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@ -127,7 +127,7 @@ initAugmentations = function() {
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//Combat stat augmentations
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var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
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HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
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"blood. <br><br> This augmentation increases all of the player's combat stats by 10%.")
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"blood. <br><br> This augmentation increases all of the player's combat stats by 15%.")
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HemoRecirculator.setRequirements(6000, 10000000);
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HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
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if (augmentationExists(AugmentationNames.HemoRecirculator)) {
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@ -141,7 +141,7 @@ initAugmentations = function() {
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
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"This augmentation increases the player's dexterity by 10%.");
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"This augmentation increases the player's dexterity by 20%.");
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Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.Targeting1)) {
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@ -154,7 +154,7 @@ initAugmentations = function() {
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Targeting2.setRequirements(4000, 9000000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 20%.");
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"by an additional 30%.");
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.Targeting2)) {
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@ -207,7 +207,7 @@ initAugmentations = function() {
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CombatRib1.setRequirements(3500, 5000000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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"This augmentation increases the player's strength and defense by 10%.");
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"This augmentation increases the player's strength and defense by 15%.");
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CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.CombatRib1)) {
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@ -219,7 +219,7 @@ initAugmentations = function() {
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var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
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CombatRib2.setRequirements(8000, 12000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.")
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 25%.")
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.CombatRib2)) {
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@ -231,7 +231,7 @@ initAugmentations = function() {
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var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
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CombatRib3.setRequirements(12000, 18000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 30%.");
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 35%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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if (augmentationExists(AugmentationNames.CombatRib3)) {
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@ -273,7 +273,7 @@ initAugmentations = function() {
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WiredReflexes.setRequirements(600, 500000);
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WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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"This augmentation increases the player's agility and dexterity by 5%.");
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"This augmentation increases the player's agility and dexterity by 10%.");
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WiredReflexes.addToFactions(["Tian Di Hui", "Slum Snakes", "Sector-12", "Volhaven", "Aevum", "Ishima",
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"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.WiredReflexes)) {
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@ -324,7 +324,7 @@ initAugmentations = function() {
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var BionicLegs = new Augmentation(AugmentationNames.BionicLegs);
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BionicLegs.setRequirements(100000, 60000000);
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BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. <br><br>" +
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"This augmentation increases the player's agility by 50%.");
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"This augmentation increases the player's agility by 75%.");
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BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.BionicLegs)) {
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@ -337,7 +337,7 @@ initAugmentations = function() {
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GrapheneBionicLegs.setRequirements(400000, 800000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases the player's agility by an additional 150%.");
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"This augmentation increases the player's agility by an additional 200%.");
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
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GrapheneBionicLegs.owned = Augmentations[AugmentationNames.GrapheneBionicLegs].owned;
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@ -393,7 +393,7 @@ initAugmentations = function() {
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var BitWire = new Augmentation(AugmentationNames.BitWire);
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BitWire.setRequirements(1750, 2000000);
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BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
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"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%");
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"capabilities. <br><br> This augmentation increases the player's hacking skill by 10%");
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BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
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if (augmentationExists(AugmentationNames.BitWire)) {
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BitWire.owned = Augmentations[AugmentationNames.BitWire].owned;
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@ -409,9 +409,9 @@ initAugmentations = function() {
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"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
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"allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the amount of money the player's gains from hacking by 10%<br>" +
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"Inreases the player's hacking skill by 10%");
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"Inreases the player's hacking skill by 15%");
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ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
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ArtificialBioNeuralNetwork.owned = Augmentations[AugmentationNames.ArtificialBioNeuralNetwork].owned;
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@ -423,7 +423,7 @@ initAugmentations = function() {
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ArtificialSynapticPotentiation.setRequirements(2500, 15000000);
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ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"This augmentation increases the player's hacking speed and hacking chance by 2%.");
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"This augmentation increases the player's hacking speed and hacking chance by 3%.");
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ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
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if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
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ArtificialSynapticPotentiation.owned = Augmentations[AugmentationNames.ArtificialSynapticPotentiation].owned;
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@ -438,9 +438,9 @@ initAugmentations = function() {
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
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"counterparts, leading to greater processing speeds and better brain function.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 1%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking skill by 5%<br>" +
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"Increases the player's hacking experience gain rate by 5%");
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"Increases the player's hacking experience gain rate by 10%");
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
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EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
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@ -452,7 +452,7 @@ initAugmentations = function() {
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SynapticEnhancement.setRequirements(900, 1200000);
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SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
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"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
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"This augmentation increases the player's hacking speed by 1%.");
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"This augmentation increases the player's hacking speed by 3%.");
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SynapticEnhancement.addToFactions(["CyberSec"]);
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if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
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SynapticEnhancement.owned = Augmentations[AugmentationNames.SynapticEnhancement].owned;
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@ -477,7 +477,7 @@ initAugmentations = function() {
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"and delete it.<br><br>" +
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"This augmentation increases the amount of money the player gains from hacking by 20%");
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"This augmentation increases the amount of money the player gains from hacking by 25%");
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DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
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if (augmentationExists(AugmentationNames.DataJack)) {
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DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
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@ -492,7 +492,7 @@ initAugmentations = function() {
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"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
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"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
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"control the traffic on a network.<br><br>" +
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"This augmentation increases the player's hacking skill by 2%");
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"This augmentation increases the player's hacking skill by 10%");
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ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.ENM)) {
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@ -506,11 +506,11 @@ initAugmentations = function() {
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ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the amount of money the player gains from hacking by 10%<br>" +
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"Increases the player's chance of successfully performing a hack by 2%<br>" +
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"Increases the player's chance of successfully performing a hack by 3%<br>" +
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"Increases the player's hacking experience gain rate by 10%<br>" +
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"Increases the player's hacking skill by 1%");
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"Increases the player's hacking skill by 10%");
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ENMCore.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.ENMCore)) {
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@ -530,7 +530,7 @@ initAugmentations = function() {
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"Increases the amount of money the player gains from hacking by 50%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's hacking experience gain rate by 50%<br>" +
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"Increases the player's hacking skill by 5%");
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"Increases the player's hacking skill by 15%");
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ENMCoreV2.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
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if (augmentationExists(AugmentationNames.ENMCoreV2)) {
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@ -549,7 +549,7 @@ initAugmentations = function() {
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"Increases the amount of money the player gains from hacking by 50%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking experience gain rate by 100%<br>" +
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"Increases the player's hacking skill by 10%");
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"Increases the player's hacking skill by 20%");
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ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati"]);
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if (augmentationExists(AugmentationNames.ENMCoreV3)) {
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@ -592,9 +592,9 @@ initAugmentations = function() {
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Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
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"in order to improve cognitive functions<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 1%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking experience gain rate by 20%");
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"Increases the player's hacking experience gain rate by 25%");
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Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Four Sigma"]);
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@ -611,7 +611,7 @@ initAugmentations = function() {
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"the bloodstream to improve memory, increase focus, and provide other " +
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"cognitive enhancements.<br><br>" +
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"This augmentation increases the amount of reputation the player gains " +
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"when working for a company by 15%.");
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"when working for a company by 20%.");
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NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
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if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
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@ -626,8 +626,8 @@ initAugmentations = function() {
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"you more convincing and likable in conversations and overall improving your " +
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"social interactions.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's charisma by 5%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 5%");
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"Increases the player's charisma by 10%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 10%");
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SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
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if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
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@ -642,8 +642,8 @@ initAugmentations = function() {
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"in the brain.<br><br>" +
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"This augmentation: <br>" +
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"Increases all experience gains by 10%<br>" +
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"Increases the amount of money the player gains from working by 5%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 5%");
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"Increases the amount of money the player gains from working by 10%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 10%");
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FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
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if (augmentationExists(AugmentationNames.FocusWire)) {
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FocusWire.owned = Augmentations[AugmentationNames.FocusWire].owned;
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@ -657,7 +657,7 @@ initAugmentations = function() {
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"computers. Connecting to a computer through this jack allows you to interface with " +
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"it using the brain's electrochemical signals.<br><br>" +
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"This augmentation:<br>" +
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"Increases the amount of reputation the player gains when working for a company by 10%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 25%<br>" +
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"Increases the player's hacking skill by 10%");
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PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.PCDNI)) {
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@ -672,8 +672,8 @@ initAugmentations = function() {
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"improves the performance of the interface and gives the user more control options " +
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"to the connected computer.<br><br>" +
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"This augmentation:<br>" +
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"Increases the amount of reputation the player gains when working for a company by 20%<br>" +
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"Increases the player's hacking skill by 20%");
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"Increases the amount of reputation the player gains when working for a company by 25%<br>" +
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"Increases the player's hacking skill by 25%");
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PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
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PCDNIOptimizer.owned = Augmentations[AugmentationNames.PCDNIOptimizer].owned;
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@ -688,9 +688,9 @@ initAugmentations = function() {
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"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
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"processing power to aid the computer in computational tasks.<br><br>" +
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"This augmentation:<br>" +
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"Increases the amount of reputation the player gains when working for a company by 10%<br>" +
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"Increases the amount of reputation the player gains when working for a company by 50%<br>" +
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"Increases the player's hacking skill by 10%<br>" +
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"Increases the player's hacking speed by 2%");
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"Increases the player's hacking speed by 5%");
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PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
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PCDNINeuralNetwork.owned = Augmentations[AugmentationNames.PCDNINeuralNetwork].owned;
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@ -699,7 +699,7 @@ initAugmentations = function() {
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AddToAugmentations(PCDNINeuralNetwork);
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var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1);
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ADRPheromone1.setRequirements(1500, 2000000);
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ADRPheromone1.setRequirements(1250, 2000000);
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ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
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"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
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"triggers feelings of admiration and approval in other people. <br><br>" +
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@ -720,8 +720,8 @@ initAugmentations = function() {
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"the brain. This allows the user to engineer custom hardware and software " +
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"for the Hacknet Node that provides better performance.<br><br>" +
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"This augmentation:<br>" +
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"Increases the amount of money produced by Hacknet Nodes by 15%<br>" +
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"Decreases the cost of purchasing a Hacknet Node Core by 10%");
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"Increases the amount of money produced by Hacknet Nodes by 20%<br>" +
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"Decreases the cost of purchasing a Hacknet Node Core by 15%");
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HacknetNodeCPUUpload.addToFactions(["Netburners"]);
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if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
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HacknetNodeCPUUpload.owned = Augmentations[AugmentationNames.HacknetNodeCPUUpload].owned;
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@ -735,8 +735,8 @@ initAugmentations = function() {
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"into the brain. This allows the user to engineer custom cache hardware for the " +
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"Hacknet Node that offers better performance.<br><br>" +
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"This augmentation:<br> " +
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"Increases the amount of money produced by Hacknet Nodes by 10%<br>" +
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"Decreases the cost of leveling up a Hacknet Node by 10%");
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"Increases the amount of money produced by Hacknet Nodes by 15%<br>" +
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"Decreases the cost of leveling up a Hacknet Node by 15%");
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HacknetNodeCacheUpload.addToFactions(["Netburners"]);
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if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
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HacknetNodeCacheUpload.owned = Augmentations[AugmentationNames.HacknetNodeCacheUpload].owned;
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@ -750,8 +750,8 @@ initAugmentations = function() {
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"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
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"offers better performance.<br><br>" +
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"This augmentation:<br>" +
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"Increases the amount of money produced by Hacknet Nodes by 5%<br>" +
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"Decreases the cost of purchasing a Hacknet Node by 5%");
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"Increases the amount of money produced by Hacknet Nodes by 10%<br>" +
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"Decreases the cost of purchasing a Hacknet Node by 10%");
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HacknetNodeNICUpload.addToFactions(["Netburners"]);
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if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
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HacknetNodeNICUpload.owned = Augmentations[AugmentationNames.HacknetNodeNICUpload].owned;
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@ -802,7 +802,7 @@ initAugmentations = function() {
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"essentially 'governing' the body. By doing so, it improves the functionality of the " +
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"body's nervous system. <br><br> " +
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"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
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"increases all of the player's stats and experience gains by 0.5%.")
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"increases all of the player's stats and experience gains by 1%.")
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NeuroFluxGovernor.addToAllFactions();
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AddToAugmentations(NeuroFluxGovernor);
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@ -812,7 +812,7 @@ initAugmentations = function() {
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"installed by releasing millions of nanobots into the human brain, each of which " +
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"attaches to a different neural pathway to enhance the brain's ability to retain " +
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"and retrieve information.<br><br>" +
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"This augmentation increases the player's experience gain rate for all stats by 5%");
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"This augmentation increases the player's experience gain rate for all stats by 10%");
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Neurotrainer1.addToFactions(["CyberSec"]);
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if (augmentationExists(AugmentationNames.Neurotrainer1)) {
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Neurotrainer1.owned = Augmentations[AugmentationNames.Neurotrainer1].owned;
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@ -825,7 +825,7 @@ initAugmentations = function() {
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Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
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"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
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"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
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"This augmentation increases the player's experience gain rate for all stats by 10%");
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"This augmentation increases the player's experience gain rate for all stats by 20%");
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Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
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if (augmentationExists(AugmentationNames.Neurotrainer2)) {
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Neurotrainer2.owned = Augmentations[AugmentationNames.Neurotrainer2].owned;
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@ -838,7 +838,7 @@ initAugmentations = function() {
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Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
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"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
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"but it does not require either of them to be installed as a prerequisite.<br><br>" +
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"This augmentation increases the player's experience gain rate for all stats by 20%");
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"This augmentation increases the player's experience gain rate for all stats by 30%");
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Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
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if (augmentationExists(AugmentationNames.Neurotrainer3)) {
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Neurotrainer3.owned = Augmentations[AugmentationNames.Neurotrainer3].owned;
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@ -852,7 +852,7 @@ initAugmentations = function() {
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"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
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"This augmentation: <br>" +
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"Increases the player's dexterity by 50%<br>" +
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"Increases the player's hacking speed by 1%<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the amount of money the player gains from hacking by 10%");
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Hypersight.setRequirements(60000, 450000000);
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Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
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@ -868,7 +868,7 @@ initAugmentations = function() {
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"around the skin, making the user much harder to see from the naked eye. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's agility by 5% <br>" +
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"Increases the amount of money the player gains from crimes by 5%");
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"Increases the amount of money the player gains from crimes by 10%");
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LuminCloaking1.setRequirements(600, 750000);
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LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
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if (augmentationExists(AugmentationNames.LuminCloaking1)) {
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@ -883,9 +883,9 @@ initAugmentations = function() {
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"cells, when powered, are capable of not only bending light but also of bending heat, " +
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"making the user more resilient as well as stealthy. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's agility by 5% <br>" +
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"Increases the player's defense by 5% <br>" +
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"Increases the amount of money the player gains from crimes by 15%");
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"Increases the player's agility by 10% <br>" +
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"Increases the player's defense by 10% <br>" +
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"Increases the amount of money the player gains from crimes by 25%");
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LuminCloaking2.setRequirements(2000, 4000000);
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LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
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if (augmentationExists(AugmentationNames.LuminCloaking2)) {
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@ -899,8 +899,8 @@ initAugmentations = function() {
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"using sound propagation. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's dexterity by 10%<br>" +
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"Increases the player's dexterity experience gain rate by 10%<br>" +
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"Increases the amount of money the player gains from crimes by 20%");
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"Increases the player's dexterity experience gain rate by 15%<br>" +
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"Increases the amount of money the player gains from crimes by 25%");
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SmartSonar.setRequirements(10000, 12000000);
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SmartSonar.addToFactions(["Slum Snakes"]);
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if (augmentationExists(AugmentationNames.SmartSonar)) {
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@ -914,7 +914,7 @@ initAugmentations = function() {
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"are capable of of capture wasted energy (in the form of heat) " +
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"and converting it back into usable power. <br><br>" +
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"This augmentation: <br>" +
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"Increases all of the player's stats by 5%<br>" +
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"Increases all of the player's stats by 10%<br>" +
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"Increases the player's experience gain rate for all stats by 10%");
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PowerRecirculator.setRequirements(20000, 50000000);
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PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
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@ -934,10 +934,10 @@ applyAugmentation = function(aug, faction) {
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switch(aug.name) {
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//Combat stat augmentations
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case AugmentationNames.Targeting1:
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Player.dexterity_mult *= 1.1;
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Player.dexterity_mult *= 1.2;
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break;
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case AugmentationNames.Targeting2:
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Player.dexterity_mult *= 1.2;
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Player.dexterity_mult *= 1.3;
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break;
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case AugmentationNames.Targeting3:
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Player.dexterity_mult *= 1.5;
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@ -952,16 +952,16 @@ applyAugmentation = function(aug, faction) {
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break;
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case AugmentationNames.CombatRib1:
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//Str and Defense 5%
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Player.strength_mult *= 1.1;
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Player.defense_mult *= 1.1;
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Player.strength_mult *= 1.15;
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Player.defense_mult *= 1.15;
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break;
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case AugmentationNames.CombatRib2:
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Player.strength_mult *= 1.2;
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Player.defense_mult *= 1.2;
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Player.strength_mult *= 1.25;
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Player.defense_mult *= 1.25;
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break;
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case AugmentationNames.CombatRib3:
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Player.strength_mult *= 1.3;
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Player.defense_mult *= 1.3;
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Player.strength_mult *= 1.35;
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Player.defense_mult *= 1.35;
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break;
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case AugmentationNames.NanofiberWeave: //Med level
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Player.strength_mult *= 1.3;
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@ -971,8 +971,8 @@ applyAugmentation = function(aug, faction) {
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Player.defense_mult *= 2.5;
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break;
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case AugmentationNames.WiredReflexes: //Low level
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Player.agility_mult *= 1.05;
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Player.dexterity_mult *= 1.05;
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Player.agility_mult *= 1.1;
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Player.dexterity_mult *= 1.1;
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break;
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case AugmentationNames.GrapheneBoneLacings: //High level
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Player.strength_mult *= 2;
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@ -991,7 +991,7 @@ applyAugmentation = function(aug, faction) {
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Player.dexterity_mult *= 2;
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break;
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case AugmentationNames.BionicLegs: //Med level
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Player.agility_mult *= 1.5;
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Player.agility_mult *= 1.75;
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break;
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case AugmentationNames.GrapheneBionicLegs: //High level
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player.agility_mult *= 3.0;
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@ -1012,54 +1012,54 @@ applyAugmentation = function(aug, faction) {
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//Hacking augmentations
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case AugmentationNames.BitWire:
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Player.hacking_mult *= 1.05;
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Player.hacking_mult *= 1.1;
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break;
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case AugmentationNames.ArtificialBioNeuralNetwork: //Med level
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Player.hacking_speed_mult *= .98;
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Player.hacking_speed_mult *= .97;
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Player.hacking_money_mult *= 1.1;
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Player.hacking_mult *= 1.1;
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Player.hacking_mult *= 1.15;
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break;
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case AugmentationNames.ArtificialSynapticPotentiation: //Med level
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Player.hacking_speed_mult *= .98;
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Player.hacking_chance_mult *= 1.02;
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Player.hacking_speed_mult *= .97;
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Player.hacking_chance_mult *= 1.03;
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break;
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case AugmentationNames.EnhancedMyelinSheathing: //Med level
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Player.hacking_speed_mult *= .99;
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Player.hacking_exp_mult *= 1.05;
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Player.hacking_speed_mult *= .98;
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Player.hacking_exp_mult *= 1.1;
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Player.hacking_mult *= 1.05;
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break;
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case AugmentationNames.SynapticEnhancement: //Low Level
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Player.hacking_speed_mult *= .99;
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Player.hacking_speed_mult *= .97;
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break;
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case AugmentationNames.NeuralRetentionEnhancement: //Med level
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Player.hacking_exp_mult *= 1.4;
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break;
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case AugmentationNames.DataJack: //Med low level
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Player.hacking_money_mult *= 1.2;
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Player.hacking_money_mult *= 1.25;
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break;
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case AugmentationNames.ENM: //Medium level
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Player.hacking_mult *= 1.01;
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Player.hacking_mult *= 1.1;
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break;
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case AugmentationNames.ENMCore: //Medium level
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|
|
Player.hacking_speed_mult *= .98;
|
|
|
|
|
Player.hacking_speed_mult *= .97;
|
|
|
|
|
Player.hacking_money_mult *= 1.1;
|
|
|
|
|
Player.hacking_chance_mult *= 1.02;
|
|
|
|
|
Player.hacking_chance_mult *= 1.03;
|
|
|
|
|
Player.hacking_exp_mult *= 1.1;
|
|
|
|
|
Player.hacking_mult *= 1.01;
|
|
|
|
|
Player.hacking_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.ENMCoreV2: //Medium high level
|
|
|
|
|
Player.hacking_speed_mult *= .95;
|
|
|
|
|
Player.hacking_money_mult *= 1.5;
|
|
|
|
|
Player.hacking_chance_mult *= 1.05;
|
|
|
|
|
Player.hacking_exp_mult *= 1.5;
|
|
|
|
|
Player.hacking_mult *= 1.05;
|
|
|
|
|
Player.hacking_mult *= 1.15;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.ENMCoreV3: //High level
|
|
|
|
|
Player.hacking_speed_mult *= .95;
|
|
|
|
|
Player.hacking_money_mult *= 1.5;
|
|
|
|
|
Player.hacking_chance_mult *= 1.1;
|
|
|
|
|
Player.hacking_exp_mult *= 2.0;
|
|
|
|
|
Player.hacking_mult *= 1.1;
|
|
|
|
|
Player.hacking_mult *= 1.2;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.ENMAnalyzeEngine: //High level
|
|
|
|
|
Player.hacking_speed_mult *= 0.9;
|
|
|
|
@ -1069,18 +1069,18 @@ applyAugmentation = function(aug, faction) {
|
|
|
|
|
Player.hacking_chance_mult *= 1.2;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.Neuralstimulator: //Medium Level
|
|
|
|
|
Player.hacking_speed_mult *= .99;
|
|
|
|
|
Player.hacking_speed_mult *= .98;
|
|
|
|
|
Player.hacking_chance_mult *= 1.1;
|
|
|
|
|
Player.hacking_exp_mult *= 1.2;
|
|
|
|
|
Player.hacking_exp_mult *= 1.25;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
//Work augmentations
|
|
|
|
|
case AugmentationNames.NuoptimalInjectorImplant: //Low medium level
|
|
|
|
|
Player.company_rep_mult *= 1.15;
|
|
|
|
|
Player.company_rep_mult *= 1.2;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.SpeechEnhancement: //Low level
|
|
|
|
|
Player.company_rep_mult *= 1.05;
|
|
|
|
|
Player.charisma_mult *= 1.05;
|
|
|
|
|
Player.company_rep_mult *= 1.1;
|
|
|
|
|
Player.charisma_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.FocusWire: //Med level
|
|
|
|
|
Player.hacking_exp_mult *= 1.1;
|
|
|
|
@ -1089,22 +1089,22 @@ applyAugmentation = function(aug, faction) {
|
|
|
|
|
Player.dexterity_exp_mult *= 1.1;
|
|
|
|
|
Player.agility_exp_mult *= 1.1;
|
|
|
|
|
Player.charisma_exp_mult *= 1.1;
|
|
|
|
|
Player.company_rep_mult *= 1.05;
|
|
|
|
|
Player.work_money_mult *= 1.05;
|
|
|
|
|
Player.company_rep_mult *= 1.1;
|
|
|
|
|
Player.work_money_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.PCDNI: //Med level
|
|
|
|
|
Player.company_rep_mult *= 1.1;
|
|
|
|
|
Player.company_rep_mult *= 1.25;
|
|
|
|
|
Player.hacking_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.PCDNIOptimizer: //High level
|
|
|
|
|
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
|
|
|
|
|
Player.company_rep_mult *= 1.2;
|
|
|
|
|
Player.hacking_mult *= 1.2;
|
|
|
|
|
Player.company_rep_mult *= 1.25;
|
|
|
|
|
Player.hacking_mult *= 1.25;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.PCDNINeuralNetwork: //High level
|
|
|
|
|
Player.company_rep_mult *= 1.1;
|
|
|
|
|
Player.company_rep_mult *= 1.5;
|
|
|
|
|
Player.hacking_mult *= 1.1;
|
|
|
|
|
Player.hacking_speed_mult *= .98;
|
|
|
|
|
Player.hacking_speed_mult *= .95;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.ADRPheromone1:
|
|
|
|
|
Player.company_rep_mult *= 1.1;
|
|
|
|
@ -1113,16 +1113,16 @@ applyAugmentation = function(aug, faction) {
|
|
|
|
|
|
|
|
|
|
//Hacknet Node Augmentations
|
|
|
|
|
case AugmentationNames.HacknetNodeCPUUpload:
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.15;
|
|
|
|
|
Player.hacknet_node_purchase_cost_mult *= 0.90;
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.2;
|
|
|
|
|
Player.hacknet_node_purchase_cost_mult *= 0.85;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.HacknetNodeCacheUpload:
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.10;
|
|
|
|
|
Player.hacknet_node_level_cost_mult *= 0.90;
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.15;
|
|
|
|
|
Player.hacknet_node_level_cost_mult *= 0.85;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.HacknetNodeNICUpload:
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.05;
|
|
|
|
|
Player.hacknet_node_purchase_cost_mult *= 0.95;
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.1;
|
|
|
|
|
Player.hacknet_node_purchase_cost_mult *= 0.9;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.HacknetNodeKernelDNI:
|
|
|
|
|
Player.hacknet_node_money_mult *= 1.50;
|
|
|
|
@ -1133,29 +1133,21 @@ applyAugmentation = function(aug, faction) {
|
|
|
|
|
|
|
|
|
|
//Misc augmentations
|
|
|
|
|
case AugmentationNames.NeuroFluxGovernor:
|
|
|
|
|
Player.hacking_mult *= 1.005;
|
|
|
|
|
Player.strength_mult *= 1.005;
|
|
|
|
|
Player.defense_mult *= 1.005;
|
|
|
|
|
Player.dexterity_mult *= 1.005;
|
|
|
|
|
Player.agility_mult *= 1.005;
|
|
|
|
|
Player.charisma_mult *= 1.005;
|
|
|
|
|
Player.hacking_exp_mult *= 1.005;
|
|
|
|
|
Player.strength_exp_mult *= 1.005;
|
|
|
|
|
Player.defense_exp_mult *= 1.005;
|
|
|
|
|
Player.dexterity_exp_mult *= 1.005;
|
|
|
|
|
Player.agility_exp_mult *= 1.005;
|
|
|
|
|
Player.charisma_exp_mult *= 1.005;
|
|
|
|
|
Player.hacking_mult *= 1.01;
|
|
|
|
|
Player.strength_mult *= 1.01;
|
|
|
|
|
Player.defense_mult *= 1.01;
|
|
|
|
|
Player.dexterity_mult *= 1.01;
|
|
|
|
|
Player.agility_mult *= 1.01;
|
|
|
|
|
Player.charisma_mult *= 1.01;
|
|
|
|
|
Player.hacking_exp_mult *= 1.01;
|
|
|
|
|
Player.strength_exp_mult *= 1.01;
|
|
|
|
|
Player.defense_exp_mult *= 1.01;
|
|
|
|
|
Player.dexterity_exp_mult *= 1.01;
|
|
|
|
|
Player.agility_exp_mult *= 1.01;
|
|
|
|
|
Player.charisma_exp_mult *= 1.01;
|
|
|
|
|
++aug.level;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.Neurotrainer1: //Low Level
|
|
|
|
|
Player.hacking_exp_mult *= 1.05;
|
|
|
|
|
Player.strength_exp_mult *= 1.05;
|
|
|
|
|
Player.defense_exp_mult *= 1.05;
|
|
|
|
|
Player.dexterity_exp_mult *= 1.05;
|
|
|
|
|
Player.agility_exp_mult *= 1.05;
|
|
|
|
|
Player.charisma_exp_mult *= 1.05;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.Neurotrainer2: //Medium level
|
|
|
|
|
Player.hacking_exp_mult *= 1.1;
|
|
|
|
|
Player.strength_exp_mult *= 1.1;
|
|
|
|
|
Player.defense_exp_mult *= 1.1;
|
|
|
|
@ -1163,7 +1155,7 @@ applyAugmentation = function(aug, faction) {
|
|
|
|
|
Player.agility_exp_mult *= 1.1;
|
|
|
|
|
Player.charisma_exp_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.Neurotrainer3: //High Level
|
|
|
|
|
case AugmentationNames.Neurotrainer2: //Medium level
|
|
|
|
|
Player.hacking_exp_mult *= 1.2;
|
|
|
|
|
Player.strength_exp_mult *= 1.2;
|
|
|
|
|
Player.defense_exp_mult *= 1.2;
|
|
|
|
@ -1171,38 +1163,46 @@ applyAugmentation = function(aug, faction) {
|
|
|
|
|
Player.agility_exp_mult *= 1.2;
|
|
|
|
|
Player.charisma_exp_mult *= 1.2;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.Neurotrainer3: //High Level
|
|
|
|
|
Player.hacking_exp_mult *= 1.3;
|
|
|
|
|
Player.strength_exp_mult *= 1.3;
|
|
|
|
|
Player.defense_exp_mult *= 1.3;
|
|
|
|
|
Player.dexterity_exp_mult *= 1.3;
|
|
|
|
|
Player.agility_exp_mult *= 1.3;
|
|
|
|
|
Player.charisma_exp_mult *= 1.3;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.Hypersight: //Medium high level
|
|
|
|
|
Player.dexterity_mult *= 1.5;
|
|
|
|
|
Player.hacking_speed_mult *= .99;
|
|
|
|
|
Player.hacking_speed_mult *= .97;
|
|
|
|
|
Player.hacking_money_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.LuminCloaking1:
|
|
|
|
|
Player.agility_mult *= 1.05;
|
|
|
|
|
Player.crime_money_mult *= 1.05;
|
|
|
|
|
Player.crime_money_mult *= 1.1;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.LuminCloaking2:
|
|
|
|
|
Player.agility_mult *= 1.05;
|
|
|
|
|
Player.defense_mult *= 1.05;
|
|
|
|
|
Player.crime_money_mult *= 1.15;
|
|
|
|
|
Player.agility_mult *= 1.1;
|
|
|
|
|
Player.defense_mult *= 1.1;
|
|
|
|
|
Player.crime_money_mult *= 1.25;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.HemoRecirculator:
|
|
|
|
|
Player.strength_mult *= 1.1;
|
|
|
|
|
Player.defense_mult *= 1.1;
|
|
|
|
|
Player.agility_mult *= 1.1;
|
|
|
|
|
Player.dexterity_mult *= 1.1;
|
|
|
|
|
Player.strength_mult *= 1.15;
|
|
|
|
|
Player.defense_mult *= 1.15;
|
|
|
|
|
Player.agility_mult *= 1.15;
|
|
|
|
|
Player.dexterity_mult *= 1.15;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.SmartSonar:
|
|
|
|
|
Player.dexterity_mult *= 1.1;
|
|
|
|
|
Player.dexterity_exp_mult *= 1.1;
|
|
|
|
|
Player.crime_money_mult *= 1.2;
|
|
|
|
|
Player.dexterity_exp_mult *= 1.15;
|
|
|
|
|
Player.crime_money_mult *= 1.25;
|
|
|
|
|
break;
|
|
|
|
|
case AugmentationNames.PowerRecirculator:
|
|
|
|
|
Player.hacking_mult *= 1.05;
|
|
|
|
|
Player.strength_mult *= 1.05;
|
|
|
|
|
Player.defense_mult *= 1.05;
|
|
|
|
|
Player.dexterity_mult *= 1.05;
|
|
|
|
|
Player.agility_mult *= 1.05;
|
|
|
|
|
Player.charisma_mult *= 1.05;
|
|
|
|
|
Player.hacking_mult *= 1.1;
|
|
|
|
|
Player.strength_mult *= 1.1;
|
|
|
|
|
Player.defense_mult *= 1.1;
|
|
|
|
|
Player.dexterity_mult *= 1.1;
|
|
|
|
|
Player.agility_mult *= 1.1;
|
|
|
|
|
Player.charisma_mult *= 1.1;
|
|
|
|
|
Player.hacking_exp_mult *= 1.1;
|
|
|
|
|
Player.strength_exp_mult *= 1.1;
|
|
|
|
|
Player.defense_exp_mult *= 1.1;
|
|
|
|
|