mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 01:23:49 +01:00
Using bladeburner and action classes as types
This commit is contained in:
parent
c510e47885
commit
2213d06159
@ -3,10 +3,13 @@ import { getRandomInt } from "../utils/helpers/getRandomInt";
|
||||
import { addOffset } from "../utils/helpers/addOffset";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
|
||||
import { BladeburnerConstants } from "./data/Constants";
|
||||
import { IBladeburner } from "./IBladeburner";
|
||||
import { IAction, ISuccessChanceParams } from "./IAction";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { Person } from "../PersonObjects/Person";
|
||||
|
||||
interface ISuccessChanceParams {
|
||||
est: boolean;
|
||||
}
|
||||
|
||||
class StatsMultiplier {
|
||||
[key: string]: number;
|
||||
|
||||
@ -41,7 +44,7 @@ export interface IActionParams {
|
||||
teamCount?: number;
|
||||
}
|
||||
|
||||
export class Action implements IAction {
|
||||
export class Action {
|
||||
name = "";
|
||||
|
||||
// Difficulty scales with level. See getDifficulty() method
|
||||
@ -153,7 +156,7 @@ export class Action implements IAction {
|
||||
* Tests for success. Should be called when an action has completed
|
||||
* @param inst {Bladeburner} - Bladeburner instance
|
||||
*/
|
||||
attempt(inst: IBladeburner, person: Person): boolean {
|
||||
attempt(inst: Bladeburner, person: Person): boolean {
|
||||
return Math.random() < this.getSuccessChance(inst, person);
|
||||
}
|
||||
|
||||
@ -162,7 +165,7 @@ export class Action implements IAction {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getActionTime(inst: IBladeburner, person: Person): number {
|
||||
getActionTime(inst: Bladeburner, person: Person): number {
|
||||
const difficulty = this.getDifficulty();
|
||||
let baseTime = difficulty / BladeburnerConstants.DifficultyToTimeFactor;
|
||||
const skillFac = inst.skillMultipliers.actionTime; // Always < 1
|
||||
@ -183,16 +186,16 @@ export class Action implements IAction {
|
||||
|
||||
// For actions that have teams. To be implemented by subtypes.
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
getTeamSuccessBonus(inst: IBladeburner): number {
|
||||
getTeamSuccessBonus(inst: Bladeburner): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
|
||||
getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getChaosCompetencePenalty(inst: IBladeburner, params: ISuccessChanceParams): number {
|
||||
getChaosCompetencePenalty(inst: Bladeburner, params: ISuccessChanceParams): number {
|
||||
const city = inst.getCurrentCity();
|
||||
if (params.est) {
|
||||
return Math.pow(city.popEst / BladeburnerConstants.PopulationThreshold, BladeburnerConstants.PopulationExponent);
|
||||
@ -201,7 +204,7 @@ export class Action implements IAction {
|
||||
}
|
||||
}
|
||||
|
||||
getChaosDifficultyBonus(inst: IBladeburner /*, params: ISuccessChanceParams*/): number {
|
||||
getChaosDifficultyBonus(inst: Bladeburner /*, params: ISuccessChanceParams*/): number {
|
||||
const city = inst.getCurrentCity();
|
||||
if (city.chaos > BladeburnerConstants.ChaosThreshold) {
|
||||
const diff = 1 + (city.chaos - BladeburnerConstants.ChaosThreshold);
|
||||
@ -212,7 +215,7 @@ export class Action implements IAction {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getEstSuccessChance(inst: IBladeburner, person: Person): [number, number] {
|
||||
getEstSuccessChance(inst: Bladeburner, person: Person): [number, number] {
|
||||
function clamp(x: number): number {
|
||||
return Math.max(0, Math.min(x, 1));
|
||||
}
|
||||
@ -233,7 +236,7 @@ export class Action implements IAction {
|
||||
* @params - options:
|
||||
* est (bool): Get success chance estimate instead of real success chance
|
||||
*/
|
||||
getSuccessChance(inst: IBladeburner, person: Person, params: ISuccessChanceParams = { est: false }): number {
|
||||
getSuccessChance(inst: Bladeburner, person: Person, params: ISuccessChanceParams = { est: false }): number {
|
||||
if (inst == null) {
|
||||
throw new Error("Invalid Bladeburner instance passed into Action.getSuccessChance");
|
||||
}
|
||||
|
@ -12,11 +12,11 @@ export class BlackOperation extends Operation {
|
||||
return 1.5;
|
||||
}
|
||||
|
||||
getChaosCompetencePenalty(/*inst: IBladeburner, params: ISuccessChanceParams*/): number {
|
||||
getChaosCompetencePenalty(/*inst: Bladeburner, params: ISuccessChanceParams*/): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getChaosDifficultyBonus(/*inst: IBladeburner, params: ISuccessChanceParams*/): number {
|
||||
getChaosDifficultyBonus(/*inst: Bladeburner, params: ISuccessChanceParams*/): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../utils/JSONReviver";
|
||||
import { IBladeburner } from "./IBladeburner";
|
||||
import { IActionIdentifier } from "./IActionIdentifier";
|
||||
import { ActionIdentifier } from "./ActionIdentifier";
|
||||
import { ActionTypes } from "./data/ActionTypes";
|
||||
@ -13,7 +12,7 @@ import { formatNumber } from "../utils/StringHelperFunctions";
|
||||
import { Skills } from "./Skills";
|
||||
import { Skill } from "./Skill";
|
||||
import { City } from "./City";
|
||||
import { IAction } from "./IAction";
|
||||
import { Action } from "./Action";
|
||||
import { Player } from "../Player";
|
||||
import { createTaskTracker, ITaskTracker } from "../PersonObjects/ITaskTracker";
|
||||
import { Person } from "../PersonObjects/Person";
|
||||
@ -45,7 +44,7 @@ export interface BlackOpsAttempt {
|
||||
action?: BlackOperation;
|
||||
}
|
||||
|
||||
export class Bladeburner implements IBladeburner {
|
||||
export class Bladeburner {
|
||||
numHosp = 0;
|
||||
moneyLost = 0;
|
||||
rank = 0;
|
||||
@ -995,7 +994,7 @@ export class Bladeburner implements IBladeburner {
|
||||
* @param action(Action obj) - Derived action class
|
||||
* @param success(bool) - Whether action was successful
|
||||
*/
|
||||
getActionStats(action: IAction, person: Person, success: boolean): ITaskTracker {
|
||||
getActionStats(action: Action, person: Person, success: boolean): ITaskTracker {
|
||||
const difficulty = action.getDifficulty();
|
||||
|
||||
/**
|
||||
@ -1202,7 +1201,7 @@ export class Bladeburner implements IBladeburner {
|
||||
}
|
||||
}
|
||||
|
||||
getActionObject(actionId: IActionIdentifier): IAction | null {
|
||||
getActionObject(actionId: IActionIdentifier): Action | null {
|
||||
/**
|
||||
* Given an ActionIdentifier object, returns the corresponding
|
||||
* GeneralAction, Contract, Operation, or BlackOperation object
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { IBladeburner } from "./IBladeburner";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { Action, IActionParams } from "./Action";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
|
||||
|
||||
@ -7,7 +7,7 @@ export class Contract extends Action {
|
||||
super(params);
|
||||
}
|
||||
|
||||
getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
|
||||
getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
|
||||
return inst.skillMultipliers.successChanceContract;
|
||||
}
|
||||
|
||||
|
@ -1,72 +0,0 @@
|
||||
import { IReviverValue } from "../utils/JSONReviver";
|
||||
import { Person } from "../PersonObjects/Person";
|
||||
import { IBladeburner } from "./IBladeburner";
|
||||
|
||||
interface IStatsMultiplier {
|
||||
[key: string]: number;
|
||||
|
||||
hack: number;
|
||||
str: number;
|
||||
def: number;
|
||||
dex: number;
|
||||
agi: number;
|
||||
cha: number;
|
||||
int: number;
|
||||
}
|
||||
|
||||
export interface ISuccessChanceParams {
|
||||
est: boolean;
|
||||
}
|
||||
|
||||
export interface IAction {
|
||||
name: string;
|
||||
|
||||
// Difficulty scales with level. See getDifficulty() method
|
||||
level: number;
|
||||
maxLevel: number;
|
||||
autoLevel: boolean;
|
||||
baseDifficulty: number;
|
||||
difficultyFac: number;
|
||||
|
||||
// Rank increase/decrease is affected by this exponent
|
||||
rewardFac: number;
|
||||
|
||||
successes: number;
|
||||
failures: number;
|
||||
|
||||
// All of these scale with level/difficulty
|
||||
rankGain: number;
|
||||
rankLoss: number;
|
||||
hpLoss: number;
|
||||
hpLost: number;
|
||||
|
||||
// Action Category. Current categories are stealth and kill
|
||||
isStealth: boolean;
|
||||
isKill: boolean;
|
||||
|
||||
/**
|
||||
* Number of this contract remaining, and its growth rate
|
||||
* Growth rate is an integer and the count will increase by that integer every "cycle"
|
||||
*/
|
||||
count: number;
|
||||
|
||||
// Weighting of each stat in determining action success rate
|
||||
weights: IStatsMultiplier;
|
||||
// Diminishing returns of stats (stat ^ decay where 0 <= decay <= 1)
|
||||
decays: IStatsMultiplier;
|
||||
teamCount: number;
|
||||
|
||||
getDifficulty(): number;
|
||||
attempt(inst: IBladeburner, person: Person): boolean;
|
||||
getActionTimePenalty(): number;
|
||||
getActionTime(inst: IBladeburner, person: Person): number;
|
||||
getTeamSuccessBonus(inst: IBladeburner): number;
|
||||
getActionTypeSkillSuccessBonus(inst: IBladeburner): number;
|
||||
getChaosCompetencePenalty(inst: IBladeburner, params: ISuccessChanceParams): number;
|
||||
getChaosDifficultyBonus(inst: IBladeburner): number;
|
||||
getEstSuccessChance(inst: IBladeburner, person: Person): [number, number];
|
||||
getSuccessChance(inst: IBladeburner, person: Person, params: ISuccessChanceParams): number;
|
||||
getSuccessesNeededForNextLevel(baseSuccessesPerLevel: number): number;
|
||||
setMaxLevel(baseSuccessesPerLevel: number): void;
|
||||
toJSON(): IReviverValue;
|
||||
}
|
@ -1,124 +0,0 @@
|
||||
import { IActionIdentifier } from "./IActionIdentifier";
|
||||
import { City } from "./City";
|
||||
import { Skill } from "./Skill";
|
||||
import { IAction } from "./IAction";
|
||||
import { Person } from "../PersonObjects/Person";
|
||||
import { ITaskTracker } from "../PersonObjects/ITaskTracker";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { Contract } from "./Contract";
|
||||
import { Operation } from "./Operation";
|
||||
import { IReviverValue } from "../utils/JSONReviver";
|
||||
import { BlackOpsAttempt } from "./Bladeburner";
|
||||
|
||||
export interface IBladeburner {
|
||||
numHosp: number;
|
||||
moneyLost: number;
|
||||
rank: number;
|
||||
maxRank: number;
|
||||
|
||||
skillPoints: number;
|
||||
totalSkillPoints: number;
|
||||
|
||||
teamSize: number;
|
||||
sleeveSize: number;
|
||||
teamLost: number;
|
||||
hpLost: number;
|
||||
|
||||
storedCycles: number;
|
||||
|
||||
randomEventCounter: number;
|
||||
|
||||
actionTimeToComplete: number;
|
||||
actionTimeCurrent: number;
|
||||
actionTimeOverflow: number;
|
||||
|
||||
action: IActionIdentifier;
|
||||
|
||||
cities: Record<string, City>;
|
||||
city: string;
|
||||
skills: Record<string, number>;
|
||||
skillMultipliers: Record<string, number>;
|
||||
staminaBonus: number;
|
||||
maxStamina: number;
|
||||
stamina: number;
|
||||
contracts: Record<string, Contract>;
|
||||
operations: Record<string, Operation>;
|
||||
blackops: Record<string, boolean>;
|
||||
logging: {
|
||||
general: boolean;
|
||||
contracts: boolean;
|
||||
ops: boolean;
|
||||
blackops: boolean;
|
||||
events: boolean;
|
||||
};
|
||||
automateEnabled: boolean;
|
||||
automateActionHigh: IActionIdentifier;
|
||||
automateThreshHigh: number;
|
||||
automateActionLow: IActionIdentifier;
|
||||
automateThreshLow: number;
|
||||
consoleHistory: string[];
|
||||
consoleLogs: string[];
|
||||
|
||||
getCurrentCity(): City;
|
||||
calculateStaminaPenalty(): number;
|
||||
canAttemptBlackOp(actionId: IActionIdentifier): BlackOpsAttempt;
|
||||
startAction(action: IActionIdentifier): void;
|
||||
upgradeSkill(skill: Skill): void;
|
||||
executeConsoleCommands(command: string): void;
|
||||
postToConsole(input: string, saveToLogs?: boolean): void;
|
||||
log(input: string): void;
|
||||
resetAction(): void;
|
||||
clearConsole(): void;
|
||||
|
||||
prestige(): void;
|
||||
storeCycles(numCycles?: number): void;
|
||||
getTypeAndNameFromActionId(actionId: IActionIdentifier): {
|
||||
type: string;
|
||||
name: string;
|
||||
};
|
||||
getContractNamesNetscriptFn(): string[];
|
||||
getOperationNamesNetscriptFn(): string[];
|
||||
getBlackOpNamesNetscriptFn(): string[];
|
||||
getGeneralActionNamesNetscriptFn(): string[];
|
||||
getSkillNamesNetscriptFn(): string[];
|
||||
startActionNetscriptFn(type: string, name: string, workerScript: WorkerScript): boolean;
|
||||
getActionTimeNetscriptFn(person: Person, type: string, name: string): number | string;
|
||||
getActionEstimatedSuccessChanceNetscriptFn(person: Person, type: string, name: string): [number, number] | string;
|
||||
getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
|
||||
getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number;
|
||||
getSkillUpgradeCostNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): number;
|
||||
upgradeSkillNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): boolean;
|
||||
getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
|
||||
setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number;
|
||||
joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean;
|
||||
getActionIdFromTypeAndName(type: string, name: string): IActionIdentifier | null;
|
||||
executeStartConsoleCommand(args: string[]): void;
|
||||
executeSkillConsoleCommand(args: string[]): void;
|
||||
executeLogConsoleCommand(args: string[]): void;
|
||||
executeHelpConsoleCommand(args: string[]): void;
|
||||
executeAutomateConsoleCommand(args: string[]): void;
|
||||
parseCommandArguments(command: string): string[];
|
||||
executeConsoleCommand(command: string): void;
|
||||
triggerMigration(sourceCityName: string): void;
|
||||
triggerPotentialMigration(sourceCityName: string, chance: number): void;
|
||||
randomEvent(): void;
|
||||
getDiplomacyEffectiveness(person: Person): number;
|
||||
getRecruitmentSuccessChance(person: Person): number;
|
||||
getRecruitmentTime(person: Person): number;
|
||||
resetSkillMultipliers(): void;
|
||||
updateSkillMultipliers(): void;
|
||||
completeOperation(success: boolean): void;
|
||||
getActionObject(actionId: IActionIdentifier): IAction | null;
|
||||
completeContract(success: boolean, actionIdent: IActionIdentifier): void;
|
||||
completeAction(person: Person, actionIdent: IActionIdentifier, isPlayer?: boolean): ITaskTracker;
|
||||
infiltrateSynthoidCommunities(): void;
|
||||
changeRank(person: Person, change: number): void;
|
||||
processAction(seconds: number): void;
|
||||
calculateStaminaGainPerSecond(): number;
|
||||
calculateMaxStamina(): void;
|
||||
create(): void;
|
||||
process(): void;
|
||||
getActionStats(action: IAction, person: Person, success: boolean): ITaskTracker;
|
||||
sleeveSupport(joining: boolean): void;
|
||||
toJSON(): IReviverValue;
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { IBladeburner } from "./IBladeburner";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { BladeburnerConstants } from "./data/Constants";
|
||||
import { Action, IActionParams } from "./Action";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
|
||||
@ -19,7 +19,7 @@ export class Operation extends Action {
|
||||
}
|
||||
|
||||
// For actions that have teams. To be implemented by subtypes.
|
||||
getTeamSuccessBonus(inst: IBladeburner): number {
|
||||
getTeamSuccessBonus(inst: Bladeburner): number {
|
||||
if (this.teamCount && this.teamCount > 0) {
|
||||
this.teamCount = Math.min(this.teamCount, inst.teamSize);
|
||||
const teamMultiplier = Math.pow(this.teamCount, 0.05);
|
||||
@ -29,11 +29,11 @@ export class Operation extends Action {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
|
||||
getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
|
||||
return inst.skillMultipliers.successChanceOperation;
|
||||
}
|
||||
|
||||
getChaosDifficultyBonus(inst: IBladeburner /*, params: ISuccessChanceParams*/): number {
|
||||
getChaosDifficultyBonus(inst: Bladeburner /*, params: ISuccessChanceParams*/): number {
|
||||
const city = inst.getCurrentCity();
|
||||
if (city.chaos > BladeburnerConstants.ChaosThreshold) {
|
||||
const diff = 1 + (city.chaos - BladeburnerConstants.ChaosThreshold);
|
||||
|
@ -1,6 +1,6 @@
|
||||
import React from "react";
|
||||
import { IAction } from "../IAction";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
@ -11,9 +11,9 @@ import ArrowDropUpIcon from "@mui/icons-material/ArrowDropUp";
|
||||
import ArrowDropDownIcon from "@mui/icons-material/ArrowDropDown";
|
||||
|
||||
interface IProps {
|
||||
action: IAction;
|
||||
action: Action;
|
||||
isActive: boolean;
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
|
@ -4,14 +4,14 @@ import { ContractPage } from "./ContractPage";
|
||||
import { OperationPage } from "./OperationPage";
|
||||
import { BlackOpPage } from "./BlackOpPage";
|
||||
import { SkillPage } from "./SkillPage";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
import Tabs from "@mui/material/Tabs";
|
||||
import Tab from "@mui/material/Tab";
|
||||
import Box from "@mui/material/Box";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function AllPages(props: IProps): React.ReactElement {
|
||||
|
@ -1,12 +1,12 @@
|
||||
import React from "react";
|
||||
import { IAction } from "../IAction";
|
||||
import { Action } from "../Action";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import Box from "@mui/material/Box";
|
||||
import Switch from "@mui/material/Switch";
|
||||
|
||||
interface IProps {
|
||||
action: IAction;
|
||||
action: Action;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/Stri
|
||||
import { ActionTypes } from "../data/ActionTypes";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
import { TeamSizeButton } from "./TeamSizeButton";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { BlackOperation } from "../BlackOperation";
|
||||
import { BlackOperations } from "../data/BlackOperations";
|
||||
import { Player } from "../../Player";
|
||||
@ -15,7 +15,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
action: BlackOperation;
|
||||
}
|
||||
|
||||
|
@ -2,10 +2,10 @@ import React from "react";
|
||||
import { BlackOperations } from "../BlackOperations";
|
||||
import { BlackOperation } from "../BlackOperation";
|
||||
import { BlackOpElem } from "./BlackOpElem";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function BlackOpList(props: IProps): React.ReactElement {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import * as React from "react";
|
||||
import { BlackOpList } from "./BlackOpList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { Router } from "../../ui/GameRoot";
|
||||
@ -9,7 +9,7 @@ import { Button } from "@mui/material";
|
||||
import { CorruptableText } from "../../ui/React/CorruptableText";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function BlackOpPage(props: IProps): React.ReactElement {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import React, { useState, useRef, useEffect } from "react";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
import Paper from "@mui/material/Paper";
|
||||
@ -48,7 +48,7 @@ function Line(props: ILineProps): React.ReactElement {
|
||||
}
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function Console(props: IProps): React.ReactElement {
|
||||
|
@ -3,8 +3,8 @@ import { ActionTypes } from "../data/ActionTypes";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
import { Contracts } from "../data/Contracts";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { IAction } from "../IAction";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { Player } from "../../Player";
|
||||
import { SuccessChance } from "./SuccessChance";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
@ -16,8 +16,8 @@ import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
action: IAction;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
}
|
||||
|
||||
export function ContractElem(props: IProps): React.ReactElement {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import React from "react";
|
||||
import { ContractElem } from "./ContractElem";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function ContractList(props: IProps): React.ReactElement {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { ContractList } from "./ContractList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function ContractPage(props: IProps): React.ReactElement {
|
||||
|
@ -2,8 +2,8 @@ import React, { useState } from "react";
|
||||
import { ActionTypes } from "../data/ActionTypes";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { IAction } from "../IAction";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { GeneralActions } from "../data/GeneralActions";
|
||||
import { Player } from "../../Player";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
@ -15,8 +15,8 @@ import Box from "@mui/material/Box";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
action: IAction;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
}
|
||||
|
||||
export function GeneralActionElem(props: IProps): React.ReactElement {
|
||||
|
@ -2,10 +2,10 @@ import React from "react";
|
||||
import { GeneralActionElem } from "./GeneralActionElem";
|
||||
import { Action } from "../Action";
|
||||
import { GeneralActions } from "../GeneralActions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function GeneralActionList(props: IProps): React.ReactElement {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { GeneralActionList } from "./GeneralActionList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function GeneralActionPage(props: IProps): React.ReactElement {
|
||||
|
@ -7,7 +7,7 @@ import { ActionLevel } from "./ActionLevel";
|
||||
import { Autolevel } from "./Autolevel";
|
||||
import { StartButton } from "./StartButton";
|
||||
import { TeamSizeButton } from "./TeamSizeButton";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Operation } from "../Operation";
|
||||
import { Operations } from "../data/Operations";
|
||||
import { Player } from "../../Player";
|
||||
@ -17,7 +17,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
action: Operation;
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
import React from "react";
|
||||
import { OperationElem } from "./OperationElem";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function OperationList(props: IProps): React.ReactElement {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { OperationList } from "./OperationList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function OperationPage(props: IProps): React.ReactElement {
|
||||
|
@ -1,7 +1,7 @@
|
||||
import React from "react";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import IconButton from "@mui/material/IconButton";
|
||||
@ -13,7 +13,7 @@ import { Skill } from "../Skill";
|
||||
|
||||
interface IProps {
|
||||
skill: Skill;
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
onUpgrade: () => void;
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { SkillElem } from "./SkillElem";
|
||||
import { Skills } from "../Skills";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
onUpgrade: () => void;
|
||||
}
|
||||
|
||||
|
@ -2,10 +2,10 @@ import React, { useState } from "react";
|
||||
import { SkillList } from "./SkillList";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function SkillPage(props: IProps): React.ReactElement {
|
||||
|
@ -1,13 +1,13 @@
|
||||
import React from "react";
|
||||
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { BlackOperation } from "../BlackOperation";
|
||||
import { Player } from "../../Player";
|
||||
import Button from "@mui/material/Button";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
type: number;
|
||||
name: string;
|
||||
rerender: () => void;
|
||||
|
@ -7,7 +7,7 @@ import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
import { Router } from "../../ui/GameRoot";
|
||||
import { joinFaction } from "../../Faction/FactionHelpers";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
import { TravelModal } from "./TravelModal";
|
||||
import Typography from "@mui/material/Typography";
|
||||
@ -18,7 +18,7 @@ import Paper from "@mui/material/Paper";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function Stats(props: IProps): React.ReactElement {
|
||||
|
@ -2,13 +2,13 @@ import React from "react";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { StealthIcon } from "./StealthIcon";
|
||||
import { KillIcon } from "./KillIcon";
|
||||
import { IAction } from "../IAction";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Player } from "../../Player";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
action: IAction;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
}
|
||||
|
||||
export function SuccessChance(props: IProps): React.ReactElement {
|
||||
|
@ -1,12 +1,12 @@
|
||||
import React, { useState } from "react";
|
||||
import { Operation } from "../Operation";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { TeamSizeModal } from "./TeamSizeModal";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import Button from "@mui/material/Button";
|
||||
interface IProps {
|
||||
action: Operation;
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
export function TeamSizeButton(props: IProps): React.ReactElement {
|
||||
const [open, setOpen] = useState(false);
|
||||
|
@ -2,13 +2,13 @@ import React, { useState } from "react";
|
||||
import { dialogBoxCreate } from "../../ui/React/DialogBox";
|
||||
import { Modal } from "../../ui/React/Modal";
|
||||
import { Action } from "../Action";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import TextField from "@mui/material/TextField";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import React from "react";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { WorldMap } from "../../ui/React/WorldMap";
|
||||
import { Modal } from "../../ui/React/Modal";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
@ -8,7 +8,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { Player } from "../Player";
|
||||
import { Bladeburner } from "../Bladeburner/Bladeburner";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { Bladeburner as INetscriptBladeburner, BladeburnerCurAction } from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { IAction } from "src/Bladeburner/IAction";
|
||||
import { Action } from "src/Bladeburner/Action";
|
||||
import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
|
||||
import { BlackOperation } from "../Bladeburner/BlackOperation";
|
||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||
@ -31,7 +31,7 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
}
|
||||
};
|
||||
|
||||
const getBladeburnerActionObject = function (ctx: NetscriptContext, type: string, name: string): IAction {
|
||||
const getBladeburnerActionObject = function (ctx: NetscriptContext, type: string, name: string): Action {
|
||||
const bladeburner = Player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Must have joined bladeburner");
|
||||
const actionId = bladeburner.getActionIdFromTypeAndName(type, name);
|
||||
|
@ -15,7 +15,7 @@ import { LocationName } from "../../Locations/data/LocationNames";
|
||||
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
||||
import { ICorporation } from "../../Corporation/ICorporation";
|
||||
import { IGang } from "../../Gang/IGang";
|
||||
import { IBladeburner } from "../../Bladeburner/IBladeburner";
|
||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||
import { HacknetNode } from "../../Hacknet/HacknetNode";
|
||||
|
||||
import { HashManager } from "../../Hacknet/HashManager";
|
||||
@ -34,7 +34,7 @@ export class PlayerObject extends Person {
|
||||
bitNodeN = 1; //current bitnode
|
||||
corporation: ICorporation | null = null;
|
||||
gang: IGang | null = null;
|
||||
bladeburner: IBladeburner | null = null;
|
||||
bladeburner: Bladeburner | null = null;
|
||||
currentServer = "";
|
||||
factions: string[] = [];
|
||||
factionInvitations: string[] = [];
|
||||
|
Loading…
Reference in New Issue
Block a user