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Remove unused augmentationStats interface
All augmentations have all multipliers
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@ -1,5 +1,3 @@
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import { AugmentationStats } from "../ScriptEditor/NetscriptDefinitions";
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export interface Multipliers {
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hacking_chance: number;
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hacking_speed: number;
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159
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
159
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -76,36 +76,66 @@ interface Player {
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* @public
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*/
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export interface Multipliers {
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hacking_chance: number;
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hacking_speed: number;
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hacking_money: number;
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hacking_grow: number;
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hacking: number;
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hacking_exp: number;
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strength: number;
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strength_exp: number;
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defense: number;
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defense_exp: number;
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dexterity: number;
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dexterity_exp: number;
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agility: number;
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agility_exp: number;
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charisma: number;
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charisma_exp: number;
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hacknet_node_money: number;
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hacknet_node_purchase_cost: number;
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hacknet_node_ram_cost: number;
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hacknet_node_core_cost: number;
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hacknet_node_level_cost: number;
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company_rep: number;
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faction_rep: number;
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work_money: number;
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crime_success: number;
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crime_money: number;
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bladeburner_max_stamina: number;
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bladeburner_stamina_gain: number;
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bladeburner_analysis: number;
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bladeburner_success_chance: number;
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/** Multiplier to hacking skill */
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hacking?: number;
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/** Multiplier to strength skill */
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strength?: number;
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/** Multiplier to defense skill */
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defense?: number;
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/** Multiplier to dexterity skill */
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dexterity?: number;
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/** Multiplier to agility skill */
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agility?: number;
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/** Multiplier to charisma skill */
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charisma?: number;
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/** Multiplier to hacking experience gain rate */
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hacking_exp?: number;
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/** Multiplier to strength experience gain rate */
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strength_exp?: number;
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/** Multiplier to defense experience gain rate */
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defense_exp?: number;
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/** Multiplier to dexterity experience gain rate */
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dexterity_exp?: number;
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/** Multiplier to agility experience gain rate */
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agility_exp?: number;
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/** Multiplier to charisma experience gain rate */
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charisma_exp?: number;
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/** Multiplier to chance of successfully performing a hack */
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hacking_chance?: number;
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/** Multiplier to hacking speed */
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hacking_speed?: number;
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/** Multiplier to amount of money the player gains from hacking */
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hacking_money?: number;
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/** Multiplier to amount of money injected into servers using grow */
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hacking_grow?: number;
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/** Multiplier to amount of reputation gained when working */
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company_rep?: number;
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/** Multiplier to amount of reputation gained when working */
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faction_rep?: number;
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/** Multiplier to amount of money gained from crimes */
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crime_money?: number;
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/** Multiplier to crime success rate */
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crime_success?: number;
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/** Multiplier to amount of money gained from working */
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work_money?: number;
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/** Multiplier to amount of money produced by Hacknet Nodes */
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hacknet_node_money?: number;
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/** Multiplier to cost of purchasing a Hacknet Node */
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hacknet_node_purchase_cost?: number;
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/** Multiplier to cost of ram for a Hacknet Node */
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hacknet_node_ram_cost?: number;
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/** Multiplier to cost of core for a Hacknet Node */
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hacknet_node_core_cost?: number;
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/** Multiplier to cost of leveling up a Hacknet Node */
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hacknet_node_level_cost?: number;
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/** Multiplier to Bladeburner max stamina */
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bladeburner_max_stamina?: number;
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/** Multiplier to Bladeburner stamina gain rate */
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bladeburner_stamina_gain?: number;
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/** Multiplier to effectiveness in Bladeburner Field Analysis */
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bladeburner_analysis?: number;
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/** Multiplier to success chance in Bladeburner contracts/operations */
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bladeburner_success_chance?: number;
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}
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/**
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@ -198,73 +228,6 @@ export interface CrimeStats {
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intelligence_exp: number;
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}
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/**
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* Data representing the internal values of an Augmentation.
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* @public
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*/
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export interface AugmentationStats {
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/** Multiplier to hacking skill */
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hacking?: number;
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/** Multiplier to strength skill */
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strength?: number;
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/** Multiplier to defense skill */
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defense?: number;
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/** Multiplier to dexterity skill */
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dexterity?: number;
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/** Multiplier to agility skill */
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agility?: number;
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/** Multiplier to charisma skill */
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charisma?: number;
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/** Multiplier to hacking experience gain rate */
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hacking_exp?: number;
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/** Multiplier to strength experience gain rate */
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strength_exp?: number;
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/** Multiplier to defense experience gain rate */
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defense_exp?: number;
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/** Multiplier to dexterity experience gain rate */
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dexterity_exp?: number;
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/** Multiplier to agility experience gain rate */
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agility_exp?: number;
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/** Multiplier to charisma experience gain rate */
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charisma_exp?: number;
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/** Multiplier to chance of successfully performing a hack */
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hacking_chance?: number;
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/** Multiplier to hacking speed */
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hacking_speed?: number;
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/** Multiplier to amount of money the player gains from hacking */
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hacking_money?: number;
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/** Multiplier to amount of money injected into servers using grow */
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hacking_grow?: number;
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/** Multiplier to amount of reputation gained when working */
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company_rep?: number;
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/** Multiplier to amount of reputation gained when working */
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faction_rep?: number;
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/** Multiplier to amount of money gained from crimes */
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crime_money?: number;
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/** Multiplier to crime success rate */
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crime_success?: number;
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/** Multiplier to amount of money gained from working */
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work_money?: number;
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/** Multiplier to amount of money produced by Hacknet Nodes */
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hacknet_node_money?: number;
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/** Multiplier to cost of purchasing a Hacknet Node */
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hacknet_node_purchase_cost?: number;
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/** Multiplier to cost of ram for a Hacknet Node */
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hacknet_node_ram_cost?: number;
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/** Multiplier to cost of core for a Hacknet Node */
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hacknet_node_core_cost?: number;
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/** Multiplier to cost of leveling up a Hacknet Node */
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hacknet_node_level_cost?: number;
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/** Multiplier to Bladeburner max stamina */
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bladeburner_max_stamina?: number;
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/** Multiplier to Bladeburner stamina gain rate */
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bladeburner_stamina_gain?: number;
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/** Multiplier to effectiveness in Bladeburner Field Analysis */
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bladeburner_analysis?: number;
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/** Multiplier to success chance in Bladeburner contracts/operations */
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bladeburner_success_chance?: number;
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}
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/**
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* Options to affect the behavior of {@link NS.hack | hack}, {@link NS.grow | grow}, and {@link NS.weaken | weaken}.
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* @public
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@ -2175,7 +2138,7 @@ export interface Singularity {
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* @param name - Name of Augmentation. CASE-SENSITIVE.
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* @returns Augmentation stats.
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*/
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getAugmentationStats(name: string): AugmentationStats;
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getAugmentationStats(name: string): Multipliers;
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/**
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* Install your purchased augmentations.
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