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made hacking level calculation smoother with regards to bitnode multiplier
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@ -435,7 +435,7 @@ PlayerObject.prototype.calculateSkill = function(exp, mult=1) {
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}
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PlayerObject.prototype.updateSkillLevels = function() {
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this.hacking_skill = Math.max(1, Math.floor(this.calculateSkill(this.hacking_exp, this.hacking_mult) * BitNodeMultipliers.HackingLevelMultiplier));
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this.hacking_skill = Math.max(1, Math.floor(this.calculateSkill(this.hacking_exp, this.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier)));
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this.strength = this.calculateSkill(this.strength_exp, this.strength_mult);
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this.defense = this.calculateSkill(this.defense_exp, this.defense_mult);
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this.dexterity = this.calculateSkill(this.dexterity_exp, this.dexterity_mult);
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