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UI: Add success chance of Bladeburner action to Sleeves UI (#1567)
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@ -29,12 +29,24 @@ function getWorkDescription(sleeve: Sleeve, progress: number): string {
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return "This sleeve is currently set to focus on shock recovery. This causes the Sleeve's shock to decrease at a faster rate.";
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return "This sleeve is currently set to focus on shock recovery. This causes the Sleeve's shock to decrease at a faster rate.";
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case SleeveWorkType.SYNCHRO:
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case SleeveWorkType.SYNCHRO:
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return "This sleeve is currently set to synchronize with the original consciousness. This causes the Sleeve's synchronization to increase.";
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return "This sleeve is currently set to synchronize with the original consciousness. This causes the Sleeve's synchronization to increase.";
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case SleeveWorkType.BLADEBURNER:
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case SleeveWorkType.BLADEBURNER: {
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const bladeburner = Player.bladeburner;
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let estimatedSuccessChance;
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if (bladeburner) {
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const action = bladeburner.getActionFromTypeAndName(work.actionId.type, work.actionId.name);
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if (action) {
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const [minChance, maxChance] = action.getSuccessRange(bladeburner, sleeve);
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estimatedSuccessChance =
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formatPercent(minChance, 1) + (minChance === maxChance ? "" : ` ~ ${formatPercent(maxChance, 1)}`);
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}
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}
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return (
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return (
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`This sleeve is currently attempting to perform ${work.actionId.name}.\n\nTasks Completed: ${formatInt(
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`This sleeve is currently attempting to perform ${work.actionId.name}.\n\n` +
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work.tasksCompleted,
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(estimatedSuccessChance ? `Estimated success chance: ${estimatedSuccessChance}\n\n` : "") +
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)}\n \n` + `Progress: ${formatPercent(progress)}`
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`Tasks Completed: ${formatInt(work.tasksCompleted)}\n \n` +
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`Progress: ${formatPercent(progress)}`
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);
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);
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}
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case SleeveWorkType.CRIME: {
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case SleeveWorkType.CRIME: {
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const crime = work.getCrime();
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const crime = work.getCrime();
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return (
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return (
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