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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
remove unnecessary function
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38063f62a7
commit
3d4d02a573
@ -21,7 +21,7 @@ import {
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initUnstableCircadianModulator,
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} from "./data/AugmentationCreator";
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import { Router } from "../ui/GameRoot";
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import { mergeAugmentation } from "../PersonObjects/Multipliers";
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import { mergeMultipliers } from "../PersonObjects/Multipliers";
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export function AddToStaticAugmentations(aug: Augmentation): void {
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const name = aug.name;
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@ -75,7 +75,7 @@ function applyAugmentation(aug: PlayerOwnedAugmentation, reapply = false): void
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const staticAugmentation = StaticAugmentations[aug.name];
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// Apply multipliers
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Player.mults = mergeAugmentation(Player.mults, staticAugmentation.mults);
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Player.mults = mergeMultipliers(Player.mults, staticAugmentation.mults);
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// Special logic for Congruity Implant
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if (aug.name === AugmentationNames.CongruityImplant && !reapply) {
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@ -4,7 +4,7 @@
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import { DoubleArrow } from "@mui/icons-material";
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import { List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
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import * as React from "react";
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import { Multipliers, defaultMultipliers, mergeAugmentation } from "../../PersonObjects/Multipliers";
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import { Multipliers, defaultMultipliers, mergeMultipliers } from "../../PersonObjects/Multipliers";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { Player } from "../../Player";
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import { Settings } from "../../Settings/Settings";
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@ -15,7 +15,7 @@ function calculateAugmentedStats(): Multipliers {
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let augP: Multipliers = defaultMultipliers();
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for (const aug of Player.queuedAugmentations) {
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const augObj = StaticAugmentations[aug.name];
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augP = mergeAugmentation(augP, augObj.mults);
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augP = mergeMultipliers(augP, augObj.mults);
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}
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return augP;
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}
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@ -68,41 +68,6 @@ export const defaultMultipliers = (): Multipliers => {
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};
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};
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export const mergeAugmentation = (m0: Multipliers, m1: AugmentationStats): Multipliers => {
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return {
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hacking_chance: m0.hacking_chance * (m1.hacking_chance ?? 1),
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hacking_speed: m0.hacking_speed * (m1.hacking_speed ?? 1),
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hacking_money: m0.hacking_money * (m1.hacking_money ?? 1),
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hacking_grow: m0.hacking_grow * (m1.hacking_grow ?? 1),
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hacking: m0.hacking * (m1.hacking ?? 1),
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hacking_exp: m0.hacking_exp * (m1.hacking_exp ?? 1),
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strength: m0.strength * (m1.strength ?? 1),
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strength_exp: m0.strength_exp * (m1.strength_exp ?? 1),
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defense: m0.defense * (m1.defense ?? 1),
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defense_exp: m0.defense_exp * (m1.defense_exp ?? 1),
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dexterity: m0.dexterity * (m1.dexterity ?? 1),
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dexterity_exp: m0.dexterity_exp * (m1.dexterity_exp ?? 1),
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agility: m0.agility * (m1.agility ?? 1),
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agility_exp: m0.agility_exp * (m1.agility_exp ?? 1),
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charisma: m0.charisma * (m1.charisma ?? 1),
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charisma_exp: m0.charisma_exp * (m1.charisma_exp ?? 1),
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hacknet_node_money: m0.hacknet_node_money * (m1.hacknet_node_money ?? 1),
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hacknet_node_purchase_cost: m0.hacknet_node_purchase_cost * (m1.hacknet_node_purchase_cost ?? 1),
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hacknet_node_ram_cost: m0.hacknet_node_ram_cost * (m1.hacknet_node_ram_cost ?? 1),
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hacknet_node_core_cost: m0.hacknet_node_core_cost * (m1.hacknet_node_core_cost ?? 1),
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hacknet_node_level_cost: m0.hacknet_node_level_cost * (m1.hacknet_node_level_cost ?? 1),
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company_rep: m0.company_rep * (m1.company_rep ?? 1),
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faction_rep: m0.faction_rep * (m1.faction_rep ?? 1),
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work_money: m0.work_money * (m1.work_money ?? 1),
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crime_success: m0.crime_success * (m1.crime_success ?? 1),
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crime_money: m0.crime_money * (m1.crime_money ?? 1),
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bladeburner_max_stamina: m0.bladeburner_max_stamina * (m1.bladeburner_max_stamina ?? 1),
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bladeburner_stamina_gain: m0.bladeburner_stamina_gain * (m1.bladeburner_stamina_gain ?? 1),
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bladeburner_analysis: m0.bladeburner_analysis * (m1.bladeburner_analysis ?? 1),
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bladeburner_success_chance: m0.bladeburner_success_chance * (m1.bladeburner_success_chance ?? 1),
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};
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};
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export const mergeMultipliers = (m0: Multipliers, m1: Multipliers): Multipliers => {
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return {
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hacking_chance: m0.hacking_chance * m1.hacking_chance,
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