mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Using bladeburner and action classes as types
This commit is contained in:
parent
c510e47885
commit
2213d06159
@ -3,10 +3,13 @@ import { getRandomInt } from "../utils/helpers/getRandomInt";
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import { addOffset } from "../utils/helpers/addOffset";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import { BladeburnerConstants } from "./data/Constants";
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import { IBladeburner } from "./IBladeburner";
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import { IAction, ISuccessChanceParams } from "./IAction";
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import { Bladeburner } from "./Bladeburner";
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import { Person } from "../PersonObjects/Person";
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interface ISuccessChanceParams {
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est: boolean;
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}
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class StatsMultiplier {
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[key: string]: number;
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@ -41,7 +44,7 @@ export interface IActionParams {
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teamCount?: number;
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}
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export class Action implements IAction {
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export class Action {
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name = "";
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// Difficulty scales with level. See getDifficulty() method
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@ -153,7 +156,7 @@ export class Action implements IAction {
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* Tests for success. Should be called when an action has completed
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* @param inst {Bladeburner} - Bladeburner instance
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*/
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attempt(inst: IBladeburner, person: Person): boolean {
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attempt(inst: Bladeburner, person: Person): boolean {
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return Math.random() < this.getSuccessChance(inst, person);
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}
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@ -162,7 +165,7 @@ export class Action implements IAction {
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return 1;
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}
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getActionTime(inst: IBladeburner, person: Person): number {
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getActionTime(inst: Bladeburner, person: Person): number {
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const difficulty = this.getDifficulty();
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let baseTime = difficulty / BladeburnerConstants.DifficultyToTimeFactor;
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const skillFac = inst.skillMultipliers.actionTime; // Always < 1
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@ -183,16 +186,16 @@ export class Action implements IAction {
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// For actions that have teams. To be implemented by subtypes.
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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getTeamSuccessBonus(inst: IBladeburner): number {
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getTeamSuccessBonus(inst: Bladeburner): number {
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return 1;
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
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getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
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return 1;
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}
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getChaosCompetencePenalty(inst: IBladeburner, params: ISuccessChanceParams): number {
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getChaosCompetencePenalty(inst: Bladeburner, params: ISuccessChanceParams): number {
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const city = inst.getCurrentCity();
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if (params.est) {
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return Math.pow(city.popEst / BladeburnerConstants.PopulationThreshold, BladeburnerConstants.PopulationExponent);
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@ -201,7 +204,7 @@ export class Action implements IAction {
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}
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}
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getChaosDifficultyBonus(inst: IBladeburner /*, params: ISuccessChanceParams*/): number {
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getChaosDifficultyBonus(inst: Bladeburner /*, params: ISuccessChanceParams*/): number {
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const city = inst.getCurrentCity();
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if (city.chaos > BladeburnerConstants.ChaosThreshold) {
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const diff = 1 + (city.chaos - BladeburnerConstants.ChaosThreshold);
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@ -212,7 +215,7 @@ export class Action implements IAction {
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return 1;
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}
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getEstSuccessChance(inst: IBladeburner, person: Person): [number, number] {
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getEstSuccessChance(inst: Bladeburner, person: Person): [number, number] {
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function clamp(x: number): number {
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return Math.max(0, Math.min(x, 1));
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}
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@ -233,7 +236,7 @@ export class Action implements IAction {
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* @params - options:
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* est (bool): Get success chance estimate instead of real success chance
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*/
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getSuccessChance(inst: IBladeburner, person: Person, params: ISuccessChanceParams = { est: false }): number {
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getSuccessChance(inst: Bladeburner, person: Person, params: ISuccessChanceParams = { est: false }): number {
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if (inst == null) {
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throw new Error("Invalid Bladeburner instance passed into Action.getSuccessChance");
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}
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@ -12,11 +12,11 @@ export class BlackOperation extends Operation {
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return 1.5;
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}
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getChaosCompetencePenalty(/*inst: IBladeburner, params: ISuccessChanceParams*/): number {
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getChaosCompetencePenalty(/*inst: Bladeburner, params: ISuccessChanceParams*/): number {
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return 1;
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}
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getChaosDifficultyBonus(/*inst: IBladeburner, params: ISuccessChanceParams*/): number {
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getChaosDifficultyBonus(/*inst: Bladeburner, params: ISuccessChanceParams*/): number {
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return 1;
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}
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@ -1,5 +1,4 @@
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import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../utils/JSONReviver";
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import { IBladeburner } from "./IBladeburner";
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import { IActionIdentifier } from "./IActionIdentifier";
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import { ActionIdentifier } from "./ActionIdentifier";
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import { ActionTypes } from "./data/ActionTypes";
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@ -13,7 +12,7 @@ import { formatNumber } from "../utils/StringHelperFunctions";
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import { Skills } from "./Skills";
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import { Skill } from "./Skill";
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import { City } from "./City";
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import { IAction } from "./IAction";
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import { Action } from "./Action";
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import { Player } from "../Player";
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import { createTaskTracker, ITaskTracker } from "../PersonObjects/ITaskTracker";
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import { Person } from "../PersonObjects/Person";
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@ -45,7 +44,7 @@ export interface BlackOpsAttempt {
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action?: BlackOperation;
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}
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export class Bladeburner implements IBladeburner {
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export class Bladeburner {
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numHosp = 0;
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moneyLost = 0;
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rank = 0;
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@ -995,7 +994,7 @@ export class Bladeburner implements IBladeburner {
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* @param action(Action obj) - Derived action class
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* @param success(bool) - Whether action was successful
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*/
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getActionStats(action: IAction, person: Person, success: boolean): ITaskTracker {
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getActionStats(action: Action, person: Person, success: boolean): ITaskTracker {
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const difficulty = action.getDifficulty();
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/**
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@ -1202,7 +1201,7 @@ export class Bladeburner implements IBladeburner {
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}
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}
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getActionObject(actionId: IActionIdentifier): IAction | null {
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getActionObject(actionId: IActionIdentifier): Action | null {
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/**
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* Given an ActionIdentifier object, returns the corresponding
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* GeneralAction, Contract, Operation, or BlackOperation object
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@ -1,4 +1,4 @@
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import { IBladeburner } from "./IBladeburner";
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import { Bladeburner } from "./Bladeburner";
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import { Action, IActionParams } from "./Action";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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@ -7,7 +7,7 @@ export class Contract extends Action {
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super(params);
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}
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getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
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getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
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return inst.skillMultipliers.successChanceContract;
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}
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@ -1,72 +0,0 @@
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import { IReviverValue } from "../utils/JSONReviver";
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import { Person } from "../PersonObjects/Person";
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import { IBladeburner } from "./IBladeburner";
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interface IStatsMultiplier {
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[key: string]: number;
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hack: number;
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str: number;
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def: number;
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dex: number;
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agi: number;
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cha: number;
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int: number;
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}
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export interface ISuccessChanceParams {
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est: boolean;
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}
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export interface IAction {
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name: string;
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// Difficulty scales with level. See getDifficulty() method
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level: number;
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maxLevel: number;
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autoLevel: boolean;
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baseDifficulty: number;
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difficultyFac: number;
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// Rank increase/decrease is affected by this exponent
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rewardFac: number;
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successes: number;
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failures: number;
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// All of these scale with level/difficulty
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rankGain: number;
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rankLoss: number;
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hpLoss: number;
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hpLost: number;
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// Action Category. Current categories are stealth and kill
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isStealth: boolean;
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isKill: boolean;
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/**
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* Number of this contract remaining, and its growth rate
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* Growth rate is an integer and the count will increase by that integer every "cycle"
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*/
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count: number;
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// Weighting of each stat in determining action success rate
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weights: IStatsMultiplier;
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// Diminishing returns of stats (stat ^ decay where 0 <= decay <= 1)
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decays: IStatsMultiplier;
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teamCount: number;
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getDifficulty(): number;
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attempt(inst: IBladeburner, person: Person): boolean;
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getActionTimePenalty(): number;
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getActionTime(inst: IBladeburner, person: Person): number;
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getTeamSuccessBonus(inst: IBladeburner): number;
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getActionTypeSkillSuccessBonus(inst: IBladeburner): number;
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getChaosCompetencePenalty(inst: IBladeburner, params: ISuccessChanceParams): number;
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getChaosDifficultyBonus(inst: IBladeburner): number;
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getEstSuccessChance(inst: IBladeburner, person: Person): [number, number];
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getSuccessChance(inst: IBladeburner, person: Person, params: ISuccessChanceParams): number;
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getSuccessesNeededForNextLevel(baseSuccessesPerLevel: number): number;
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setMaxLevel(baseSuccessesPerLevel: number): void;
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toJSON(): IReviverValue;
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}
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@ -1,124 +0,0 @@
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import { IActionIdentifier } from "./IActionIdentifier";
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import { City } from "./City";
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import { Skill } from "./Skill";
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import { IAction } from "./IAction";
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import { Person } from "../PersonObjects/Person";
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import { ITaskTracker } from "../PersonObjects/ITaskTracker";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { Contract } from "./Contract";
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import { Operation } from "./Operation";
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import { IReviverValue } from "../utils/JSONReviver";
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import { BlackOpsAttempt } from "./Bladeburner";
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export interface IBladeburner {
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numHosp: number;
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moneyLost: number;
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rank: number;
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maxRank: number;
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skillPoints: number;
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totalSkillPoints: number;
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teamSize: number;
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sleeveSize: number;
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teamLost: number;
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hpLost: number;
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storedCycles: number;
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randomEventCounter: number;
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actionTimeToComplete: number;
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actionTimeCurrent: number;
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actionTimeOverflow: number;
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action: IActionIdentifier;
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cities: Record<string, City>;
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city: string;
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skills: Record<string, number>;
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skillMultipliers: Record<string, number>;
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staminaBonus: number;
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maxStamina: number;
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stamina: number;
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contracts: Record<string, Contract>;
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operations: Record<string, Operation>;
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blackops: Record<string, boolean>;
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logging: {
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general: boolean;
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contracts: boolean;
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ops: boolean;
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blackops: boolean;
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events: boolean;
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};
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automateEnabled: boolean;
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automateActionHigh: IActionIdentifier;
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automateThreshHigh: number;
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automateActionLow: IActionIdentifier;
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automateThreshLow: number;
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consoleHistory: string[];
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consoleLogs: string[];
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getCurrentCity(): City;
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calculateStaminaPenalty(): number;
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canAttemptBlackOp(actionId: IActionIdentifier): BlackOpsAttempt;
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startAction(action: IActionIdentifier): void;
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upgradeSkill(skill: Skill): void;
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executeConsoleCommands(command: string): void;
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postToConsole(input: string, saveToLogs?: boolean): void;
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log(input: string): void;
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resetAction(): void;
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clearConsole(): void;
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prestige(): void;
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storeCycles(numCycles?: number): void;
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getTypeAndNameFromActionId(actionId: IActionIdentifier): {
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type: string;
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name: string;
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};
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getContractNamesNetscriptFn(): string[];
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getOperationNamesNetscriptFn(): string[];
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getBlackOpNamesNetscriptFn(): string[];
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getGeneralActionNamesNetscriptFn(): string[];
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getSkillNamesNetscriptFn(): string[];
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startActionNetscriptFn(type: string, name: string, workerScript: WorkerScript): boolean;
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getActionTimeNetscriptFn(person: Person, type: string, name: string): number | string;
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getActionEstimatedSuccessChanceNetscriptFn(person: Person, type: string, name: string): [number, number] | string;
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getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
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getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number;
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getSkillUpgradeCostNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): number;
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upgradeSkillNetscriptFn(skillName: string, count: number, workerScript: WorkerScript): boolean;
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getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
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setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number;
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joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean;
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getActionIdFromTypeAndName(type: string, name: string): IActionIdentifier | null;
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executeStartConsoleCommand(args: string[]): void;
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executeSkillConsoleCommand(args: string[]): void;
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executeLogConsoleCommand(args: string[]): void;
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executeHelpConsoleCommand(args: string[]): void;
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executeAutomateConsoleCommand(args: string[]): void;
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parseCommandArguments(command: string): string[];
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executeConsoleCommand(command: string): void;
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triggerMigration(sourceCityName: string): void;
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triggerPotentialMigration(sourceCityName: string, chance: number): void;
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randomEvent(): void;
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getDiplomacyEffectiveness(person: Person): number;
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getRecruitmentSuccessChance(person: Person): number;
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getRecruitmentTime(person: Person): number;
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resetSkillMultipliers(): void;
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updateSkillMultipliers(): void;
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completeOperation(success: boolean): void;
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getActionObject(actionId: IActionIdentifier): IAction | null;
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completeContract(success: boolean, actionIdent: IActionIdentifier): void;
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completeAction(person: Person, actionIdent: IActionIdentifier, isPlayer?: boolean): ITaskTracker;
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infiltrateSynthoidCommunities(): void;
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changeRank(person: Person, change: number): void;
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processAction(seconds: number): void;
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calculateStaminaGainPerSecond(): number;
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calculateMaxStamina(): void;
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create(): void;
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process(): void;
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getActionStats(action: IAction, person: Person, success: boolean): ITaskTracker;
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sleeveSupport(joining: boolean): void;
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toJSON(): IReviverValue;
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}
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@ -1,4 +1,4 @@
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import { IBladeburner } from "./IBladeburner";
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import { Bladeburner } from "./Bladeburner";
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import { BladeburnerConstants } from "./data/Constants";
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import { Action, IActionParams } from "./Action";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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@ -19,7 +19,7 @@ export class Operation extends Action {
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}
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// For actions that have teams. To be implemented by subtypes.
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getTeamSuccessBonus(inst: IBladeburner): number {
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getTeamSuccessBonus(inst: Bladeburner): number {
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if (this.teamCount && this.teamCount > 0) {
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this.teamCount = Math.min(this.teamCount, inst.teamSize);
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const teamMultiplier = Math.pow(this.teamCount, 0.05);
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@ -29,11 +29,11 @@ export class Operation extends Action {
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return 1;
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}
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getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
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getActionTypeSkillSuccessBonus(inst: Bladeburner): number {
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return inst.skillMultipliers.successChanceOperation;
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}
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getChaosDifficultyBonus(inst: IBladeburner /*, params: ISuccessChanceParams*/): number {
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getChaosDifficultyBonus(inst: Bladeburner /*, params: ISuccessChanceParams*/): number {
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const city = inst.getCurrentCity();
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if (city.chaos > BladeburnerConstants.ChaosThreshold) {
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const diff = 1 + (city.chaos - BladeburnerConstants.ChaosThreshold);
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@ -1,6 +1,6 @@
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import React from "react";
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import { IAction } from "../IAction";
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import { IBladeburner } from "../IBladeburner";
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import { Action } from "../Action";
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import { Bladeburner } from "../Bladeburner";
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import { BladeburnerConstants } from "../data/Constants";
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import Typography from "@mui/material/Typography";
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@ -11,9 +11,9 @@ import ArrowDropUpIcon from "@mui/icons-material/ArrowDropUp";
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import ArrowDropDownIcon from "@mui/icons-material/ArrowDropDown";
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interface IProps {
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action: IAction;
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action: Action;
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isActive: boolean;
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bladeburner: IBladeburner;
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bladeburner: Bladeburner;
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rerender: () => void;
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}
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@ -4,14 +4,14 @@ import { ContractPage } from "./ContractPage";
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import { OperationPage } from "./OperationPage";
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import { BlackOpPage } from "./BlackOpPage";
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import { SkillPage } from "./SkillPage";
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import { IBladeburner } from "../IBladeburner";
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import { Bladeburner } from "../Bladeburner";
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import Tabs from "@mui/material/Tabs";
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import Tab from "@mui/material/Tab";
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import Box from "@mui/material/Box";
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interface IProps {
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bladeburner: IBladeburner;
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bladeburner: Bladeburner;
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}
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export function AllPages(props: IProps): React.ReactElement {
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|
@ -1,12 +1,12 @@
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import React from "react";
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import { IAction } from "../IAction";
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import { Action } from "../Action";
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import Typography from "@mui/material/Typography";
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import Tooltip from "@mui/material/Tooltip";
|
||||
import Box from "@mui/material/Box";
|
||||
import Switch from "@mui/material/Switch";
|
||||
|
||||
interface IProps {
|
||||
action: IAction;
|
||||
action: Action;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/Stri
|
||||
import { ActionTypes } from "../data/ActionTypes";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
import { TeamSizeButton } from "./TeamSizeButton";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { BlackOperation } from "../BlackOperation";
|
||||
import { BlackOperations } from "../data/BlackOperations";
|
||||
import { Player } from "../../Player";
|
||||
@ -15,7 +15,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
action: BlackOperation;
|
||||
}
|
||||
|
||||
|
@ -2,10 +2,10 @@ import React from "react";
|
||||
import { BlackOperations } from "../BlackOperations";
|
||||
import { BlackOperation } from "../BlackOperation";
|
||||
import { BlackOpElem } from "./BlackOpElem";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function BlackOpList(props: IProps): React.ReactElement {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import * as React from "react";
|
||||
import { BlackOpList } from "./BlackOpList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { Router } from "../../ui/GameRoot";
|
||||
@ -9,7 +9,7 @@ import { Button } from "@mui/material";
|
||||
import { CorruptableText } from "../../ui/React/CorruptableText";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function BlackOpPage(props: IProps): React.ReactElement {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import React, { useState, useRef, useEffect } from "react";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
import Paper from "@mui/material/Paper";
|
||||
@ -48,7 +48,7 @@ function Line(props: ILineProps): React.ReactElement {
|
||||
}
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function Console(props: IProps): React.ReactElement {
|
||||
|
@ -3,8 +3,8 @@ import { ActionTypes } from "../data/ActionTypes";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
import { Contracts } from "../data/Contracts";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { IAction } from "../IAction";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { Player } from "../../Player";
|
||||
import { SuccessChance } from "./SuccessChance";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
@ -16,8 +16,8 @@ import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
action: IAction;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
}
|
||||
|
||||
export function ContractElem(props: IProps): React.ReactElement {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import React from "react";
|
||||
import { ContractElem } from "./ContractElem";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function ContractList(props: IProps): React.ReactElement {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { ContractList } from "./ContractList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function ContractPage(props: IProps): React.ReactElement {
|
||||
|
@ -2,8 +2,8 @@ import React, { useState } from "react";
|
||||
import { ActionTypes } from "../data/ActionTypes";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { IAction } from "../IAction";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { GeneralActions } from "../data/GeneralActions";
|
||||
import { Player } from "../../Player";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
@ -15,8 +15,8 @@ import Box from "@mui/material/Box";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
action: IAction;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
}
|
||||
|
||||
export function GeneralActionElem(props: IProps): React.ReactElement {
|
||||
|
@ -2,10 +2,10 @@ import React from "react";
|
||||
import { GeneralActionElem } from "./GeneralActionElem";
|
||||
import { Action } from "../Action";
|
||||
import { GeneralActions } from "../GeneralActions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function GeneralActionList(props: IProps): React.ReactElement {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { GeneralActionList } from "./GeneralActionList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function GeneralActionPage(props: IProps): React.ReactElement {
|
||||
|
@ -7,7 +7,7 @@ import { ActionLevel } from "./ActionLevel";
|
||||
import { Autolevel } from "./Autolevel";
|
||||
import { StartButton } from "./StartButton";
|
||||
import { TeamSizeButton } from "./TeamSizeButton";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Operation } from "../Operation";
|
||||
import { Operations } from "../data/Operations";
|
||||
import { Player } from "../../Player";
|
||||
@ -17,7 +17,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
action: Operation;
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
import React from "react";
|
||||
import { OperationElem } from "./OperationElem";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function OperationList(props: IProps): React.ReactElement {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { OperationList } from "./OperationList";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function OperationPage(props: IProps): React.ReactElement {
|
||||
|
@ -1,7 +1,7 @@
|
||||
import React from "react";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import IconButton from "@mui/material/IconButton";
|
||||
@ -13,7 +13,7 @@ import { Skill } from "../Skill";
|
||||
|
||||
interface IProps {
|
||||
skill: Skill;
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
onUpgrade: () => void;
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import * as React from "react";
|
||||
import { SkillElem } from "./SkillElem";
|
||||
import { Skills } from "../Skills";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
onUpgrade: () => void;
|
||||
}
|
||||
|
||||
|
@ -2,10 +2,10 @@ import React, { useState } from "react";
|
||||
import { SkillList } from "./SkillList";
|
||||
import { BladeburnerConstants } from "../data/Constants";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function SkillPage(props: IProps): React.ReactElement {
|
||||
|
@ -1,13 +1,13 @@
|
||||
import React from "react";
|
||||
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { BlackOperation } from "../BlackOperation";
|
||||
import { Player } from "../../Player";
|
||||
import Button from "@mui/material/Button";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
type: number;
|
||||
name: string;
|
||||
rerender: () => void;
|
||||
|
@ -7,7 +7,7 @@ import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
import { Router } from "../../ui/GameRoot";
|
||||
import { joinFaction } from "../../Faction/FactionHelpers";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
|
||||
import { TravelModal } from "./TravelModal";
|
||||
import Typography from "@mui/material/Typography";
|
||||
@ -18,7 +18,7 @@ import Paper from "@mui/material/Paper";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
|
||||
export function Stats(props: IProps): React.ReactElement {
|
||||
|
@ -2,13 +2,13 @@ import React from "react";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { StealthIcon } from "./StealthIcon";
|
||||
import { KillIcon } from "./KillIcon";
|
||||
import { IAction } from "../IAction";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Action } from "../Action";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { Player } from "../../Player";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
action: IAction;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
}
|
||||
|
||||
export function SuccessChance(props: IProps): React.ReactElement {
|
||||
|
@ -1,12 +1,12 @@
|
||||
import React, { useState } from "react";
|
||||
import { Operation } from "../Operation";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { TeamSizeModal } from "./TeamSizeModal";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import Button from "@mui/material/Button";
|
||||
interface IProps {
|
||||
action: Operation;
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
}
|
||||
export function TeamSizeButton(props: IProps): React.ReactElement {
|
||||
const [open, setOpen] = useState(false);
|
||||
|
@ -2,13 +2,13 @@ import React, { useState } from "react";
|
||||
import { dialogBoxCreate } from "../../ui/React/DialogBox";
|
||||
import { Modal } from "../../ui/React/Modal";
|
||||
import { Action } from "../Action";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import TextField from "@mui/material/TextField";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
action: Action;
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import React from "react";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { Bladeburner } from "../Bladeburner";
|
||||
import { WorldMap } from "../../ui/React/WorldMap";
|
||||
import { Modal } from "../../ui/React/Modal";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
@ -8,7 +8,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
|
||||
interface IProps {
|
||||
bladeburner: IBladeburner;
|
||||
bladeburner: Bladeburner;
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { Player } from "../Player";
|
||||
import { Bladeburner } from "../Bladeburner/Bladeburner";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { Bladeburner as INetscriptBladeburner, BladeburnerCurAction } from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { IAction } from "src/Bladeburner/IAction";
|
||||
import { Action } from "src/Bladeburner/Action";
|
||||
import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
|
||||
import { BlackOperation } from "../Bladeburner/BlackOperation";
|
||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||
@ -31,7 +31,7 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
|
||||
}
|
||||
};
|
||||
|
||||
const getBladeburnerActionObject = function (ctx: NetscriptContext, type: string, name: string): IAction {
|
||||
const getBladeburnerActionObject = function (ctx: NetscriptContext, type: string, name: string): Action {
|
||||
const bladeburner = Player.bladeburner;
|
||||
if (bladeburner === null) throw new Error("Must have joined bladeburner");
|
||||
const actionId = bladeburner.getActionIdFromTypeAndName(type, name);
|
||||
|
@ -15,7 +15,7 @@ import { LocationName } from "../../Locations/data/LocationNames";
|
||||
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
||||
import { ICorporation } from "../../Corporation/ICorporation";
|
||||
import { IGang } from "../../Gang/IGang";
|
||||
import { IBladeburner } from "../../Bladeburner/IBladeburner";
|
||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||
import { HacknetNode } from "../../Hacknet/HacknetNode";
|
||||
|
||||
import { HashManager } from "../../Hacknet/HashManager";
|
||||
@ -34,7 +34,7 @@ export class PlayerObject extends Person {
|
||||
bitNodeN = 1; //current bitnode
|
||||
corporation: ICorporation | null = null;
|
||||
gang: IGang | null = null;
|
||||
bladeburner: IBladeburner | null = null;
|
||||
bladeburner: Bladeburner | null = null;
|
||||
currentServer = "";
|
||||
factions: string[] = [];
|
||||
factionInvitations: string[] = [];
|
||||
|
Loading…
Reference in New Issue
Block a user