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Updated version
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6
dist/bundle.js
vendored
6
dist/bundle.js
vendored
@ -2563,7 +2563,7 @@ function powerOfTwo(n) {
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"use strict";
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; });
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let CONSTANTS = {
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Version: "0.30.0",
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Version: "0.31.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -3415,7 +3415,7 @@ let CONSTANTS = {
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"Player.hacking<br>Player.strength<br>Player.defense<br>Player.dexterity<br>Player.agility<br>Player.charisma<br>Player.intelligence<br><br>" +
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"Example: <br><br>" +
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"res = getStats();<br>print('My charisma level is: ' + res.charisma);<br><br>" +
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"<i>isBusy()</i><br>If youa re not in bitNode-4, then you must have Level 1 of Source-File 4 in order to run this " +
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"<i>isBusy()</i><br>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this " +
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"function.<br><br>Returns a boolean indicating whether or not the player is currently performing an 'action'. " +
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"These actions include working for a company/faction, studying at a univeristy, working out at a gym, " +
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"creating a program, or committing a crime.<br><br>" +
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@ -3499,7 +3499,7 @@ let CONSTANTS = {
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"This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal " +
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"(i.e. 60% would be returned as 0.6). The argument for this function is a string. It is not case-sensitive and is fairly " +
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"lenient in terms of what inputs it accepts. Check the documentation for the commitCrime() Singularity Function to see " +
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"examples of valid inputs.<br><br>" +
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"examples of valid inputs.<br><br>" +
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"<i>getOwnedAugmentations(purchased=false)</i><br>" +
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"If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.<br><br>" +
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"This function returns an array of the names of all Augmentations you own as strings. It takes a single optional " +
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@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.30.0",
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Version: "0.31.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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