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Changelog update
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// Also update doc/source/changelog.rst
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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LatestUpdate: `
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## v2.6.2 dev - Last update 2 June 2024
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## v2.6.2 dev - Last update 4 June 2024
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See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.1/src/Documentation/doc/changelog.md
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See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.1/src/Documentation/doc/changelog.md
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### HOTFIX (changes also added to 2.6.1 post release)
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### CHANGES
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- Fixed an issue with invalid format on steam cloud save (@catloversg)
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- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
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- Augmentations: Adjusted handling of augmentations that affect starting money or programs (@jjclark1982)
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- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
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- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
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- Coding Contracts: Clarification on HammingCodes: Encoded Binary to Integer description (@gmcew)
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- Faction: Fixed some edge cases around Favor overflow (@catloversg)
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- Faction Invites: Code refactoring, all available invites are sent at once (@catloversg)
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- Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
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- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
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- Go: Support playing manually as white against your own scripts (@ficocelliguy)
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- Go: Save a full game history to prevent repeat moves (@ficocelliguy)
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- Infiltration: Updated Slash game text to be less confusing (@catloversg)
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- Netscript API docs: Fixed some invalid usage issues + general type improvements (@catloversg, @ficocelliguy)
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- Programs UI: Changed time elapsed display to time left (@TheAimMan)
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- Servers: Game servers can now start with more than 1 core (@TheAimMan)
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- Scripts: Relative imports should now work correctly (@Caldwell-74)
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- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
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- Script Editor: should now remember cursor location when switching tabs or game pages (@catloversg)
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- Skill XP: Fix an issue where in some cases, too much experience was needed to raise a skill from 1 to 2 (@catloversg)
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- Terminal: Improved autocompletion code for mixed case strings (@yichizhng)
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- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
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### SPOILER CHANGES
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- Bladeburner: Added a button to stop the current action (@Kelenius)
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- Bladeburner UI: Display Black Operations in the expected order (@catloversg)
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- Corporation: Allow mass discarding products by selling for 0 (@gmcew)
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- Grafting: Fixed a spacing issue (@Sphyxis)
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- Grafting/Hacknet: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
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- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
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- Hashnet: Clarified effect of hacknet multipliers in in documentation (@catloversg)
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- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
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- Sleeve: Added a missing availability check when installing augmentations on Sleeves (@yichizhng)
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- Sleeve API: Fix an issue in ns.sleeve.setToBladeburnerAction that prevented setting sleeves to contract work (@Sphyxis)
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### OTHER
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- Nerf noodle bar
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`,
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`,
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};
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};
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