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Basic Gameplay
==============
This section documents Bitburner gameplay elements that are immediately
available and/or accessible to the player.
.. toctree::
:maxdepth: 5
:caption: Elements:
Stats <basicgameplay/stats>
Terminal <basicgameplay/terminal>
Servers <basicgameplay/servers>
Hacking <basicgameplay/hacking>
Scripts <basicgameplay/scripts>
World <basicgameplay/world>
Factions <basicgameplay/factions>
Augmentations <basicgameplay/augmentations>
Companies <basicgameplay/companies>
Crimes <basicgameplay/crimes>
Infiltration <basicgameplay/infiltration>
Stock Market <basicgameplay/stockmarket>
Coding Contracts <basicgameplay/codingcontracts>

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.. _gameplay_augmentations:
Augmentations
=============
Advances in science and medicine have lead to powerful new technologies
that allow people to augment themselves beyond normal human capabilities.
There are many different types of Augmentations, ranging from cybernetic
to genetic to biological. Acquiring these Augmentations enhances the
user's physical and mental faculties.
Augmentations provide persistent upgrades in the form of multipliers.
These multipliers apply to a wide variety of things such as stats,
experience gain, and hacking, just to name a few. Your multipliers
can be viewed in the 'Character' page (keyboard shortcut Alt + c)
How to acquire Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Because of how powerful Augmentations are, the technology behind them
is kept private and secret by the corporations and organizations that
create them. Therefore, the only way for the player to obtain
Augmentations is through Factions. After joining a Faction and earning
enough reputation in it, you will be able to purchase its Augmentations.
Different Factions offer different Augmentations. Augmentations must be
purchased in order to be installed, and they are fairly expensive.
Installing Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^
You will not gain the benefits of your purchased Augmentations until you
actually install them. You can choose to install Augmentations through
the 'Augmentations' menu tab (Found under 'Character'. Alternatively,
use the keyboard shortcut Alt + a).
Unfortunately, installing Augmentations has side effects. You will lose
most of the progress you've made, including your skills, stats, and
money. You will have to start over, but you will have all of the
Augmentations you have installed to help you progress. This is the
game's "soft reset" or "prestige" mechanic.
To summarize, here is a list of everything you will LOSE when you install
an Augmentation:
* Stats/Skills
* Money
* Scripts on all servers EXCEPT your home computer
* Purchased servers
* Hacknet Nodes
* Company/faction reputation
* Jobs and Faction memberships
* Programs
* Stocks
* TOR router
Here is everything you will KEEP when you install an Augmentation:
* Every Augmentation you have installed
* Scripts on your home computer
* RAM Upgrades on your home computer
* World Stock Exchange account and TIX API Access
Purchasing Multiple Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
You do not have to install an Augmentation right after you purchase it.
You can purchase as many Augmentations as you'd like before you choose to
install them. When you install your purchased Augmentations they will ALL
get installed.
There are a few drawbacks to this, however. First, obviously, you won't
gain the benefits of your purchased Augmentations until after you install
them. Second, purchasing multiple Augmentations before installing them
will cause the Augmentations to get progressively more expensive. When
you purchase an Augmentation, the price of purchasing another Augmentation
doubles. This multiplier stacks for each Augmentation you
purchase. Once you install your purchased Augmentations, their costs
are reset back to the original prices.

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.. _gameplay_companies:
Companies
=========

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.. _gameplay_crimes:
Crimes
======

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.. _gameplay_factions:
Factions
========
Throughout the game you may receive invitations from factions. There are
many different factions, and each faction has different criteria for
determining its potential members. Joining a faction and furthering
its cause is crucial to progressing in the game and unlocking endgame
content.
It is possible to join multiple factions if you receive invitations from
them. However, note that joining a faction may prevent you from joining
other rival factions. (Don't worry, this usually isn't the case. Also,
it would only be temporary since resetting the game by installing
:ref:`gameplay_augmentations` will clear all your factions)
The 'Factions' link on the menu brings up a list of all factions that
you have joined. You can select a Faction on this list to go to that
Faction page. This page displays general information about the Faction
and also lets you perform work for the faction. Working for a Faction
is similar to working for a company except that you don't get paid a
salary. You will only earn reputation in your Faction and train your
stats. Also, cancelling work early when working for a Faction does
**not** result in reduced reputation earnings.
Earning reputation for a Faction unlocks powerful Augmentations.
Purchasing and installing these Augmentations will upgrade your
abilities. The Augmentations that are available to unlock vary
from faction to faction.
List of Factions and their Requirements
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Early Game | Faction Name | Requirements | Joining this Faction prevents |
| Factions | | | you from joining: |
+ +----------------+-----------------------------------------+-------------------------------+
| | CyberSec | * Hack CSEC Manually | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Tian Di Hui | * $1m | |
| | | * Hacking Level 50 | |
| | | * Be in Chongqing, New Tokyo, or Ishima | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| | Netburners | * Hacking Level 80 | |
| | | * Total Hacknet Levels of 100 | |
| | | * Total Hacknet RAM of 8 | |
| | | * Total Hacknet Cores of 4 | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| City Factions | Sector-12 | * Be in Sector-12 | * Chongqing |
| | | * $15m | * New Tokyo |
| | | | * Ishima |
| | | | * Volhaven |
+ +----------------+-----------------------------------------+-------------------------------+
| | Chongqing | * Be in Chongqing | * Sector-12 |
| | | * $20m | * Aevum |
| | | | * Volhaven |
+ +----------------+-----------------------------------------+-------------------------------+
| | New Tokyo | * Be in New Tokyo | * Sector-12 |
| | | * $20m | * Aevum |
| | | | * Volhaven |
+ +----------------+-----------------------------------------+-------------------------------+
| | Ishima | * Be in Ishima | * Sector-12 |
| | | * $30m | * Aevum |
| | | | * Volhaven |
+ +----------------+-----------------------------------------+-------------------------------+
| | Aevum | * Be in Aevum | * Chongqing |
| | | * $40m | * New Tokyo |
| | | | * Ishima |
| | | | * Volhaven |
+ +----------------+-----------------------------------------+-------------------------------+
| | Volhaven | * Be in Volhaven | * Sector-12 |
| | | * $50m | * Aevum |
| | | | * Chongqing |
| | | | * New Tokyo |
| | | | * Ishima |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Hacking | NiteSec | * Hack avmnite-02h manually | |
| Groups | | * Home Computer RAM of at least 32GB | |
+ +----------------+-----------------------------------------+-------------------------------+
| | The Black Hand | * Hack I.I.I.I manually | |
| | | * Home Computer RAM of at least 64GB | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Bitrunners | * Hack run4theh111z manually | |
| | | * Home Computer RAM of at least 128GB | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Megacorporations | ECorp | * Have 200k reputation with | |
| | | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | MegaCorp | * Have 200k reputation with | |
| | | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | KuaiGong | * Have 200k reputation with | |
| | International | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Four Sigma | * Have 200k reputation with | |
| | | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | NWO | * Have 200k reputation with | |
| | | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Blade | * Have 200k reputation with | |
| | Industries | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | OmniTek | * Have 200k reputation with | |
| | Incorporated | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Bachman & | * Have 200k reputation with | |
| | Associates | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Clarke | * Have 200k reputation with | |
| | Incorporated | the Corporation | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Fulcrum Secret | * Have 200k reputation with | |
| | Technologies | the Corporation | |
| | | * Hack fulcrumassets manually | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Criminal | Slum Snakes | * All Combat Stats of 30 | |
| Organizations | | * -9 Karma | |
| | | * $1m | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Tetrads | * Be in Chongqing, New Tokyo, or Ishima | |
| | | * All Combat Stats of 75 | |
| | | * -18 Karma | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Silhouette | * CTO, CFO, or CEO of a company | |
| | | * $15m | |
| | | * -22 Karma | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Speakers for | * Hacking Level 100 | |
| | the Dead | * All Combat Stats of 300 | |
| | | * 30 People Killed | |
| | | * -45 Karma | |
| | | * Not working for CIA or NSA | |
+ +----------------+-----------------------------------------+-------------------------------+
| | The Dark Army | * Hacking Level 300 | |
| | | * All Combat Stats of 300 | |
| | | * Be in Chongqing | |
| | | * 5 People Killed | |
| | | * -45 Karma | |
| | | * Not working for CIA or NSA | |
+ +----------------+-----------------------------------------+-------------------------------+
| | The Syndicate | * Hacking Level 200 | |
| | | * All Combat Stats of 200 | |
| | | * Be in Aevum or Sector-12 | |
| | | * $10m | |
| | | * -90 Karma | |
| | | * Not working for CIA or NSA | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Endgame | The Covenant | * 30 Augmentations | |
| Factions | | * $75b | |
| | | * Hacking Level of 850 | |
| | | * All Combat Stats of 850 | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Daedalus | * 30 Augmentations | |
| | | * $100b | |
| | | * Hacking Level of 2500 OR All Combat | |
| | | Stats of 1500 | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Illuminati | * 30 Augmentations | |
| | | * $150b | |
| | | * Hacking Level of 1500 | |
| | | * All Combat Stats of 1200 | |
+---------------------+----------------+-----------------------------------------+-------------------------------+

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.. _gameplay_hacking:
Hacking
=======
In the year 2077, currency has become digital and decentralized.
People and corporations store their money on servers. By hacking
these servers, you can steal their money and gain experience.
Gaining Root Access
^^^^^^^^^^^^^^^^^^^
The first step to hacking a server is to gain root access to that server.
This can be done using the NUKE virus (NUKE.exe). You start the
game with a copy of the NUKE virus on your home computer. The
NUKE virus attacks the target server's open ports using buffer
overflow exploits. When successful, you are granted root
administrative access to the machine.
In order for the NUKE virus to succeed, the target server
needs to have enough open ports. Some servers have no
security and will not need any ports opened. Some will have very high
security and will need many ports opened. In order to open ports on
another server, you will need to run programs that attack the server
to open specific ports. These programs can be coded once your hacking
skill gets high enough, or they can be purchased if you can find a seller.
**There are two ways to execute port-opening programs and the NUKE virus:**
1. Connect to the target server through the :ref:`terminal` and use the
:ref:`run_terminal_command` Terminal command::
$ run [programName]
2. Use a :ref:`Netscript Function <netscriptfunctions>`:
* :js:func:`nuke`
* :js:func:`brutessh`
* :js:func:`ftpcrack`
* :js:func:`relaysmtp`
* :js:func:`httpworm`
* :js:func:`sqlinject`
**There are two ways to determine how many ports need to be opened
on a server in order to successfully NUKE it:**
1. Connect to that server through the :ref:`terminal` and use the
:ref:`analyze_terminal_command` command
2. Use the :js:func:`getServerNumPortsRequired` Netscript function
Once you have enough ports opened on a server and have ran the NUKE virus
to gain root access, you will be able to hack it.
General Hacking Mechanics
^^^^^^^^^^^^^^^^^^^^^^^^^
When you execute the hack command, either manually through the terminal
or automatically through a script, you attempt to hack the server.
This action takes time. The more advanced a server's security is,
the more time it will take. Your hacking skill level also affects
the hacking time, with a higher hacking skill leading to shorter
hacking times. Also, running the hack command manually through terminal
is faster than hacking from a script.
Your attempt to hack a server will not always succeed. The chance you
have to successfully hack a server is also determined by the server's
security and your hacking skill level. Even if your hacking attempt
is unsuccessful, you will still gain experience points.
When you successfully hack a server. You steal a certain percentage
of that server's total money. This percentage is, once again, determined by the
server's security and your hacking skill level. The amount of money
on a server is not limitless. So, if you constantly hack a server
and deplete its money, then you will encounter diminishing returns
in your hacking (since you are only hacking a certain percentage).
You can increase the amount of money on a server using a script and
the :js:func:`grow` function in Netscript.
Server Security
^^^^^^^^^^^^^^^
Each server has a security level, typically between 1 and 100.
A higher number means the server has stronger security. It is
possible for a server to have a security of level 100 or higher, in
which case hacking a server will become impossible (0% chance for
hack to succeed).
As mentioned above, a server's security level is an important factor
to consider when hacking. You can check a server's security level
using the :ref:`analyze_terminal_command` Terminal command. You can
also check a server's security in
a script, using the :js:func:`getServerSecurityLevel` Netscript
Function. See the Netscript documentation for more details.
Whenever a server is hacked manually or through a script, its security
level increases by a small amount. Calling the :js:func:`grow` function in a
script will also increase security level of the target server. These
actions will make it harder for you to hack the server, and decrease
the amount of money you can steal. You can lower a server's security
level in a script using the :js:func:`weaken` function in Netscript. See
the Netscript documentation for more details
A server has a minimum security level that is equal to one third of its
starting security, rounded to the nearest integer. To be more precise::
server.minSecurityLevel = Math.max(1, Math.round(server.startingSecurityLevel / 3))
This means that a server's security level will not fall below this
value if you are trying to weaken() it.

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.. _gameplay_infiltration:
Infiltration
============
Infiltration is a gameplay mechanic that allows you to infiltrate a
company's facility to try and steal the company's classified secrets.
These secrets can be sold for money or for reputation with a faction.
Overview
^^^^^^^^
Many companies have facilities that you can attempt to infiltrate.
By infiltrating, you can steal classified company secrets and then sell
these for money or for faction reputation. To try and infiltrate a company,
visit a company through the 'World' menu. There will be an option that
says 'Infiltrate Company'.
When infiltrating a company, you must progress through clearance levels in
the facility. Every clearance level has some form of security that
you must get past. There are several forms of security, ranging from
high-tech security systems to armed guards. For each form of security,
there are a variety of options that you can choose to try and bypass
the security. Examples include hacking the security, engaging in combat,
assassination, or sneaking past the security. The chance to succeed for
each option is determined in part by your stats. So, for example,
trying to hack the security system relies on your hacking skill,
whereas trying to sneak past the security relies on your agility level.
The facility has a 'security level' that affects your chance of success
when trying to get past a clearance level. Every time you advance to the
next clearance level, the facility's security level will increase by a
fixed percentage. Furthermore the options you choose and whether you
succeed or fail will affect the security level as well. For example,
if you try to kill a security guard and fail, the security level will
increase by a lot. If you choose to sneak past security and succeed,
the security level will not increase at all.
Every 5 clearance levels, you will steal classified company secrets that
can be sold for money or faction reputation. However, in order to sell
these secrets you must successfully escape the facility using the
'Escape' option. Furthermore, companies have a max clearance level.
If you reach the max clearance level you will automatically escape the
facility with all of your stolen secrets.

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.. _gameplay_scripts:
Scripts
=======
Scripts are programs that can be used to automate the hacking process
and almost every other part of the game. Scripts must be written
in the :ref:`netscript` language.
It is highly recommended that you have a basic background in programming
to start writing scripts. You by no means need to be an expert. All you
need is some familiarity with basic programming constructs like
for/while loops, conditionals (if/else), functions, variables, etc.
If you'd like to learn a little bit about programming, see
:ref:`netscriptlearntoprogram`.
Script Arguments
^^^^^^^^^^^^^^^^
When running a script, you can choose to pass arguments to that script.
The script's logic can access and act on these arguments. This allows
for flexibility in your scripts. For more details, see
:ref:`netscript_script_arguments`.
For information on how to run scripts with arguments, see
:ref:`gameplay_working_with_scripts_in_terminal` and
:ref:`gameplay_working_with_scripts_in_netscript` below.
Identifying a Script
^^^^^^^^^^^^^^^^^^^^
Many commands and functions act on an executing script
(i.e. a script that is running). Therefore, there must
be a way to specify which script you want those commands & functions
to act on.
**A script that is being executed is uniquely identified by both its
name and the arguments that it was run with.**
The arguments must be an **exact** match. This means that both
the order and type of the arguments matter.
Multithreading scripts
^^^^^^^^^^^^^^^^^^^^^^
A script can be run with multiple threads. This is also called multithreading.
The effect of multithreading is that every call to the
:js:func:`hack`, :js:func:`grow`, and :js:func:`weaken` Netscript functions
will have their results multiplied by the number of threads.
For example, if a normal single-threaded script
is able to hack $10,000, then running the same script with 5 threads would
yield $50,000.
(This is the **only** affect of running a script with multiple threads.
Scripts will not actually become multithreaded in the real-world
sense.)
When multithreading a script, the total RAM cost can be calculated by
simply multiplying the base RAM cost of the script with the number of
threads, where the base cost refers to the amount of RAM required to
run the script single-threaded. In the terminal, you can run the
:ref:`mem_terminal_command` Terminal command to see how much RAM a script
requires with `n` threads::
$ mem [scriptname] -t n
.. _gameplay_working_with_scripts_in_terminal:
Working with Scripts in Terminal
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Running a script requires RAM. The more complex a script is, the more
RAM it requires to run. Scripts can be run on any server you have root
access to.
Here are some :ref:`terminal` commands that are useful when working
with scripts:
**check [script] [args...]**
Prints the logs of the script specified by the name and arguments to
Terminal. Arguments should be separated by a space. Remember that scripts
are uniquely identified by their arguments as well as their name. For
example, if you ran a script `foo.script` with the argument `foodnstuff`
then in order to 'check' it you must also add the `foodnstuff` argument
to the check command::
$ check foo.script foodnstuff
**free**
Shows the current server's RAM usage and availability
**kill [script] [args...]**
Stops a script that is running with the specified script name and
arguments. Arguments should be separated by a space. Remember that
scripts are uniquely identified by their arguments as well as
their name. For example, if you ran a script `foo.script` with
the argument 1 and 2, then just typing "`kill foo.script`" will
not work. You have to use::
$ kill foo.script 1 2
**mem [script] [-t] [n]**
Check how much RAM a script requires to run with n threads
**nano [script]**
Create/Edit a script. The name of the script must end with a valid
extension: .script, .js, or .ns
**ps**
Displays all scripts that are actively running on the current server
**rm [script]**
Delete a script from the server. This is permanent
**run [script] [-t] [n] [args...]**
Run a script with n threads and the specified arguments. Each argument should
be separated by a space. Both the arguments and thread specification are
optional. If neither are specified, then the script will be run single-threaded
with no arguments.
Examples:
Run 'foo.script' single-threaded with no arguments::
$ run foo.script
Run 'foo.script' with 10 threads and no arguments::
$ run foo.script -t 10
Run 'foo.script' single-threaded with three arguments: [foodnstuff, sigma-cosmetics, 10]::
$ run foo.script foodnstuff sigma-cosmetics 10
Run 'foo.script' with 50 threads and a single argument: [foodnstuff]::
$ run foo.script -t 50 foodnstuff
**tail [script] [args...]**
Displays the logs of the script specified by the name and arguments. Note that scripts are uniquely identified by their arguments as well as their name. For example, if you ran a script 'foo.script' with the argument 'foodnstuff' then in order to 'tail' it you must also add the 'foodnstuff' argument to the tail command as so: tail foo.script foodnstuff
**top**
Displays all active scripts and their RAM usage
.. _gameplay_working_with_scripts_in_netscript:
Working with Scripts in Netscript
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Notes about how Scripts Work Offline
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The scripts that you write and execute are interpreted in Javascript.
For this reason, it is not possible for these scripts to run while
offline (when the game is closed). It is important to note that for
this reason, conditionals such as if/else statements and certain
commands such as purchaseHacknetNode() or nuke() will not work while
the game is offline.
However, Scripts WILL continue to generate money and hacking exp
for you while the game is offline. This offline production is based
off of the scripts' production while the game is online.
grow() and weaken() are two Netscript commands that will also be
applied when the game is offline, although at a slower rate compared
to if the game was open. This is done by having each script keep
track of the rate at which the grow() and weaken() commands are called
when the game is online. These calculated rates are used to determine
how many times these function calls would be made while the game is
offline.
Also, note that because of the way the Netscript interpreter is
implemented, whenever you reload or re-open the game all of the
scripts that you are running will start running from the BEGINNING
of the code. The game does not keep track of where exactly the
execution of a script is when it saves/loads.

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.. _gameplay_servers:
Servers
=======
In this game, a server refers to a computer that can be connected to,
accessed, and manipulated through the Terminal. All servers in the
game are connected to each other to form a large, global network.
To learn about how to navigate this network and connect to other
servers, see the :ref:`Terminal` page.
Server RAM
^^^^^^^^^^
Perhaps the most important property of a server to make note of is its RAM,
which refers to how much memory is available on that machine. RAM is
important because it is required to run Scripts. More RAM allows
the user to run more powerful and complicated scripts.
The `free`, `scan-analyze`, and `analyze` Terminal commands
can be used to check how much RAM a server has.
Identifying Servers
^^^^^^^^^^^^^^^^^^^
A server is identified by two properties: its IP address and its hostname.
An IP address is a 32-bit number represented in dot-decimal notation.
For example, "56.1.5.0" and "86.5.1.0" might be two IP addresses
you see in the game. A hostname is a label assigned to a server.
A hostname will usually give you a general idea of what the server
is. For example, the company Nova Medical might have a server with
the hostname "nova-med".
Hostnames and IP addresses are unique. This means that if one
server has the IP address "1.1.1.1" and the hostname
"some-server", then no other server in the game can have that
IP address or that hostname.
There are many :ref:`Netscript Functions <netscriptfunctions>`
and :ref:`terminal` commands in the game
that will require you to target a specific server. This is done using
either the IP address or the hostname of the server.
Player-owned Servers
^^^^^^^^^^^^^^^^^^^^
The player starts with a single server: his/her home computer.
This server will have the hostname "home." The player's home
computer is special for a variety of reasons:
1. The home computer's RAM can be upgraded. This can be done by visiting
certain locations in the World.
2. The home computer persists through Augmentation Installations. This means
that you will not lose any RAM upgrades or Scripts on your
home computer when you install Augmentations (you will
however, lose programs and messages on your home computer).
The player can also purchase additional servers. This can be
done by visiting certain locations in the World, or it can be
done automatically through a script using the :js:func:`purchaseServer`
Netscript Function. The advantage of purchased servers is that,
in terms of RAM, they are cheaper than upgrading your home
computer. The disadvantage is that your purchased servers
are lost when you install Augmentations.
Hackable Servers
^^^^^^^^^^^^^^^^
Most servers that are not owned by the player can be hacked for money
and exp. See the :ref:`gameplay_hacking` page for more details.
Different servers have different levels of security, but also offer
different rewards when being hacked.

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.. _gameplay_stats:
Stats
=====
The player has several stats that can be increased in order to progress
in the game.
Hacking
^^^^^^^
Represents the player's ability to code and hack.
Affects:
* Time it takes to hack a server
* Time it takes to execute the grow() and weaken() Netscript function
* Chance to successfully hack a server
* Percent money stolen when hacking a server
* Success rate of certain crimes
* Success rate of Hacking option during Infiltration
* Time it takes to create a program
* Faction reputation gain when carrying out Hacking Contracts or Field Work
Gain experience by:
* Manually hacking servers through Terminal
* Executing hack(), grow(), or weaken() through a script
* Committing certain crimes
* Infiltration
* Carrying out Hacking Contracts or doing Field work for Factions
* Working software/IT-related jobs at a company
* Studying at a university
Strength
^^^^^^^^
Represents the player's physical offensive power
Affects:
* Success rate of certain crimes
* Success rate of Combat options during Infiltration
* Faction reputation gain for Security and Field Work
* Company reputation gain for certain jobs
Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Doing Security/Field Work for a faction
Defense
^^^^^^^
Represents the player's ability to withstand damage
Affects:
* Success rate of certain crimes
* The player's HP
* Success rate of Combat options during Infiltration
* How much damage the player takes during Infiltration
* Faction reputation gain for Security and Field Work
* Company reputation gain for certain jobs
Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Doing Security/Field Work for a faction
Dexterity
^^^^^^^^^
Represents the player's skill and adeptness in performing certain tasks
Affects:
* Success rate of certain crimes
* Success rate of Combat, Lockpick, and Escape options during Infiltration
* Faction reputation gain for Security and Field Work
* Company reputation gain for certain jobs
Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Doing Security/Field Work for a faction
Agility
^^^^^^^
Represents the player's speed and ability to move
Affects:
* Success rate of certain crimes
* Success rate of Combat, Sneak, and Escape options during Infiltration
* Faction reputation gain for Security and Field Work
* Company reputation gain for certain jobs
Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Doing Security/Field Work for a faction
Charisma
^^^^^^^^
Represents the player's social abilities
Affects:
* Success rate of certain crimes
* Success rate of Bribe option during Infiltration
* Faction reputation gain for Field Work
* Company reputation gain for most jobs
Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Working a relevant job at a company
* Doing Field work for a Faction

@ -0,0 +1,4 @@
.. _gameplay_stock_market:
Stock Market
============

@ -58,6 +58,8 @@ defined aliases in the reusable form 'alias NAME=VALUE' on the Terminal.
The :ref:`unalias_terminal_command` Terminal command can be used to remove aliases.
.. _analyze_terminal_command:
analyze
^^^^^^^
@ -243,6 +245,8 @@ lscpu
Prints the number of CPU cores the current server has.
.. _mem_terminal_command:
mem
^^^

@ -0,0 +1,12 @@
.. _gameplay_world:
World
=====
In Bitburner, the world consists of six different cities:
* Sector-12 (this is where you start out)
* Aevum
* Ishima
* New Tokyo
* Chongqing
* Volhaven

@ -20,8 +20,7 @@ secrets that you've been searching for.
:caption: Contents:
Netscript <netscript>
Terminal <terminal>
Coding Contracts <codingcontracts>
Basic Gameplay <basicgameplay>
Keyboard Shortcuts <shortcuts>
Game Frozen or Stuck? <gamefrozen>
Changelog <changelog>

@ -1,5 +1,7 @@
Netscript Documentation
=======================
.. _netscript:
Netscript
=========
Netscript is the programming language used in the world of Bitburner.
When you write scripts in Bitburner, they are written in the Netscript language.
@ -15,16 +17,16 @@ to reach out to the developer!
:maxdepth: 5
:caption: Sections:
Learn to Program <netscriptlearntoprogram>
Netscript 1.0 <netscript1>
NetscriptJS (Netscript 2.0) <netscriptjs>
Script Arguments <netscriptscriptarguments>
Basic Functions <netscriptfunctions>
Advanced Functions <netscriptadvancedfunctions>
Hacknet Node API <netscripthacknetnodeapi>
Trade Information eXchange (TIX) API <netscriptixapi>
Singularity Functions <netscriptsingularityfunctions>
Bladeburner API <netscriptbladeburnerapi>
Gang API <netscriptgangapi>
Coding Contract API <netscriptcodingcontractapi>
Miscellaneous <netscriptmisc>
Learn to Program <netscript/netscriptlearntoprogram>
Netscript 1.0 <netscript/netscript1>
NetscriptJS (Netscript 2.0) <netscript/netscriptjs>
Script Arguments <netscript/netscriptscriptarguments>
Basic Functions <netscript/netscriptfunctions>
Advanced Functions <netscript/netscriptadvancedfunctions>
Hacknet Node API <netscript/netscripthacknetnodeapi>
Trade Information eXchange (TIX) API <netscript/netscriptixapi>
Singularity Functions <netscript/netscriptsingularityfunctions>
Bladeburner API <netscript/netscriptbladeburnerapi>
Gang API <netscript/netscriptgangapi>
Coding Contract API <netscript/netscriptcodingcontractapi>
Miscellaneous <netscript/netscriptmisc>

@ -1,3 +1,5 @@
.. _netscriptfunctions:
Netscript Basic Functions
=========================

@ -0,0 +1,26 @@
.. _netscript_script_arguments:
Netscript Script Arguments
==========================
Arguments passed into a script can be accessed in Netscript using a
special array called *args*. The arguments can be
accessed using a normal array using the [] operator
(args[0], args[1], etc...).
For example, let's say we want to make a generic script
'generic-run.script' and we plan to pass two arguments into that script.
The first argument will be the name of another script, and the second
argument will be a number. This generic script will run the
script specified in the first argument with the amount of threads
specified in the second element. The code would look like::
run(args[0], args[1]);
It is also possible to get the number of arguments that was passed
into a script using::
args.length
**WARNING: Do not try to modify the args array. This will break the game.
I will do my best to prevent players from doing this.**

@ -1,17 +0,0 @@
Netscript Script Arguments
==========================
Arguments passed into a script can be accessed in Netscript using a special array called *args*. The arguments can be
accessed using a normal array using the [] operator (args[0], args[1], etc...).
For example, let's say we want to make a generic script 'generic-run.script' and we plan to pass two arguments into that script.
The first argument will be the name of another script, and the second argument will be a number. This generic script will run the
script specified in the first argument with the amount of threads specified in the second element. The code would look like::
run(args[0], args[1]);
It is also possible to get the number of arguments that was passed into a script using::
args.length
WARNING: Do not try to modify the args array. This will break the game. I will do my best to prevent players from doing this.