Update AugmentationHelpers.jsx

This commit is contained in:
Kwazygloo 2021-06-22 11:01:52 -04:00 committed by danielyxie
parent 0cd17cd3b3
commit 0e177841ac

@ -280,9 +280,9 @@ function initAugmentations() {
const NanofiberWeave = new Augmentation({
name:AugmentationNames.NanofiberWeave, repCost:3.75e4, moneyCost:1.25e8,
info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
"This augmentation increases the player's strength and defense by 20%.",
info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " +
"which improves regeneration and extracellular homeostasis.<br><br>" +
"Increases strength and defense by 20%.",
strength_mult: 1.2,
defense_mult: 1.2,
});
@ -313,7 +313,7 @@ function initAugmentations() {
const WiredReflexes = new Augmentation({
name:AugmentationNames.WiredReflexes, repCost:1.25e3, moneyCost:2.5e6,
info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
"supercharging the spread of neural signals, increasing reflex speed.<br><br>" +
"This augmentation increases the player's agility and dexterity by 5%.",
agility_mult: 1.05,
dexterity_mult: 1.05,
@ -327,8 +327,8 @@ function initAugmentations() {
const GrapheneBoneLacings = new Augmentation({
name:AugmentationNames.GrapheneBoneLacings, repCost:1.125e6, moneyCost:4.25e9,
info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.<br><br>" +
info:"Graphene is grafted and infused into the skeletal structure, " +
"enhancing bone density and tensile strength.<br><br>" +
"This augmentation increases the player's strength and defense by 70%.",
strength_mult: 1.7,
defense_mult: 1.7,
@ -341,10 +341,10 @@ function initAugmentations() {
const BionicSpine = new Augmentation({
name:AugmentationNames.BionicSpine, repCost:4.5e4, moneyCost:1.25e8,
info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.<br><br>" +
info:"The spine is reconstructed using plasteel and carbon fibers. " +
"It is now capable of stimulating and regulating neural signals " +
"passing through the spinal cord, improving senses and reaction speed. " +
"The 'Bionic Spine' also interfaces with all other 'Bionic' implants.<br><br>" +
"This augmentation increases all of the player's combat stats by 15%.",
strength_mult: 1.15,
defense_mult: 1.15,
@ -360,8 +360,8 @@ function initAugmentations() {
const GrapheneBionicSpine = new Augmentation({
name:AugmentationNames.GrapheneBionicSpine, repCost:1.625e6, moneyCost:6e9,
info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " +
"enhancing durability and supercharging all body functions.<br><br>" +
"This augmentation increases all of the player's combat stats by 60%.",
prereqs:[AugmentationNames.BionicSpine],
strength_mult: 1.6,
@ -377,7 +377,7 @@ function initAugmentations() {
const BionicLegs = new Augmentation({
name:AugmentationNames.BionicLegs, repCost:1.5e5, moneyCost:3.75e8,
info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.<br><br>" +
info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.<br><br>" +
"This augmentation increases the player's agility by 60%.",
agility_mult: 1.6,
});
@ -390,8 +390,8 @@ function initAugmentations() {
const GrapheneBionicLegs = new Augmentation({
name:AugmentationNames.GrapheneBionicLegs, repCost:7.5e5, moneyCost:4.5e9,
info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused " +
"with graphene, greatly enhancing jumping ability.<br><br>" +
"This augmentation increases the player's agility by 150%.",
prereqs: [AugmentationNames.BionicLegs],
agility_mult: 2.5,