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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-09 17:23:53 +01:00
added effects for all of the new unique factions
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4355511b22
commit
16547a514d
@ -37,5 +37,3 @@ Private beta feedback
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window,
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6) - Maybe show total $ somewhere onscreen at all (or most) times. $/sec would also be good to know, depending on if you want the player to know that. Bottom of the menu on the left is an empty enough place to keep these.
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CreateProgram affected by hacking skill
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@ -1030,8 +1030,8 @@ initAugmentations = function() {
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"capable of psychoanalyzing and profiling the personality of " +
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"others using optimal imaging software. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's charisma by 30%. <br>" +
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"Increases the player's charisma experience gain rate by 30%<br>" +
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"Increases the player's charisma by 50%. <br>" +
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"Increases the player's charisma experience gain rate by 50%<br>" +
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"Increases the amount of reputation the player gains for a company by 25%<br>" +
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"Increases the amount of reputation the player gains for a faction by 25%");
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SmartJaw.setRequirements(150000, 400000000);
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@ -1079,7 +1079,7 @@ initAugmentations = function() {
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"of negligible senescence, preventing the body from " +
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"deteriorating with age. <br><br>" +
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"This augmentation increases all of the player's stats by 20%");
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nextSENS.setRequirements(200000, 300000000);
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nextSENS.setRequirements(175000, 300000000);
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nextSENS.addToFactions(["Clarke Incorporated"]);
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if (augmentationExists(AugmentationNames.nextSENS)) {
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nextSENS.owned = Augmentations[AugmentationNames.nextSENS].owned;
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@ -1226,7 +1226,6 @@ initAugmentations = function() {
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//and profits as a trader/from trading
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//Ishima
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Infrared vision in eyes - Increase crime chance. Increase dexterity
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var INFRARet = new Augmentation(AugmentationNames.INFRARet);
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INFRARet.setInfo("A retina implant consisting of a tiny chip that sits behind the " +
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"retina. This implant lets people visually detect infrared radiation. <br><br>" +
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@ -1494,7 +1493,6 @@ applyAugmentation = function(aug, faction) {
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Player.hacking_mult *= 1.1;
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break;
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case AugmentationNames.PCDNIOptimizer: //High level
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//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
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Player.company_rep_mult *= 1.25;
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Player.hacking_mult *= 1.25;
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break;
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@ -1609,6 +1607,128 @@ applyAugmentation = function(aug, faction) {
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Player.agility_exp_mult *= 1.1;
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Player.charisma_exp_mult *= 1.1;
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break;
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//Unique augmentations (for factions)
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case AugmentationNames.QLink:
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Player.hacking_speed_mult *= 0.9;
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Player.hacking_chance_mult *= 1.3;
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Player.hacking_money_mult *= 2;
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break;
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case AugmentationNames.SPTN97:
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Player.strength_mult *= 1.75;
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Player.defense_mult *= 1.75;
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Player.dexterity_mult *= 1.75;
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Player.agility_mult *= 1.75;
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Player.hacking_mult *= 1.25;
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break;
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case AugmentationNames.HiveMind:
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Player.hacking_grow_mult *= 3;
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break;
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case AugmentationNames.CordiARCReactor:
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Player.strength_mult *= 1.4;
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Player.defense_mult *= 1.4;
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Player.dexterity_mult *= 1.4;
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Player.agility_mult *= 1.4;
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Player.strength_exp_mult *= 1.4;
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Player.defense_exp_mult *= 1.4;
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Player.dexterity_exp_mult *= 1.4;
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Player.agility_exp_mult *= 1.4;
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break;
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case AugmentationNames.SmartJaw:
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Player.charisma_mult *= 1.5;
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Player.charisma_exp_mult *= 1.5;
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Player.company_rep_mult *= 1.25;
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Player.faction_rep_mult *= 1.25;
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break;
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case AugmentationNames.Neotra:
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Player.strength_mult *= 1.75;
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Player.defense_mult *= 1.75;
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break;
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case AugmentationNames.Xanipher:
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Player.hacking_mult *= 1.25;
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Player.strength_mult *= 1.25;
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Player.defense_mult *= 1.25;
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Player.dexterity_mult *= 1.25;
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Player.agility_mult *= 1.25;
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Player.charisma_mult *= 1.25;
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Player.hacking_exp_mult *= 1.2;
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Player.strength_exp_mult *= 1.2;
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Player.defense_exp_mult *= 1.2;
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Player.dexterity_exp_mult *= 1.2;
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Player.agility_exp_mult *= 1.2;
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Player.charisma_exp_mult *= 1.2;
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break;
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case AugmentationNames.nextSENS:
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Player.hacking_mult *= 1.2;
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Player.strength_mult *= 1.2;
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Player.defense_mult *= 1.2;
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Player.dexterity_mult *= 1.2;
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Player.agility_mult *= 1.2;
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Player.charisma_mult *= 1.2;
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break;
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case AugmentationNames.OmniTekInfoLoad:
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Player.hacking_mult *= 1.3;
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Player.hacking_exp_mult *= 1.3;
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break;
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case AugmentationNames.PhotosyntheticCells:
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Player.strength_mult *= 1.5;
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Player.defense_mult *= 1.5;
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Player.agility_mult *= 1.5;
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break;
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case AugmentationNames.Neurolink:
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Player.hacking_mult *= 1.2;
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Player.hacking_exp_mult *= 1.25;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_speed_mult *= 0.95;
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break;
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case AugmentationNames.TheBlackHand:
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Player.strength_mult *= 1.2;
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Player.dexterity_mult *= 1.2;
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Player.hacking_mult *= 1.1;
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Player.hacking_speed_mult *= 0.98;
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Player.hacking_money_mult *= 1.1;
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break;
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case AugmentationNames.CRTX42AA:
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Player.hacking_mult *= 1.1;
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Player.hacking_exp_mult *= 1.2;
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break;
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case AugmentationNames.Neuregen:
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Player.hacking_exp_mult *= 1.75;
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break;
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case AugmentationNames.NutriGen:
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Player.strength_exp_mult *= 1.2;
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Player.defense_exp_mult *= 1.2;
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Player.dexterity_exp_mult *= 1.2;
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Player.agility_exp_mult *= 1.2;
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break;
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case AugmentationNames.INFRARet:
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Player.crime_success_mult *= 1.25;
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Player.crime_money_mult *= 1.1;
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Player.dexterity_mult *= 1.1;
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break;
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case AugmentationNames.DermaForce:
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Player.defense_mult *= 1.5;
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break;
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case AugmentationNames.GrapheneBrachiBlades:
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Player.strength_mult *= 1.75;
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Player.defense_mult *= 1.75;
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break;
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case AugmentationNames.GrapheneBionicArms:
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Player.strength_mult *= 2;
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Player.dexterity_mult *= 2;
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break;
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case AugmentationNames.BrachiBlades:
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Player.strength_mult *= 1.25;
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Player.defense_mult *= 1.25;
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break;
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case AugmentationNames.BionicArms:
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Player.strength_mult *= 1.5;
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Player.dexterity_mult *= 1.5;
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break;
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case AugmentationNames.SNA:
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Player.work_money_mult *= 1.1;
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Player.company_rep_mult *= 1.2;
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Player.faction_rep_mult *= 1.2;
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break;
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default:
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throw new Error("ERROR: No such augmentation!");
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return;
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@ -78,6 +78,7 @@ function determineCrimeSuccess(crime, moneyGained) {
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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chance *= Player.crime_success_mult;
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if (Math.random() <= chance) {
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//Success
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Player.gainMoney(moneyGained);
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@ -17,6 +17,7 @@ function PlayerObject() {
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this.hacking_chance_mult = 1; //Increase through ascensions/augmentations
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this.hacking_speed_mult = 1; //Decrease through ascensions/augmentations
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this.hacking_money_mult = 1; //Increase through ascensions/augmentations. Can't go above 1
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this.hacking_grow_mult = 1;
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//Note: "Lifetime" refers to current ascension, "total" refers to the entire game history
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//Accumulative stats and skills
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@ -116,6 +117,7 @@ function PlayerObject() {
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this.numTimesHeistLifetime = 0;
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this.crime_money_mult = 1;
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this.crime_success_mult = 1;
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//Flag to let the engine know the player is starting an action
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// Current actions: hack, analyze
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@ -127,6 +127,16 @@ function prestigeAugmentation() {
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homeComp.isOnline = true;
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homeComp.ramUsed = 0;
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homeComp.programs.push(Programs.NukeProgram);
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if (augmentationExists(AugmentationNames.Neurolink) &&
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Augmentations[AugmentationNames.Neurolink].owned) {
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homeComp.programs.push(Programs.FTPCrackProgram);
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homeComp.programs.push(Programs.RelaySMTPProgram);
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}
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if (augmentationExists(AugmentationNames.CashRoot) &&
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Augmentations[AugmentationNames.CashRoot].owned) {
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Player.money = 1000000;
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homeComp.programs.push(Programs.BruteSSHProgram);
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}
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Player.currentServer = homeComp.ip;
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Player.homeComputer = homeComp.ip;
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AddToAllServers(homeComp);
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