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " +
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"enhancing durability and supercharging all body functions.<br><br>" +
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"This augmentation increases all of the player's combat stats by 60%.",
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prereqs:[AugmentationNames.BionicSpine],
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strength_mult: 1.6,
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@ -377,7 +377,7 @@ function initAugmentations() {
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const BionicLegs = new Augmentation({
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name:AugmentationNames.BionicLegs, repCost:1.5e5, moneyCost:3.75e8,
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info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.<br><br>" +
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info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.<br><br>" +
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"This augmentation increases the player's agility by 60%.",
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agility_mult: 1.6,
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});
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@ -390,8 +390,8 @@ function initAugmentations() {
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const GrapheneBionicLegs = new Augmentation({
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name:AugmentationNames.GrapheneBionicLegs, repCost:7.5e5, moneyCost:4.5e9,
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info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused " +
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"with graphene, greatly enhancing jumping ability.<br><br>" +
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"This augmentation increases the player's agility by 150%.",
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prereqs: [AugmentationNames.BionicLegs],
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agility_mult: 2.5,
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