mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-29 17:37:34 +01:00
Merge pull request #3390 from nickofolas/improvement/stats-augs-ui
[Improvement] Overhaul Stats and Augmentations UI
This commit is contained in:
commit
243cdceb8c
@ -7,7 +7,7 @@ import React, { useState, useEffect } from "react";
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import { InstalledAugmentations } from "./InstalledAugmentations";
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import { PlayerMultipliers } from "./PlayerMultipliers";
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import { PurchasedAugmentations } from "./PurchasedAugmentations";
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import { SourceFiles } from "./SourceFiles";
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import { SourceFilesElement } from "./SourceFiles";
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import { canGetBonus } from "../../ExportBonus";
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import { use } from "../../ui/Context";
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@ -16,8 +16,55 @@ import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import Paper from "@mui/material/Paper";
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import Container from "@mui/material/Container";
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import { Settings } from "../../Settings/Settings";
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import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { AugmentationNames } from "../data/AugmentationNames";
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import { Augmentations } from "../Augmentations";
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import { CONSTANTS } from "../../Constants";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { Info } from "@mui/icons-material";
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interface NFGDisplayProps {
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player: IPlayer;
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}
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const NeuroFluxDisplay = ({ player }: NFGDisplayProps): React.ReactElement => {
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const level = player.augmentations.find((e) => e.name === AugmentationNames.NeuroFluxGovernor)?.level ?? 0;
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return level > 0 ? (
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5" color={Settings.theme.info}>
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NeuroFlux Governor - Level {level}
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</Typography>
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<Typography color={Settings.theme.info}>{Augmentations[AugmentationNames.NeuroFluxGovernor].stats}</Typography>
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</Paper>
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) : (
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<></>
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);
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};
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interface EntropyDisplayProps {
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player: IPlayer;
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}
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const EntropyDisplay = ({ player }: EntropyDisplayProps): React.ReactElement => {
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return player.entropy > 0 ? (
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5" color={Settings.theme.error}>
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Entropy Virus - Level {player.entropy}
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</Typography>
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<Typography color={Settings.theme.error}>
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<b>All multipliers decreased by:</b> {formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}%
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(multiplicative)
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</Typography>
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</Paper>
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) : (
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<></>
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);
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};
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interface IProps {
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exportGameFn: () => void;
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@ -55,81 +102,113 @@ export function AugmentationsRoot(props: IProps): React.ReactElement {
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}
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return (
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<>
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<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
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<Typography variant="h4">Augmentations</Typography>
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<Box mx={2}>
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<Typography>
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Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to
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install them.
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</Typography>
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<Typography>WARNING: Installing your Augmentations resets most of your progress, including:</Typography>
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<br />
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<Typography>- Stats/Skill levels and Experience</Typography>
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<Typography>- Money</Typography>
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<Typography>- Scripts on every computer but your home computer</Typography>
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<Typography>- Purchased servers</Typography>
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<Typography>- Hacknet Nodes</Typography>
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<Typography>- Faction/Company reputation</Typography>
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<Typography>- Stocks</Typography>
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<br />
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<Typography>
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Installing Augmentations lets you start over with the perks and benefits granted by all of the Augmentations
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you have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your home computer (but you
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will lose all programs besides NUKE.exe)
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</Typography>
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<Box sx={{ mb: 1 }}>
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5" color="primary" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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Purchased Augmentations
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<Tooltip
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title={
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<>
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<Typography>
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Below is a list of all Augmentations you have purchased but not yet installed. Click the button
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below to install them.
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</Typography>
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<Typography>
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WARNING: Installing your Augmentations resets most of your progress, including:
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</Typography>
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<br />
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<Typography>- Stats/Skill levels and Experience</Typography>
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<Typography>- Money</Typography>
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<Typography>- Scripts on every computer but your home computer</Typography>
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<Typography>- Purchased servers</Typography>
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<Typography>- Hacknet Nodes</Typography>
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<Typography>- Faction/Company reputation</Typography>
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<Typography>- Stocks</Typography>
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<br />
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<Typography>
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Installing Augmentations lets you start over with the perks and benefits granted by all of the
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Augmentations you have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your
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home computer (but you will lose all programs besides NUKE.exe)
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</Typography>
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</>
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}
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>
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<Info sx={{ ml: 1, mb: 0.5 }} color="info" />
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</Tooltip>
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</Typography>
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<ConfirmationModal
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open={installOpen}
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onClose={() => setInstallOpen(false)}
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onConfirm={props.installAugmentationsFn}
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confirmationText={
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<>
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Installing will reset
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<br />
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<br />- money
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<br />- skill / experience
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<br />- every server except home
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<br />- factions and reputation
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<br />
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<br />
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You will keep:
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<br />
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<br />- All scripts on home
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<br />- home ram and cores
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<br />
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<br />
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It is recommended to install several Augmentations at once. Preferably everything from any faction of
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your choosing.
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</>
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}
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/>
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<Box sx={{ display: "grid", width: "100%", gridTemplateColumns: "1fr 1fr" }}>
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<Tooltip title={<Typography>'I never asked for this'</Typography>}>
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<span>
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<Button sx={{ width: "100%" }} disabled={player.queuedAugmentations.length === 0} onClick={doInstall}>
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Install Augmentations
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</Button>
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</span>
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</Tooltip>
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<Tooltip title={<Typography>It's always a good idea to backup/export your save!</Typography>}>
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<Button sx={{ width: "100%" }} onClick={doExport} color="error">
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Backup Save {exportBonusStr()}
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</Button>
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</Tooltip>
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</Box>
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</Paper>
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{player.queuedAugmentations.length > 0 ? (
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<PurchasedAugmentations />
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<PlayerMultipliers />
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</Box>
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) : (
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<Paper sx={{ p: 1 }}>
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<Typography>No Augmentations have been purchased yet</Typography>
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</Paper>
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)}
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</Box>
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<Typography variant="h4" color="primary">
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Purchased Augmentations
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</Typography>
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<Box mx={2}>
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<Tooltip title={<Typography>'I never asked for this'</Typography>}>
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<span>
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<Button disabled={player.queuedAugmentations.length === 0} onClick={doInstall}>
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Install Augmentations
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</Button>
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</span>
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</Tooltip>
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<ConfirmationModal
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open={installOpen}
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onClose={() => setInstallOpen(false)}
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onConfirm={props.installAugmentationsFn}
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confirmationText={
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<>
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Installing will reset
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<br />
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<br />- money
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<br />- skill / experience
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<br />- every server except home
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<br />- factions and reputation
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<br />
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<br />
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You will keep:
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<br />
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<br />- All scripts on home
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<br />- home ram and cores
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<br />
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<br />
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It is recommended to install several Augmentations at once. Preferably everything from any faction of your
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choosing.
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</>
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}
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/>
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<Tooltip title={<Typography>It's always a good idea to backup/export your save!</Typography>}>
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<Button sx={{ mx: 2 }} onClick={doExport} color="error">
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Backup Save {exportBonusStr()}
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</Button>
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</Tooltip>
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<PurchasedAugmentations />
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<Box
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sx={{
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my: 1,
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display: "grid",
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gridTemplateColumns: `repeat(${
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+!!((player.augmentations.find((e) => e.name === AugmentationNames.NeuroFluxGovernor)?.level ?? 0) > 0) +
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+!!(player.entropy > 0)
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}, 1fr)`,
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gap: 1,
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}}
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>
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<NeuroFluxDisplay player={player} />
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<EntropyDisplay player={player} />
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</Box>
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<Typography variant="h4">Installed Augmentations</Typography>
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<Box mx={2}>
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<Typography>
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List of all Augmentations that have been installed. You have gained the effects of these.
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</Typography>
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<Box>
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<InstalledAugmentations />
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</Box>
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<PlayerMultipliers />
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<SourceFiles />
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</>
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<SourceFilesElement />
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</Container>
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);
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}
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@ -5,28 +5,23 @@
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* It also contains 'configuration' buttons that allow you to change how the
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* Augs/SF's are displayed
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*/
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import { Box, ListItemButton, Paper, Typography } from "@mui/material";
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import Button from "@mui/material/Button";
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import List from "@mui/material/List";
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import Tooltip from "@mui/material/Tooltip";
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import React, { useState } from "react";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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import { Augmentations } from "../Augmentations";
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import { AugmentationNames } from "../data/AugmentationNames";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../../ui/Context";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import List from "@mui/material/List";
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import { ExpandLess, ExpandMore } from "@mui/icons-material";
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import { Box, Paper, ListItemButton, ListItemText, Typography, Collapse } from "@mui/material";
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import { CONSTANTS } from "../../Constants";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { Augmentations } from "../Augmentations";
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import { AugmentationNames } from "../data/AugmentationNames";
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export function InstalledAugmentations(): React.ReactElement {
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const setRerender = useState(true)[1];
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const player = use.Player();
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const sourceAugs = player.augmentations.slice().filter((aug) => aug.name !== AugmentationNames.NeuroFluxGovernor);
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const sourceAugs = player.augmentations.slice();
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const [selectedAug, setSelectedAug] = useState(sourceAugs[0]);
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if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
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sourceAugs.sort((aug1, aug2) => {
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@ -49,59 +44,60 @@ export function InstalledAugmentations(): React.ReactElement {
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}
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return (
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<>
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<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
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<Button onClick={sortInOrder}>Sort in Order</Button>
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</Tooltip>
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<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
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<Button sx={{ mx: 2 }} onClick={sortByAcquirementTime}>
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Sort by Acquirement Time
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</Button>
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</Tooltip>
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<List dense>
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{player.entropy > 0 &&
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(() => {
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const [open, setOpen] = useState(false);
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return (
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<Box component={Paper}>
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<ListItemButton onClick={() => setOpen((old) => !old)}>
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<ListItemText
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primary={
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<Typography color={Settings.theme.hp} style={{ whiteSpace: "pre-wrap" }}>
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Entropy Virus - Level {player.entropy}
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</Typography>
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}
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/>
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{open ? (
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<ExpandLess sx={{ color: Settings.theme.hp }} />
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) : (
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<ExpandMore sx={{ color: Settings.theme.hp }} />
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)}
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<Box sx={{ width: "100%" }}>
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5">Installed Augmentations</Typography>
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
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<Button sx={{ width: "100%" }} onClick={sortInOrder}>
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Sort in Order
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</Button>
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</Tooltip>
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<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
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<Button sx={{ width: "100%" }} onClick={sortByAcquirementTime}>
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Sort by Time of Acquirement
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</Button>
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</Tooltip>
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</Box>
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</Paper>
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{sourceAugs.length > 0 ? (
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<Paper sx={{ display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<Box>
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<List sx={{ height: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{sourceAugs.map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>{k.name}</Typography>
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</ListItemButton>
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<Collapse in={open} unmountOnExit>
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<Box m={4}>
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<Typography color={Settings.theme.hp}>
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<b>All multipliers decreased by:</b>{" "}
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{formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}% (multiplicative)
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</Typography>
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</Box>
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</Collapse>
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</Box>
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);
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})()}
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))}
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</List>
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</Box>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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{selectedAug.name}
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</Typography>
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<Typography sx={{ maxHeight: 350, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug.name];
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{sourceAugs.map((e) => {
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const aug = Augmentations[e.name];
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let level = null;
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if (e.name === AugmentationNames.NeuroFluxGovernor) {
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level = e.level;
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}
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return <AugmentationAccordion key={aug.name} aug={aug} level={level} />;
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})}
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</List>
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</>
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
|
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<>
|
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{info}
|
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<br />
|
||||
<br />
|
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{aug.stats}
|
||||
</>
|
||||
);
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return tooltip;
|
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})()}
|
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</Typography>
|
||||
</Box>
|
||||
</Paper>
|
||||
) : (
|
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<Paper sx={{ p: 1 }}>
|
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<Typography>No Augmentations have been installed yet</Typography>
|
||||
</Paper>
|
||||
)}
|
||||
</Box>
|
||||
);
|
||||
}
|
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|
@ -1,20 +1,22 @@
|
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/**
|
||||
* React component for displaying the player's multipliers on the Augmentation UI page
|
||||
*/
|
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import { DoubleArrow } from "@mui/icons-material";
|
||||
import { List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
|
||||
import * as React from "react";
|
||||
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
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import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
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import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
|
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import { numeralWrapper } from "../../ui/numeralFormat";
|
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import { Augmentations } from "../Augmentations";
|
||||
import { Table, TableCell } from "../../ui/React/Table";
|
||||
import TableBody from "@mui/material/TableBody";
|
||||
import TableRow from "@mui/material/TableRow";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Box from "@mui/material/Box";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
|
||||
function calculateAugmentedStats(): any {
|
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const augP: any = {};
|
||||
interface IAugmentedStats {
|
||||
[index: string]: number;
|
||||
}
|
||||
|
||||
function calculateAugmentedStats(): IAugmentedStats {
|
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const augP: IAugmentedStats = {};
|
||||
for (const aug of Player.queuedAugmentations) {
|
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const augObj = Augmentations[aug.name];
|
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for (const mult of Object.keys(augObj.mults)) {
|
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@ -25,268 +27,249 @@ function calculateAugmentedStats(): any {
|
||||
return augP;
|
||||
}
|
||||
|
||||
function Improvements({ r, m }: { r: number; m: number }): React.ReactElement {
|
||||
if (r) {
|
||||
return (
|
||||
<>
|
||||
<TableCell key="2">
|
||||
<Typography> {"=>"} </Typography>
|
||||
</TableCell>
|
||||
<TableCell key="3">
|
||||
<Typography>
|
||||
{numeralWrapper.formatPercentage(r)} <BN5Stat base={r} mult={m} />
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
interface IBN5StatsProps {
|
||||
interface IBitNodeModifiedStatsProps {
|
||||
base: number;
|
||||
mult: number;
|
||||
color: string;
|
||||
}
|
||||
|
||||
function BN5Stat(props: IBN5StatsProps): React.ReactElement {
|
||||
if (props.mult === 1) return <></>;
|
||||
return <>({numeralWrapper.formatPercentage(props.base * props.mult)})</>;
|
||||
}
|
||||
function BitNodeModifiedStats(props: IBitNodeModifiedStatsProps): React.ReactElement {
|
||||
// If player doesn't have SF5 or if the property isn't affected by BitNode mults
|
||||
if (props.mult === 1 || SourceFileFlags[5] === 0)
|
||||
return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
|
||||
|
||||
function MultiplierTable({ rows }: { rows: [string, number, number, number][] }): React.ReactElement {
|
||||
return (
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{rows.map((r: any) => (
|
||||
<TableRow key={r[0]}>
|
||||
<TableCell key="0">
|
||||
<Typography noWrap>{r[0]} multiplier: </Typography>
|
||||
</TableCell>
|
||||
<TableCell key="1" style={{ textAlign: "right" }}>
|
||||
<Typography noWrap>
|
||||
{numeralWrapper.formatPercentage(r[1])} <BN5Stat base={r[1]} mult={r[3]} />
|
||||
</Typography>
|
||||
</TableCell>
|
||||
<Improvements r={r[2]} m={r[3]} />
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
<Typography color={props.color}>
|
||||
<span style={{ opacity: 0.5 }}>{numeralWrapper.formatPercentage(props.base)}</span>{" "}
|
||||
{numeralWrapper.formatPercentage(props.base * props.mult)}
|
||||
</Typography>
|
||||
);
|
||||
}
|
||||
|
||||
type MultiplierListItemData = [
|
||||
multiplier: string,
|
||||
currentValue: number,
|
||||
augmentedValue: number,
|
||||
bitNodeMultiplier: number,
|
||||
color: string,
|
||||
];
|
||||
|
||||
interface IMultiplierListProps {
|
||||
rows: MultiplierListItemData[];
|
||||
}
|
||||
|
||||
function MultiplierList(props: IMultiplierListProps): React.ReactElement {
|
||||
const listItems = props.rows
|
||||
.map((data) => {
|
||||
const [multiplier, currentValue, augmentedValue, bitNodeMultiplier, color] = data;
|
||||
|
||||
if (!isNaN(augmentedValue)) {
|
||||
return (
|
||||
<ListItem key={multiplier} disableGutters sx={{ py: 0 }}>
|
||||
<ListItemText
|
||||
sx={{ my: 0.1 }}
|
||||
primary={
|
||||
<Typography color={color}>
|
||||
<b>{multiplier}</b>
|
||||
</Typography>
|
||||
}
|
||||
secondary={
|
||||
<span style={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
|
||||
<BitNodeModifiedStats base={currentValue} mult={bitNodeMultiplier} color={color} />
|
||||
<DoubleArrow fontSize="small" color="success" sx={{ mb: 0.5, mx: 1 }} />
|
||||
<BitNodeModifiedStats base={augmentedValue} mult={bitNodeMultiplier} color={Settings.theme.success} />
|
||||
</span>
|
||||
}
|
||||
disableTypography
|
||||
/>
|
||||
</ListItem>
|
||||
);
|
||||
}
|
||||
return;
|
||||
})
|
||||
.filter((i) => i !== undefined);
|
||||
|
||||
return listItems.length > 0 ? <List disablePadding>{listItems}</List> : <></>;
|
||||
}
|
||||
|
||||
export function PlayerMultipliers(): React.ReactElement {
|
||||
const mults = calculateAugmentedStats();
|
||||
|
||||
function BladeburnerMults(): React.ReactElement {
|
||||
if (!Player.canAccessBladeburner()) return <></>;
|
||||
return (
|
||||
<>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Bladeburner Success Chance",
|
||||
Player.bladeburner_success_chance_mult,
|
||||
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Max Stamina",
|
||||
Player.bladeburner_max_stamina_mult,
|
||||
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Stamina Gain",
|
||||
Player.bladeburner_stamina_gain_mult,
|
||||
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Field Analysis",
|
||||
Player.bladeburner_analysis_mult,
|
||||
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
</>
|
||||
// Column data is a bit janky, so it's set up here to allow for
|
||||
// easier logic in setting up the layout
|
||||
const leftColData: MultiplierListItemData[] = [
|
||||
...[
|
||||
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
|
||||
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
|
||||
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
|
||||
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
|
||||
[
|
||||
"Hacking Level ",
|
||||
Player.hacking_mult,
|
||||
Player.hacking_mult * mults.hacking_mult,
|
||||
BitNodeMultipliers.HackingLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Hacking Experience ",
|
||||
Player.hacking_exp_mult,
|
||||
Player.hacking_exp_mult * mults.hacking_exp_mult,
|
||||
BitNodeMultipliers.HackExpGain,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.hack])),
|
||||
...[
|
||||
[
|
||||
"Strength Level ",
|
||||
Player.strength_mult,
|
||||
Player.strength_mult * mults.strength_mult,
|
||||
BitNodeMultipliers.StrengthLevelMultiplier,
|
||||
],
|
||||
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
|
||||
[
|
||||
"Defense Level ",
|
||||
Player.defense_mult,
|
||||
Player.defense_mult * mults.defense_mult,
|
||||
BitNodeMultipliers.DefenseLevelMultiplier,
|
||||
],
|
||||
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
|
||||
[
|
||||
"Dexterity Level ",
|
||||
Player.dexterity_mult,
|
||||
Player.dexterity_mult * mults.dexterity_mult,
|
||||
BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult, 1],
|
||||
[
|
||||
"Agility Level ",
|
||||
Player.agility_mult,
|
||||
Player.agility_mult * mults.agility_mult,
|
||||
BitNodeMultipliers.AgilityLevelMultiplier,
|
||||
],
|
||||
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.combat])),
|
||||
[
|
||||
"Charisma Level ",
|
||||
Player.charisma_mult,
|
||||
Player.charisma_mult * mults.charisma_mult,
|
||||
BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
Settings.theme.cha,
|
||||
],
|
||||
[
|
||||
"Charisma Experience ",
|
||||
Player.charisma_exp_mult,
|
||||
Player.charisma_exp_mult * mults.charisma_exp_mult,
|
||||
1,
|
||||
Settings.theme.cha,
|
||||
],
|
||||
];
|
||||
const rightColData: MultiplierListItemData[] = [
|
||||
...[
|
||||
[
|
||||
"Hacknet Node production ",
|
||||
Player.hacknet_node_money_mult,
|
||||
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
|
||||
BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
[
|
||||
"Hacknet Node purchase cost ",
|
||||
Player.hacknet_node_purchase_cost_mult,
|
||||
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node RAM upgrade cost ",
|
||||
Player.hacknet_node_ram_cost_mult,
|
||||
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node Core purchase cost ",
|
||||
Player.hacknet_node_core_cost_mult,
|
||||
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node level upgrade cost ",
|
||||
Player.hacknet_node_level_cost_mult,
|
||||
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
|
||||
1,
|
||||
],
|
||||
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
|
||||
[
|
||||
"Faction reputation gain ",
|
||||
Player.faction_rep_mult,
|
||||
Player.faction_rep_mult * mults.faction_rep_mult,
|
||||
BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
|
||||
[
|
||||
"Salary ",
|
||||
Player.work_money_mult,
|
||||
Player.work_money_mult * mults.work_money_mult,
|
||||
BitNodeMultipliers.CompanyWorkMoney,
|
||||
Settings.theme.money,
|
||||
],
|
||||
[
|
||||
"Crime success ",
|
||||
Player.crime_success_mult,
|
||||
Player.crime_success_mult * mults.crime_success_mult,
|
||||
1,
|
||||
Settings.theme.combat,
|
||||
],
|
||||
[
|
||||
"Crime money ",
|
||||
Player.crime_money_mult,
|
||||
Player.crime_money_mult * mults.crime_money_mult,
|
||||
BitNodeMultipliers.CrimeMoney,
|
||||
Settings.theme.money,
|
||||
],
|
||||
];
|
||||
|
||||
if (Player.canAccessBladeburner()) {
|
||||
rightColData.push(
|
||||
...[
|
||||
[
|
||||
"Bladeburner Success Chance",
|
||||
Player.bladeburner_success_chance_mult,
|
||||
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Max Stamina",
|
||||
Player.bladeburner_max_stamina_mult,
|
||||
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Stamina Gain",
|
||||
Player.bladeburner_stamina_gain_mult,
|
||||
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Field Analysis",
|
||||
Player.bladeburner_analysis_mult,
|
||||
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
|
||||
1,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
|
||||
);
|
||||
}
|
||||
|
||||
const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
|
||||
hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">Multipliers</Typography>
|
||||
<Box mx={2}>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
|
||||
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
|
||||
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
|
||||
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacking Level ",
|
||||
Player.hacking_mult,
|
||||
Player.hacking_mult * mults.hacking_mult,
|
||||
BitNodeMultipliers.HackingLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Hacking Experience ",
|
||||
Player.hacking_exp_mult,
|
||||
Player.hacking_exp_mult * mults.hacking_exp_mult,
|
||||
BitNodeMultipliers.HackExpGain,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Strength Level ",
|
||||
Player.strength_mult,
|
||||
Player.strength_mult * mults.strength_mult,
|
||||
BitNodeMultipliers.StrengthLevelMultiplier,
|
||||
],
|
||||
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Defense Level ",
|
||||
Player.defense_mult,
|
||||
Player.defense_mult * mults.defense_mult,
|
||||
BitNodeMultipliers.DefenseLevelMultiplier,
|
||||
],
|
||||
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Dexterity Level ",
|
||||
Player.dexterity_mult,
|
||||
Player.dexterity_mult * mults.dexterity_mult,
|
||||
BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Dexterity Experience ",
|
||||
Player.dexterity_exp_mult,
|
||||
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Agility Level ",
|
||||
Player.agility_mult,
|
||||
Player.agility_mult * mults.agility_mult,
|
||||
BitNodeMultipliers.AgilityLevelMultiplier,
|
||||
],
|
||||
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Charisma Level ",
|
||||
Player.charisma_mult,
|
||||
Player.charisma_mult * mults.charisma_mult,
|
||||
BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
],
|
||||
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacknet Node production ",
|
||||
Player.hacknet_node_money_mult,
|
||||
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
|
||||
BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
[
|
||||
"Hacknet Node purchase cost ",
|
||||
Player.hacknet_node_purchase_cost_mult,
|
||||
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node RAM upgrade cost ",
|
||||
Player.hacknet_node_ram_cost_mult,
|
||||
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node Core purchase cost ",
|
||||
Player.hacknet_node_core_cost_mult,
|
||||
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node level upgrade cost ",
|
||||
Player.hacknet_node_level_cost_mult,
|
||||
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
|
||||
[
|
||||
"Faction reputation gain ",
|
||||
Player.faction_rep_mult,
|
||||
Player.faction_rep_mult * mults.faction_rep_mult,
|
||||
BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
[
|
||||
"Salary ",
|
||||
Player.work_money_mult,
|
||||
Player.work_money_mult * mults.work_money_mult,
|
||||
BitNodeMultipliers.CompanyWorkMoney,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
|
||||
[
|
||||
"Crime money ",
|
||||
Player.crime_money_mult,
|
||||
Player.crime_money_mult * mults.crime_money_mult,
|
||||
BitNodeMultipliers.CrimeMoney,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<BladeburnerMults />
|
||||
</Box>
|
||||
</>
|
||||
<Paper
|
||||
sx={{
|
||||
p: 1,
|
||||
maxHeight: 400,
|
||||
overflowY: "scroll",
|
||||
display: "grid",
|
||||
gridTemplateColumns: `repeat(${hasLeftImprovements + hasRightImprovements}, 1fr)`,
|
||||
}}
|
||||
>
|
||||
<MultiplierList rows={leftColData} />
|
||||
<MultiplierList rows={rightColData} />
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
@ -2,14 +2,11 @@
|
||||
* React component for displaying all of the player's purchased (but not installed)
|
||||
* Augmentations on the Augmentations UI.
|
||||
*/
|
||||
import { List, ListItemText, Paper, Tooltip, Typography } from "@mui/material";
|
||||
import * as React from "react";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
import { Augmentations } from "../Augmentations";
|
||||
import { AugmentationNames } from "../data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
|
||||
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
|
||||
import List from "@mui/material/List";
|
||||
|
||||
export function PurchasedAugmentations(): React.ReactElement {
|
||||
const augs: React.ReactElement[] = [];
|
||||
@ -23,14 +20,48 @@ export function PurchasedAugmentations(): React.ReactElement {
|
||||
}
|
||||
for (let i = 0; i < Player.queuedAugmentations.length; i++) {
|
||||
const ownedAug = Player.queuedAugmentations[i];
|
||||
let displayName = ownedAug.name;
|
||||
|
||||
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
|
||||
const aug = Augmentations[ownedAug.name];
|
||||
|
||||
let level = null;
|
||||
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
|
||||
level = ownedAug.level;
|
||||
displayName += ` - Level ${level}`;
|
||||
}
|
||||
augs.push(<AugmentationAccordion key={aug.name} aug={aug} level={level} />);
|
||||
|
||||
augs.push(
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
{(() => {
|
||||
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
|
||||
const tooltip = (
|
||||
<>
|
||||
{info}
|
||||
<br />
|
||||
<br />
|
||||
{aug.stats}
|
||||
</>
|
||||
);
|
||||
return tooltip;
|
||||
})()}
|
||||
</Typography>
|
||||
}
|
||||
enterNextDelay={500}
|
||||
key={displayName}
|
||||
>
|
||||
<ListItemText sx={{ px: 2, py: 1 }} primary={displayName} />
|
||||
</Tooltip>,
|
||||
);
|
||||
}
|
||||
|
||||
return <List dense>{augs}</List>;
|
||||
return (
|
||||
<Paper sx={{ py: 1, maxHeight: 400, overflowY: "scroll" }}>
|
||||
<List sx={{ height: 400, overflowY: "scroll" }} disablePadding>
|
||||
{augs}
|
||||
</List>
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
@ -1,21 +1,159 @@
|
||||
import React from "react";
|
||||
import { SourceFileMinus1 } from "./SourceFileMinus1";
|
||||
import { OwnedSourceFiles } from "./OwnedSourceFiles";
|
||||
import List from "@mui/material/List";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { ListItemButton, ListItemText, Paper } from "@mui/material";
|
||||
import Box from "@mui/material/Box";
|
||||
import List from "@mui/material/List";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import React, { useState } from "react";
|
||||
import { Exploit, ExploitName } from "../../Exploits/Exploit";
|
||||
import { Player } from "../../Player";
|
||||
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { SourceFile } from "../../SourceFile/SourceFile";
|
||||
import { SourceFiles } from "../../SourceFile/SourceFiles";
|
||||
|
||||
interface SfMinus1 {
|
||||
info: React.ReactElement;
|
||||
n: number;
|
||||
name: string;
|
||||
lvl: number;
|
||||
}
|
||||
|
||||
const safeGetSf = (sfNum: number): SourceFile | SfMinus1 | null => {
|
||||
if (sfNum === -1) {
|
||||
const sfMinus1: SfMinus1 = {
|
||||
info: (
|
||||
<>
|
||||
This Source-File can only be acquired with obscure knowledge of the game, javascript, and the web ecosystem.
|
||||
<br />
|
||||
<br />
|
||||
It increases all of the player's multipliers by 0.1%
|
||||
<br />
|
||||
<br />
|
||||
You have found the following exploits:
|
||||
<br />
|
||||
<br />
|
||||
{Player.exploits.map((c: Exploit) => (
|
||||
<React.Fragment key={c}>
|
||||
* {ExploitName(c)}
|
||||
<br />
|
||||
</React.Fragment>
|
||||
))}
|
||||
</>
|
||||
),
|
||||
lvl: Player.exploits.length,
|
||||
n: -1,
|
||||
name: "Source-File -1: Exploits in the BitNodes",
|
||||
};
|
||||
return sfMinus1;
|
||||
}
|
||||
|
||||
const srcFileKey = "SourceFile" + sfNum;
|
||||
const sfObj = SourceFiles[srcFileKey];
|
||||
if (sfObj == null) {
|
||||
console.error(`Invalid source file number: ${sfNum}`);
|
||||
return null;
|
||||
}
|
||||
return sfObj;
|
||||
};
|
||||
|
||||
const getMaxLevel = (sfObj: SourceFile | SfMinus1): string | number => {
|
||||
let maxLevel;
|
||||
switch (sfObj.n) {
|
||||
case 12:
|
||||
maxLevel = "∞";
|
||||
break;
|
||||
case -1:
|
||||
maxLevel = Object.keys(Exploit).length;
|
||||
break;
|
||||
default:
|
||||
maxLevel = "3";
|
||||
}
|
||||
return maxLevel;
|
||||
};
|
||||
|
||||
export function SourceFilesElement(): React.ReactElement {
|
||||
const sourceSfs = Player.sourceFiles.slice();
|
||||
const exploits = Player.exploits;
|
||||
// Create a fake SF for -1, if "owned"
|
||||
if (exploits.length > 0) {
|
||||
sourceSfs.unshift({
|
||||
n: -1,
|
||||
lvl: exploits.length,
|
||||
});
|
||||
}
|
||||
|
||||
if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
|
||||
sourceSfs.sort((sf1, sf2) => {
|
||||
return sf1.n - sf2.n;
|
||||
});
|
||||
}
|
||||
|
||||
if (sourceSfs.length === 0) {
|
||||
return <></>;
|
||||
}
|
||||
|
||||
const [selectedSf, setSelectedSf] = useState(sourceSfs[0]);
|
||||
|
||||
export function SourceFiles(): React.ReactElement {
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">Source Files</Typography>
|
||||
<Box mx={2}>
|
||||
<List dense>
|
||||
<SourceFileMinus1 />
|
||||
<OwnedSourceFiles />
|
||||
</List>
|
||||
</Box>
|
||||
</>
|
||||
<Box sx={{ width: "100%", mt: 1 }}>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5">Source Files</Typography>
|
||||
</Paper>
|
||||
<Paper sx={{ display: "grid", gridTemplateColumns: "1fr 3fr" }}>
|
||||
<Box>
|
||||
<List
|
||||
sx={{ height: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}
|
||||
disablePadding
|
||||
>
|
||||
{sourceSfs.map((e, i) => {
|
||||
const sfObj = safeGetSf(e.n);
|
||||
if (!sfObj) return;
|
||||
|
||||
const maxLevel = getMaxLevel(sfObj);
|
||||
|
||||
return (
|
||||
<ListItemButton
|
||||
key={i + 1}
|
||||
onClick={() => setSelectedSf(e)}
|
||||
selected={selectedSf.n === e.n}
|
||||
sx={{ py: 0 }}
|
||||
>
|
||||
<ListItemText
|
||||
disableTypography
|
||||
primary={<Typography>{sfObj.name}</Typography>}
|
||||
secondary={
|
||||
<Typography>
|
||||
Level {e.lvl} / {maxLevel}
|
||||
</Typography>
|
||||
}
|
||||
/>
|
||||
</ListItemButton>
|
||||
);
|
||||
})}
|
||||
</List>
|
||||
</Box>
|
||||
<Box sx={{ m: 1 }}>
|
||||
<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
|
||||
{safeGetSf(selectedSf.n)?.name}
|
||||
</Typography>
|
||||
<Typography sx={{ maxHeight: 350, overflowY: "scroll" }}>
|
||||
{(() => {
|
||||
const sfObj = safeGetSf(selectedSf.n);
|
||||
if (!sfObj) return;
|
||||
|
||||
const maxLevel = getMaxLevel(sfObj);
|
||||
|
||||
return (
|
||||
<>
|
||||
Level {selectedSf.lvl} / {maxLevel}
|
||||
<br />
|
||||
<br />
|
||||
{sfObj.info}
|
||||
</>
|
||||
);
|
||||
})()}
|
||||
</Typography>
|
||||
</Box>
|
||||
</Paper>
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
|
@ -1,19 +1,18 @@
|
||||
import { Clear, ExpandMore, Reply, ReplyAll } from "@mui/icons-material";
|
||||
import {
|
||||
Accordion,
|
||||
AccordionDetails,
|
||||
AccordionSummary,
|
||||
Button,
|
||||
IconButton,
|
||||
MenuItem,
|
||||
Select,
|
||||
SelectChangeEvent,
|
||||
Typography,
|
||||
} from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
|
||||
import Accordion from "@mui/material/Accordion";
|
||||
import AccordionSummary from "@mui/material/AccordionSummary";
|
||||
import AccordionDetails from "@mui/material/AccordionDetails";
|
||||
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
|
||||
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import IconButton from "@mui/material/IconButton";
|
||||
import ReplyAllIcon from "@mui/icons-material/ReplyAll";
|
||||
import ReplyIcon from "@mui/icons-material/Reply";
|
||||
import ClearIcon from "@mui/icons-material/Clear";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
@ -39,50 +38,46 @@ export function Augmentations(props: IProps): React.ReactElement {
|
||||
props.player.augmentations = [];
|
||||
}
|
||||
|
||||
function clearQueuedAugs(): void {
|
||||
props.player.queuedAugmentations = [];
|
||||
}
|
||||
|
||||
return (
|
||||
<Accordion TransitionProps={{ unmountOnExit: true }}>
|
||||
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
|
||||
<AccordionSummary expandIcon={<ExpandMore />}>
|
||||
<Typography>Augmentations</Typography>
|
||||
</AccordionSummary>
|
||||
<AccordionDetails>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<Typography>Aug:</Typography>
|
||||
</td>
|
||||
<td>
|
||||
<Select
|
||||
onChange={setAugmentationDropdown}
|
||||
value={augmentation}
|
||||
startAdornment={
|
||||
<>
|
||||
<IconButton onClick={queueAllAugs} size="large">
|
||||
<ReplyAllIcon />
|
||||
</IconButton>
|
||||
<IconButton onClick={queueAug} size="large">
|
||||
<ReplyIcon />
|
||||
</IconButton>
|
||||
</>
|
||||
}
|
||||
endAdornment={
|
||||
<>
|
||||
<IconButton onClick={clearAugs} size="large">
|
||||
<ClearIcon />
|
||||
</IconButton>
|
||||
</>
|
||||
}
|
||||
>
|
||||
{Object.values(AugmentationNames).map((aug) => (
|
||||
<MenuItem key={aug} value={aug}>
|
||||
{aug}
|
||||
</MenuItem>
|
||||
))}
|
||||
</Select>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<Select
|
||||
onChange={setAugmentationDropdown}
|
||||
value={augmentation}
|
||||
startAdornment={
|
||||
<>
|
||||
<IconButton onClick={queueAllAugs} size="large">
|
||||
<ReplyAll />
|
||||
</IconButton>
|
||||
<IconButton onClick={queueAug} size="large">
|
||||
<Reply />
|
||||
</IconButton>
|
||||
</>
|
||||
}
|
||||
endAdornment={
|
||||
<>
|
||||
<IconButton onClick={clearAugs} size="large">
|
||||
<Clear />
|
||||
</IconButton>
|
||||
</>
|
||||
}
|
||||
>
|
||||
{Object.values(AugmentationNames).map((aug) => (
|
||||
<MenuItem key={aug} value={aug}>
|
||||
{aug}
|
||||
</MenuItem>
|
||||
))}
|
||||
</Select>
|
||||
<Button sx={{ display: "block" }} onClick={clearQueuedAugs}>
|
||||
Clear Queued Augmentations
|
||||
</Button>
|
||||
</AccordionDetails>
|
||||
</Accordion>
|
||||
);
|
||||
|
@ -94,7 +94,7 @@ export const GraftingRoot = (): React.ReactElement => {
|
||||
<Typography variant="h5">Graft Augmentations</Typography>
|
||||
{getAvailableAugs(player).length > 0 ? (
|
||||
<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
|
||||
<List sx={{ maxHeight: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
|
||||
<List sx={{ height: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
|
||||
{getAvailableAugs(player).map((k, i) => (
|
||||
<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
|
||||
<Typography>{k}</Typography>
|
||||
|
@ -1,144 +1,80 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
|
||||
import { numeralWrapper } from "./numeralFormat";
|
||||
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
|
||||
import { HacknetServerConstants } from "../Hacknet/data/Constants";
|
||||
import { StatsTable } from "./React/StatsTable";
|
||||
import { Money } from "./React/Money";
|
||||
import { use } from "./Context";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
import { Paper, Table, TableBody, Box, IconButton, Typography, Container, Tooltip } from "@mui/material";
|
||||
import { MoreHoriz, Info } from "@mui/icons-material";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { BitNodes } from "../BitNode/BitNode";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Box from "@mui/material/Box";
|
||||
import IconButton from "@mui/material/IconButton";
|
||||
import MoreHorizIcon from "@mui/icons-material/MoreHoriz";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { HacknetServerConstants } from "../Hacknet/data/Constants";
|
||||
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
|
||||
import { use } from "./Context";
|
||||
import { numeralWrapper } from "./numeralFormat";
|
||||
import { Modal } from "./React/Modal";
|
||||
import { Money } from "./React/Money";
|
||||
import { StatsRow } from "./React/StatsRow";
|
||||
import { StatsTable } from "./React/StatsTable";
|
||||
|
||||
import TableBody from "@mui/material/TableBody";
|
||||
import { Table, TableCell } from "./React/Table";
|
||||
import TableRow from "@mui/material/TableRow";
|
||||
|
||||
function LastEmployer(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.companyName) {
|
||||
return <Typography>Employer at which you last worked: {player.companyName}</Typography>;
|
||||
}
|
||||
return <></>;
|
||||
interface EmployersModalProps {
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
function LastJob(): React.ReactElement {
|
||||
const EmployersModal = ({ open, onClose }: EmployersModalProps): React.ReactElement => {
|
||||
const player = use.Player();
|
||||
if (player.companyName !== "") {
|
||||
return <Typography>Job you last worked: {player.jobs[player.companyName]}</Typography>;
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function Employers(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.jobs && Object.keys(player.jobs).length !== 0)
|
||||
return (
|
||||
return (
|
||||
<Modal open={open} onClose={onClose}>
|
||||
<>
|
||||
<Typography>All Employers:</Typography>
|
||||
|
||||
<Typography variant="h5">All Employers</Typography>
|
||||
<ul>
|
||||
{Object.keys(player.jobs).map((j) => (
|
||||
<Typography key={j}> * {j}</Typography>
|
||||
<Typography key={j}>* {j}</Typography>
|
||||
))}
|
||||
</ul>
|
||||
</>
|
||||
);
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function Hacknet(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// Can't import HacknetHelpers for some reason.
|
||||
if (!(player.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
|
||||
return (
|
||||
<>
|
||||
<Typography>{`Hacknet Nodes owned: ${player.hacknetNodes.length}`}</Typography>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
return (
|
||||
<>
|
||||
<Typography>{`Hacknet Servers owned: ${player.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</Typography>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function Intelligence(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.intelligence > 0 && (player.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
|
||||
return (
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography>Intelligence: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography>{numeralWrapper.formatSkill(player.intelligence)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.intelligence_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function MultiplierTable(props: any): React.ReactElement {
|
||||
function bn5Stat(r: any): JSX.Element {
|
||||
if (SourceFileFlags[5] > 0 && r.length > 2 && r[1] != r[2]) {
|
||||
return (
|
||||
<TableCell key="2" align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatPercentage(r[2])})</Typography>
|
||||
</TableCell>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
return (
|
||||
<>
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{props.rows.map((r: any) => (
|
||||
<TableRow key={r[0]}>
|
||||
<TableCell key="0">
|
||||
<Typography noWrap>{`${r[0]} multiplier:`} </Typography>
|
||||
</TableCell>
|
||||
<TableCell key="1" align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatPercentage(r[1])}</Typography>
|
||||
</TableCell>
|
||||
{bn5Stat(r)}
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
interface MultTableProps {
|
||||
rows: (string | number)[][];
|
||||
color: string;
|
||||
noMargin?: boolean;
|
||||
}
|
||||
|
||||
function BladeburnerMults(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (!player.canAccessBladeburner()) return <></>;
|
||||
function MultiplierTable(props: MultTableProps): React.ReactElement {
|
||||
return (
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Bladeburner Success Chance", player.bladeburner_success_chance_mult],
|
||||
["Bladeburner Max Stamina", player.bladeburner_max_stamina_mult],
|
||||
["Bladeburner Stamina Gain", player.bladeburner_stamina_gain_mult],
|
||||
["Bladeburner Field Analysis", player.bladeburner_analysis_mult],
|
||||
]}
|
||||
/>
|
||||
<Table sx={{ display: "table", width: "100%", mb: (props.noMargin ?? false) === true ? 0 : 2 }}>
|
||||
<TableBody>
|
||||
{props.rows.map((data) => {
|
||||
const mult = data[0] as string,
|
||||
value = data[1] as number,
|
||||
modded = data[2] as number | null;
|
||||
|
||||
if (modded && modded !== value && SourceFileFlags[5] > 0) {
|
||||
return (
|
||||
<StatsRow key={mult} name={mult} color={props.color} data={{}}>
|
||||
<>
|
||||
<Typography color={props.color}>
|
||||
<span style={{ opacity: 0.5 }}>{numeralWrapper.formatPercentage(value)}</span>{" "}
|
||||
{numeralWrapper.formatPercentage(modded)}
|
||||
</Typography>
|
||||
</>
|
||||
</StatsRow>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<StatsRow
|
||||
key={mult}
|
||||
name={mult}
|
||||
color={props.color}
|
||||
data={{ content: numeralWrapper.formatPercentage(value) }}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
);
|
||||
}
|
||||
|
||||
@ -146,15 +82,17 @@ function CurrentBitNode(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.sourceFiles.length > 0) {
|
||||
const index = "BitNode" + player.bitNodeN;
|
||||
const currentSourceFile = player.sourceFiles.find((sourceFile) => sourceFile.n == player.bitNodeN);
|
||||
const lvl = currentSourceFile ? currentSourceFile.lvl : 0;
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">
|
||||
BitNode {player.bitNodeN}: {BitNodes[index].name}
|
||||
</Typography>
|
||||
<Typography sx={{ mx: 2 }} style={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>
|
||||
{BitNodes[index].info}
|
||||
</Typography>
|
||||
</>
|
||||
<Box>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5">
|
||||
BitNode {player.bitNodeN}: {BitNodes[index].name} (Level {lvl})
|
||||
</Typography>
|
||||
<Typography sx={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>{BitNodes[index].info}</Typography>
|
||||
</Paper>
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
|
||||
@ -262,6 +200,7 @@ function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
|
||||
export function CharacterStats(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
const [moneyOpen, setMoneyOpen] = useState(false);
|
||||
const [employersOpen, setEmployersOpen] = useState(false);
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender((old) => !old);
|
||||
@ -273,229 +212,307 @@ export function CharacterStats(): React.ReactElement {
|
||||
}, []);
|
||||
|
||||
const timeRows = [
|
||||
["Time played since last Augmentation:", convertTimeMsToTimeElapsedString(player.playtimeSinceLastAug)],
|
||||
["Since last Augmentation installation", convertTimeMsToTimeElapsedString(player.playtimeSinceLastAug)],
|
||||
];
|
||||
if (player.sourceFiles.length > 0) {
|
||||
timeRows.push([
|
||||
"Time played since last Bitnode destroyed:",
|
||||
convertTimeMsToTimeElapsedString(player.playtimeSinceLastBitnode),
|
||||
]);
|
||||
timeRows.push(["Since last Bitnode destroyed", convertTimeMsToTimeElapsedString(player.playtimeSinceLastBitnode)]);
|
||||
}
|
||||
timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(player.totalPlaytime)]);
|
||||
timeRows.push(["Total", convertTimeMsToTimeElapsedString(player.totalPlaytime)]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">General</Typography>
|
||||
<Box sx={{ mx: 2 }}>
|
||||
<Typography>Current City: {player.city}</Typography>
|
||||
<LastEmployer />
|
||||
<LastJob />
|
||||
<Employers />
|
||||
|
||||
<Typography>
|
||||
Money: <Money money={player.money} />
|
||||
<IconButton onClick={() => setMoneyOpen(true)}>
|
||||
<MoreHorizIcon color="info" />
|
||||
</IconButton>
|
||||
</Typography>
|
||||
</Box>
|
||||
<br />
|
||||
<Container maxWidth="lg" disableGutters sx={{ mx: 0 }}>
|
||||
<Typography variant="h4">Stats</Typography>
|
||||
<Box sx={{ mx: 2 }}>
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography noWrap>Hacking: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatSkill(player.hacking)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.hacking_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography noWrap>Strength: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatSkill(player.strength)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.strength_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography noWrap>Defense: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatSkill(player.defense)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.defense_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography noWrap>Dexterity: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatSkill(player.dexterity)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.dexterity_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography noWrap>Agility: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatSkill(player.agility)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.agility_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<Typography noWrap>Charisma: </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>{numeralWrapper.formatSkill(player.charisma)} </Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right">
|
||||
<Typography noWrap>({numeralWrapper.formatExp(player.charisma_exp)} exp)</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<Intelligence />
|
||||
</TableBody>
|
||||
</Table>
|
||||
<br />
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr", minWidth: "fit-content", mb: 1, gap: 1 }}>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5">General</Typography>
|
||||
<Table>
|
||||
<TableBody>
|
||||
<StatsRow name="Current City" color={Settings.theme.primary} data={{ content: player.city }} />
|
||||
<StatsRow name="Money" color={Settings.theme.money} data={{}}>
|
||||
<>
|
||||
<Money money={player.money} />
|
||||
<IconButton onClick={() => setMoneyOpen(true)} sx={{ p: 0 }}>
|
||||
<MoreHoriz color="info" />
|
||||
</IconButton>
|
||||
</>
|
||||
</StatsRow>
|
||||
{player.companyName ? (
|
||||
<>
|
||||
<StatsRow
|
||||
name="Last Employer"
|
||||
color={Settings.theme.primary}
|
||||
data={{ content: player.companyName }}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Last Job"
|
||||
color={Settings.theme.primary}
|
||||
data={{ content: player.jobs[player.companyName] }}
|
||||
/>
|
||||
</>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
{player.jobs && Object.keys(player.jobs).length !== 0 ? (
|
||||
<StatsRow name="All Employers" color={Settings.theme.primary} data={{}}>
|
||||
<>
|
||||
<span style={{ color: Settings.theme.primary }}>{Object.keys(player.jobs).length} total</span>
|
||||
<IconButton onClick={() => setEmployersOpen(true)} sx={{ p: 0 }}>
|
||||
<MoreHoriz color="info" />
|
||||
</IconButton>
|
||||
</>
|
||||
</StatsRow>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
<StatsRow
|
||||
name="Servers Owned"
|
||||
color={Settings.theme.primary}
|
||||
data={{ content: `${player.purchasedServers.length} / ${getPurchaseServerLimit()}` }}
|
||||
/>
|
||||
<StatsRow
|
||||
name={`Hacknet ${player.bitNodeN === 9 || SourceFileFlags[9] > 0 ? "Servers" : "Nodes"} owned`}
|
||||
color={Settings.theme.primary}
|
||||
data={{
|
||||
content: `${player.hacknetNodes.length}${
|
||||
player.bitNodeN === 9 || SourceFileFlags[9] > 0 ? ` / ${HacknetServerConstants.MaxServers}` : ""
|
||||
}`,
|
||||
}}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Augmentations Installed"
|
||||
color={Settings.theme.primary}
|
||||
data={{ content: String(player.augmentations.length) }}
|
||||
/>
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Paper>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5">Skills</Typography>
|
||||
<Table>
|
||||
<TableBody>
|
||||
<StatsRow
|
||||
name="Hacking"
|
||||
color={Settings.theme.hack}
|
||||
data={{ level: player.hacking, exp: player.hacking_exp }}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Strength"
|
||||
color={Settings.theme.combat}
|
||||
data={{ level: player.strength, exp: player.strength_exp }}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Defense"
|
||||
color={Settings.theme.combat}
|
||||
data={{ level: player.defense, exp: player.defense_exp }}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Dexterity"
|
||||
color={Settings.theme.combat}
|
||||
data={{ level: player.dexterity, exp: player.dexterity_exp }}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Agility"
|
||||
color={Settings.theme.combat}
|
||||
data={{ level: player.agility, exp: player.agility_exp }}
|
||||
/>
|
||||
<StatsRow
|
||||
name="Charisma"
|
||||
color={Settings.theme.cha}
|
||||
data={{ level: player.charisma, exp: player.charisma_exp }}
|
||||
/>
|
||||
{player.intelligence > 0 && (player.bitNodeN === 5 || SourceFileFlags[5] > 0) && (
|
||||
<StatsRow
|
||||
name="Intelligence"
|
||||
color={Settings.theme.int}
|
||||
data={{ level: player.intelligence, exp: player.intelligence_exp }}
|
||||
/>
|
||||
)}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Paper>
|
||||
</Box>
|
||||
<br />
|
||||
<Typography variant="h4">Multipliers</Typography>
|
||||
<Box sx={{ mx: 2 }}>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Chance", player.hacking_chance_mult],
|
||||
["Hacking Speed", player.hacking_speed_mult],
|
||||
[
|
||||
"Hacking Money",
|
||||
player.hacking_money_mult,
|
||||
player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
|
||||
],
|
||||
[
|
||||
"Hacking Growth",
|
||||
player.hacking_grow_mult,
|
||||
player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Level", player.hacking_mult, player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier],
|
||||
["Hacking Experience", player.hacking_exp_mult, player.hacking_exp_mult * BitNodeMultipliers.HackExpGain],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
<Box sx={{ mb: 1 }}>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5" color="primary" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
|
||||
Multipliers
|
||||
{SourceFileFlags[5] > 0 && (
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Displays your current multipliers.
|
||||
<br />
|
||||
<br />
|
||||
When there is a dim number next to a multiplier, that means that the multiplier in question is being
|
||||
affected by BitNode multipliers.
|
||||
<br />
|
||||
<br />
|
||||
The dim number is the raw multiplier, and the undimmed number is the effective multiplier, as
|
||||
dictated by the BitNode.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Info sx={{ ml: 1, mb: 0.5 }} color="info" />
|
||||
</Tooltip>
|
||||
)}
|
||||
</Typography>
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr", gap: 1 }}>
|
||||
<Box>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Chance", player.hacking_chance_mult],
|
||||
["Hacking Speed", player.hacking_speed_mult],
|
||||
[
|
||||
"Hacking Money",
|
||||
player.hacking_money_mult,
|
||||
player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
|
||||
],
|
||||
[
|
||||
"Hacking Growth",
|
||||
player.hacking_grow_mult,
|
||||
player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
|
||||
],
|
||||
]}
|
||||
color={Settings.theme.hack}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacking Level",
|
||||
player.hacking_mult,
|
||||
player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Hacking Experience",
|
||||
player.hacking_exp_mult,
|
||||
player.hacking_exp_mult * BitNodeMultipliers.HackExpGain,
|
||||
],
|
||||
]}
|
||||
color={Settings.theme.hack}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Strength Level",
|
||||
player.strength_mult,
|
||||
player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier,
|
||||
],
|
||||
["Strength Experience", player.strength_exp_mult],
|
||||
]}
|
||||
color={Settings.theme.combat}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Defense Level",
|
||||
player.defense_mult,
|
||||
player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier,
|
||||
],
|
||||
["Defense Experience", player.defense_exp_mult],
|
||||
]}
|
||||
color={Settings.theme.combat}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Dexterity Level",
|
||||
player.dexterity_mult,
|
||||
player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
["Dexterity Experience", player.dexterity_exp_mult],
|
||||
]}
|
||||
color={Settings.theme.combat}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Agility Level",
|
||||
player.agility_mult,
|
||||
player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier,
|
||||
],
|
||||
["Agility Experience", player.agility_exp_mult],
|
||||
]}
|
||||
color={Settings.theme.combat}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Charisma Level",
|
||||
player.charisma_mult,
|
||||
player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
],
|
||||
["Charisma Experience", player.charisma_exp_mult],
|
||||
]}
|
||||
color={Settings.theme.cha}
|
||||
noMargin
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Strength Level", player.strength_mult, player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier],
|
||||
["Strength Experience", player.strength_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Defense Level", player.defense_mult, player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier],
|
||||
["Defense Experience", player.defense_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Dexterity Level",
|
||||
player.dexterity_mult,
|
||||
player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
["Dexterity Experience", player.dexterity_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Agility Level", player.agility_mult, player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier],
|
||||
["Agility Experience", player.agility_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Charisma Level", player.charisma_mult, player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier],
|
||||
["Charisma Experience", player.charisma_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacknet Node production",
|
||||
player.hacknet_node_money_mult,
|
||||
player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
["Hacknet Node purchase cost", player.hacknet_node_purchase_cost_mult],
|
||||
["Hacknet Node RAM upgrade cost", player.hacknet_node_ram_cost_mult],
|
||||
["Hacknet Node Core purchase cost", player.hacknet_node_core_cost_mult],
|
||||
["Hacknet Node level upgrade cost", player.hacknet_node_level_cost_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Company reputation gain", player.company_rep_mult],
|
||||
[
|
||||
"Faction reputation gain",
|
||||
player.faction_rep_mult,
|
||||
player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
["Salary", player.work_money_mult, player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Crime success", player.crime_success_mult],
|
||||
["Crime money", player.crime_money_mult, player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
<BladeburnerMults />
|
||||
<Box>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacknet Node production",
|
||||
player.hacknet_node_money_mult,
|
||||
player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
["Hacknet Node purchase cost", player.hacknet_node_purchase_cost_mult],
|
||||
["Hacknet Node RAM upgrade cost", player.hacknet_node_ram_cost_mult],
|
||||
["Hacknet Node Core purchase cost", player.hacknet_node_core_cost_mult],
|
||||
["Hacknet Node level upgrade cost", player.hacknet_node_level_cost_mult],
|
||||
]}
|
||||
color={Settings.theme.primary}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Company reputation gain", player.company_rep_mult],
|
||||
[
|
||||
"Faction reputation gain",
|
||||
player.faction_rep_mult,
|
||||
player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
["Salary", player.work_money_mult, player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
|
||||
]}
|
||||
color={Settings.theme.money}
|
||||
/>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Crime success", player.crime_success_mult],
|
||||
["Crime money", player.crime_money_mult, player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
|
||||
]}
|
||||
color={Settings.theme.combat}
|
||||
/>
|
||||
{player.canAccessBladeburner() && (
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Bladeburner Success Chance", player.bladeburner_success_chance_mult],
|
||||
["Bladeburner Max Stamina", player.bladeburner_max_stamina_mult],
|
||||
["Bladeburner Stamina Gain", player.bladeburner_stamina_gain_mult],
|
||||
["Bladeburner Field Analysis", player.bladeburner_analysis_mult],
|
||||
]}
|
||||
color={Settings.theme.primary}
|
||||
noMargin
|
||||
/>
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
</Paper>
|
||||
</Box>
|
||||
<br />
|
||||
|
||||
<Typography variant="h4">Misc</Typography>
|
||||
<Box sx={{ mx: 2 }}>
|
||||
<Typography>{`Servers owned: ${player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</Typography>
|
||||
<Hacknet />
|
||||
<Typography>{`Augmentations installed: ${player.augmentations.length}`}</Typography>
|
||||
<StatsTable rows={timeRows} />
|
||||
<Box sx={{ mb: 1 }}>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography variant="h5">Time Played</Typography>
|
||||
<Table>
|
||||
<TableBody>
|
||||
{timeRows.map(([name, content]) => (
|
||||
<StatsRow key={name} name={name} color={Settings.theme.primary} data={{ content: content }} />
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Paper>
|
||||
</Box>
|
||||
<br />
|
||||
<CurrentBitNode />
|
||||
<MoneyModal open={moneyOpen} onClose={() => setMoneyOpen(false)} />
|
||||
</>
|
||||
<EmployersModal open={employersOpen} onClose={() => setEmployersOpen(false)} />
|
||||
</Container>
|
||||
);
|
||||
}
|
||||
|
@ -17,9 +17,10 @@ interface IProps {
|
||||
color: string;
|
||||
classes?: any;
|
||||
data: ITableRowData;
|
||||
children?: React.ReactElement;
|
||||
}
|
||||
|
||||
export const StatsRow = ({ name, color, classes = useStyles(), data }: IProps): React.ReactElement => {
|
||||
export const StatsRow = ({ name, color, classes = useStyles(), children, data }: IProps): React.ReactElement => {
|
||||
let content;
|
||||
|
||||
if (data.content !== undefined) {
|
||||
@ -36,7 +37,8 @@ export const StatsRow = ({ name, color, classes = useStyles(), data }: IProps):
|
||||
<Typography style={{ color: color }}>{name}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography style={{ color: color }}>{content}</Typography>
|
||||
{content ? <Typography style={{ color: color }}>{content}</Typography> : <></>}
|
||||
{children}
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
);
|
||||
|
Loading…
Reference in New Issue
Block a user