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Merge pull request #1051 from danielyxie/dev
hotfix 0 territory being softlocked.
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commit
27ee65f524
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -323,7 +323,7 @@ export class Gang {
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this.members[i].task !== "Territory Warfare") continue;
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this.members[i].task !== "Territory Warfare") continue;
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memberTotal += this.members[i].calculatePower();
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memberTotal += this.members[i].calculatePower();
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}
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}
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return (0.015 * this.getTerritory() * memberTotal);
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return (0.015 * Math.max(0.002, this.getTerritory()) * memberTotal);
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}
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}
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@ -122,7 +122,7 @@ export class GangMember {
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(task.chaWeight/100) * this.cha;
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(task.chaWeight/100) * this.cha;
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statWeight -= (4 * task.difficulty);
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statWeight -= (4 * task.difficulty);
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if (statWeight <= 0) return 0;
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if (statWeight <= 0) return 0;
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const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.respect) / 100;
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const territoryMult = Math.max(0.005, Math.pow(AllGangs[gang.facName].territory * 100, task.territory.respect) / 100);
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if (isNaN(territoryMult) || territoryMult <= 0) return 0;
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if (isNaN(territoryMult) || territoryMult <= 0) return 0;
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const respectMult = gang.getWantedPenalty();
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const respectMult = gang.getWantedPenalty();
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return 11 * task.baseRespect * statWeight * territoryMult * respectMult;
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return 11 * task.baseRespect * statWeight * territoryMult * respectMult;
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@ -139,7 +139,7 @@ export class GangMember {
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(task.chaWeight / 100) * this.cha;
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(task.chaWeight / 100) * this.cha;
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statWeight -= (3.5 * task.difficulty);
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statWeight -= (3.5 * task.difficulty);
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if (statWeight <= 0) return 0;
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if (statWeight <= 0) return 0;
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const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.wanted) / 100;
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const territoryMult = Math.max(0.005, Math.pow(AllGangs[gang.facName].territory * 100, task.territory.wanted) / 100);
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if (isNaN(territoryMult) || territoryMult <= 0) return 0;
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if (isNaN(territoryMult) || territoryMult <= 0) return 0;
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if (task.baseWanted < 0) {
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if (task.baseWanted < 0) {
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return 0.4 * task.baseWanted * statWeight * territoryMult;
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return 0.4 * task.baseWanted * statWeight * territoryMult;
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@ -160,9 +160,10 @@ export class GangMember {
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(task.dexWeight/100) * this.dex +
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(task.dexWeight/100) * this.dex +
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(task.agiWeight/100) * this.agi +
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(task.agiWeight/100) * this.agi +
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(task.chaWeight/100) * this.cha;
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(task.chaWeight/100) * this.cha;
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statWeight -= (3.2 * task.difficulty);
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statWeight -= (3.2 * task.difficulty);
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if (statWeight <= 0) return 0;
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if (statWeight <= 0) return 0;
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const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.money) / 100;
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const territoryMult = Math.max(0.005, Math.pow(AllGangs[gang.facName].territory * 100, task.territory.money) / 100);
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if (isNaN(territoryMult) || territoryMult <= 0) return 0;
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if (isNaN(territoryMult) || territoryMult <= 0) return 0;
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const respectMult = gang.getWantedPenalty();
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const respectMult = gang.getWantedPenalty();
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return 5 * task.baseMoney * statWeight * territoryMult * respectMult;
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return 5 * task.baseMoney * statWeight * territoryMult * respectMult;
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