Updated version

This commit is contained in:
danielyxie 2017-10-15 21:10:08 -05:00
parent 969973181b
commit 153831afe9
2 changed files with 4 additions and 4 deletions

6
dist/bundle.js vendored

@ -2563,7 +2563,7 @@ function powerOfTwo(n) {
"use strict"; "use strict";
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; });
let CONSTANTS = { let CONSTANTS = {
Version: "0.30.0", Version: "0.31.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -3415,7 +3415,7 @@ let CONSTANTS = {
"Player.hacking<br>Player.strength<br>Player.defense<br>Player.dexterity<br>Player.agility<br>Player.charisma<br>Player.intelligence<br><br>" + "Player.hacking<br>Player.strength<br>Player.defense<br>Player.dexterity<br>Player.agility<br>Player.charisma<br>Player.intelligence<br><br>" +
"Example: <br><br>" + "Example: <br><br>" +
"res = getStats();<br>print('My charisma level is: ' + res.charisma);<br><br>" + "res = getStats();<br>print('My charisma level is: ' + res.charisma);<br><br>" +
"<i>isBusy()</i><br>If youa re not in bitNode-4, then you must have Level 1 of Source-File 4 in order to run this " + "<i>isBusy()</i><br>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this " +
"function.<br><br>Returns a boolean indicating whether or not the player is currently performing an 'action'. " + "function.<br><br>Returns a boolean indicating whether or not the player is currently performing an 'action'. " +
"These actions include working for a company/faction, studying at a univeristy, working out at a gym, " + "These actions include working for a company/faction, studying at a univeristy, working out at a gym, " +
"creating a program, or committing a crime.<br><br>" + "creating a program, or committing a crime.<br><br>" +
@ -3499,7 +3499,7 @@ let CONSTANTS = {
"This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal " + "This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal " +
"(i.e. 60% would be returned as 0.6). The argument for this function is a string. It is not case-sensitive and is fairly " + "(i.e. 60% would be returned as 0.6). The argument for this function is a string. It is not case-sensitive and is fairly " +
"lenient in terms of what inputs it accepts. Check the documentation for the commitCrime() Singularity Function to see " + "lenient in terms of what inputs it accepts. Check the documentation for the commitCrime() Singularity Function to see " +
"examples of valid inputs.<br><br>" + "examples of valid inputs.<br><br>" +
"<i>getOwnedAugmentations(purchased=false)</i><br>" + "<i>getOwnedAugmentations(purchased=false)</i><br>" +
"If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.<br><br>" + "If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.<br><br>" +
"This function returns an array of the names of all Augmentations you own as strings. It takes a single optional " + "This function returns an array of the names of all Augmentations you own as strings. It takes a single optional " +

@ -1,5 +1,5 @@
let CONSTANTS = { let CONSTANTS = {
Version: "0.30.0", Version: "0.31.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then