mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
Merge branch 'master' of https://github.com/danielyxie/netburner into dev
This commit is contained in:
commit
0f5d2a7c6a
@ -118,6 +118,10 @@
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margin: 8px;
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margin: 8px;
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}
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}
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#infiltration-faction-select {
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background-color:black;
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}
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/* Generic Yes No Box */
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/* Generic Yes No Box */
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#yes-no-text-input-box-input {
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#yes-no-text-input-box-input {
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color: white;
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color: white;
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42
dist/bundle.js
vendored
42
dist/bundle.js
vendored
@ -447,6 +447,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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//Gang
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//Gang
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this.gang = null;
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this.gang = null;
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Object(__WEBPACK_IMPORTED_MODULE_8__Gang_js__["e" /* resetGangs */])();
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//Reset Stock market
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//Reset Stock market
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this.hasWseAccount = false;
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this.hasWseAccount = false;
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@ -4242,7 +4243,7 @@ let Engine = {
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if (Engine.Counters.updateDisplaysLong <= 0) {
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if (Engine.Counters.updateDisplaysLong <= 0) {
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if (Engine.currentPage === Engine.Page.Gang) {
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if (Engine.currentPage === Engine.Page.Gang) {
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Object(__WEBPACK_IMPORTED_MODULE_14__Gang_js__["e" /* updateGangContent */])();
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Object(__WEBPACK_IMPORTED_MODULE_14__Gang_js__["f" /* updateGangContent */])();
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}
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}
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Engine.Counters.updateDisplaysLong = 15;
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Engine.Counters.updateDisplaysLong = 15;
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}
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}
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@ -32405,9 +32406,10 @@ Environment.prototype = {
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"use strict";
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"use strict";
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/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return Gang; });
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/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return Gang; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return displayGangContent; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return displayGangContent; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return updateGangContent; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "f", function() { return updateGangContent; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return loadAllGangs; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return loadAllGangs; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return AllGangs; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return AllGangs; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return resetGangs; });
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/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__Constants_js__ = __webpack_require__(3);
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/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__Constants_js__ = __webpack_require__(3);
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/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__engine_js__ = __webpack_require__(4);
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/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__engine_js__ = __webpack_require__(4);
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/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__Faction_js__ = __webpack_require__(10);
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/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__Faction_js__ = __webpack_require__(10);
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@ -32498,6 +32500,39 @@ let AllGangs = {
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},
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},
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}
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}
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function resetGangs() {
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AllGangs = {
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"Slum Snakes" : {
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power: 1,
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territory: 1/7,
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},
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"Tetrads" : {
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power: 1,
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territory: 1/7,
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},
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"The Syndicate" : {
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power: 1,
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territory: 1/7,
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},
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"The Dark Army" : {
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power: 1,
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territory: 1/7,
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},
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"Speakers for the Dead" : {
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power: 1,
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territory: 1/7,
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},
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"NiteSec" : {
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power: 1,
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territory: 1/7,
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},
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"The Black Hand" : {
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power: 1,
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territory: 1/7,
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},
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}
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}
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function loadAllGangs(saveString) {
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function loadAllGangs(saveString) {
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AllGangs = JSON.parse(saveString, __WEBPACK_IMPORTED_MODULE_6__utils_JSONReviver_js__["c" /* Reviver */]);
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AllGangs = JSON.parse(saveString, __WEBPACK_IMPORTED_MODULE_6__utils_JSONReviver_js__["c" /* Reviver */]);
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}
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}
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@ -33459,7 +33494,7 @@ function updateGangContent() {
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"fact that your wanted level is too high. Consider assigning a few members to the 'Vigilante Justice' or 'Ethical Hacking' " +
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"fact that your wanted level is too high. Consider assigning a few members to the 'Vigilante Justice' or 'Ethical Hacking' " +
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"tasks to lower your wanted level. <br><br>" +
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"tasks to lower your wanted level. <br><br>" +
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"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will " +
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"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will " +
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"automatically be a member of whatever Faction you created your gain with.<br><br>" +
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"automatically be a member of whatever Faction you created your gang with.<br><br>" +
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"<p class='tooltip'>Respect: <span class='tooltiptext'>Represents the amount of respect " +
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"<p class='tooltip'>Respect: <span class='tooltiptext'>Represents the amount of respect " +
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"your gang has from other gangs and criminal organizations. Your respect affects the amount of money " +
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"your gang has from other gangs and criminal organizations. Your respect affects the amount of money " +
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"your gang members will earn, and also determines how much reputation you are earning with your gang's " +
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"your gang members will earn, and also determines how much reputation you are earning with your gang's " +
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@ -33570,6 +33605,7 @@ function createGangMemberDisplayElement(memberObj) {
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taskDiv.setAttribute("class", "gang-member-info-div");
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taskDiv.setAttribute("class", "gang-member-info-div");
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var taskSelector = document.createElement("select");
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var taskSelector = document.createElement("select");
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taskSelector.style.color = "white";
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taskSelector.style.color = "white";
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taskSelector.style.backgroundColor = "black";
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taskSelector.setAttribute("id", name + "gang-member-task-selector");
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taskSelector.setAttribute("id", name + "gang-member-task-selector");
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var tasks = null;
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var tasks = null;
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if (__WEBPACK_IMPORTED_MODULE_4__Player_js__["a" /* Player */].gang.isHackingGang) {
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if (__WEBPACK_IMPORTED_MODULE_4__Player_js__["a" /* Player */].gang.isHackingGang) {
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39
src/Gang.js
39
src/Gang.js
@ -81,6 +81,39 @@ let AllGangs = {
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},
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},
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}
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}
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function resetGangs() {
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AllGangs = {
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"Slum Snakes" : {
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power: 1,
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territory: 1/7,
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},
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"Tetrads" : {
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power: 1,
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territory: 1/7,
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},
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"The Syndicate" : {
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power: 1,
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territory: 1/7,
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},
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"The Dark Army" : {
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power: 1,
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territory: 1/7,
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},
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"Speakers for the Dead" : {
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power: 1,
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territory: 1/7,
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},
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"NiteSec" : {
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power: 1,
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territory: 1/7,
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},
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"The Black Hand" : {
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power: 1,
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territory: 1/7,
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},
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}
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}
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function loadAllGangs(saveString) {
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function loadAllGangs(saveString) {
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AllGangs = JSON.parse(saveString, Reviver);
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AllGangs = JSON.parse(saveString, Reviver);
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}
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}
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@ -1042,7 +1075,7 @@ function updateGangContent() {
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"fact that your wanted level is too high. Consider assigning a few members to the 'Vigilante Justice' or 'Ethical Hacking' " +
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"fact that your wanted level is too high. Consider assigning a few members to the 'Vigilante Justice' or 'Ethical Hacking' " +
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"tasks to lower your wanted level. <br><br>" +
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"tasks to lower your wanted level. <br><br>" +
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"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will " +
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"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will " +
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"automatically be a member of whatever Faction you created your gain with.<br><br>" +
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"automatically be a member of whatever Faction you created your gang with.<br><br>" +
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"<p class='tooltip'>Respect: <span class='tooltiptext'>Represents the amount of respect " +
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"<p class='tooltip'>Respect: <span class='tooltiptext'>Represents the amount of respect " +
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"your gang has from other gangs and criminal organizations. Your respect affects the amount of money " +
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"your gang has from other gangs and criminal organizations. Your respect affects the amount of money " +
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"your gang members will earn, and also determines how much reputation you are earning with your gang's " +
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"your gang members will earn, and also determines how much reputation you are earning with your gang's " +
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@ -1153,6 +1186,7 @@ function createGangMemberDisplayElement(memberObj) {
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taskDiv.setAttribute("class", "gang-member-info-div");
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taskDiv.setAttribute("class", "gang-member-info-div");
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var taskSelector = document.createElement("select");
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var taskSelector = document.createElement("select");
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taskSelector.style.color = "white";
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taskSelector.style.color = "white";
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taskSelector.style.backgroundColor = "black";
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taskSelector.setAttribute("id", name + "gang-member-task-selector");
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taskSelector.setAttribute("id", name + "gang-member-task-selector");
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var tasks = null;
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var tasks = null;
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if (Player.gang.isHackingGang) {
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if (Player.gang.isHackingGang) {
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@ -1261,4 +1295,5 @@ function setGangMemberTaskDescription(memberObj, taskName) {
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}
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}
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}
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}
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export {Gang, displayGangContent, updateGangContent, loadAllGangs, AllGangs};
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export {Gang, displayGangContent, updateGangContent, loadAllGangs, AllGangs,
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resetGangs};
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@ -9,7 +9,7 @@ import {Programs} from "./CreateProgram.js";
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import {determineCrimeSuccess} from "./Crimes.js";
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import {determineCrimeSuccess} from "./Crimes.js";
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import {Engine} from "./engine.js";
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import {Engine} from "./engine.js";
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import {Factions, Faction} from "./Faction.js";
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import {Factions, Faction} from "./Faction.js";
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import {Gang} from "./Gang.js";
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import {Gang, resetGangs} from "./Gang.js";
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import {Locations} from "./Location.js";
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import {Locations} from "./Location.js";
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import {AllServers, Server, AddToAllServers} from "./Server.js";
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import {AllServers, Server, AddToAllServers} from "./Server.js";
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import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps.js";
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import {SpecialServerIps, SpecialServerNames} from "./SpecialServerIps.js";
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@ -360,6 +360,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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//Gang
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//Gang
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this.gang = null;
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this.gang = null;
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resetGangs();
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//Reset Stock market
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//Reset Stock market
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this.hasWseAccount = false;
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this.hasWseAccount = false;
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